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MicroChasm

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TimestampSince previousGameMicroChasm's comment
Apr 22 03:31:58 What the Shell ♥ 3 Very polished, well done. It's frantic and you don't want those little turtle friends to get taken. I'd like the towers to be more bombastic maybe, but that's a small critique. Well done.
Apr 22 04:41:45 1h 09m Burned by the Poi ♥ 1 Great feeling! The drums got you hyped. I would like the two modes to be much much different from one another, it wsn't obvious what was happening with the toches at first. But overall, the graphics, audio and gameplayer were visceral.
Apr 22 04:53:08 11m 23s Useless Machines Inc. ♥ 1 Great idea. It has a Portal feel to it. Atmosphere is good, I like the idea of a little puzzlebox like the Room games and Bop-it, or Keep Talking and Nbody Explodes. Others have said this, but the player isn't led easily to their goals. Overall, well done!
Apr 22 05:04:17 11m 09s Dreadful Sanity - A Ludum Dare Game Jam Game ♥ 1 I liked the mood and the art. It was well-scoped for a game jam. Creepy. I wanted more of a puzzle, finding clues about where to use items, and I'm not 100% sure if I saw everything. I drove away but I never saved the dude. It wasn't clear where I could click-- if clicking the bottom right of the screen goes back, then the collider should cover the whole bottom right and not just a part. But overall, it's actually a very cool and atmospheric game. Nice!
Apr 22 05:10:38 6m 21s Keep It Alight! ♥ 0 Very cute, reminds me of Doodle Jump, which is nostalgic. A little more control over the character's jump height would help-- because the height is always the same as the platform height, it's very hard to lose. I'd like to see some more obstacles-- more challenge overall.
Apr 22 05:13:30 2m 52s Abu ♥ 1 Unfortunately, the game does not play. I believe that the issue is that not everything that is created when you do a Unity build is included here-- there should be a folder called "Abu_Data". You should re-upload! I would like to try the game.
Apr 22 05:14:14 44s Trench ♥ 2 Unfortunately, the link does not work. I would like to play if you re-upload.
Apr 22 05:15:39 1m 25s Flu flee fight ♥ 1 Unfortunately, the game does not run. I believe that the issue is that not all of the files and folders that Unity creates during a build are included-- you have only uploaded the .exe. I'd love to play the game if you re-upload with everything zipped together.
Apr 22 05:24:09 8m 30s LostFarm ♥ 1 Nice music, art, and atmosphere.
Apr 22 05:28:02 3m 53s Trappy Dungeon ♥ 2 I had a good time-- I can see your inspirations for this style of game. It could have been annoying but since it lets you restart levels quickly I wanted to get to the end. I think that spike traps should have allowed you to jump out, but in the end that's a small concern. Overall I had fun with it, well done.
Apr 22 05:33:38 5m 36s Little Chopper ♥ 0 I'm a sucker for games that take place on a sphere, and I think that the warmth mechanic is a nice simplification of the survival genre. The music was a little disjointed to me, since its a game about not freezing to death but it sounds fun. It did give the game a pace though. I'd love to have seen more visualization of the temperature, like the screen getting bluer. Also, it's best not to assume that players will know what to do-- I never figured out how to use the ax unfortunately. Good idea though, and clean presentation. Lot's of potential.
Apr 22 05:38:02 4m 24s Monster Apocalypse ♥ 1 Very cute, I like the banana gun. Graphics are clean, the controls are smooth. I'd like to have more sound effects, and much more challenge. Maybe an upgrade with a short burst of machine-gun bananas.
Apr 22 05:44:44 6m 42s ChargeMe ♥ 1 Very nice graphics, it's like a vertical slice of something that could be very cool. I like games that feel physical, like playing with a diorama. I would love to see particles here-- sucking in the wood, sparks when charging. I couldn't get the recycler to stay alive unfortunately.
Apr 22 15:25:07 9h 40m Noble ♥ 2 Really interesting idea. I'd love to have some of the backend info that you mention be exposed! This is like a chunk of content that would be integrated into a larger game, which is pretty interesting. My shrotest run was a family that had two kids, who then just got old and died and the game ended, which was kind of funny. As others have mentioned, some kind of interaction would make it more of a game. Jesse Schell defined games as "a problem-solving activity, approached with a playful attitude." Even if there is no end goal, I really wanted to match characters together to have them cross-breed. I understand that this was made in 3 days of course, and honestly it's very cool and very polished. Well done!
Apr 22 15:39:28 14m 21s Apopecalypse ♥ 1 I really like the art style, and I had a good time once I got used to the controls. Others have mentioned, but you really need to be careful and use both forward and back to control your speed. This wouldn't be an issue, but I think that the two jet engines and nice particles communicate to the player that this is a game where you go fast all the time. Something interesting to think about-- what the visuals tell the player about how they are supposed to act. Either way, I did enjoy it, well done!
Apr 22 15:45:26 5m 58s Leap Of Faith ♥ 1 I had a good time with this one. It's real silly, and the music does a good job telling the player that this is going to be light-hearted. I was surprised and had a little laugh when I fell in the toilet and that counted as being in water. The only issue I had was that it feels good to interact with a game, and you aren't able to interact with your fish for much of the time you spend in the game, because the little guy is so bouncy and you can only launch him when he is still. I'd like to be able to launch him when he is still moving a little, to get something more crazy and fast-paced. But hey, you know what they say about people in glass houses... with fish launching through them... This is a nice, coherent, fun little game, well done.
Apr 22 15:50:16 4m 50s Stay Alive! ♥ 1 I like this one. It reminds me of Doom, Dune, and some other game that I just can't remember the dang name of. It was a really weird first-person game kind of like Oddworld. This game creates a little world with the graphics and setting, and it's intriguing, like a whole story could be taking place behind it. The gun especially raises questions. I'd love to have an indication of when the gun is charged, or be able to either click or click and hold.
Apr 22 18:18:54 2h 28m STRAND·ED ♥ 3 I like this one a lot, it may be my favorite LD46 game so far. Clean presentation, good idea, interesting mechanics. It did take me a bit to figure out, but then I didn't do the tutorial so it's more my fault. Once you see that you can fix things up in a queue it becomes less frantic, at first I was trying to figure out how to fix the DNA right at the end only. This is what I want to see-- keyboard support. Pressing left and right and then space to flip would make the interaction much cleaner and would allow people to input commands very quickly. I could see someone getting really good with the keyboard and going through DNA like a DDR pro. Well done!
Apr 23 00:46:42 6h 27m God Simulator: Mountain Edition ♥ 1 I like the idea of an idle game for Ludum Dare. I also like the physical representation of your progress. Idle games are largely about numbers going up, and here you actually get to see that. The fun part of idle games for me is understanding and managing systems to break through exponential barriers. Clicker Heros and Kittens Game do this best. I'd like to see this built out with more detail and more complex systems. Maybe you start with a tiny tiny tower so that reaching the sky is more impressive. In any case, this is a neat entry, well done.
Apr 23 05:57:34 5h 10m Something Magical ♥ 2 One of my favorite games so far. Graphics and feel are very nice. It's a bit like an incremental game, seeing the numbers increase. I would have liked to have more choice with upgrades, like maybe you have to sacrifice one upgrade path for another... but on the other hand I had a good time just making plants in a low-stakes experience. I went for the 3600 plants. In the release version maybe there could be some force trying to destroy the forest, and it would bring the game more in line with the jam's theme. But in the end I'm nitpicking a game I really enjoyed.
Apr 23 06:08:48 11m 14s LD46_Charger ♥ 2 Atmosphere is top notch. It's got it's own little feel. I love the music. Overall, I really like this one. I would have liked a more puzzle-y feel to fit with the mood, but that's largely me just wishing there was more of this to play. I agree with other critiques saying that there could have been more tutorialization, but it wasn't too bad for me.
Apr 23 06:24:09 15m 21s Remember, Apollo ♥ 1 Very very nice. Our theme idea was also keeping her memory alive! Nice story, nice implementation. I liked the tension and release, and the feeling of the movement. It reminded me of Celeste. I love this type of looping story. I did want to see another revelation on the second time through, but maybe I missed something. You should build this out, add even more nice visceral particles and more story, and release it on mobile.
Apr 23 06:30:53 6m 44s Protect_the_Dog ♥ 1 I like the art, it is unusual and intriguing. I think everyone is emotionally invested in protecting a dog. I want to see really bombastic particles when you hit things! A nice sound effect as well. Make it feel real good. Also, once I figured out how shooting worked, I wished that the player was just shooting all the time. There is no reason to stop, so why make the player hold a button down? It might seem small but it helps hand strain. This is a cool entry, its a good start to what could be a sweet John Wick style game with lots of fighting robots and lasers.
Apr 23 06:47:39 16m 46s Stranded ♥ 1 I like the idea of taking a game like Don't Starve and making just the very core of it. It took a while to figure out what to do, it would help to lead the player more. It's also very hard, I got to the battery but couldn't get it back. I really like the art style and the mood. Having the dark encroaching on my light and the monsters close in was very stressful. I wanted to save my little dude. Nice thematic and engaging game.
Apr 23 07:06:44 19m 05s Mycelium ♥ 1 Very well done. Graphics, juiciness, theme, palette, all amazing. It was a little annoying to get caught on your shrooms when walking around, and the concept took a minute to grasp. Other than that, I wanted to see the game transcend somehow-- a boss, or you can start making new mother mushrooms. Really, I just want to see more. I want this to be a full game. You should be proud.
Apr 23 07:44:25 37m 41s Keep it burning! ♥ 4 This feels like a vertical slice of a larger survival game, which is cool. Good atmosphere, and with upgrades and achievements it has the trappings of a complete project. For feedback, I'd point to games like Minecraft. Whne you use your pickax, it hits almost immediately. Any delay where the player is waiting to be able to do something feels bad. Also, good games are a series of interesting choices-- give us more choices! That being said, I think this is more complete and polished than most entries, and has a nice feel.
Apr 23 07:51:24 6m 59s The Dark Cave ♥ 1 It's Limbo meets Thomas Was Alone meets Dark Echo! Very cool, and coherent feeling. I would like to see more puzzles, more careful movement, more in general! As a critique, it felt like the player is supposed to pay attention to the noise they make, but both staying on the ground and jumping made noise. The spider wasn't too smart. I liked the feeling and the concept. I don't think that it fit the theme especially well.
Apr 23 07:59:54 8m 30s Lich Clicker ♥ 2 Nice art, and I love the idea of a clicker for Ludum Dare. I would have liked to have slight pictch variations in the clicking sound every click so that its not the same sound every time. Also, something more crisp might be more satisfying, it was a little jarring after a while. Overall very cool and very well made.
Apr 23 08:11:11 11m 17s Tumbleweed ♥ 2 Very impressive. Good use of environmental materials, lights, emissive textures, and post processing. If I had a critique, it would be that reading a poem while getting shot by lasers was a little incongruent. I would have liked to have seen a melancholy exploration of the remains of a crashed alien ship. Also, I feel that just keeping your avatar alive is a little besides the theme. That being said, the poem was great, visuals were spot on. I'd play this if it were a full game. I'd play anything you make if this game is any indication. Amazingly well made.
Apr 23 08:21:22 10m 11s Wheels of Rage: Enter the Scrapstorm ♥ 4 Very cool idea. I like games where just moving slightly left is an ability. It makes you have to think strategically. I felt that I didn't have too much control overall though, I saw that you mentioned not having time to tune it-- very much understood. Solid entry overall.
Apr 23 08:28:39 7m 17s What A Dig Move ♥ 2 Very nice. Visually interesting, and good idea for a chill game. I was pretty into it. It's a little hard to tell what it going to happen but that's ok. This kind of idea is what makes LD so cool, just exploring a small interaction space.
Apr 23 15:21:32 6h 52m MACHINA ♥ 1 Very nice. I like this kind of LOS control-- actually our game for this LD uses LOS and wall manipulation so I"m predisposed to like your game! But I'd like it anyway, spot-on audio and visuals. Interesting but simple card game design. I'd like to be able to play a move card, otherwise it feels like my character should be a mainframe that can use security lasers instead of a person that can't walk for some reason. As others have said, too much text by far. But those are small critiques, overall I loved it.
Apr 23 15:36:55 15m 23s Сharon-don-don ♥ 4 Very interesting idea. I like LD games that take place in one screen, and games about the underworld. I think others have pointed out that the game is confusing, I found this to be true. Maybe it was explained in text, but it should be explained visually. A hierarchy of information on the board would help-- where do I go first? Where do I go second? What are the consequences of my actions? This is tough for LD games that are as conceptual as this one-- people get platforms immediately but you have rules to explain. Also, I'd love to see particles when the boat is moving. Moving the boat is the primary action-- the game would feel much better if that action felt interesting or was interesting to watch. Overall a really solid entry, well done.
Apr 23 15:42:05 5m 10s ADRENA-LINE ♥ 1 I like this style, nice and coherent puzzle game. I think LD games with a simple idea and a lot of polish are usually the best ones. I've see a number of games where the theme tie-in is to keep the player avatar alive, which I don't think is quite in the spirit of it but the game stands alone as a cool experience anyway. Well done.
Apr 23 16:02:55 20m 50s Sheep Sheep Halloumi ♥ 2 This is a great idea for an LD game. It's simple but fun. The only thing I want is more feedback when I click, some kind of nice crisp sound and particle effect would make the game feel better. Nice Marble Madness aesthetic.
Apr 23 16:14:38 11m 43s King's Table ♥ 1 Very cool idea. I love seeing chess-inspired games. The only critique I have is that it felt like I had to wait to get more towers, it's more fun to give the player more stuff to play with. I understand that this may have been a balancing issue though. Graphics have a nice feel. I would love to have some chill music on top. I would play this on mobile if it were built out.
Apr 23 16:28:21 13m 43s Egg's Eggsoddus ♥ 3 The fact that previous splatted eggs stay on the level... that is good game design. I'm being tongue-in-cheek, but that is the kind of thing that makes a game. I really enjoyed this, well done.
Apr 24 03:57:47 11h 29m Friendly Fire ♥ 3 Really epic adventure! I had a lot of fun going through the world and experiencing the story!
Apr 29 04:48:07 120h 50m Manifest Destiny ♥ 1 I like this art style. The rocks are nice and the characters are adorable. It's a really good concept for an LD game as well. My favorite strategy was to flank the enemies and draw their fire while hopping around. J is an awkward key for shoot, having it mapped to a few keys might be a good idea. J, space, and left click maybe, and then let the player decide.
Apr 29 04:56:25 8m 18s to Leave ♥ 1 This is exceptional. I love the idea, the graphics, and the audio. But, like many other reviewers, I found it to be very difficult to understand what I was supposed to actually do. This has potential as an actual game.
Apr 29 05:03:18 6m 53s Cthulhu: The Cult Must Not Die ♥ 2 Very cool. I love the idea and the art. Nice animation too. I think it would benefit from much quicker attacks-- it would feel nice to have quick and responsive controls. This has potential though. As a quick bug report-- I had a collision issue which pushed me quickly some yards towards the center where I fell off the level.
Apr 29 05:14:04 10m 46s Across the Lake ♥ 2 I don't have much to say here except that this is my highest rated game. It is a perfect concept for an LD game.
Apr 30 06:21:26 25h 07m platformEGG ♥ 1 Very nice little platformer. My only desire would be the ability to throw the egg using space. Since jumping and throwing are mutually exclusive, I'd like to have space be the general action button for either state. Overall though, great entry. I especially like the music and the sweet cross fade.
Apr 30 06:27:17 5m 51s My Mother is a Caravan? ♥ 1 I really like this one. Everything is moving just a bit, makes it feel dynamic. It's overall amazingly polished for an LD game. I'd like to see quicker, more fluid combat, but it would only bother me if this were a game from Steam. I love the concept.
Apr 30 06:31:13 3m 56s XCAPE ♥ 0 I would like to try the game, but unfortunately for now I have to report a bug instead. I'm trying it on Windows 10, and I can't get passed the start menu. I can more up and down, but I can't select anything using any button or the mouse.
May 1 05:47:32 23h 16m Fever ♥ 1 I really like the art. This is a nice, small, coherent experience, which I really appreciate in an LD game. I think I had some interaction issues-- pressing "e" near my brother locked the game before I got the shovel, and I couldn't interact with him at all after I got it, even after removing the shovel. But I get the just of the experience so it's not a big deal. More and more I'm into this low-poly art style. The higher detail in the terrain didn't quite fit the rest of the objects though. This style always makes me think of The Witness, which made light but effective use of normal maps to imply detail.
May 1 15:23:11 9h 35m Whisper of the Flame ♥ 1 Very competent platformer with pleasant art. I like games with a HUD, where things like life are displayed on the character.
May 1 15:28:54 5m 43s Keep It Undead ♥ 2 I really like this idea, and I like the art style. I think I would have wanted more juiciness; some kind of pleasing feedback for your actions. Currently everything moves very slowly and you spend the level listening to people cough, which isn't the most pleasnt thing. The concept has potential as a mobile game though, with some time.
May 1 15:38:26 9m 32s Viruses ♥ 0 I like the idea. It's interesting to try to let in some things, bounce some things, and shoot some things. There is a lot to balance, which makes it interesting to manage. I always prefer games that let you just hold the shoot button instead of clicking over and over. Also, the green dudes appear to do damage whenever they are on screen, but there was no visual indication of this, which meant that I died the first time having no idea why, which doesn't feel great. When there are six green dudes on the screen it makes it very hard to live-- they seem like an enemy that should be used sparingly. Overall though, it' s a nice, coherent and fun experience.
May 2 07:08:39 15h 30m A Night In The Dark ♥ 1 I really like where this is going. It's like a little puzzlebox to figure out, with some unfolding as it goes. I want it to be like A Dark Room, where it continues to unfold to more and more interesting things. I would 100% buy a game like this if it got wierder and had environmental story telling.
May 2 16:02:01 8h 53m Faclive ♥ 0 Very fun! I love this kind of game, and I think you captured the fun puzzle solving in programming by keeping the options simple and the program size limited. I wish there were more levels! I would have played for much longer given the chance.
May 7 00:55:12 104h 53m Adrift ♥ 1 Very cool. Physics games are fun, and I liked having several different elements. Its especially fun that the rocks are effected by other elements.
May 7 03:18:37 2h 23m Garbage Cat ♥ 0 Cat games are always worth checking out :)
May 7 04:06:52 48m 15s Ars Pandemonic ♥ 1 I very much like the graphics- the enemies, the attack effect. Very nice