will-p 2020-04-22 18:48
Good going man, think it could be improved by adding in a cross hair or more obvious pointer and maybe a way of seeing the dogs health and regaining said health!
Foon → Ludum Dare Explorer → LD46 → Protect_the_Dog
By qerkes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 3 | ||
| Fun | 3.00 | 4 | ||
| Innovation | 2.50 | 3 | ||
| Theme | 3.50 | 4 | ||
| Graphics | 3.50 | 3 | ||
| Humor | 2 | |||
| Mood | 3.00 | 3 |
Good going man, think it could be improved by adding in a cross hair or more obvious pointer and maybe a way of seeing the dogs health and regaining said health!
I like the art, it is unusual and intriguing. I think everyone is emotionally invested in protecting a dog. I want to see really bombastic particles when you hit things! A nice sound effect as well. Make it feel real good.
Also, once I figured out how shooting worked, I wished that the player was just shooting all the time. There is no reason to stop, so why make the player hold a button down? It might seem small but it helps hand strain.
This is a cool entry, its a good start to what could be a sweet John Wick style game with lots of fighting robots and lasers.
I really like the visual aesthetics that you chose for this game with the camera perspective being higher up as well as the art assets that you have. Having some visual and audio feedback for when things take damage, allies and enemies, would really make each laser shot feel more impactful and make your game even more fun to play. Some more UI, like the dog's health and the enemies' health, would also be nice feedback for the players to understand what is happening in the game. Great job man.
P.S. Make sure to rate and comment on other people's games as well so that your game gets more visibility. You need at least 20 ratings on a game for you to see your game's overall ratings. Hope to see you in the comments too and have fun!