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Feedback comments for LD47
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| Timestamp | Since previous | Game | Aquanim's comment | |
|---|---|---|---|---|
| Oct 6 01:48:44 | Particle Accelerator | ♥ 1 | I had a good time. Fun game and level design. The difficulty pacing is overall very good (though I have to admit I found Bowtie more challenging than anything that came after it). Between "how do I solve this level?" and "executing the solution" I found the levels tended more towards the latter. There are definitely a few levels like "Why are you sideways?" which go the other way though. Having some variety like this scattered through the levels is nice. The "door unlock" sound seems a bit harsh but the others work well. Is there a level restart button? If so I couldn't find it. | |
| Oct 6 02:29:06 | 40m 22s | load_save(); | ♥ 1 | Very cool concept, and all the details are nicely polished. I had a lot of fun. It seems like there are two divergent strategies: - Try to beat the level in one go. - On your first one or two lives try to damage as much as possible and don't worry about dying, then save your previous lives with the next one. If you try to live a long time on your first life by dodging enemies, but then die, your second life is liable to mess up where the enemies were and get your first life killed before its time. It took me a while to realise that the E abilities' cooldown decreases when you defeat enemies. |
| Oct 6 02:48:46 | 19m 40s | . | ♥ 1 | If the game isn't making any sense, turn on the sound. Not quite what I'm used to seeing on LD, but definitely an interesting experience. Thanks :) |
| Oct 6 05:35:39 | 2h 46m | Time in disorder | ♥ 1 | A nice little platformer overall. I got myself stuck in the floor under an elevator :) time.png |
| Oct 6 05:56:07 | 20m 28s | Astronaut Plus Skateboard 2: Galactic Boogaloo | ♥ 2 | Seems like the basis for a solid game :) With respect to the mechanics that are present here, a couple of suggestions: - Some way to select what planet the altitude/velocity displays refer to would be nice when setting up a rendezvous. At the moment I feel like you have to get pretty close to a smaller planet before it switches which can leave you without a lot of time to slow down. - At high time warp factors the rotation controls are *very* sensitive. Possibly making them less sensitive or just disabling them completely at high speeds is a good idea; one would mostly be using these during interplanetary journeys, and while you might want to turn around and look at the scenery I doubt there will be many course corrections made at warp factor 8. |
| Oct 6 06:17:40 | 21m 33s | Have A Nice Day | ♥ 5 | I love all the little details like your coworkers' typing noises and the ducts in the ceiling :) I like that you have to go looking a bit for some of the objectives (aimlessly wandering around a corporate hive really sells the mood here), but most of them have some clues. For instance, when you are told to go to the coffee machine you've already passed through the cafeteria so you have some idea where to look. The boss being in an upstairs office is a nice touch; it would be even better if you could see him glowering down on your office area from above though his window while doing your earlier tasks :D |
| Oct 6 06:37:28 | 19m 48s | One More Day | ♥ 3 | This game definitely evokes the feelings that it sets out to. The graffiti on the walls is subtle but it reinforces the tone nicely. The bin is a little janky sometimes but overall the physics hold up nicely. (A little bug: when I was sweeping at the very end of the day, the sweeping sound keeps playing through the dialogue.) |
| Oct 6 07:02:11 | 24m 43s | Murder | ♥ 1 | guess.png Implying that it was a guess... :p You might have run out of time to implement more tricks and turns in the murder case itself, but you should be happy with the underlying game code because it seems rock solid; the UI responds exactly how one would expect. (By the way, the Ludum Dare page has a place underneath the description where you can put download links, which is where most people will look first... although maybe you just wanted them above the images?) |
| Oct 6 07:22:25 | 20m 14s | PRISON STATION O | ♥ 1 | The hull breaches come pretty thick and fast, especially if you try to do something outrageous like, say, sleep for a few seconds :p The screen jiggles around a bit as the dude moves around the ship but otherwise I like the graphical style. The varied styles of resources and systems to manage makes the overall game quite fun. nice.png nice |
| Oct 6 07:27:02 | 4m 37s | Shrinking Space | ♥ 3 | Some sort of extra obstacle like enemies moving around on the rings would keep this challenging for longer but I enjoyed playing a couple of rounds. The physics do feel good so the time that you spent on them was worth it :) |
| Oct 6 07:55:25 | 28m 23s | deertective (deer detective) | ♥ 1 | I'm afraid I didn't have the required knowledge of millinery to solve this on the first go, but I got there in the end. Cute concept and characters :) and yes, it looks like a lot of writing went into this. |
| Oct 6 09:21:26 | 1h 26m | CodeRunner | ♥ 0 | Those semicolons have absolutely no chill 0.0 Despite its simplicity this game has quite a lot of character, between its aesthetics (please tell me the code lines are sampled from the game's own source code) and the gameplay (switching between the forms puts a twist on the basic platformer experience). I found myself getting stuck on walls a little but that is a pretty minor issue, and it's generally possible to get out of it with weapon recoil. Overall a really nice job. |
| Oct 6 09:38:44 | 17m 18s | Orbit | ♥ 2 | The zero-G controls and attention to detail with the sounds and various paraphernalia floating around the ship took what could have been a kind of boring item collection game and made it interesting and engaging... and a little bit spooky, too. *Why* is the ship un-powered and on a collision course with an asteroid? |
| Oct 6 09:57:49 | 19m 05s | Ball vs Rope: Escape from Hell | ♥ 2 | A good and simple concept, solidly executed. The difficulty ramps up nicely from "introduction" to "easy" to "satisfyingly hard". Very nice job overall. Didn't notice any bugs, and the object collision feels good. |
| Oct 6 10:13:33 | 15m 44s | My Summer Roller Coaster | ♥ 1 | I'm guessing based on the loading station way *way* up in the air that you come from the Rollercoaster Tycoon school of ride design :p (to make no mention of the ride attendants walking around upside down and a... unique grasp of health and safety requirements). This game is a pile of things that make little sense and I love it. |
| Oct 6 10:37:25 | 23m 52s | Galdir's Quest | ♥ 2 | The stairs on the second stage are definitely beatable if you experiment a bit to figure out where the rocks won't hit you. I like that most of the time you can see what is going on with each section beforehand (maybe jumping over a rock every so often) and can plan out your movements (assuming you understand the lava sign :p). I definitely prefer platformers that are "fair" in this way. (If the lava sign were at the edge of the drop with a downward arrow rather than on the ceiling maybe it would be clearer?) I felt like the enemies in Stage 4 were pretty easy to avoid or defeat compared with the other obstacles throughout the game, but otherwise the difficulty pacing seems fine considering that you intended it to be pretty challenging. I enjoyed this interpretation of the theme and *definitely* enjoyed the music. The physics interactions are solid. Overall a really great game. |
| Oct 6 10:46:36 | 9m 11s | Toucan's Revenge | ♥ 6 | This is an interesting interpretation of the theme and the art is indeed really good. The blue player on an often blue background is a bit odd but the colour palette in general is really compelling. Walking through the portals looks really good. > I initially thought I had it when I found the chocolate pie, but then it was wrong and it was actually the room with keylime pie. That felt bad. This happened to me as well. |
| Oct 6 11:15:57 | 29m 21s | ...a loop is a loop is... | ♥ 2 | Everything about the mechanics of the game has been carefully thought out, from the anti-cheese of making coins only count if you reach a checkpoint, to the rules about when and where you can place a frame, to the easy switching between waypoints to go back for coins... and the level design is excellent. Speaking as somebody who has made a puzzle game or two, I lift my hat to you. The music is nice and chill and appropriate as well. |
| Oct 6 11:28:02 | 12m 05s | Fractulinear | ♥ 1 | I feel like I might have been a bit confused about the premise of the game if I had not seen another game with the same general principle in the past, but the puzzle design is pretty good and the graphics and audio are top notch. I tried both the web and downloaded versions and all the lines draw properly on the downloaded version, but with the web version I saw the same lines-failing-to-draw issues that others experienced. |
| Oct 6 11:51:06 | 23m 04s | Neverending partyween | ♥ 2 | The sound, graphics and dialogue all work together very well towards the overall character of the game. Took a few tries to work out who I needed to talk to and what order to do it in to in to finish before the time limit but I cracked it eventually. I'm not sure what the pumpkin carver is using for materials, since she says she needs a pumpkin and candle but, once you have them, you get a Jack-o'-lantern but get to keep the pumpkin and candle as well :) |
| Oct 6 12:23:41 | 32m 35s | Lost Woods | ♥ 4 | Well, I got well and truly lost a few times, so the game's name is certainly appropriate. I like the music and the graphics - is the scary face in the trees intentional? Big dark scary trees would frighten a child lost in the woods... Interesting interpretation of the theme as well. Definitely a fun experience all in all. |
| Oct 6 13:24:39 | 1h 00m | Locomotion Commotion | ♥ 3 | I'm not sure if you need many more robots on the screen at any one time, but there could be less downtime between one wave and the next. I did like the little detail of the train carriage wobbling around a bit rather than being locked in a fixed position behind the engine. Really sells the feeling of being on a train. |
| Oct 6 13:36:49 | 12m 10s | Raildle | ♥ 1 | I agree that some kind of interaction with the trees and rocks would be nice (at its simplest, perhaps the passengers pay more for seeing nice scenery?) It would also be nice if the game kept playing when I open another window, but I don't even know if you can do that within the limitations of the engine and webpage. Overall the game is smooth and does what it sets out to do, nice work :) |
| Oct 6 13:52:20 | 15m 31s | Loop the Loop | ♥ 1 | A solid concept and really well executed. Definitely requires some practice to get good at it. I made it to the first creatively named checkpoint :) Every once in a while it seems like the rhythm dots "run out" and then suddenly reappear again but it's pretty rare and I didn't lose many beats to it. |
| Oct 6 14:53:21 | 1h 01m | Stasis Break | ♥ 1 | The enemies' attack patterns have a bit of a Galaga feel to them that I appreciate, but *your* movements definitely have to be quite different to make best use of the time warp mechanic It took me quite a few tries to get through it, but then again I am not all that great a shmup player so the fact that I beat it at all probably means it's not too hard. The aesthetics are lovely and the game as a whole feels smooth, great work :) |
| Oct 7 03:52:26 | 12h 59m | Gene Cycle | ♥ 1 | I like that the nucleotide chains make some effort to untangle in a natural-looking way, even if it doesn't always work perfectly. I think the music is pretty decent and you have provided a mute button if people don't enjoy it which is nice. I kind of expected to start with that I had to make a loop with the four listed nucleotides rather than just have them be read once in that order, but the way you have set it up is also good. I definitely enjoyed playing this. Well done :) |
| Oct 7 04:05:26 | 13m 00s | Hypervisor | ♥ 1 | Wrapping the out-of-context parts in block comments is a nice touch. If you're looking to expand on this later I think the best effort/payoff ratio thing to start with is probably in expanding the Complication Tables. Definitely an interesting take on the whole notion of Ludum Dare. |
| Oct 7 04:32:16 | 26m 50s | Featherfall | ♥ 1 | An elegant take on the theme. The sound of the tree falling down is especially good. Nice work :) |
| Oct 7 09:09:01 | 4h 36m | Regicide | ♥ 2 | Definitely an ambitious game but it delivers. I was struggling for a while until I reread the controls and found the map key :p I'm not sure exactly what was going on with the water basin-looking things that teleport you, are they intended to work like checkpoints? Overall a really engaging game. Nice job! |
| Oct 7 10:47:42 | 1h 38m | All A Board | ♥ 1 | The art style and the music work really well together. It would be nice if your slo-mo capability refilled when the targets are reset, since otherwise you can be forced to wait and go around again to have enough slo-mo stored up to have a reasonable shot at actually beating the course. Even despite that the game is a lot of fun though :) |
| Oct 7 14:47:17 | 3h 59m | Arthur Fisher Intelligence | ♥ 2 | Fun puzzle game. Arthur's little eyes are cute :) (I wonder if it's possible to cheese some of the levels by placing and picking up robots over and over rather than making a loop to take them back to the start...) |
| Oct 7 15:18:48 | 31m 31s | BL0CK | ♥ 4 | I... wish I had decided to play this at some time other than "just before bedtime". Yikes. |
| Oct 8 07:27:46 | 16h 08m | Kill the Player | ♥ 1 | The video on this page showing the "player's" perspective is a nice touch :) Cool idea - the last couple of loops on the way to 100 coins got a bit tedious since there aren't all that many different strategies/paths to try but overall I had fun. |
| Oct 8 11:53:18 | 4h 25m | Tank Fall | ♥ 1 | The movement controls feel really smooth and satisfying and the art style works well. Definitely feels like a complete game, nice work :) |
| Oct 8 12:55:03 | 1h 01m | loop runner | ♥ 1 | The gradually building surreal feeling is really well done. I did run into some of the small annoyances others have mentioned above but the core idea was still compelling. Really good job :) |
| Oct 9 11:25:25 | 22h 30m | Aouf Run | ♥ 1 | I feel like I would have had an easier time steering with a controller, but I still found the game really well tuned in terms of both the AI difficulty and the increasing complexity of the tracks. Good game had fun :) |
| Oct 10 06:36:25 | 19h 11m | Stagnatum | ♥ 0 | The graphics are lovely and I like the attention to details like the moon and being able to run both directions around the loop. Well done :) |
| Oct 10 13:27:40 | 6h 51m | Barrel Roll | ♥ 1 | I found myself getting stuck on the ground/walls in odd ways more than I would like but the core concept and the visual style are really good. Nice job :) |
| Oct 11 03:36:55 | 14h 09m | Escape The Rings | ♥ 0 | Given all the circular motion I felt like I would have had an easier time playing this with a controller rather than the 8-way controls given by a keyboard. Fun game though :) |
| Oct 17 09:38:40 | 150h 01m | Hyper Loop Runner | ♥ 1 | The zoom-in at the start so that you get an idea of the course before starting is well done. Reasonable difficulty curve (with a bit of a spike on the final level). Overall good job :) |
| Oct 20 13:23:21 | 75h 44m | Pendulum Jumps | ♥ 1 | Very sweet concept and well executed. I got a bit stuck on my first try since the first or second balloon spawned in a really hard to reach spot above the wheels; perhaps for the benefit of the learning experience the first few balloons could be restricted to easier spots? Even so this was a lot of fun. |
| Oct 25 14:09:10 | 120h 45m | Out of the Box | ♥ 1 | The guy keeping his hands in his pockets while dodging fireballs and jumping over pits is a definite mood. Agree with some of the earlier comments about the difficulty and a very long way after the post-timer room without checkpoints, but the fundamentals are solid. Nice work :) |