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| Timestamp | Since previous | Game | pcmaster's comment | |
|---|---|---|---|---|
| Apr 29 11:21:51 | Fancy Flying | ♥ 1 | Svenska stålfåglar FTW :D | |
| Apr 29 14:11:50 | 2h 49m | ORBid | ♥ 1 | You just blew my mind, sir. This is really, really strong. I would totally play such a game on a phone in the bus. The possibilities with the powerups (shop) are limitless. I love the graphics, the mood, the sounds even, the movement. Awesome. I think you've got something truly solid here! |
| Apr 30 09:38:38 | 19h 26m | Ollo's Life | ♥ 1 | Impressive! |
| Apr 30 11:22:20 | 1h 43m | DEA-7H | ♥ 1 | Really impressive and very solid. I just didn't like the controls -- that I had to use the mouse and get my hand of to press enter :) |
| Apr 30 11:44:45 | 22m 25s | Market Master | ♥ 0 | I won but only so-so :D I guess I'm not a good investor. Good job, a solid experience! |
| Apr 30 13:05:08 | 1h 20m | Life Death + Lemons | ♥ 1 | I won in 34 turns. It took me only a minute to realise what needed to be done. I don't think the help screens provided are insufficient. Good job, really :) |
| Apr 30 16:01:06 | 2h 55m | Take them with you | ♥ 2 | I, on the other hand, liked the repetitive sounds. A robot's life is repetitive :D I love the graphics. I like the controls. I like having to figure out what needs to be done. Very solid guys! |
| May 1 08:22:45 | 16h 21m | Stay alive! | ♥ 1 | I'm glad I don't work as a brain, I'd kill my host :D Hardcore. Hard. But finished, congratz :) |
| May 1 08:32:48 | 10m 03s | Shark Turf | ♥ 1 | Wow, your graphics turned out really superb. I totally love the meshes, they're ultra cute! The movement could be tuned a bit (or reconfigured by default) but it worked. The animations are also nice. Very nice, good job :) |
| May 1 16:58:41 | 8h 25m | MoneyBag | ♥ 1 | Congratulations to finishing this! It's a fine tiny little game :) |
| May 1 17:45:07 | 46m 26s | Collecting Really Nice Cats! | ♥ 2 | I LOL'd hard, you did a very good choice to record the sounds yourself for this one! Feel free to check out my previous game about keeping kittens off your property :D And also my current game. |
| May 1 19:52:40 | 2h 07m | Digital Gray | ♥ 2 | Pretty hardcore. Graphics, movement, tension, MUSIC, sound... congratz! Epic! Ship it! ;) |
| May 2 09:41:47 | 13h 49m | Kappetalize | ♥ 2 | I LOL'd hard. The animations. All the artwork. The movement. LOL. Just the camera doesn't work well (it rotates the opposite way compared to 3rd person games). All my colleagues (at an AAA studio) were pretty impressed. Jättebra job, killar! |
| May 2 14:27:21 | 4h 45m | Blood Debt | ♥ 0 | I like your pixel art. The game works, it takes some figuring out but that's expected, good job :) |
| May 2 14:54:03 | 26m 42s | Arcade Wizard | ♥ 1 | Absolutely massive! I scored 2400. I love the pixel-art, the controls and the music. And all the different enemies! Dude, respect. Very nice! |
| May 2 14:59:13 | 5m 10s | Piggy Bank ! | ♥ 2 | OINK! I love the music, the graphics, the movement/animations. And the piggies, of course! But the best part is that it's self explanatory as the levels progress. That's a REALLY good job guys, congratulations! |
| May 2 15:13:20 | 14m 07s | Cash Money Mole | ♥ 2 | @johnsensei The X key was making the mole faster. I love the music and the oldschool graphics. Also the fact you did it in PICO8. Respect. |
| May 2 18:36:32 | 3h 23m | AUTOTRANSPORT | ♥ 1 | A nice base for a space shooter game, my favourite genre, but it's really, really hard! I tried around 10 times but could only manage to mine 2 asteroids before I died for one of the reasons. It's rather difficult to navigate in this space. I acknowledge the correct physics. I like how you made the sounds, yet it TOTALLY needs a shooting sound and a few more effects. A bit of UI work, maybe a planet or a star in the distance to help with orinetation and it'd be awesome :) |
| May 3 07:49:01 | 13h 12m | Moon Miner | ♥ 1 | Hi guys. I like the models and sounds, I like that you can go around the moon. The only and critical problem with this game are the mouse controls and the missing gamepad controls (aim on right stick). Had those been usable, it'd be awesome. Any kind of bullet effects (when shooting enemies) would help. Furthermore, I wasn't really sure if I was mining or not and whether I could sell or buy or not. That needs to be communicated to the user via UI and more sounds. Perhaps flash an icon on the UI or animate the text or anything to make it apparent. Next time :) Still a good job! If I may, I recommend the following very rough production practices next time, as you now have a rough idea of what takes how long to implement: 1. assign priorities to your features (is it critical, important or nice-to-have?) 2. assign time estimates to your features (if a feature would take a whole day and isn't critical for the successful release of your game in the constrained time, well, ...) 3. bump up the priorities of user action feedback (animated UI, sounds, screenshake, ...) 4. start implementing the top minimum set of features your game needs and time allows 5. don't start polishing before your core gameplay works 6. don't start on low priority and/or too difficult features 7. test ALL features every single time you add something, to catch any regressions 8. don't put a ZIP file without an extension (!) on your webhosting :) Good luck :) **EDIT:** Guys, why don't you provide a link to the WebGL release? I tried it now and the MOUSE is fine, so I take that back! Also the UI is slightly better in the small window (compared to the Windows version @ 2540x1440px). |
| May 3 10:32:16 | 2h 43m | Rude Bear Reassembled | ♥ 1 | Right to arm bears. Zeroth amendment. I love the humour. You totally nailed the theme. The graphics are awesome. It plays well and it's pretty hard. I like that you 'advertise' your whole series :) I have yet to finish your game, I'm looking forward to, a really good job! |
| May 4 08:28:24 | 21h 56m | Till Breath Do Us Part | ♥ 1 | Plays well, the music is more than OK. Shame you didn't manage to squeeze in the sounds, I know how that feels, I had that with music last LD :( Next time, add a bit of screenshake and it'll boost the experience a bit :) What I didn't like/understand is that when I killed the last enemy, it wouldn't allow me grab the remaining tanks (or does take them automatically)? |
| May 4 08:41:06 | 12m 42s | Dictator's Last Year | ♥ 0 | I didn't hear the audio in Firefox x64 but it works in Opera. I recommend proofreading and spellchecking the HUGE amounts of text :) The font makes it quite tedious to read. But that's fine, I didn't suffer as much as my poor dictator did in the end :) |
| May 4 10:18:25 | 1h 37m | Mr. Mage and the Bag of Coins | ♥ 2 | @tezza48 made me try again and push really all the keys :D So "Z" apparently manipulates the chest. A good mechanic. But I really, really couldn't go on after the damn plate (?) killed me again even after I tried blocking it with the chest. I have to calm down. I guess that's a good hardcore sign, no? :D I like the sounds and the music very much, the graphics is really nice, good job. All in all, not bad! |
| May 5 11:06:15 | 24h 47m | you need believers | ♥ 1 | I also didn't manage to understand the game :( Thumbs up for making it in C++/SFML! Would you care to explain how to play it? :) |
| May 5 11:19:37 | 13m 22s | Oink Royale | ♥ 1 | oink_royale_103.png Your game rules! I'm absolutely happy to have played it. I love the animations, the meshes, the UI work, the screenshake, the smooth and simple controls. You exploited the theme in a simple way, fine by me. This is by far the most polished game I've played so far. Great job! |
| May 5 11:29:57 | 10m 20s | SOBA | ♥ 1 | Vilem, Vilem... why try such a GIGANTIC project every time? :) What a shame this time, so much potential, so little finish. Also, it runs pretty slow on my Radeon R7 370 @ 1920x1080 and you killed the quality settings. Good luck next time and SCOPE **DOWN** :) |
| May 5 11:41:20 | 11m 23s | Stretchy Cat | ♥ 1 | Nice. Pretty many levels. Cute graphics. I hope you'll work on this after the jam and ship it, I think it has some potential :) |
| May 9 14:51:49 | 99h 10m | The passion of a peasant | ♥ 0 | Coreduck :D I lol'd :) I have to admit I wasn't able to beat it by myself (in the time I had) so I resorted to the video. I love the animations and the humour. A very solid entry, congratz! |
| May 10 09:40:54 | 18h 49m | Spider Arena | ♥ 0 | Hi, can I actually bind the worms? No matter if I pressed Q or E, I still seem to eat them. |
| May 10 10:00:51 | 19m 57s | MoneyChange | ♥ 0 | Very nice sprites. But I had troubles figuring out what the individual upgrades I could shop do. After reading comments, I tried the double-jump and oooh yeah :D Good entry, congratz! |
| May 10 15:52:20 | 5h 51m | Shoot And Kill | ♥ 1 | I scored 80 on my first try. I also didn't see a difference between the guns. Still, congratz on finishing this :) |
| May 10 15:57:35 | 5m 15s | Sam The Slime Slayer | ♥ 2 | Hi! I wasn't very sure when do I deal damage - is it when I hit space or when the PRETTY DELAYED swing ends? It felt disconnected. This needs to be communicated to the player next time :) In your next game, add a bit of screen-shake maybe, when you obtain damage, push the enemies a bit back when you inflict damage on them, etc. A pushback/recoil is always good, as a feedback mechanism, as are particle effects (blood, anything). Still, big congratz to publishing this, I like the simple graphics and even the sound :) |
| May 11 09:11:46 | 17h 14m | kard | ♥ 1 | A nice (not so) little game! I like the sprites, I love the slime kill effect. But I only have 5 standard fingers on my left hand and that obviously isn't the ideal limb to control your game effectively :D I bet you used rigidbody physics to control the avatar. While that's a way to go (and I often (mis)use it, too), for your game you'd be better off with much simpler movement math. I like that you made this as family+friends, my very big congratulations :) |
| May 11 09:39:07 | 27m 21s | CHICKEN FACTORY | ♥ 1 | I LOL'd hard :D Poor chicken! And 'my' face when I was finally taken. And the helplessness when it's coming for 'me'! Oioioioi :D Also, I do like the music and sounds. And pixel art (just it's a bit inconsistent - the dispensers had a very different detail than the rest). Such a good job in 48h, congratz! |
| May 15 07:40:18 | 94h 01m | Specimen Delve | ♥ 0 | Hi! The controls were somehow stiff for me (my game does no better :D) I wonder how it'd play on a controller instead. I like the graphics a lot, and also the plot. I'm not sure if it's just me, but after I died (sooo many times) and restarted the game within the same browser session, there were more and more enemies all the time. Anyway, still a nice job :) |
| May 15 13:46:49 | 6h 06m | IF ONE DAY... | ♥ 2 | Hi! I really tried, but I couldn't reach the top-left corner. Anything I spawned to the left (with Q) was unstable. But things I spawned to the right (E) were a bit better to climb on. So I'm very sad to not reach the goal and see what happens :( |
| May 17 10:35:59 | 44h 49m | Ultimate Financial Championship | ♥ 0 | I tried in Firefox 66.0.3 (64-bit), Microsoft Edge 42.17134.1.0 and Opera 60.0.3255.95 on Windows 10 behind many company firewalls. In Firefox and Opera, I see my avatar, but all the numbers are 0 and/or missing. In Edge, I can only see the missing texts and not even the avatar :( Clicking into the void makes the character move. But clicking on the character (belly) doesn't do anything for me. What am I doing wrong? I tried the compo version. EDIT: The same with post-compo :( EDIT: Nope, I can't, don't want to and shan't install a Google browser. 3 browsers seem enough for me, no? |
| May 17 16:31:31 | 5h 55m | Hell's Garden | ♥ 1 | I'm not sure, if I'm doing anything wrong, but when I press space, it doesn't seem to plant anything. Or stop planting. Even if I press 'Q' or 'I'. |
| May 17 16:58:22 | 26m 51s | Black Market Crackdown | ♥ 1 | Very nice graphics and user interfaces. I like space shooters a lot. Just the orientation in the space ("tunnel" to the station) is very difficult. It is a bit better in the 0.13 update. Also the sounds are good (a pity you opted out). Good job finishing this :) |
| May 17 19:03:23 | 2h 05m | Slave: Unpaid | ♥ 3 | Good job. I like the humour and also the simple graphics and also the sounds. It's all it needed. The mouse controls are just fine. All in all, a very good game! |
| May 17 19:11:32 | 8m 09s | Doc. BLOODAWAY | ♥ 1 | LOL :D Impressive, what you could achieve with a small piece of graphics and a simple interpretation of an old game. 1. Congratz! 2. Ship it 3. Collect player decision stats 4. Publish psychology papers 5. ??? 6. Profit |
| May 17 19:41:33 | 30m 01s | Meds of Honor | ♥ 2 | Impressive, really. So polished. Epic job. Their faces and shaky existences when they 'heal up', priceless :D |
| May 17 20:43:05 | 1h 01m | PizzoTyping | ♥ 1 | I LOL'd hard :D A very nice and polished game. REALLY GREAT and addictive. Respect, guys! |
| May 18 12:10:58 | 15h 27m | Meat Your Unmaker | ♥ 2 | Well, this was way too deep, I'm not sure I'll ever beat it :D Well put together, though, big congrats :) |
| May 18 13:25:56 | 1h 14m | Sheep It | ♥ 2 | Ultracute! :D |
| May 21 14:14:39 | 72h 48m | Corporate Hamster | ♥ 1 | Nice paintings, the imprecise collisions make it 'challenging'. You could have left more detailed 'credits' of who did what exactly on the game :) |