FoonLudum Dare ExplorerLD46 → Fever

Fever

By analog-limb

View on ldjam.com

CategoryRankScoreCount
Overall3.2514
Fun2.8314
Innovation2.7014
Theme3.3714
Graphics4.1614
Humor2.2713
Mood3.2014

Comments

shaolin-dave 2020-04-21 02:50

The 3D modelling was GREAT! I also light the light changing with time. The controls weren't perfect but were pretty good, a little more explanation could've helped, but it was still simple enough that I got into it after a couple minutes.

analog-limb 2020-04-21 09:50

Thank you @shaolin-dave for playing it, i've been wanting to take part in LDJam for a long time. I agree about the controls being a bit weird. I've hinted some about the brother's fever, but i didn't know how much info would the player need. Thanks

dhialga 2020-04-23 15:25

The game itself was quite good, and the controlls felt smooth. The 3D art was also nice! It was a tad bit short for my taste,(I mean, you were solo so great effort for just one person, especially since it's your firts jam) I really wanted to play more of it! Hopefully you partake in the next jam! So overall, a nice game with a story that could have been expanded upon!

vertuga32 2020-04-23 15:54

Cool surroundings and characters. But the game is so... short?

analog-limb 2020-04-24 06:05

Thank you for playing it @dhialga @vertuga32, it was quite short i know. It was done over the Easter Weekend and time was very short. I tried to make a very quick slice from what i can expand later on. I want to add more to it, more object quests, interaction and dialogue. I am so bummed out i didn't have time to add music and sound to it. That matters so much for the mood and atmosphere. But I will ;).

simansimon 2020-04-28 07:21

This game was quite fun, I enjoyed pushing that cart through the desert :D Like the graphics, the sounds were okay too. I think the fever goes up too quick, there's nearly not enough time to explore the map. With that, maybe a bigger, more interesting map could work, too. Overall, pretty good!

analog-limb 2020-04-28 07:28

Thanks @simansimon for playing it. There's still tweaking to be done with the fever you are right, I want to work more on making time relative to what you do on the map. Maybe make the map smaller and maybe add more tasks. I'm feeling right now it's just back and forth and it gets repetitive fast. I want to add more exploration elements. Thanks!

gnocchi 2020-04-28 08:21

I love the light work you did there, it is gorgeous ! :sunny: I think the level design would better work with a little more to do, as it is really short. Colliders might need a litlle bit more work too, as I often got stuck into the wagon collider and could not move, had to restart the game.

Also, the mood is good, the assets you have work well when put together, but as you credited packs and bundles for them I am confused : did you make them ? If not, you shouldn't let people grade you on graphics to be fair to others that made their own graphics during the jam and as the assets are not your property.

analog-limb 2020-04-29 18:20

Thanks for playing it @gnocchi, the feedback has been that it's too short, and missing content, and i agree. I will work on it more to make it tight. I only used the characters from the pack, the rest i did myself.

asfdfdfd 2020-04-29 20:46

Nice little story that played as small game episode. Interesting entry!

jk5000 2020-04-30 19:01

This was a fun little game, perhaps a bit short, but I had fun playing it. The graphics is good, but the game needs some music, and perhaps also some more sound effects. Overall a good little jam games. Well done.

microchasm 2020-05-01 05:47

I really like the art. This is a nice, small, coherent experience, which I really appreciate in an LD game. I think I had some interaction issues-- pressing "e" near my brother locked the game before I got the shovel, and I couldn't interact with him at all after I got it, even after removing the shovel. But I get the just of the experience so it's not a big deal.

More and more I'm into this low-poly art style. The higher detail in the terrain didn't quite fit the rest of the objects though. This style always makes me think of The Witness, which made light but effective use of normal maps to imply detail.

analog-limb 2020-05-01 08:53

Thank you all for playing it! - @asfdfdfd Thanks i wanted to have sort of a one room - one story/mechanic kind of interaction. - @jk5000 I know, i didn't have time to make some music, but that's the first thing on the next update. Thanks! - @microchasm Thank you, i had some issues in the last hours before publishing the game, and i think i messed up some of the triggers, but i will make a bug pass and test it thoroughly. Very good point with the high detail terrain, i just wanted to offer the experience part, but i think you're right, less is more. I totally got that from the Witness as well, i love that game!