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TheVideoGamester

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Oct 5 03:04:02 In The Loop ♥ 3 Fun little experience. More difficult then it looks but satisfying enough to keep from being frustrating. I am a fan of the minimalist art approach. Had one time where I landed in what would be the green circle before I got all the rings and it did restart me. Not sure if that was intentional. Overall a very strong entry.
Oct 5 03:18:28 14m 26s Monke Rehabilitation Center ♥ 1 Love the sound design. The about page was unexpected and funny. The lopping rooms were cool but I ended up glitching out of the map once or twice. Interesting entry to be sure.
Oct 5 03:50:41 32m 13s Cluck of the Time Egg ♥ 3 Overall a fun take on the theme. I love the progress by knowledge type games. Exploring and optimizing the path to try and finish quickly is a satisfying core game loop. Biggest issue I see is with the collisions. Not sure what engine this was but a lot of engines let you adjust the collision masks in some way. Lowering it to be the bottom half of the player would help players move through some tight passages and feel more like other games with the same views. Good work 😄
Oct 5 04:25:39 34m 58s Stuck in a Portal ♥ 1 Reminds me of some flash games I used to play in computer class back in the day. Used to a pretty big Motherload fan so I have to be careful to not spend to much time on this. lol. The energy system to get better ore gen was clever and very well done. Biggest bit of feedback would be that progression at the start is a bit slow. I also encountered one glitch where I would be placed through the portal then back using all my energy but without the chance to mine. Bit annoying when you got to wait to re-enter.
Oct 5 04:38:43 13m 04s Blobs ♥ 1 Feels like a good base for a fun little hyper casual. I like the loop movement for a start but I personally would change the speed upgrade, which really felt detrimental, to more of a friction upgrade to increase the control players have. Fun entry 😄
Oct 5 04:45:10 6m 27s Gravity Loop ♥ 0 Took me a minute to figure out the goal but once I got over that it was a very solid and interesting game. The graphics were well done and it was a cool aesthetic. Well done.
Oct 5 04:51:18 6m 08s Loop Invader ♥ 2 Interesting concept. The tools provided are interesting and relatively unique ways to manipulate the field and try to find the target. I'm also a fan of the aesthetic you chose with. That paired with the music was oddly relaxing to sit and play for a bit.
Oct 5 05:13:55 22m 37s Survive One Day ♥ 0 12 Mondays. Love the alarm clock. I mean I hate the sound but its perfect. Drives that Monday feel. Also a fan of the graphics, especially the main character.
Oct 5 05:30:59 17m 04s Cake Factory ♥ 0 I love the automation genre. Been a while since I saw a game from a version of Gamemaker so old though. Wish it measured how compact you made it but it is a jam game so I assume time pressure has something to do with that not being included. Lot of fun mind bending puzzles too.
Oct 5 06:09:58 38m 59s Infinite Gauntlet ♥ 2 Basic concept is very interesting. The idea of moving units around so that the fight lasts has a lot of interesting mechanical interactions and forces the player to learn the systems. However allowing players to place units kind of breaks it. Puzzles could be bypassed just by creating a small group in a corner and allowing the rest of the field to clear itself. I think with some work making puzzles where all the pieces are there, or even a limited set of pieces to place rather than just a fairly generous turn limit, would make a very entertaining piece.
Oct 5 06:48:20 38m 22s False awakening ♥ 1 Very creepy. Did a pretty good job of building atmosphere. I enjoyed most of the artwork, especially as it progressed and rooms like the bathroom got creepier or the picture on the wall. The picture I think may be the strongest set piece I experianced. The loop mechanic was interesting, seeing the changes and challenges. I did run into a few issues. When picking up the key before the wall attacks it's possible to get the key without triggering the wall. This means I made it out to a locked door and had to backtrack to activate the wall. Other issue is when the thing fell from the ceiling, the sudden sound did give me quite a jumpscare by the way, I fell into the hole and I was stuck staring at the hallway.
Oct 5 06:56:10 7m 50s You Stuck Bro? ♥ 1 I like the aesthetic. Had some solid bits of polish, especially the dash trail. The sound design was also classic and fit perfectly with your aesthetic. I did manage to dash through a red door and had to backtrack but that was minor and didn't effect my view on the gameplay.
Oct 5 07:13:31 17m 21s Slime Wrangler ♥ 1 I like the slime graphics. The chains were a bit frustrating at times. Trying to close a loop and hitting near the end and having it shatter was frustrating as the game encourages fast play. However I chalk that up to jam limits. The core concept was strong. The gameplay loop was short, challenging, and had some unique challenges.
Oct 5 07:22:24 8m 53s Looper ♥ 3 Interesting concept. Figuring out the parameters effects was an interesting test of observation and deduction. Haven't seen anything like this before.
Oct 5 07:29:14 6m 50s The Song of Spiral Sam ♥ 3 Very surreal experience you've crafted. Love how some of the characters still have little white bits around where they were cut out. Really sells the aesthetic. I wouldn't mind seeing something longer in this style.
Oct 5 07:46:27 17m 13s Copy ♥ 1 I love the view mechanic in this. Such a novel way to interact with the world. Short but well crafted. Puzzles that make sense but take some memorization. Strong aesthetic. Even enjoyed the movement despite it being a type I usually hate. Well done. Very interesting entry.
Oct 5 07:55:14 8m 47s for egg in basket ♥ 1 Don't think I can beat it. But it is so much fun. It gets frantic fast. lol. Got lucky and got two button mash quests in a row. Swear I almost broke my keyboard. This is probably the most solid entry I have played to this point.
Oct 5 08:19:35 24m 21s Habits ♥ 3 Too real. lol. Clever use of theme. Well polished. Plus the depiction of everyday life. Very interesting.
Oct 5 08:23:59 4m 24s Cashier Every Day ♥ 1 Don't miss that job. Theme is just too applicable its sad to think about. lol.
Oct 5 08:35:46 11m 47s Creatures of the Sky ♥ 1 Love the retro look and feel. Very bleak outlook but that isn't a bad thing.
Oct 5 08:41:32 5m 46s Among The Stars ♥ 3 Little difficult to get the perspective down but once you do it's a very unique entry in the genre. Definitely forces players to think differently then with others in that niche .
Oct 5 17:41:41 9h 00m Hyperloop hell ♥ 3 Glad to see I wasn't the only one to link public transport on rails with loop. 😄 A few small bugs here and there but nothing game breaking, which is standard for a jam game. Story was intriguing. Art was impressive for the time given. Overall a good entry. I did think the text when you hide in the bathroom scrolls a bit fast. Still haven't got the whole conversation.
Oct 5 17:49:52 8m 11s Grind ♥ 1 Another day another dollar. Lol. Nice take on the theme. Fetch Dave. Me and all the homies hate Dave. Simple and quick to pick up and feels hectic enough to be sure. Really enjoyed the characters art too.
Oct 5 18:48:49 58m 57s NPCorp ♥ 4 Love the intro cutscene. Took me a few tries before I was able to start scoring points but once I got a rhythm going I was able to do alright. I also appreciate the LoZ reference with the hero and the pots.
Oct 5 19:05:47 16m 58s Hudson ♥ 3 The UI being part of the actual game rather than just indicators was novel. Fun infinite wave game. Having to defend the health while also getting the gems into the upgrade slots was a fun little risk reward. Plus one bit is always a win in my book.
Oct 5 19:17:02 11m 15s The Titan's grave ♥ 1 Here from the Making Games Together Server. Pretty cool entry. I love the art style especially. Consistent, clear, and appealing. Each stage offered a different challenge and the final form did well at being a test of all the skills.
Oct 5 20:02:04 45m 02s Stuck On The Orbit ♥ 2 Interesting game. Took a few tries before I figured out how to win but overall worth the time I spent. Could use some UI polish here and there but it is a jam game so that is not out of the ordinary. Good job
Oct 5 20:18:02 15m 58s Hell Loop ♥ 1 Lot of fun. Love the art. Especially loved getting a lot of kills with the ballista. The addition of a direct kill seemed odd when I read it but in practice it was nice for getting that one that just barely got over a trap. I could see this become something pretty interesting over time. Well done 😄
Oct 6 02:09:33 5h 51m Paper Planes ♥ 0 Simple. Love how the design progresses the difficulty naturally. Controls took a minute to get used to but felt good to use.
Oct 6 02:30:11 20m 38s Looping Meadows ♥ 1 I like the idea of a dice game where you can change things up to get advantages. Like I set up a line of magic portals to guarantee I would take the wilderness route. Could be interesting to see this taken further. Good jam game.
Oct 6 03:38:15 1h 08m A Shopkeepers Predicament ♥ 2 Started off interesting. Played for a while and it got to the point where nothing new was happening. Still not sure what the second bar was or if there was a reason to gain gold. Wasn't sure if there was an ending.
Oct 6 03:54:52 16m 37s Mind the Gap ♥ 1 Hey a point-and-click on a subway. Glad I wasn't the only one to make the loop-subway connection. And that we chose the same genre too. lol. Obviously massively different games but still cool to see.
Oct 6 05:02:27 1h 07m Amusement Shark ♥ 1 Interesting. Felt that shift was under used as I solved most puzzles without needing it. Couple of the levels really were challenging which I consider a good thing. Overall an solid experience.
Oct 6 05:31:37 29m 10s Clockmaker ♥ 3 Always been a fan of the clockwork aesthetic. Big reason I like Steampunk. Gears have always fascinated me. Game played well. Controls were simple and felt good. Graphics were some of the most polished I've seen. Puzzle difficulty progression was well designed.
Oct 6 05:49:29 17m 52s LooperJumper ♥ 1 glith.PNG I think I found a glitch lol. The reset button seems to spawn the scientist and portal but doesn't check or clear existing ones. Jam glitches aside, its a normal thing, the game has its merits. The art is simple and attractive. The goal is challenging but not impossible. The controls are a bit difficult to use but not game breakingly so.
Oct 6 05:58:16 8m 47s Cotton Candy Dream ♥ 2 Hey saw this over on Making Games Together and now it pops up on my page. Figured I would give it a go. I see several suggestions I think could make this gold. I kind of want to see a mode where it measures the fastest speed or the highest height reached by the players. What you have is already a lot of emergent fun so leaning into that would be awesome.
Oct 6 06:19:17 21m 01s Stuck on the Train ♥ 2 Tight loop experience. Was fun to learn the optimal path over a few runs. The dialog was enjoyable and often humorous. Art was stylistic and mostly consistent.
Oct 6 06:50:12 30m 55s Hamster Simulator ♥ 3 At its core its reminiscent of idle games. Strongest point imo is the unique graphic style you got going. The video with the art over top looks unique and very interesting. I would also move the upgrades from a pop up style menu to buttons underneath each stat so that one can keep going without needing to break the rhythm of play that is what will help retain players.
Oct 6 21:33:56 14h 43m Are We There Yet? ♥ 1 Voice over was entertaining. The crisps line was my particular favorite. Only suggestion I would really have is I wish speed mattered. As it is driving careful and slow is beneficial score wise whereas driving full speed is when its at its most fun. Given the jam and theme I understand that choice but if you do any post jam builds that is what I would recommend.
Oct 7 19:47:37 22h 13m Saint Uck ♥ 1 Concept is interesting. With some design work I think you got a fun little mobile project on your hands. I think you also met your design goal of fulfilling the theme in a non-standard way.
Oct 7 19:54:46 7m 09s The Loop I Stuck In ♥ 1 Mood
Oct 7 20:30:13 35m 27s BoreOut! ♥ 3 Very fun. The sound design was top tier. I did wish that the managers were more clearly different as I sometimes had trouble telling them apart. I figured out where they were eventually but more than once I hit one only for it to be a manager. Definitely one of the funnest games of the jam I've played so far though. I had almost as much fun banning random items, like chairs and monitors, and seeing how the environment changed to compensate. The boxes and the paper taped to the wall replacements were hilarious.
Oct 10 07:21:24 58h 51m Bloop ♥ 1 Don't see a lot of chess puzzles games. That's for sure. Intro levels are well laid out and teach players the mechanics in a very natural way. Would be nice to see this pushed further, post jam naturally, as most of the puzzles are fairly linear and don't push the player to think in any new way. Just something to keep in mind as a design goal if you want to take this further afterward.
Oct 10 07:43:17 21m 53s Loopbot ♥ 3 The core concept is very strong. Gameplay was mostly entertaining with some frustrating hiccups as is the nature of a jam game. If you take this further post jam I would focus on primarily making the beats the player press feel like its truly adding to the song. Obviously for a jam that is a lot to ask but as a post-jam game concept that is where I would focus. Very unique hook too.
Oct 10 07:52:17 9m 00s A Day in the Life ♥ 2 Mood. Lol. Nice entry. I liked how making basically any decision of having some time for yourself ended up with negative consequences. Narrative consistency. Plus the quit message was quite humorous. I think that its generally relatable. The work puzzle is simple but it kind of shows how small mistakes start happening even with simple tasks when done often and as they become rote. Something people tend to forget. Plus I'm a fan of point-and-click genre games as well 😄
Oct 10 08:10:48 18m 31s Waves Industrial ♥ 1 Love the way the rain looks. Big fan of the automation genre. Obviously limited by the nature of it being a Ludum title but its got good bones. Always interested in seeing this stuff get taken further post-jam.
Oct 10 08:27:16 16m 28s Suit Of Armor ♥ 2 I personally enjoyed the music and aesthetics of the entry. Art wise it reminds me of some retro titles I used to play a lot of. The movement was also very similar to that period as well. The music helped drive home a sense of stress and reinforced the core game concept and setting. While I think it lacks some in the gameplay department, that makes sense given the nature of the development. Jams are always fun with family. Done a few with my little brother as well. Hope you guys had fun and participate in more jams together.
Oct 10 09:01:22 34m 06s Stuck in a Loop (station) ♥ 3 Hey a jam game based on music where the final product caused by user interaction actually sounds good! That was a surprise. The nature of the game made me think of The Witness. Could be a cool take on a similar design with areas that all create their own little songs and then mesh in a final zone in some way. I'll admit I had to cheat a bit and watch @javasaurus stream on it to solve the TV puzzle though. I got close but the color of the L in the updated version threw me off a bit. Actually the old hint in the stream is how I solved it funny enough. Cool entry
Oct 17 20:56:11 179h 54m Hackermon - Evil Edition ♥ 2 Cool concept. Easily expanded upon. Puzzles could get pretty interesting. The way you had it set up to select different parts of code was easy to use. I did wish that more parts that were selected could be interacted with. I also think that the controls could be simplified. Make WASD and Arrows work the same, interact and space and Enter the same, etc... just based on the context of what the player is doing as none of them ever had to be used at the same time to make the game play the way it did. The aesthetic was classic, love GB styled games.
Oct 17 21:04:02 7m 51s Hands on Work ♥ 2 Felt really polished. Loved how quickly things got hectic. Don't see a lot of the console operation style games so its always fun when one pops up. Relatable experience with everything going crazy, managing a few simple tasks that progressively get more difficult as stuff happens, and having to deal with random social interactions many of which are negative or neutral.
Oct 17 21:25:19 21m 17s STAMP! ♥ 2 The end was unexpected and quite enjoyable. The premise with stamping the packages worked . Aesthetics were solid, love the retro feel to them, and easily readable.