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Feedback comments for LD48
Dmitry Mozgin's games and stats for all events →
| Timestamp | Since previous | Game | Dmitry Mozgin's comment | |
|---|---|---|---|---|
| Apr 26 02:17:03 | Earth Cannon地球大炮 | ♥ 1 | I like the idea that you're constantly accelerating, control the character and at the same time read notes. It gives uncertain feeling and it's interesting! | |
| Apr 26 02:32:53 | 15m 50s | Chimes | ♥ 1 | A small, beautiful, cozy game! I really like pastel tones and the art, models and small animations. Looks very polished. I also like that you've added notes. Maybe only the theme of the jam is not fully developed. Well done! |
| Apr 26 02:51:47 | 18m 54s | Crypto-mine Disaster | ♥ 3 | I personally like the mood and humor and it gave me some needed emotions. Thank you! :) |
| Apr 26 14:52:24 | 12h 00m | Miner Rescue | ♥ 1 | I really like the look and sound effects. And overall the game feels very solid, because I managed to go to the end, but without rescuing anyone and the end screen informed me about that. My only complain that the game is too hard for me and stressful, but it is miners, you know, stressful job. I also was happy to see raylib here. Cool game! |
| Apr 26 15:36:40 | 44m 16s | SPERMA | ♥ 1 | I was thinking that someone may peek adult theme and here it is. I like how you managed to wrap it as a rougelike. The skill tree is interesting and has some variations. The mood is great. Controlling the group is a bit stiff and hard. (I think when you try to move the group and it moves rather unresponsive it left unsatisfaying feeling. But nethertheless you've managed to build the rougelike system around that!) Controlling the last left sperm is much much easier. Very fun game! |
| Apr 26 17:30:29 | 1h 53m | Through the Anthill | ♥ 2 | The game has some bugs and the music stops playing after awhile, but overall I like the experience. I felt a bit of adventures as I was playing for the ant. I wish I had some sense of progression, it could be a number of ants to save. (The score point is good, but it is not enough for me.) The world you've built in this game feels consistent and pleasant, I think it is the strongest point of the game. |
| Apr 26 17:59:17 | 28m 48s | The MindDiver | ♥ 2 | I like that the game has some art house vibes. It is also quirky and weird. The atmosphere is good, it just works. The puzzles are basic and repetitive, but I think they suit the overall experience well because you're going deep into a mind and it could be feel like this. I also found a bug when you may fall down if you go left on the second floor in the first scene. |
| Apr 28 02:22:11 | 32h 22m | Lost Shrimp | ♥ 1 | Most of all I like that you're playing for a shrimp with a pistol. It is already funny. Fish flocks look good too. I wish there were sounds of ocean or some ambient it would suit the game very well. Nice work! |
| Apr 28 02:34:46 | 12m 35s | Last Flower | ♥ 1 | Отличная игра. Начиная от пиксель арта до подачи истории. Но больше всего мне понравилось, что много недосказанности и ты сам достраиваешь это в голове. Возможно кого-то это отпугнет, но это же игра. И игра может происходить в нашем воображении тоже. И было очень приятно увидеть квестовую игру на джеме! |
| Apr 28 03:11:48 | 37m 02s | Square Diver | ♥ 1 | My best score was 491. I like the music a lot, it is dead simple, but really makes the mood for me. Overall the game is very small as you've written in the description as you worked 4 hours. If compo is the hard mode than yours is ultra hard. :) It is very good that you found time to participate in the jam. Congratulations! |
| Apr 28 03:46:53 | 35m 05s | Corresponding | ♥ 1 | I like the experience the game gives I can imagine myself sitting in front of a typing machine fairly easily. It works well. I also like when you participate in a story just by typing. My big complain is that there is conflict between the desire to read what all can happen and my typing speed. In other words, I type slow and I wished that I could just pick the right words (by clicking a button) it could be much easier. Hm... interesting, I just realized that in text adventure games words are building blocks of a game, but in this concept letters are important too. |
| Apr 29 14:20:00 | 34h 33m | Fallen Angel | ♥ 1 | I've played your previous Ludum Dare game and it was one of my favorites of that jam! I liked level design of that game and this one has some similar take in some areas. I liked parts of the game that should be explored to move further. For example, that I can fall down on angles, but not on the red ones. There is no clue for that. And it was interesting. My favorite part when you should strike down to move through the short tunnel of spikes. I played the Downwell and the main difference is that Fallen Angle is not procedurally generated. That is why there is some moments that you should memories walkthrough. I just like that with the help of your game I could spotted that moment. My only complain that I played Downwell and Fallen Angle is far too similar if you added some crazy mechanics it could make the game more memorable. For example, you could remove the shooting mechanic at all or leave only 2 or 3 ammo. The community of Ludum Dare is really friendly and if you made something that is not interesting it would be great too, because you'll gain new experience and we still will be happy to play your game. |
| Apr 30 20:26:34 | 30h 06m | Deeper Into Technical Problems | ♥ 1 | There is no much content in the game, but the concept is really cool. Honestly, you may easily flesh it out. For example, add enemies or character skills. And I think it was really fun to make the game, so you shouldn't be so negative! |
| Apr 30 21:10:54 | 44m 20s | MineWell | ♥ 1 | Your game is a small gem :) I would like to see more like this. It is solid, looks great, feels right and delivers fun. I think it will look great on mobile with their swipes. (And I think you know that, as orientation of the game is portrait.) My only issue was that some gems are impossible to pick. Also, the gameplay maybe is a little bit repetitive, but I didn't feel that as the game is fairly short. |
| Apr 30 21:38:38 | 27m 44s | Dwarven Delver | ♥ 2 | I have just played another game with a similar concept and I want to repeat here that it suits well on mobile with their swipes. Other than that, I think all part of the game complete each other well. My only complain is the bat because it appears from nowhere and hurts me. Others may say that the game is easy, but I don't think it is an issue as the time of the jam is limited and you may not have some time to balance the game. Nice game! |
| May 3 15:08:14 | 65h 29m | Miner Creeper | ♥ 1 | The game has some issues for me: the screen issue, and with the golden pickaxe on the second level. I also found a bug when you jump several time, it moves you higher and higher. I found it funny and interesting, so I don't know should you fix it or not. Other then that, I liked mechanics with pickaxes when you should think ahead how to dig tunnels. I think you should fix bugs, maybe you'll decided to return to this idea and develop it further. |
| May 3 15:39:41 | 31m 27s | What's in the Bottom? | ♥ 1 | I'm sorry that I didn't finish the game it would have taken too long for me. Other than that, your game is great! I think it is the best use of theme on the jam for what I've seen. The concept when you should avoid some fishes to get to the particular one is interesting and looks fresh. I think it is because some fishes are good to pick when you haven't caught it. The exploration, achievements, whistles (music) are all other parts of the game I liked too and they are all together create nice experience as a fisherman. |
| May 3 16:16:35 | 36m 54s | Ludum Dante’s Inferno | ♥ 0 | Congratulations on your first 3d game! Sorry that I haven't finished the game, but I think with some practice I'll do it. I think if you've added some elements in the environment, it would improve the game. Nice take on the theme! |
| May 3 16:54:24 | 37m 49s | Her Bedtime Stories | ♥ 1 | This was very unique experiences. It is more like a visual novel. I didn't fully understand the message, but it looks like you got intimate thoughts there. (I'm not native speaker and some text was too fast for me, but it didn't ruin the experience.) Other than that, the mood of the game is great and drawings create a distinguish look. I think you did well that choose a game as medium to explore and convey your thoughts. |
| May 3 17:13:29 | 19m 05s | Deeper and Deeper in the Woods | ♥ 2 | Nice little game! I agree with the comments above that the game has space to grow. In other words, you could experimenting further as @britt-henderson mentioned. Personally, I like the music most, it creates nice mood. |
| May 3 18:29:20 | 1h 15m | Mycelisation | ♥ 2 | Нормальная игра, для джема все очень круто. Был правда момент, когда я расстроился, что игровых возможностей не много, только перемещать кончики корня, но потом смотрю и втянулся. Был еще момент, что под конец игры только обнаружил, что кончики можно улучшать, другими словами, целый пласт геймплея не заметил. Но ничего. Игра выглядет супер, музыка тоже удачна и в целом все как конфетка. А про недостатки уже написал и они не критичные с учетом, что это сделанно за небольшое время. (И еще игра не совсем долгая, что не успеет поднаесть.) Поздравляю с участием и с хорошей игрой! |
| May 19 23:40:35 | 389h 11m | Ludophile | ♥ 0 | I cheated a bit and fbegrq sbyqref ol gurve fvmrf (https://rot13.com/). I really like the use of the theme in this game, very clever and genuine. Great entry! |
| May 20 00:25:10 | 44m 35s | Press Space To Jump The Gap | ♥ 1 | I'm glad that I managed to beat this game. It took me way too long, 20+ minutes, but the feeling of thinking of outside the box is great. |