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natpat

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TimestampSince previousGamenatpat's comment
Oct 4 15:41:10 The Unstoppable Guio ♥ 2 Nice submission! The idea is pretty fun and the art style is nice, but there are some odd quirks - the jump is instant for me and pretty jarring, and having to restart right at the beginning of the level gets annoying fast.
Oct 4 15:55:20 14m 10s Happy Glasses ♥ 2 Awesome that you finished something for your first LD! It's well finished - it's got a title screen, instructions, ending, music, sfx - great! The idea is pretty cool too and good job getting Unity's physics to work nicely. I do wish some of the levels were a bit more challenging and took a bit more skill - but it's a fun little toy in any case! The music is... well, I think you know ;) Nice job!
Oct 4 16:03:42 8m 22s Un-Star-ble ♥ 1 Great visuals and music, it really creates a fun little toy to play around with. I wish there was a tiny bit more control - it's fun to fly around randomly but being able to plan a bit more where you'd like to go would be nice. I liked the random array of things to find - I only found a few though. Click Click Click Click BOOM!
Oct 4 16:16:45 13m 03s WackyJet ♥ 1 Nice idea! The ship was definitely unstable. I liked the story as well! I think there are a few things you could improve. Firstly, getting the fuel before you can start flying the ship every time gets a little bit boring. If you restarted to when you take off in the plane, that would make it nicer after you fail. I also think the rocket ship should accelerate quicker - it's very hard to avoid the asteroids. I know the ship is supposed to be unstable - but it could be unstable in less frustrating ways! The cyan stars showing you where to go were a nice touch. I made it to Earth eventually!
Oct 7 13:35:33 69h 18m 4D Jenga ♥ 1 What an innovative idea! I agree, my brain is definitely too smooth to properly figure out what's going on, but it's an interesting, mind bending idea. The visualisations maybe could have been clearer (a wider array of different colours so you can match up blocks easier, as well as maybe some depth in the 2d view?).
Oct 7 13:45:29 9m 56s Drillte ♥ 1 A really nice entry! The idea is really great, and the core arcade-y loop is quite addictive. All of the mechanics work great - the flying, the drilling and the dragging are all well executed. I found some of the controls to be a bit finickity at times, especially when dragging larger rocks - I thought the rope was just a little bit too bouncy - instead of just slowing you down it flung you all over the place. Having some way of knowing where asteroids are would be nice as well, I felt a few games I just lost because I couldn't find any green asteroids, which felt like no fault of my own. Overall though, a really really good entry - the graphics and music really fit the feeling!
Oct 7 13:52:27 6m 58s Fractured Logic ♥ 1 A nice little game! I like the very pixelated 3d style. It was quite short and the puzzles were quite easy, but the idea is there - maybe with a bit more fleshing out it could be a great little puzzle game!
Oct 9 19:04:29 53h 12m Noinun40 ♥ 1 A really nice entry! The gameplay and idea is quite innovative, and the game itself is fun to play. I liked the interesting symbols and the silly particles when you get a match-3. I wish there was a bit more strategy then just guessing which symbol to put down based on a few other local symbols, but I think that's a hard problem to solve. Nice job for a compo entry!
Oct 16 11:29:50 160h 25m Inferis Project ♥ 1 Nice story and entry! I liked the take on the theme. Very impressive considering you did everything from scratch. I thought the nullmen moved a bit too fast, I died from them twice without even realising!
Oct 16 12:06:33 36m 43s GLASSCANNON ♥ 1 That was a really cool idea! The balance of attacking and being safe with your cannon was well done. I liked the level design and the enemy variation. Sucking back in your cannon balls was a neat mechanic, reminds me of the "you only have one" theme from a while ago. I thought the hitboxes could have been tweaked a bit - I often found myself not hitting when I thought I did hit an enemy (especially the squares - do they have circular hit boxes?), and getting hit when I thought I was safe. A map on the second level would have been good too. Apart from that it was great, I beat both levels :)
Oct 16 12:10:57 4m 24s Rocky Road ♥ 1 Very silly and whimsical. Hard to control but a neat idea!
Oct 16 12:19:15 8m 18s It's gonna fall! ♥ 1 Very cute! I loved the music and sound effects when the blocks were falling. A very simple concept but executed well. Some kind of score or failure condition would have been nice additions. Good work!