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Dmitry Mozgin

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TimestampSince previousGameDmitry Mozgin's comment
Oct 4 23:37:46 Looper ♥ 1 I like the graphics, but I don't understand why do you need guns if you can't destroy anything.
Oct 4 23:45:19 7m 33s Spiiin ♥ 0 > there are only a few levels You're right the game is only lacking more levels.
Oct 5 01:17:57 1h 32m It Is A Loop ♥ 1 I've one complain to share. If you're using a keyboard and you died, the restart button appears and I should switch from the keyboard to the mouse. I think adding another keyboard shortcut for these cases will be a plus. I like the shader though.
Oct 5 01:35:47 17m 50s Plane Loop ♥ 1 It feels unique and experimental. Also, fits the theme nicely. I only struggled with that the player's goal is not obvious.
Oct 5 10:25:27 8h 49m Ring Rush ♥ 0 Overall I very like the idea and mechanics. I like the gameplay. It is even addictive for some degree, but I'd stuck at 4th level and it is very difficult. Feels like it can be passed only by cheer luck. So, I dropped the game on this level.
Oct 5 10:47:51 22m 24s Time Princess ♥ 1 I like the feeling of the game. It feels like you're constantly in doing of something, like busy in fights. The pixel art is very simple, but makes the mood. I only don't like the grinding part of the game.
Oct 5 11:40:45 52m 54s Chronic Curse ♥ 1 Great entry! I like it very much. The soundtrack is nice and makes the right upbeat mood. The visuals are enough to convey the character, setting and suits the genre well. Gameplay is very clear. The loop mechanic is interesting though, but lacks somethings, maybe depth, but is okay to make a game without depth in a game jam. Moreover you don't need to make a checkpoint system with this mechanic! :)
Oct 5 13:31:55 1h 51m the sisyphean man ♥ 1 I really like the theme of the game - money. When I was brainstormed for an idea of my entry, I had many times recalled money. Besides the theme, the gameplay feels unique and new. For me it was a bit of overwhelmed, so I didn't finish the whole game, but I take a glimpse of it and I like it. Good creative thinking!
Oct 5 15:37:11 2h 05m Altered Nexus ♥ 2 I like the execution of the game. The execution feels solid, versatile and looks like a quality platformer template for a game if you want to develop it further. But it lacks something. I think it lacks more live to it. It feels a little bit repetitive from time to time. Nice game!
Oct 5 16:29:13 52m 02s Monster Trapped ♥ 1 You're on the right track. The game is just only small, but is already with nice graphics and sound. You may want to experiment with mechanics or to add more content. Keep going and having fun!
Oct 6 12:04:28 19h 35m Loop Cultist ♥ 1 Overall, I like the visuals and audio though I'm not a fan of cultist theme. I think you did a great job on them. I like the concept. It feels unique and fresh. But I didn't figure out what to do after I'd climbed up to the top of the tower. Then I went straight to the bottom of it, but didn't found anything there either. Thank you for picking unique mechanics and for the new (though small) experience!
Oct 6 12:32:29 28m 01s Looper ♥ 1 I like the aesthetic of the game. It feels like simple arcade and it is. I only have one suggestion that you can try to experiment with 2d. Because if you look at two curves in 3d angles of view are different. In 2d, they are will be the same and it will be easier for the player. Nice little time killer, well done! Plus you have a good taste for software. :)
Oct 6 13:07:36 35m 07s Get To The Roof ♥ 2 I know that the game looks silly but I really like that you've made it and I played and finished it. Don't get me wrong, the silliness, simplicity and game situations are what I like about the game. All feel cohesive and absurd. Well done!
Oct 7 18:51:27 29h 43m proceed ♥ 2 Great visuals and I like the atmosphere. But I'd rough times playing it. It was very difficult to control the ball, but after some time I'd managed to jump other the abyss (with the red block). I was continuing jumping, but there was no change in the level after that, so I decided to quit the game. Overall, I like that you've managed to build the game that gives unique experience and has some vibe in it. I also like the rest section you won't meet such section in the commercial games, so it is unique experience too.
Oct 7 19:12:37 21m 10s LittleIC ♥ 1 In the first playthrough, I finished the game when I throwed just one key into the socket. After that I was transferred to the main menu. It felt like the finishing of the game, but it looks like it was just a tutorial. I played a bit after that, but the gameplay felt a little bit repetitive, so I closed the game. The visuals also too bright for me and the music feels repetitive. Ohh.. I know that the game is not polished, but it is a third-person action-puzzle game after all. Very simple, but never the less. Good job!
Oct 7 19:25:34 12m 57s On the Phone (2020) ♥ 1 It is not a game much, but rather an interactive experience. I always like then someone picks such concepts because I will be able see them in life. Thank you for choosing this theme of the game (social interaction via a phone) and finished the game. I was thinking of the similar one when I was coming one with an idea for my game, but discarded it for some reason. Overall, I like the visuals they make the right mood and not too personal. Good job!
Oct 7 19:42:42 17m 08s I'm stuck in a pool ♥ 0 Too nervous game as for me, even if you said in the description that it is relaxing. I tried one level, completed it and didn't try more. Sorry to say it, but the music is annoying, so I turned my speakers off. I think you should know that. I like the visuals. They are simple yet works just fine. Overall, I like the first impression of the game it feels somehow experimental if I may say so. Nice entry!
Oct 7 20:07:29 24m 47s Are We There Yet? ♥ 1 What a great entry! I like everything about this game. I know that a lot in it are silly, but that is the point. The humor is not too sharp though it gave me slight smile. I like the visuals they are make the game totally unique. The music is good though, but it is not in my taste. More over you did a great job on making looping more meaningful when added different dialogs. A lot of games make looping mechanics repetitive the dialogs helps to overcame this. I didn't finished the game though because I stucked when moved on the wrong road (you can see it in the attached screenshot). I hope you'll continue you gamedev journey! Image 2020-10-07 22.56.19.png
Oct 7 21:46:11 1h 38m Roll your Dough ♥ 2 Oh. It is difficult for me to judge this game. I like the execution of the game and what you've used phaser.js. (It is not Unity after all. I've used Unity, btw, and I like when someone are having courage to do all from scratch). I like the graphics, they definitely reminds me Papers, Please as you've mentioned in the description. I like the gameplay, but only when you do it first time after that it is too repetitive. But I don't like to read much, it is definitely not what I like in games and feels boring for me. But nevertheless you did a great job of making the game. I like how all fits well and working as a whole. And I like that you've created the game that allows to experience something new.
Oct 8 05:33:30 7h 47m Pogo Knight ♥ 0 Hi there! :) I can't pass by and not to say that the software you use is a great choice! I've played the game and I’ll try to write down what I’ve found. The music is good. It fits well, pleasant and loops well. I think that what you have added a tutorial is a very good thing. It feels a little bit lengthy, but it prepared me well and calmed me down a bit. Concerning about the gameplay, you know that this mechanic in Hollow Knight is one of most difficult? I just want to say that you’re maybe aiming for hardcore players. The game plays well and smooth. I like it! I also like how ghosts look (I feel their struggles). The pixel art is simple yet works just fine, the game looks unique. I have one suggestion that you may want to add a restart button when you lose the game, no need to move back to the main menu. And from time to time when I strike the ground to jump up I feel like I hit it right, but I missed. Maybe some collision issue or I didn’t practice well I don’t know. Overall, great entry. Well done!
Oct 8 06:01:21 27m 51s John & Terry ♥ 1 I want to say - what is a clever or sometimes creative idea. I like that you're chasing the mouse for eternity. It feels symbolic. But a gamer inside of me doesn't like that he can't beat the game. It is just unfair and feels wrong. I also like the splash screen it prepared me well for the game and set the mood. The music though is very harsh and you should definitely work on it better. Overall, the game gave me interesting thoughts of the life in general! Nice done!
Oct 8 06:24:37 23m 16s Routine ♥ 0 I like the art it is just simple, but yet makes the game unique and distinguishable. Animations are well done made. Good job on them! The gameplay is repetitive though , but you already know this. I liked that I managed to lose the game because I thought I can't. Overall, I can't say that the game feels like a video game it feels more like an interactive experience though it has some stats of the character to manage. Nice done!
Oct 8 08:38:31 2h 13m Tower of Madness ♥ 1 Hi, there! :) I've finished the game and it is a great platformer experience! At first, I thought it would be rough and dirty as I looked at screenshot (the visuals are too basic), but the gameplay is very solid and good. I enjoyed playing it. I feel frustrated from some time to time, but levels are fair. Some levels are very creative. I've attached a screenshot of a level I like the most. At the beginning I thought it would be good to have an indicator of a current level, but you've added dialogs and it is brilliant as they give you a sense of progression. I played with a gamepad and it works just fine, but I don't know how the game feels with a keyboard. The physics of movements is true to genre. Custom and feels responsive. It has some vibe of Celest as you wanted. I really like that you've added checkpoints I felt granted when I used them. Overall, I think the game has very good level design and physics just works right. Well done! Image 2020-10-08 11.21.56.png
Oct 8 09:39:09 1h 00m Escape Velokitty ♥ 1 I can't say much about the game because I haven't got feel of it. I don't understand what I had done right or wrong it is very very difficult to figure out. But I like the setting, the idea of rescuing a cat in space and mechanics. I always like when someone experiments with something strange and weird. This game has such vibes. Thank you for pursuing this idea and have made the game out of it!
Oct 8 11:14:38 1h 35m Copy ♥ 2 The game disappointed me. I prepared to solve some puzzles, but the only puzzle I met is choose a correct button. If you don't choose the right one you moved back to the beginning and it is very annoying. It feels as disrespect to players' time and effort. For the record, I managed to get to the 3rd level and met the same choice the right button puzzles, so I decided to stop my suffering. But the game met me well. I liked the visuals, though they are too dull, but uniqueness is there. My advice, play with bloom settings for me it was too bright. But I want to say that I value your effort. You've made a third person puzzle game and it is already a great job.
Oct 8 12:08:39 54m 01s Tank Fall ♥ 1 Wov. The execution of the game feels very good. I like a lot about it. Visuals are nice and merge well with the gameplay. The music somehow makes right mood (upbeat), but I think it could be improved further otherwise I would like to turn the music off. The gameplay is really fun, but sometimes it is very difficult or luck based (I don't what better fits). I also impressed that you've made difficulty levels, a leaderboard, different maps and it is all in a combo entry. It is amazing! I've only one complain that the gameplay become repetitive very quickly and also you may easily fall into a hole. I guess you had a ton of fun of making the game.
Oct 8 14:13:12 2h 04m Hyperloop hell ♥ 1 I would like to like the game, but I've difficulties in playing it. First of all, I'm not a native English speaker and it was difficult for me to read text with that font. Sometimes blue text is hard to read, but this is manageable. The dialog between hijackers is too fast for me (I think it could be better if it could be set on pause.) Music is nice, but I think it is not fit actions what are happening in the game. The option to move fast is really helpful. More over I've stuck and controls stopped working. I've attached the screenshot with a place where I stuck. On the other side, it is a combo entry, I like quests and you've managed to build a story driven game in such short time. It is very hard to nailed it at first time, so the game needs more love definitely. Thank you that you dared to make such game! ld47 (DEBUG) 2020-10-08 16.54.25.png
Oct 8 14:52:23 39m 11s Kill the Player ♥ 0 @cursedsoldier Привет! Как работа мне понравилась. Необычный сеттинг, точнее ты не ожидаешь с чем столкнешь, какой-то король, какие-то люди. Мне нравится стилистика 2д в 3д, интересно смотрится, возможно для джема самое то. Конечно возникают вопросы что происходит и что нужно делать. Сразу говорю, до конца игру не прошёл, кажется разобрался что нужно сделать, это убить всех зелененьких, забрать их монеты, взять дробовик и уничтожить короля. Я пособирал монеты, это оказалось очень долгим занятием и подумал, что дальнейшее развитие действие знаю и на этом закончил играть. В принципе мне нравятся, когда кто-то берется за экспериментальный проект, пусть это выглядит не отполировано или еще что-то, но всегда подкидывает пару интересных мыслей. Желаю удачи!
Oct 8 15:38:50 46m 27s Catch the Higgs boson ♥ 1 Hi, there! Nice entry! Overall, the execution is very basic, but the idea is fresh to me. I like the concept behind the game (finding Higgs boson) and the main mechanics looks somehow experimental. But on the other side the I didn't use the green circles in the center of the field and I think the game is unbalanced. So, if you want you may develop and improve the game further.
Oct 8 18:29:12 2h 50m Zombies Come and Come ♥ 1 Hi, there! I managed to collect 100 people and I decided to stop the game. I like that you decided to make such a game. It gave me nice unique experience. It was interesting to try it. And I like when someone make experimental games. It lacks details but as it is a combo entry it is more than enough the level of details to convey the idea. Concept is cool. (Btw, I crashed at first playthrough.)
Oct 9 08:51:04 14h 21m Loop Run ♥ 0 Hi, there! :) I've managed to complete 2 levels and I decided I won't stay longer and closed the game. It is too unforgiving. I like that the concept of your game is somehow close to mine, but you managed to add much more clever puzzles and it is very inspiring to me! I like level design very much, but the gameplay with restarting on slightest error is very unforgiving, as I've already mentioned. The setting is interesting, thought very basic. I also thought that it could be nice if you could restart the game on R button, but it is not a big deal as you can kill yourself easily and restart it. Anyway, congratulations on your first Unity project! You're game is challenging for me, but has some interesting use of mechanics.
Oct 9 09:39:33 48m 29s SORO BORO ♥ 2 I like pixel art and music they fit well together. The visual and music are very good quality for combo games it is definitely the strong side of the game. I like levels, but they all look the same. I mean literally it is very hard to distinguish them, but objects on a level are different. If I got it right, then the game has only four levels and that is a few content. I think this is the main weak point of the game. Overall, very well made combo game!
Oct 9 19:58:09 10h 18m Multiverse Suicide ♥ 1 Hi! I really like the idea. I like when someone try to experiment with something new and unique. Though I have difficulties in playing and only managed to pass to 4th level and then gave up. Sometimes the character stucks in blocks, but it is not deal breaker because the game as a whole works fine. I also didn't figure out what to do in my first playthorugh. Only after I'd read comments I decided to give the game a second playthrough. Overall, I liked the experience and time playing. Nice job!
Oct 12 13:28:46 65h 30m Beet Roots ♥ 1 Hi, there! :) I've completed your game and it has very good imperssion on me. I have to say that it is very creative use of the theme I've seen on this jam. Everything is looping. The game is not polished I know, but it is not so important. I'll just list all issues I've found. Animations in the start screen are very quick. There is no pause or pause menu. The controls of camera are very stiff and sometimes unresponssive (I would increase their speed a bit.). The camera is not centered on the character then he dies. Music is too harsh for me, but fits visuals well. I also impressed how many mechanics you've added into the game for a combo entry. Though levels are simple, but designed good. Great entry!
Oct 12 14:07:37 38m 51s Snek ♥ 0 I was just passing by and decided to play your game. It has very good imperssion on me. The game feels right and delivers calm, enjoyable experrience. I haven't found any big issues the game just works fine. The autmosphere is good. The puzzles are not too difficult, but it was hard for me to figure out upfront how to solve them, so I was tinkering with movements alot. I liked that the game has variety mechanics, not just one. I liked the time playing. Good job!
Oct 13 12:08:04 22h 00m Raccoon in a Loop ♥ 3 Классная игра! Почти сразу же прочитал статьи на DTF, как узнал о них, здорово, что поделились как происходила вся разработка. Игра хорошо подымает настроение. Нравилось всё разрушать, хотя местами выкручивал пол так, что не понятно куда енот катиться, но это терпимо. Енот шикарен!
Oct 13 12:12:43 4m 39s Too Many Circles ♥ 2 Very interesting and unique mechanic I haven’t seen like this before. The game is relaxing and I enjoyed the time playing. I've only one complain that is too short. Great entry!
Oct 13 13:01:10 48m 27s Get Over Yourself ♥ 3 I like the concept very much it is very interesting. The game experience is fresh and unique I think it because the game is in 3d and I've already seen many games in 2d with same (record player's moves) concept. The execution of the game is good the game runs smooth and without any troubles or I haven't seen them. I only managed to complete the tutorial and it took me good amount of time. I think it is the main problem of the game that to complete a level you should make many tries and spend decent amount of time to think that through. (I also wanted to mention that the green line in the tutorial helped a lot at the beginning. ) Other than that I liked the experience and I think game jams is good for that they have games like this.
Oct 13 13:58:15 57m 05s Employee 2G1L ♥ 1 Oh.. after some tinkering with controls I finally managed to fill full scientific contribution and capsule state. After that a new day began and I faced with that I should do the same operations and the same routine. It was boring, but I continued to do so and managed to fill all bars for 5 days in row, but I don't know if got closer to the ending. After that I decided to quit the game. The concept is good and I like somehow setting, but I didn't figure out how to get to the ending. (I also think that idea with the manual is good also)
Oct 13 21:16:22 7h 18m The Dark Cold Forest ♥ 1 Привет! Поиграл в игру и у меня немного противоречивые ощущения. Игра выполнена хорошо: есть музыка, хоть и простая; звуковые эффекты, мало, но в тему; есть меню; есть правила и предыстория, а сама игра работает стабильно. Пиксель арт и анимации отличные, для combo думаю очень круто. Но дальше у меня идут проблемы, первая это то, что я сделал 4-е забега до костра и не понял, насколько далеко продвинулся к финалу. Из-за чего цель игры не понятна. Также, мне кажется, тема джема немного притянута, но это вообще не критично. Боевка мне напомнила Dark Souls или Mount & Blade, приходится очень сильно изворачиваться, чтобы победить. В общем драться со скелетами практически сразу перестал, только убегал, очень рискованно это и скелетов очень много на уровне. Передвижение игрока еще ощущается медленным и очень не хватало способности "рывка", чтобы ускориться, но это больше пожелания. И еще хотел добавить, что межбуквенный интервал в разделе Rules словно поехал и читаться тяжело. Как понимаю уровни генерируются процедурно? За это отдельный респект. Сам хотел сделать процедурную генерацию, но т.к. это был мой первый джем, то на такой шаг не решился, очень классно наблюдать, когда кто-то другой на такое решается. Еще заметил, что есть ролик о разработке игры - здорово, пойду смотреть. Посмотрел и хочу сказать, что мне понравился, достойный контент, а с учетом, что на русском о Ludum Dare наверно не так уж много, то вообще отличный и уникальный. Поздравляю с участием в джеме!
Oct 15 11:01:33 37h 45m League of Ultranormal Detectives ♥ 1 May be for a team of 3 people it is not a big deal, but for one man it feels as a very strong entry. The game is not very polished or detailed and I think it was impossible to push the game further. I really like the music it is pleasurable. The voiceover works fine and glues everything together. (I mean that with the voiceover I understood what is happening in the game.) The models and environment are well fit the atmosphere and setting. I’ve only one complain that after some time it became boring to do the same activity over and over, but it’s mostly attribute of the theme of the jam. I also like that the game gives nice exploration experience. Well done!
Oct 15 18:25:12 7h 23m Stucker ♥ 1 Привет! Очень понравилась игра, своё удовольствие получил. Идеально подходит тем, кто любить гриндить и менеджить. Я правда, когда наладил производство чистого золота и метала, то уже перестал играть (и наладил одну ветку, не стал строить империю). Могу отметить пиксель арт, он классный, немного плывет, но мне это не критично. Анимации хорошо вписываются. Про звуки ничего не скажу, их мало и они уместны. У меня был баг, что случайно построил на себе Fuser и уже не смог перемещаться персонажем, пришлось перезапускать игру. Перезапуск игры был не приятным, потому что пришлось опять всё гриндить. С одной стороны повторять одни и те же действия скучно, но эта и фишка игры, и пока не попробуешь все предметы, то этот геймплей вполне заходит. Мне зашёл. Долго не мог понять как заставить собирать ботом камень, было очень не интуитивно разобраться в этом, но справился и все потом нормально пошло. В итоге играл больше получаса и больше всего удивился, что это все работает и никаких видимых багов. Ожидал это увидеть, но нет. Был рад увидеть такую игру.
Oct 19 12:44:32 90h 19m Tower Lord: Sword Loop Saga ♥ 3 Поиграл в пост джемовскую версию. Игра стала значительно проработанее, чем в 48 часовой версии. Там по крайней мере нельзя умереть, а здесь можно. Понравились первые 2 уровня, что сразу игра не бросает в большие локации. В игре есть недочеты, но думаю вы о них сами знаете, например, что геймплей приедается и монстры сильно не отличаются. Но музыка, конечно, отличная, всё склеивает воедино. Когда повторно смотрел вступление игры, то оно уверенно задает такое же хорошое настроение, как и когда садился в первый раз играть. Это прям очень удачно. В предпоследних уровнях очень сильный гринд, но из-за музыки это получается очень залипательно, ты слушаешь и просто бегаешь всех лупишь, и как-то легко время проходит. У меня правда в конце игры баг появился, если это баг. В битве с боссом, я всех монстров убил (10-штук) и начал бить вплотную босса (играл в easy режиме), и в какой-то момент экран погас, показало, что мне нужно убить ещё 999 монстров и выкинуло на первый уровень. Кажется, босса я не убил, но что произошло не понял. В остальном, получилась очень приятная с крутой музыкой и визуалом игра!