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indivicivet

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TimestampSince previousGameindivicivet's comment
Oct 5 10:19:11 Hara Kiri ♥ 0 source link not working?
Oct 5 10:21:26 2m 15s Escapes ♥ 3 I am stuck in the loading screen... is that where I'm meant to be stuck? :) also, is the source accessible? I can't see it on the itch.io page
Oct 5 10:40:33 19m 07s The Fate Of The Samurai ♥ 2 good: nice idea to make it story-driven, and matches the theme. cute art. the slightly janky movement + sliding sword slash actually felt quite fun at the start. bad: no actual gameplay/way to lose/choices etc, as far as I can tell? would be nice if e.g. different endings based on if you stop killing people, etc. I'm guessing you did all the story bits first and didn't have time though?
Oct 5 13:14:51 2h 34m Break the Cycle ♥ 1 good: nice cute art style. pretty music in the background. the minimal sound effects are also nice. you get to do nsfw turtle activities. bad: the text has inconsistent fonts/sizes (e.g. "2 loops to break the cycle") which I found a bit jarring. not much in the way of gameplay/choices/etc, unless there's a way to get further that I didn't find :)
Oct 5 13:51:34 36m 43s Interdepartmental Communication Simulator ♥ 0 good: interesting idea, and new to me/I've never played an excel game before. definitely captures the theme -- I had no idea what I was doing and felt very stuck in a loop. accurately captures the project management experience! bad: I had a negative amount of fun "playing" this "game". instructions could maybe be slightly clearer
Oct 5 21:24:51 7h 33m Composers Block ♥ 2 good: nice framing/context educational, cute composer, satisfying when you get it right. bad: the clashing notes when you get something wrong is a bit ow. I think it could fit the theme better (e.g. if it just looped and you had to play along with it until you got it right, or something) hard for people without good pitch! it would be nice if you at least got the first note for free. would also be nice if the note position on the staff was different for different notes :)
Oct 5 21:41:23 16m 32s SUNSTYX ♥ 1 good: the graphics are beautiful! the audio is nice, and everything (music, sfx, animations, etc) comes together to create something where every action and event is really satisfying. it felt very well polished. bad: I don't think I actually had any fun? not sure if it's supposed to feel more fast-paced or strategic, but I didn't feel either. the gameplay felt slow (but difficult!) and a bit monotonous. I like the "options" idea although it didn't feel very linked to the theme. also, the game came up as a small square in the middle of a fullscreen window. not sure if there's an option I missed, but if it's not using all of the screen, I'd prefer to play it windowed.
Oct 5 21:59:41 18m 18s Stuck in a loop ♥ 1 13 attempts :) good: fits the theme well. simple gameplay but satisfying. well balanced difficulty level -- took me a couple of tries to end the loop even once I had all the upgrades. it's cool that you added an endless mode too bad: not very original, although I think that's not too bad since it meshes nicely with the theme. there were a lot of places where the gameplay could be a bit more intuitive/it wasn't clear what was going on: - it took me a while to realize you can move left and right too. I think it'd help if you didn't start on the far left edge - not easy to see how much health you/the bosses have; I think health bars would be much better - it's not obvious that some ships take multiple hits to kill, I thought I wasn't hitting properly at first - not that obvious how much damage a bullet will deal (the colour changes, right?) -- e.g. could make them bigger, etc I think some small additions, like a simple background image and more sound fx (e.g. when you get a pickup), would have also been a quick way to make it a bit nicer :)
Oct 5 22:13:08 13m 27s The Loop ♥ 2 totally froze up my computer on the loading screen :( maybe related to the losing-focus bug nice sounds at the start though :)
Oct 5 22:21:50 8m 42s Clone Kitchen ♥ 1 good: cute sprites, very interesting concept, it seems very amusing :) bad: it skipped the tutorial (even when I lost and clicked the tutorial button) so I barely knew what I was doing... >< also, the background is very plain, and all of the gameplay elements felt super small compared to the environment. I think these two things compounded somewhat. also, I suppose it's "loop-y", but I'm not sure about the "stuck" part... ^^
Oct 5 22:26:00 4m 10s Stranger ♥ 1 the atmospherics are amazing :)
Oct 5 23:12:29 46m 29s Stuck in a Round ♥ 1 looks very cute but I can't run it on my PC. I get a gfx_backend_vulkan "could not enumerate physical devices" error, which I struggled to screenshot but kinda managed to here https://i.imgur.com/OMVcnWi.png
Oct 5 23:15:18 2m 49s ok ♥ 0 I have java 8 and get this error: Error: A JNI error has occurred, please check your installation and try again happens with both the exe and the jar
Oct 5 23:24:16 8m 58s Crypt Loop ♥ 2 cute idea, although I don't have a lot of patience, so maybe not it's for me. it would help a lot if the movement was much faster; I spent a lot of time just waiting for stuff to rotate. I like the simple, clean graphics and gameplay clarity. it's a little bit weird that the star and the triangle have slightly blocky points in the sidebar when they're pointy in the game. also, should there be audio?
Oct 5 23:41:35 17m 19s Slime Wrangler ♥ 1 very fun! maybe my fav game I've played so far from this compo. I like the mix of speed and strategy, and constant introduction of new mechanics. I couldn't beat the meta-slime though, that level is hard :( obviously loads of the graphics are a bit jank, but I suppose you know that :)
Oct 5 23:47:10 5m 35s EXPLR-57 Rescue Mission ♥ 0 simple game but nicely done and fits the theme well. was fun for a bit but it's kinda frustrating and I think I'm too bad to beat it so I gave up :)
Oct 5 23:56:47 9m 37s La boucle du Dongeon ♥ 0 it looks interesting, but I can't figure out what I'm meant to do to make any progress :( I'm stuck after you first go right and open the chest, I don't know how to use the green arrow you get
Oct 6 00:04:23 7m 36s Möbius ♥ 0 good: interesting concept, nice graphics. bad: controls are not immediately obvious and the movement is quite slow. not clear what the link with the theme is -- is this one of the parts you had to strip back? after a few levels (the one in the screenshot, actually) the next button broke, which I guess is a bug?
Oct 6 00:09:53 5m 30s Hyperbolic Space Fighters Extreme! ♥ 0 this looks super cool but I don't have openGL 4.5 :( is this a graphics card thing or just a driver thing?
Oct 6 00:16:33 6m 40s You're A Loop ♥ 1 cute concept, pretty and fun to toy with. reminds me a lot of floating point by tom francis
Oct 6 00:31:37 15m 04s Loopfield ♥ 1 the shield blocking everything is a nice gameplay concept. the graphics and vfx/sfx are pretty. ^__^ however I think it's too easy once you understand the basic idea, I got bored and stopped playing at 30k :(
Oct 6 00:44:00 12m 23s Race The Loops ♥ 1 [race the loops.png](///raw/5f1/53/z/38a3b.png) good: legit super fun. the camera movement and loop graphics are very smooth, and the sound effects are nice, so it feels really satisfying to play. I can see myself coming back to this! bad: personally not a fan of the heart graphics. the start game/end game text boxes are also a bit ugly, and I think the score/speed display should be bigger. otherwise, awesome! I think this is a game worth porting to mobile, if that's a thing you're interested in. would be fun to play when waiting for something, or you're on the train, etc.
Oct 6 01:00:40 16m 40s U.F.O.M.O ♥ 3 very cute!! the concept is nice and all of the art is really good, I love it :) well done
Oct 6 01:06:52 6m 12s Hyper Racer ♥ 2 very cool! fits the theme nicely, and I like the cool futuristic graphics and music ^_^ unfortunately it's very laggy on my machine :(
Oct 6 15:06:25 13h 59m F=g(m1m2/d^2) ♥ 1 good: very nice graphics. unique and simple gameplay mechanics which are still interesting. I think this does a really good job capturing the theme ^^ feels very polished for a compo game bad: requires a lot of patience, I think some bits could maybe be sped up a bit. maybe it's better if you have more patience than I do though :) some bits are also a little unintuitive. bg music is nice at first but gets repetitively quite quickly
Oct 6 21:44:33 6h 38m In The Loop ♥ 1 good: nice idea that fits the theme well. clean minimal graphics and implementation (easy to figure out what to do -- the final circle going green when you clear the numbers is a good touch). cute "bloop" sfx. nicely paced introduction of mechanics. bad: the physics (esp the way you accelerate when you're in a loop) seemed a bit unintuitive. often felt like I could go for a jump slightly sooner than I could. also some parts felt slightly too much just like trial and error/required more patience than I want to have ^^ possibly related to the point about acceleration
Oct 6 22:18:58 34m 25s Stuck in a drum loop ♥ 1 good: great concept! @cad 's "frogger inside FL studio" summary is a good one, and it fits the theme really nicely. pretty fun :) and yeah, hard ^^ bad: the movement keys don't feel very responsive/seem a bit clunky. not sure if this is because you're using the actual keypress events or something like that? also took me a few deaths to realize you can't go into the grayed out top bar :P I also didn't think to press the start button a couple of times, and wasn't sure why I wasn't moving...
Oct 7 00:56:52 2h 37m in Dreams you can't find clocks ♥ 1 weird game but very interesting, I like it :) maybe I wish there was a way to go through the text quicker, but I guess if I could skip through too fast it would ruin the atmosphere a bit...
Oct 7 01:59:56 1h 03m Space Drummer ♥ 2 this is awesome! I really like anything that's music + action-y, and this is a really nice rhythm/shooter combo :D I also like how the game mechanics are generally really self-explanatory. the graphics are also very very nice -- great aesthetics but also just really crisp designs. I was initially going to make the complaint that there's no enough incentive to create loops that are musically nice/interesting, but then I realized that the process of trying to find a powerful loop means you get to experience a lot of drum patterns that you'd never key in yourself. which is actually super super cool. it's also quite hard! how many levels are there? some criticisms: - often felt a bit like the drum loop was disconnected from the music; generally I don't think my rhythms matched super well to the backing track. - gameplay readability could be better. in a game like this where there's a lot of action and different things going on, keeping the visual noise low is important imo. of course the graphics do look very nice, and these two things make a difficult balancing act. I think I'd be happier just with a bit more contrast for the projectiles. - in theory you don't have to use 4+1+4+4, but as far as I could tell there was no gameplay reason not to max out. there's already a decent bit of space to play around with those beat numbers, but I think I'd prefer some more flexibility. a couple of obvious ideas off the top of my head: you could have some direct flexibility, where you have a total of 16 points and can put them where you want (if ride "costs 4"), or something similar; maybe with beats after the 4th costing double (so you could sacrifice two snares for a kick, or whatever). another idea is having fewer beats gives you a faster tempo, etc. I don't know what would actually be the most interesting though ^^ - it's a direct use of "loop" but I didn't really feel "stuck" in the loop, you know? the loop was my friend :P I can't blame you for taking this concept and running with it though! all in all though, I think this is a really cool design :) I've wanted to work on a rhythm + vertically scrolling shooter myself for a while now, and this is good inspiration+proof that it's a cool design space ^__^
Oct 7 02:33:51 33m 55s Defuse in under 5 ♥ 0 played quite a few rounds of this, very fun! my best score ("legit") was 5100 or so. I think everyone else has probably said all the obvious good things (fun gameplay, simple concept, obvious how the mechanics work, lovely aesthetics, nice graphics, music+sound fits well). being able to cheese the wire cutting and get 10k scores is obviously a bit silly; it's a 1/6 guess. if you added a 4th wire (even if you only have to cut 3) it makes it 1/24, which is a reasonable amount less cheesable, and I don't think would hurt the gameplay. more random rooms/etc would be cool but I guess hard to get something robust within a jam. I didn't start getting duplicates for my first few runs though, so not an issue as a pick up and play once thing, just makes it something that won't be as fun to come back to ^^ I think the timescale being a bit longer and there being more things to do could make it more interesting. I think having played a fair few times, I've settled into the strategy of "sit my dude on each of the things and wait for the timer to go to 0", which is less fun than frantically running around trying to do multiple things in one life (which I think in a lot of maps doesn't actually save you any lives even if you do it perfectly, and loses you a bunch if you mess it up).
Oct 7 03:21:32 47m 41s LoopChan ♥ 4 very cute!! the art and sounds were great from the start, but lying-down LoopChan really sold it to me. this might be the first time I've really appreciated a LD game character -- make it a full blown game so you can make merch for her! ^_~ I had a lot of fun with it, the gameplay idea is super neat and fits really well with the theme. one small criticism is that the conveyor belt could feel more very conveyor-y (graphics and maybe sfx wise), because that's kind of important for the theme :P it also took me until around level 8 or 9 until I realized that you can move the conveyor any time during the beat (not just at the start of the beat), which makes all of the segments where you only have one obstacle at a time (which is a lot of them) kinda trivial. I found the later levels started getting kind of boring; it seems like the difficulty came just from the introduction of more movements and the fact you have to memorize longer, more complicated loops. I think by that point it loses it's musicality, and becomes more tedious than fun. it's no longer "oh hey, this is a funky time signature and the rhythm goes SHSHSSH!", it's just "okay, I know I need AB. there's an AB after a C, and there are two Cs in between the AB, so I have to count two Cs after I see an AB, then go". I think I would've preferred a slower introduction of more different moves, and more of a consistent rhythm based on the fundamental moves. the difficulty could be ramped up in other ways, like a faster tempo, longer sequences of moves you have to match, etc. maybe even some form of time pressure, although I guess that's not the style you guys like, and it'd add more mechanical baggage to the game. either way, this is a great entry! ^__^ solid overall, and particular props for the very cute character and having a super tight interpretation of "stuck in a loop" that actually makes for fun gameplay
Oct 8 17:51:42 38h 30m Beat Bash ♥ 2 super fun! loved the gameplay concept, implementation, graphics, animation, sounds, etc ^^ all v good. I think for the the gameplay is broadly intuitive which is great, although some of the finer points are less clear. only some small aggreviances: - the way runes are drawn from your deck isn't explicitly statedis it just at random from your deck, until you get through it all, then it's shuffled again? would be good to know this when you're deciding what to buy. would also be good to have a way to remove things, I guess (unless there's an actual gameplay reason you're against this? I suppose it'd get monotonous quicker, and there'd be less need for discard and draw) - kind of annoying there's no preview for the cost of items before dragging them to the buy thing/buying in general is a bit unintuitive? I think a basic shop interface where you can see the gold cost of everything and just click to buy it would've been easier to use. I also thought the gold coins said "80" at first... - would be nice if you saw your final score on the death screen - it did feel like it was beginning to get repetitive once I had mostly 5dmg, 5block cards. ofc there's still lots of room to tweak your deck to be properly balanced (e.g. more draw or more heal or more block etc) so there's still skill expression, but it's less fun if you're just optimizing for that. slowly introducing 7, 9, etc dmg cards as a rare thing would be exciting, or some other form of new mechanics. - would be good if it was really obvious in the beat animations whether an attack was partially/completely blocked, or mis-blocked; e.g. if the shield got bigger and the attack got smaller when it was completely blocked, or something similar still very enjoyable, and well polished for a jam game!
Oct 9 23:08:30 29h 16m Purgatory is a Music Store ♥ 3 very laggy on my pc :( any chance of a low spec build?
Oct 13 16:36:19 89h 27m Ship Loopscape ♥ 1 very simple and well executed take on the theme, good scope for the compo :) I like the music and particles/lighting/etc. the platforming physics did feel a little bit odd ^^
Oct 13 17:47:29 1h 11m Revenge of Loopy the Turtle ♥ 1 fun game, I like the figure-8 rail shooter concept. I'd prefer if the animals contrasted the background a bit more, it felt like readability was the main struggle ^^ also the difficulty ramps up quite slowly, I think
Oct 13 18:02:55 15m 26s Epoch ♥ 2 very cool! nice concept, cute graphics and music, and of course it was fun. :) I rly appreciate the gameplay clarity with red for dangerous things, the big direction arrows, etc. personally I think it'd be better if the loop keeps going; it'd be a bit tighter with the theme, and I did want to go back and start again to make harder versions of the levels!
Oct 15 19:24:11 49h 21m I Reboot ♥ 1 fun game :) I like the theme interpretation and gameplay. imo a bit more focus on clarity would be a big deal, like bullets not hiding behind portals, and having a timer for when the portal closes. it's also pretty frustrating spawning straight into a bullet, that seemed to happen to me a lot! ^^ still, it's a cute game with nice graphics etc :>
Oct 15 21:48:09 2h 23m Stuck in a while(true) ♥ 1 the whole graphics and concept seem very cute! although I can't seem to actually play, because I don't see anything other than the background, messages and some explosions (which are probably my invisible player getting hit by invisible things) ^^ playing on the web HTML5 version