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natpat

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TimestampSince previousGamenatpat's comment
Apr 22 20:53:46 The Given Path ♥ 2 The movement system was interesting, if it was polished it would make an interesting game - drawing and planning a path and then executing it at the perfect time. I liked the music!
Apr 22 21:05:25 11m 39s Support Class ♥ 0 Fun game! I enjoyed the blend of real time and turn based. Interesting take on the theme as well. As others have said, it would have been good to see the enemies health, as well as maybe the exact number of your and your partner's health.
Apr 22 21:12:57 7m 32s Keep Me Alive ♥ 1 you got me lol
Apr 22 21:18:56 5m 59s Flamebearer ♥ 1 Solid platformer! I enjoyed the pixely graphics. The movement and combat could do with being a bit tighter. Having sound effects for all the actions made it feel more engaging. Good work on your first game jam!
Apr 22 22:14:01 55m 05s Lettuce Be Friends ♥ 1 There's a lot of complexity in this game. Once I realised it was a puzzle to work out what food I could feed the slime, it was fun. Simplifying the puzzle could have been better, as the weights of each of the attributes was a little confusing. Really innovative though!
Apr 23 18:39:40 20h 25m Retrospective Sparks ♥ 0 An interesting submission! Having the player answer a question to continue is interesting, and really ensures they understand what's happening in the story. The progression was nice, and finding out more of the backstory throughout the game kept me playing until the end. The overlapping text wasn't great - I thought it was a bug and reset the game a few times to try and get rid of it.
Apr 23 22:16:28 3h 36m Orbital Stations ♥ 0 An interesting game! I think it's a great start - maybe with a few more landmarks you can see (maybe further away, so they scroll slower so you have a chance to see them for longer) and a bit more exposition through text and this could be good! :) I liked the music, really contributed to the mood.
Apr 25 17:03:18 42h 46m Vote Jack! ♥ 2 I enjoyed that! I enjoyed the slight tension when you zoomed in on a person and not being about to see the rest of the building. I later found it was easier just to stay zoomed out and you could tell when the people were pulling a gun out, which removed some of the fun. The music adds a good amount of tension, and a good take on the theme!
Apr 26 19:50:49 26h 47m Plant Life ♥ 2 That's tough! I echo what Yorsh said, it feels like new mechanics are introduced at just the right time, so well done with that! One thing that threw me was that I felt like the A+D keys should have been swapped around - I was always doing the wrong thing with the watering can. I appreciated the visuals too - simple but effective, and pleasant to look at. As others have said, music and sound effects would really elevate this game.
Apr 26 19:55:06 4m 17s Trail Mix ♥ 1 Interesting start! I think you had a good concept, shame it couldn't have got further!
Apr 26 20:00:01 4m 55s Dying Plant ♥ 1 Good take on the theme, and a promising start. The music was chirpy and fit the game - would have been good if it was slightly longer! A score, and maybe a fail state if the player gets it wrong too long would be good first steps to improving.
Apr 27 20:38:22 24h 38m Displacement ♥ 1 You've really polished this! Slight wobble making the game feel dynamic, slightly diegetic UI, simple but effective graphics and fitting music and sound effects. It didn't fit the theme at all, which is disappointing. I finished it, and it made me think, but overall, I felt it was lacking as a puzzle game. I feel like the best puzzle games have two things: a great "a-ha!" moment, when everything clicks into place, and satisfying execution of that plan. I don't feel like this game hit either of those. I never felt like I was creating a plan - I felt like I was moving blocks around until they were in a shape I could see the solution from, and the controls were slightly frustrating (no undo, Q/E getting mixed up), meaning I felt relived more than satisfied when I finished a puzzle. The turn counter is an interesting way to try and counter "bumbling" to a goal, but I think the space of the game is too large to work out a solution exactly and therefore how many turns a solution will take, so you end up executing it anyway and praying you have enough turns. The lack of undo makes it more frustrating, as a wrong use of Q or E means you lose two turns, and might have to start again from the beginning. The last level was the most interesting - working out how to manoeuvre around a tight space, with blocks in your way, and only a few places to move them. I think you could either - remove the turn counter, make the levels big and confusing, and let players fiddle around until they manage to puzzle things out. Enjoyment there could come from progressing through the large level, and making small incremental gains - or, make the levels smaller, tighter, and have a "perfect" solution that is the only one allowed by the turn counter. That way, the enjoyment is working out exactly which way to solve the puzzle. An undo button would also work wonders - there's nothing fun about messing up late into a solution because you hit the wrong key and having to restart. Sorry for the long post, and I hope it's not too critical!
Apr 27 21:37:43 59m 21s Vestige ♥ 1 Simple and polished! The story went a long way to making it feel complete. The music fit well too. Having to charge in with your shield to attack is an interesting concept, and leads to some fun gamplay! I felt the controls were a bit too floaty - I fell off the platform more times than I died, and it was frustrating to start again from the beginning.
Apr 27 22:05:01 27m 18s Lights Out ♥ 1 Solid game! The shooting felt good, with large bullets and satisfying sound effects. The graphics, while simple, worked well - I liked the lighting, from the bullets and enemies. I think the upgrade system could do with a few changes - I think it's a lot funner when you get to buy a lot of upgrades and make a lot of choices, even if those upgrades were small. In this game, I didn't have that much money and the upgrades were expensive, meaning I didn't get to spend a lot. I never had to make the fun choice between a small, cheap upgrade that might make me survive the next round easier, or to save up, hope I make it through the next wave and buy a bigger upgrade later. The game even told me to upgrade my damage at one point, which was all I felt like I had been doing! Movement could have been polished a little too, it was easy to get stuck on things. Good job overall though, a solid Jam game!
Apr 27 22:18:49 13m 48s Brainstorm ♥ 1 Interesting idea! I didn't see much pulling of words together though. Maybe I'm just bad at associations...
Apr 29 17:16:44 42h 57m Signal Fire On Mystery Island ♥ 1 Nice take on the theme! I was expecting a Minit style game where you had to get as much done as possible before having to race back to the fire to add some more sticks, but the fire ticks down slowly enough that I added 2 sticks and then went and finished the rest of the game. It's a nice idea though!
Apr 29 22:19:20 5h 02m Tyson Lee: KEEP IT ALIVE EDITION ♥ 1 A really original take on the theme! Levels 1 to 3 were fun, but I think the difficulty spiked in Level 4 (and the given solution didn't seem to work for me, the NOR gates starting flickering on and off... Great work overall though, I love these kind of puzzle games! I do wonder if it could have had a slower ramp up, or more of a tutorial for people who aren't familiar with logic gates - I think Level 3 was "can you remember how to make an RS latch?".
Apr 29 22:30:53 11m 33s I can quit ♥ 1 The concept is fun, coffee is definitely keeping me alive sometimes. Some of the jokes were quite funny (licking a brick), but I couldn't find an ending. Maybe I wasn't clicking on the right things, but I always ran out of coffee.
Apr 30 17:59:30 19h 28m Autoexec ♥ 1 I thought this was one of the best games I've played so far this LD! I really liked the core idea, planning out and considering which upgrades to take and which would work well together. I liked the mana system, it added another good layer on top - the ghost ships were a cool idea as well! I died a few times on the way to the boss - I thought there were some interesting spikes in difficulty, I think some time in the third wave was the hardest spot, when both the ghosts and the main ships were on screen at once. I thought the ghost ships could have been a bit more obvious - I could sometimes barely tell which was which. I got to the boss twice, but I didn't manage to kill it sadly. I enjoyed the game though, great work for the 48 hours!
May 2 20:40:53 50h 41m GhostVac ♥ 0 That was fantastic! A really unique, fun little LD game. It was so much like playing a real arcade game - the attention to detail is fantastic! A few things really stood out to me: - the LED display - so good! The scrolling title screen, the messages when you get a ghost in, the "boss" - such a great addition. - the reflections - they made the game board just pop so much! - the sound effects - the vacuuming sound and the other various shunting and movement sounds were so appropriate and so well used. The gameplay itself was also fun - lining up shots felt great, and if you missed you really felt the "just a little to the left next time" feeling. The sucking of the ghosts was a little random and felt a little unfair sometimes that the ghost would just fly away, but it's a minor nit. I loved the two modes - the first mode felt like it was teaching you and easing you in - then the "boss" comes and ramps up the difficulty. Great stuff. I'm just sad it's so short - I want more modes, more bosses, more time playing! The polish was great - seeing the ghosts floating around in the back instead of just disappearing was such a neat little touch. This would have got almost perfect scores from me - the lack of connection to the theme is slightly sad, and maybe some music would have really finished the atmosphere. In any case, really great job!
May 2 21:54:30 1h 13m Oblivious Olivia ♥ 1 Really cute little game! I got 122. I loved the pixel-y monsters. The music and sound effects were spot on, and really added to the game. I think the gameplay is a really good concept - however, I found out pretty early on that spamming the waves and lightning made the game fairly easy and the best strategy was just to spam click everywhere as quickly as possible. It was a fun experience, but I wonder whether a cooldown or similar could help the game be a bit more difficult and enjoyable. Great entry!
May 2 22:10:20 15m 50s it lives and grows ♥ 1 I'm really glad I played this - the game I helped make was also a plant growning/tending game, so it's really interesting to see how others implemented it. I really love how your plants look and grow - the leaves swaying, growing up and sprouting new leaves - it's really great to watch. Having a few different plants to grow and different ways to take care of them was fun. I liked having to puzzle out how make money most efficiently and how to grow the star tree correctly! The sound effects and music were extremely fitting and worked very well with the game. Great entry!