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natpat

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TimestampSince previousGamenatpat's comment
Oct 6 16:28:45 Crocodial ♥ 3 What a take on the theme! I love the story and character. The gameplay is very different and interesting - trying to work out where to put your spells at the beginning and then just rolling down the mountain trying to pick up health as you go faster and faster. I will say that there was a lot of things going on - at some point I stopped looking at my spell wheel and just hoped that what I picked up would upgrade my current spells, which seemed to work. Later on, I found myself ignoring the enemies entirely and just picking up health, as I couldn't really focus on much else! I sadly never got to the end in three attempts - too much happening for me! The music was very fitting and I enjoyed it a lot. The sound effects fit well and helped make everything pop. Nice job! (I managed to get it to work on Linux - this series of commands worked for me: ``` sudo add-apt-repository ppa:bartbes/love-stable sudo apt-get update sudo apt-get install love love [downloaded .love file] ``` )
Oct 7 16:41:46 24h 13m Constituent ♥ 2 Cool take on the theme! The sfx and narrator were good - I thought the graphics were a bit simple and a bit hard to read sometimes, especially the red robots on the red cube.
Oct 7 16:48:26 6m 40s The Machine in the Woods ♥ 1 Interesting concept! As you mentioned, it would be nice fleshed out a bit more, with some more gameplay elements and animation/sfx. Great work getting something done though!
Oct 7 16:55:07 6m 41s Legendary Orbit Golf ♥ 2 Cool idea! I found the controls pretty finicky, and it was pretty frustrating to charge headfirst into a planet after a few jumps done successfully and having to restart from the beginning. Some simpler levels to get your feet wet and a better control scheme could make this fun!
Oct 7 17:12:00 16m 53s Colorful Memories ♥ 2 Nice little experience. The little story beats were nice and I liked how it affected the world. The idea of a looping world is cool, and the implementation is good. I'm not entirely sure how or why it connects to the rest of the game though!
Oct 7 17:28:23 16m 23s Dr. Needles and the Nightclub ♥ 1 Weirdly, I couldn't get it to run. I tried both downloads, with and without JRE, and neither did anything when I double clicked the exe.
Oct 7 17:32:51 4m 28s Meltdown ♥ 1 Would really benefit from a tutorial or more explanation - I lost a few times and had no idea what I was doing!
Oct 8 14:59:09 21h 26m Doodle-Oop! ♥ 2 Nice job! I really liked the art style. A cool idea for a game, the idea of changing the loop is cool, but in practice I didn't really used it and just moved around. The music was nice and really added to the theme. Good job!
Oct 8 15:39:13 40m 04s Looping DefDrone 47 ♥ 1 Nice job getting something done! A little bit simple, but the starts of something nice are there. I liked the explosions when you hit the asteroids. Some more things like a scoring system or some more complexity to the bullets or shooting could have been cool next steps too!
Oct 8 15:49:45 10m 32s Loopy Treasure ♥ 0 A little bit rough around the edges but a cool idea! Would be nice if everything felt a bit more cohesive, rather than random squares and sprites.
Oct 8 15:58:59 9m 14s Soundcloud The Concert: The Game ♥ 1 Fun idea! I found it very hard to hit the guy in time when the sparks were showing, and ended up dying a bunch. Would have liked to hear more of the song though!
Oct 8 16:25:50 26m 51s Hanrick Hornigold and the Amazing Toothbrush of Liberty ♥ 1 Interesting idea! I loved the humour and the silliness, and the piano music was lovely too. Nice to see some text based adventures in LD!
Oct 11 15:49:46 71h 23m Beet Roots ♥ 1 Cool idea! The camera controls were a bit janky, would have been really nice to have a bigger game window and the ability to zoom in and out. I liked the graphics, reminded me of The Incredible Machine: Contraptions!
Oct 11 19:36:22 3h 46m Bad Panda vs The Cursed Maze ♥ 1 Love pico8! Fun little concept, I liked how complete it felt even though it was so simple. Nice (if a little repetitive) music, nice bit of polish on the corpses - so good job even if it is just a little memory game!
Oct 11 20:55:47 1h 19m Stucker ♥ 2 Damn! That was genuinely one of the best games I've played during this jam. The core gameplay loop is really nice, and it's a really cool take on the theme. The graphics were simple but effective, so good job on that. I would definitely play this if you fleshed it out with more gameplay and more features. Currently, I only have a couple of gripes: - I didn't realise at the beginning that there were even more islands and that I'd get more bots on them for cheap. I spent a fair whack of boring time making bots at the beginning. I realise this is mainly due to my own stupidity, but it would be nice if this was impossible - like maybe if it was impossible to buy bots until later (if maybe the buildings unlocked in a certain sequence or something). - There was no middle ground between "automating all the resources once" and "get enough for a rocket". I got everything automated, but nothing really pushed me to add more buildings and robots and not just wait for enough resources to be gathered. - Having to close the shop to do various things (mainly program robots) was a bit annoying. I didn't see much reason why it couldn't just be open all the time! These are all fairly small issues and likely due to the time constraints and could defintely be ironed out. Nice job!
Oct 12 13:09:13 16h 13m Super Jump Guy ♥ 1 Another pico8 game! The graphics are really nice given the limitations, and I really enjoyed the music and SFX. Seemed nice and polished (I like the score pop ups). The game itself was nice, if a little short, but it got the theme across. Nice job!
Oct 13 19:48:32 30h 39m Dungeon Escape ♥ 1 Nice job! The game is quite simple, but feels pretty finished - main menu and highscore are nice features. Having a bit more responsiveness on the jump would have made the game feel nicer, and more enemy types and obstacles would have made it even better.
Oct 13 19:55:04 6m 32s Bloop ♥ 0 I was happily surprised by how much I enjoyed those puzzles! They required a bit of thought but were all doable. I would have enjoyed more! The sound effects worked well, even if they were simple. Having a reset button and a slightly better way of selecting the pieces (without having to press esc) would have been improvements. Nice job though!
Oct 13 19:57:30 2m 26s Cannon 24/7 ♥ 1 Nice little prototype! Pretty simple, but a cool idea you had, and a nice take on the theme.
Oct 13 20:08:03 10m 33s THE INNER CIRCLE ♥ 2 Nice game! The models and game space is impressive given the time. I liked the music and the main menu too. Voice acting isn't something you normally see in LD games either, so that's cool! I found it quite difficult to work out what to do, or how I was supposed to achieve it. The detection felt a bit unforgiving too - a couple of times I thought I would make it out of the detection zone in time but got stopped in my tracks.
Oct 13 20:15:31 7m 28s Line of Attack ♥ 3 Wow! Really interesting take on the theme. Not just drawing the loop, but ensuring your timing was right made sure the game was fun. The music really complemented the game. I really liked the door physics too, nice bit of polish. I think the sensitivity of the loop drawing could be tweaked a bit, I never felt like I was really in control of the loop drawing. Damaging the player for successfully taking out an enemy (from the front) seemed overly punishing, especially when dying meant starting the level from the beginning. Nice job!
Oct 13 20:51:13 35m 42s 11:59 Pm ♥ 0 1159.PNG Once I'd checked out the help, this was actually very fun! The graphics were awful but awesome at the same time, and the music and sfx added that je ne sais quoi. The difficultly could have ramped up a bit quicker I think, and perhaps more items that didn't use a beer mug - but it was fun while it lasted. Nice job!
Oct 13 20:55:25 4m 12s DUƎL ♥ 1 Fun idea! Trapping an enemy in a triangle could make for some fun gaming. The proof of concept here is good, but the boss was a bit unforgiving and difficult. I managed to beat it by spamming space like you suggested!
Oct 14 20:38:36 23h 43m Good Morning, Beautiful World ♥ 2 That was a lot of fun! The humour was quirky and really drove the story. I enjoyed the feeling of progression each loop with the extra "knowledge" you gain. The engine itself was pretty cool, with the text effects and portraits. Towards the end it got a bit less game-y and a bit more of a "story" - could have been nice to have a bit more gameplay. In any case, nice job!
Oct 18 14:55:58 90h 17m The Watchmaker ♥ 1 Nice job! I got the bad ending and the short ending, but couldn't figure out the "good" ending. I had to peek at the solution, and there was just one thing I was missing sadly! !> didn't think to "force" the lever (even though it was suggested!) I even tried to jam the cogs and escapement with the knife, but to no avail. I liked the setting and use of the theme. Very solid text adventure!
Oct 18 15:17:19 21m 21s The Myth of Sisyphus ♥ 1 Nice job! I enjoyed that potentially more than I should have - I think the music and narration/text really made it feel complete. I liked the twist ending too :D The controls were a little clunky and janky at times, but I thought the general idea and struggle of getting the boulder uphill was well done. The crows didn't do a lot but did add to the suspense a little bit. The player animation when walking and throwing the boulder was nice too.
Oct 19 16:37:00 25h 19m Crystal Racer ♥ 1 Interesting concept! Nice blend of puzzle (trying to work out the best route) and execution. I tried a few of the levels multiple times to get good scores. A button to reset when you know you messed up would be a good idea. Perhaps also being a little more forgiving on the button press (coyote time!) would have made it slightly less frustrating.
Oct 21 19:47:20 51h 10m Flying Saucer Scramble ♥ 2 Nice little game! The idea was cool - weirdly reminded me a bit of Pokemon Ranger. The sound effects were nice - some background music would have rounded it off nicely.
Oct 21 20:56:53 1h 09m Domain of the Time Wizard ♥ 1 Really great little compo game! I had a lot of fun finding the three orbs - I must have fought the boss 4 or 5 times. The controls felt very polished and fluid, and the polish was really nice too. The dungeon really felt like a maze and I had to concentrate (in a fun way!) to find the solution. Great job!
Oct 21 20:59:57 3m 04s Pico Arena ♥ 0 Cool little entry for the time you spent on it! The combat felt a but clunky at times - was hard to tell why I was or wasn't hit/getting hit. Nice job getting something in though!
Oct 21 22:06:09 1h 06m Soulbound ♥ 0 That was a game of highs and lows! The graphics and polish was incredible - I'm amazed you managed to do all of that in PICO-8 in 48 hours! The single colour tiles really made it pop, and the character was expressive and animated really well. The story is fun too. Really clever use of the theme, and it led to some very tough puzzles! However, I think that's my main gripe - the puzzles were incredibly hard! Combined with the frustrating death mechanics and some slightly janky platforming, it made each attempt a bit of a pain, rather than having the fun of finally working out the solution. Each of the puzzles seemed like they had a little bit too much going on. I had to refer to the walkthrough for almost every single one - and it still took me around an hour to complete (which to be honest, is really impressive for a LD game). For instance, !> the puzzle to unlock the door using the patterns/levers had 1) a puzzle to get to the "possible patterns" 2) a puzzle to work out which patterns to use 3) a puzzle to work out how to input the patterns - and on top of all of that, enemies you had to deal with every time you wanted to have a punt at a solution. It was a bit much, and as you had to get all three parts before the solution was accepted, it made you question which parts you had understood and which parts you hadn't. That being said, I'm attacking what is really a very very impressive game for a Ludum Dare. It really is an incredibly good job, that's oozing with charm and polish.
Oct 21 22:34:13 28m 04s Mines of Movania ♥ 2 A really cool premise! Fun blend of puzzle and "action" game. I didn't manage to finish all the levels, I got stuck on the one where there were two minecarts on the track which split in loads of different directions. A nice take on the theme, and some really nice polish, especially with some nice particles and "lighting". The controls were a little frustrating sometimes - in high stress moments having to move a tile out of the way before placing a new one was annoying - maybe the old tile could move somewhere nearby? In any case, nice job!
Oct 21 22:42:46 8m 33s Breadcrumbs ♥ 0 A little spooky! It was very difficult to find my way out the maze, so I admit - I cheated, and looked at your code to figure out the solution. When I did, the ending was really nice - spooky! Great job with the mood.
Oct 22 14:59:50 16h 17m Stuck in the Sewers ♥ 1 A great little game! Started out very simple but built and built until I was thoroughly scratching my head. Managed to get 100 coins and get to the beach though! Really nice music and sound effects too. The last couple of levels got a bit crazy and I spent a lot of the time trying random pipes until there was only one or two more coins left, and then trying to work out where to go. Nice work though! Can't imagine how difficult it was to design the later levels!
Oct 22 16:10:04 1h 10m For { } ♥ 1 That was a tricky little puzzle game! Really interesting little premise, and I loved the features that kept being added. The puzzles got hard! I managed to get to level 23 but couldn't do that or level 24! The teleports especially made puzzles a bit hard to understand and predict, and I had to play through levels a few times before groking exactly what would happen to what. The lasers were a new feature I was not expecting, and I thought they added a lot to the puzzles! The sound effects were nice, but got a little bit grating after a while. Really nice puzzle game though, with an impressive amount of levels!
Oct 22 16:21:27 11m 23s Orbitrary ♥ 1 A fun little game stuffed full of ideas! Really cool premise, I liked how the game built with more and more things to avoid. I have to admit - I was absolutely awful at it, and couldn't get the controls at all. I think I would have preferred a button press to move between orbits, rather than holding one down for a specific orbit - but maybe that's just personal preference! I thought the hit detection could be a little mean at times - there were times were I was sure I'd gone through a ring but the game didn't give it to me. Made me feel like I sucked at the game - a more forgiving hit detection could lead a more positive feeling!
Oct 22 16:25:42 4m 15s The Loop ♥ 1 A fun little idea, and impressive for three hours! I managed to win, but potentially more by luck than anything else!
Oct 22 16:35:57 10m 15s Red Venom ♥ 2 Cute little shooter! I really liked some of the polish - the ship exhaust and shooting is a really cool effect! I think I got all the story - it's a fun little twist! Shame you left the translator at 1 - you could probably fix that and it would be okay within Compo rules! Still, nice work!
Oct 22 16:41:35 5m 38s Stuck in Orbit ♥ 1 Nice little shooter! The concept was neat, especially the take on the theme. Some polish could go a long way here though - making the enemies/bullets bigger and easier to spot, making your bullets faster, some more feedback when you hit things/get hit.
Oct 22 16:50:38 9m 03s Disco Loop ♥ 1 A really fun idea! I loved the disco graphics and the dancing character. I found the timings of the movement super difficult and as the levels were so tight on moves it got a bit frustrating. Good job though!
Oct 22 17:04:20 13m 42s Not Enough ♥ 1 Well that was an experience! The gameplay itself was simple but solid - the character controlled very well, and made the tight action sections fun. The rest of the game... well it was definitely enough for me! Very creepy and an interesting take on the theme!
Oct 22 17:28:46 24m 26s Swing-by ♥ 1 A really innovative idea! One I'd got the hang of the controls, it really did feel like I was trying my best to fly away from the centre of some horrible explosion. Orbiting around, trying to catch up speed, wondering when the explosion will catch up! The "slow-mo" button really helped, and once I worked out how to use it the game was good fun. Nice job!
Oct 22 17:36:44 7m 58s Swop ♥ 1 A really interesting little puzzle game! Properly mind bending at times - I'm really thankful there's an undo button! I feel like I brute forced my way through a lot of the puzzles - I can't imagine what designing them was like! I enjoyed the music too - simple, but effective, and it's always nice to have some BGM. Some extra polish would have made it sparkle - but it's a really solid base.
Oct 23 15:08:32 21h 31m office-hours ♥ 1 What a whacky little game! The characters were tiny but fun, and the various events that could trigger ranged from funny to absurd. I'm glad you added some hints because I got very stuck trying to find the other two endings, but enjoyed the twist when I did. The music was nice too. Good work!
Oct 27 19:50:13 100h 41m Chicken & Ducklings ♥ 2 Cool concept! Took me a few tries to complete. Would have been awesome with graphics, sound effects and a few more levels!