Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → natpat
Feedback comments for LD48
natpat's games and stats for all events →
| Timestamp | Since previous | Game | natpat's comment | |
|---|---|---|---|---|
| Apr 27 10:52:01 | Beebook - Beat the Feed | ♥ 2 | I get an error while trying to run the Mac version: '“Beebook - Beat the Feed” is damaged and can’t be opened. You should move it to the Trash.' Not sure if it's an issue my end or yours. Will play again when I am on my Windows PC but just thought I should say as an FYI! | |
| Apr 27 11:10:16 | 18m 15s | Colors of the Universe | ♥ 1 | A very interesting idea! I liked literally going deeper and deeper into this world. I found trying to solve the puzzles really challenging, especially with all the instruments changing - I found it very hard to compare the pitches. Plus you start zooming in as soon as you check what the note sounds like, which made it hard to compare to check if you got the right one. I managed to collect one star, not sure how many more there were. Still, the mood was good, which I think is what you were really going for. Just sad that I couldn't complete it! |
| Apr 27 14:41:39 | 3h 31m | Industrial nightmare | ♥ 1 | Fun little game! You can see the creativity you put into the sprites and the backgrounds. The controls were actually pretty tight, which was nice - I didn't feel like I was slipping around or that I couldn't make any jumps. The SFX were nice too, added a bit of polish. A couple of things could be improved - the text was hard to read, and a little more connection to the theme could have been nice. Nice entry! |
| Apr 27 14:57:48 | 16m 09s | Manic Miner | ♥ 1 | Love to see more PICO8 games! I enjoyed the pacing of the game and the two mechanics worked well together. Could have been nice to have more various features as you went down, like a completely solid block or a powerup that makes you dig faster for a bit. It did seem to get impossible right towards the bottom, as well. manic miner.PNG |
| Apr 27 15:52:34 | 54m 46s | Journey for the Records of Remembrance | ♥ 2 | Neat little entry! The premise was fun, having some reason for why you're out there finding the probe (even if it is copyright(!)) is great, it really grounds the game. The upgrades were good, from the heat shield to the faster movement. I thought the "ping" was also just a cool feature - having the planets come back in time with how far away they are was clever. My only small bit of feedback is that it was sometimes hard to see the direction of the planet/probe through the UI. Just a small annoyance! Really nice job though. The music really fit, flying through the stars to the last probe whilst jamming out was sweet. |
| Apr 27 16:05:42 | 13m 08s | The Undergroundies | ♥ 0 | Nice entry! I appreciated the story, the Above-Grounders being scared of the Undergroundies was good setting (and I was scared of the Undergroundies after a while as well!). Some of the moments were tense, I enjoyed the traps you set. I got stuck in a hole at some point though and couldn't continue! |
| Apr 27 19:41:52 | 3h 36m | Will and Testament | ♥ 1 | What a sweet little experience! The digging was really well done, with the earth feeling very realistic and actually quite tactile to dig. I liked the simple art and soundscape. Even if there's not much of a game, it's a pretty impressive experience. Once small thing is that on the last level I got a bit stuck as I dug straight down and then couldn't get back out or dig up, or restart the level, and my earth wouldn't be flung high enough to get out the hole. Still, great job overall! |
| Apr 29 18:05:25 | 46h 23m | Deep Space Beat | ♥ 1 | Nice! The graphics are really sweet, especially how they react to the music. The music also fit really well and dragged me in further. There was some nice polish too, with the fun text when you finished. Would have liked a few more things to do (upgrades, different enemies), but it's a impressive entry for a first 3D game! |
| May 5 20:05:31 | 146h 00m | Implosion | ♥ 1 | A really neat puzzle game! Some really interesting mechanics and good exploration of the mechanics. The music and graphics hit the theme you seemed to be going for, so good work on that. The controls felt pretty clunky at times, though. The robots moved pretty slowly, and having to watch all the layers move before you could make your next move got a bit old, especially when you knew what to do and just had to execute it. I think you also have some issues at the resolution you weren't developing at, which led to some strange animations. Overall though, it's a really great concept and production! Great work! |
| May 15 08:57:55 | 228h 52m | The Fault | ♥ 1 | An interesting little game! I liked how the story slowly unfolded with a drip feeding of narrative. The walking was quite slow and the puzzle to turn the light switch on felt frustrating. The music was good and fit the mood though! |
| May 15 09:13:40 | 15m 45s | Malleus Pistrium | ♥ 1 | Cool little boss battle! I liked the variety and clear telegraphing of attacks. The shark was fun too. The battle in general felt a little long, perhaps some extra attacks or way of damaging the boss during his attacks would make it better, to reward skillful players. The jumping was a bit odd too - non-responsive controls are often tricky to pull off and I think in a boss battle like this you need tight controls to make it feel fun and fair. Nice entry though! |
| May 15 09:28:48 | 15m 08s | A Deep Frame of Mind | ♥ 1 | A really interesting experience and take on the theme! The pictures were really nicely done, and the music really contributed to the mood. I'm not sure I'm convinced by the secrets - especially as you only get really one shot to do them, and you can easily mess them up. Perhaps not revealing that there are secrets at all (and not counting them) would be better, and just reward players who stumble upon them. Really nice to see a very different entry though! |
| May 15 10:02:01 | 33m 13s | FALL GUY | ♥ 0 | fallguy.PNG That was fun! Good mix of mechanics and really tight levels. Some of them were really really frustrating - not having any indication of where your jump would end up made it very difficult, but perhaps I just needed to get good. Really fun little game! |