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TimestampSince previousGamegoerp's comment
Apr 30 19:02:55 Sacrifies Life To Save ♥ 1 Nice game. You didn't want to be rated for the music? For me, the game could be a bit more difficult. Once you remember which monster goes with which button you can go on indefinitely. So maybe changes of the keys or faster monsters. But for a Ludum Dare it's also nice to see all of the game. I do like the simple controls, although I did feel that sometimes my keypresses were not recognized.
Apr 30 19:10:25 7m 30s Insurance Billionaire ♥ 0 I edited this comment after answers from adrian0901 First try I got stuck in the tunnel and the game was stuck, but after rerunning, the game worked. I think it is a great take on the theme and I like the graphics. I'm still trying to work out the complex math, though.
May 4 10:48:02 87h 37m Shoot or Run ♥ 0 Hehe, another one making a game for an old platform. I liked the very simple control scheme and the premise. But I don't think I completely got the game. Is there a downside to always shooting? It makes my bounty go up I think, but is that bad? I ended up always shooting (which was kind of fun).
May 4 13:22:39 2h 34m Corruption ♥ 0 Nice game. reading the description I thought it didn't do much with the theme, but it did. It was the preview image that enticed me to play and I wasn't disappointed. It was a bit distracting to see all the console messages in the background also seeing my zombie die after I've won :). Too bad there wasn't any sound.
May 4 13:47:21 24m 42s Action RPG without proper title ♥ 0 The game crashed on me after I answered that I didn't know how to fight, playing as a thief: Script Game_Troop line 30: NoMethod occured. undefined method 'members' for nil:NilClass (maybe the same crash mentionedd above?) Playing as a fighter without asking about fighting did not crash. I like the mood and graphics. You're right about the balancing though. Dying is very easy! I'm not sure how the scoring goes. After a while I gave up, because the Game Over sequence takes so long.
May 4 13:59:12 11m 51s SORROW ♥ 2 Boy, there were a lot of people working on this one! The game has a great atmosphere and the 'cutscene' graphics are marvelous (a bit like the cutscene graphics from Psychonauts). I wanted to retrieve all memories, but I found it too hard. Please let me know if there is a Youtube video of this. I'd love to see how it ends (but not enough to play it while there are so many other games, I must admit).
May 4 15:11:58 1h 12m Truth of life ♥ 1 It was the picture of the man that drew me here. The expression pof the man fits the game very well. I did miss sound a bit. For me the running and the expression conveyed the message, and would have been enough but I understand you wanted to put an ending on it.
May 4 15:32:50 20m 52s Rude Bear Reassembled ♥ 0 Well it looks like you made the main criticisms yourself, so no need to do that for me. Leaves only the compliments: great graphics, loads of nice puns, quite a lot of different characters and content. Losing limbs is a definite disadvantage, like it should be. Actually I didn't mind hjim losing his eyes, because he looked nicer that way, not so rude ;) And the musics are nice interpretations of classicals.
May 4 19:11:48 3h 38m LudumDare 44 ♥ 0 haha, I didn't get @woofdog99 comment. I found the audio not relaxing at all! But I mean that in a good way, the slashing sound makes it into a kind of horror game. It took some time to get the hang of it. The grey haze didn't bother me (maybe my monitor has a lighter setting). I like this game!
May 4 19:57:14 45m 26s Bring Home the Bacon ♥ 1 I really liked the title and it does good on the theme, I think Zelda on speed and then some more! Wow, the speed is really over the top! I had no opportunity to see what happened. which is a shame because I think the pig looked great, and maybe the rest as well, because I had no time to really see what happened. I see now above that you can attack as well. There's hardly time for that. Will try it next. The graphics also look a bit glitchy, maybe the game wasn't completely finished? Not that I'm criticising, you can hardly call my game finished. But I did manage to lose and win! I must commend you for having an Exit button. a lot of games made in Unity dont have that.
May 5 10:55:45 14h 58m Health Risk ♥ 1 Nice retro easthetic. A bit Vectrix-like. Sound effects fit with that. I see that you wanted more time to tweak the difficulty. That would have helped I think (I thought it was hard to gert upgrades) but you still have a fairly nice game. I wanted more tweak time too, but my game is no way near as playable as yours. So well done. For me I would like the possibility of playing with mouse only, where one button is shoot and one is thrust, but not all mice have two buttons (and I'm not sure you can use two buttons in HTML5 games?). One thing I noticed, it might be coincedence, but I had the idea the game got more difficult every time I played. The first time I played, I only had blue guys in wave one. Then green guys started to appear after that yellow, then red. After a while you could start and immediately have reds greens and yellows surround you. Maybe there is no complete rest of variables in the game?
May 5 11:22:38 26m 53s Victor Sold His Soul ♥ 2 Ha, this scores 5/5 for the theme! Great atmosphere as well! Good storytelling. Having two game mechanics for day and for night I like a lot. For a first game jam I fond it very impressive. Playing the game a bit annoying at times, because there is so little room to evade the priest or the mob. I think it would help if you could see your position and teh positions of others on the map. All in all my favorite this far.
May 5 11:50:50 28m 12s Zap Signal ♥ 0 What great graphics! And nice idea to use a voice controlled game. After I read about using a harmonica I tried to use my Commodore64 as synthesizer. That made shooting reliable, but I was never able te reload completely. It always got to a certain point and then got stuck. So I didn't come very far, but had fun trying. a FUN entry.
May 5 12:09:10 18m 20s The Tail of the Serpent ♥ 1 It's already a pretty complete package I think. The graphics are great and all go together and the atmospheric music is nice but doesn't annoy after hearing it for a long time (trying to solve the puzzles). I'm not yet at the point where I feel I really get the the mechanics. There are still levels I solve by accident. But very very nice game.
May 9 15:48:02 99h 38m Catiro ♥ 0 I got here because you used cats as well. It is very beautiful, great atmosphere and the music combined with the grunts of the attacker works very well! I've never been very good in rhythm games and this one is no exception :) In the end I was beating my fingers in rhythm on the keyboard so I would only have to move the right finger on a key, but even that didn't work.So I played the training a while to enjoy the music Maybe gamers that are good at this type of game can tell you if the game is balanced or not. Nice!
May 9 15:59:25 11m 23s Zoltan's Idea ♥ 0 Haha, great cat game! Thumbs up!
May 9 16:07:45 8m 20s Currency Lane ♥ 0 For a first game I think this is pretty good (a lot better than my first game at least). It was a bit hard to make out where the coins were. Somehow the shadows were a bit 'vague' to me?
May 9 16:16:51 9m 06s Get Me My Drones! ♥ 1 I played the post compo version because I wanted to see how you wanted the game to be. Very nice graphics, good idea but very very hard especially with the almost invisible button. Good start. Some better time management next time (did you make a todo list?) and you could have a cracking game!
May 9 16:53:04 36m 13s Snots Quest ♥ 2 Like the other people said: great graphics (although on my monitor also very dark, I didn't see the menu at first), the blobs are good, movement great. A bit hard for a Ludum Dare entry. Two player coop you don't see that much. I haven't tried it, but great that it's there. Already a pretty good game, I can imagine seeing it released after the compo.
May 12 15:22:59 70h 29m Depths ♥ 1 Like the other people said: great work for making something for a NES. It played well. The music was good, the graphics simple but good enough (were those otters?). But a 5+ (or A+ or 10+, whatever) on the total package. Really really engaging storytelling! The best I've seen so far! And I think the right difficulty for a Ludum Dare. Wow!
May 12 16:14:48 51m 49s 24 hours ♥ 1 Becoming an astronaut is hard! The funny thing about this game is: stories develop in your own head, 'what do I want to do', 'I've got a kid now, maybe I should work more' Great graphics.
May 12 20:01:06 3h 46m Nine Lives ♥ 0 Neat graphics, nice storylines (or maybe not NIC-nice), great atmosphere. A lot of content! I dabbled a little in Gameboy development (not during the Ludum Dare, though!) and I'm impressed you did this in one JAM. And cats are always great of course!
May 12 20:07:15 6m 09s Don't Die, Dumpstercat! ♥ 2 Ha, you used the same idea as I did. But with a better game as result. Maybe some tweaking of the cost could make it better, but easy is good for a Ludum Dare. And cat puns are always a plus of course!
May 13 17:17:15 21h 10m Filimonchi ♥ 1 Nice! Thanks for inviting me to play this. This has a real old skool vibe to it and the cats are cute as HxLL! (If HxLL is cute). It made me dedicated to eradicate all aliens. Good powerups. Maybe for added difficulty you can make those destructible? The graphics work. The game is easy, but for a Ludum Dare I don't mind. It is a shame that you don't have sound, it would have made it better. A nice tribute to your cat.
May 13 17:53:02 35m 47s Wu-Wei ♥ 0 OK, mission succesful I would say. Good level design. Music enhanced the mood, so good choice. Too bad you didn't get to add sound effects. Twenty levels! I didn't play them all (yet). Got up to level 12. Level 8 stood out for me. I had some trouble at some points, because graphics didn't always line up completely with the tiles. Like the 'upcurrents arrows' that worked almost a complete tile to the right of what you saw. Maybe a resolution kind of thing or browser compatibility (I played on windows/chrome) on a relatively small window.
May 17 16:14:07 94h 21m HeartLess ♥ 1 Nice idea. You need to be tactical. The music was nice too. I think it would be a good game for two players, but that's inconvenient for a Ludum Dare. Maybe for a post compo version?
May 17 16:37:10 23m 03s Cat Outta Hell ♥ 1 Music was great, it reminded me of little big adventure! The different takes on the theme surprised me in a good way! Nice mood and the upgrades were a good take on the theme. They sure made a difference in playing. One of the best games I've played so far. I hope you get enough votes, because this game deserves to be rated!
May 17 16:54:23 17m 13s Ente ♥ 0 Interesting! The choice of sound is great, to really feel life ticking away. the secrets idea is very intruiging, but I'm not sure if it works in the end. The graphics I like. Too bad it is in Unity. You get advanced effects while the rest is very sparse. I think graphics like this would be more in the right setting with a true 2D engine.
May 17 17:01:35 7m 12s Jukebox Panic! ♥ 2 I've got nothing new to add here. Like the idea (I like the non standard game size), impressed with the music. Had a bit of a hard time getting the coins to do what they should :)
May 18 19:31:32 26h 29m Marvin ♥ 1 It looked great. It's Marvin from the hitchhikers guide, right? Like that! I read about sound effects, but I had no sound. Too bad, I would have loved to hear door thanking me for opening them. Good take on the theme