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dk5000p

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TimestampSince previousGamedk5000p's comment
Dec 3 02:19:07 the big bad burger (browser playable) ♥ 0 ​I saved you from the big bad burger. The controls could have been a little better but the art and concept made me smile. Also, a finish line indicating an end of level would be nice. The first level in particular just had a big drop, which confused me.
Dec 3 03:15:35 56m 28s Panquetzalt ♥ 2 The game felt a little fast paced. In the end I just ended up clicking randomly cause it didn't seem like I had enough time to determine what was the right option. Also, was not sure if some of the sacrifices were supposed to be exactly or at least. The art was good and the laser eyes was cool.
Dec 3 03:38:45 23m 10s The Maze of Sacrifice ♥ 1 I am not really sure where the theme sacrifice comes in, in this game. I also didn't really get the purpose of the other blocks they just seemed like things to avoid. Are the mazes procedurally generated? Since the maps seemed very similar it got a little boring. I liked the map getting revealed, but I felt there needed to be some obstacle trying to prevent me from finishing.
Dec 3 10:32:44 6h 53m Sacrifices ♥ 0 As everyone has already stated when you click no in the Web build it just freezes, not sure if the same thing happens in the Windows build. Would be cool if clicking no just leads to the guy punching the king. There are really no choices in this game. Also, given the simple nature of the controls, they probably could have been integrated into the main screen. I liked the animations and it was somewhat humorous. I just kind of wish I had options. I played it a few times to see if I could punch more than once, but no luck.
Dec 3 10:35:03 2m 19s My First Ludum Dare Game! ♥ 0 404 not found for the game page.
Dec 3 10:51:23 16m 20s Dungeon Clicker Crowler ♥ 0 The game seems to break after first play through and you just progressively die each time. I would look into that and upload a new version, cause that is a game breaking bug. The drag and drop controls did not seem to always work. The rules could have been explained a little better, but overall it was fun after figuring out what I was supposed to do and the graphics and audio was nice.
Dec 3 15:26:20 4h 34m Sacrifice Bob ♥ 3 On level 2 I get stuck if I jump to the middle platform. I did like the game mechanic, screen wrapping is always fun. I think the jumps should be a little easier to make, since this strikes me as more of puzzle game than a platformer. I liked level one and while I could push Billy the spikes did not fall on him in level 2.
Dec 3 15:29:03 2m 43s A dangerous situation not to wear shoes in ♥ 1 @wie itch.io is pretty easy and a great site.
Dec 3 16:27:13 58m 10s Human Meat Is Very Nourishing ♥ 1 So is there no winning this game? I guess if you never shoot the car, the zombies never come. I wanted to find the sanctuary with the zombie cure or the zombie killing squad. @ravarion Yeah I was wondering if there was a bullet limit, you can accidentally shoot other people. Overall, though, the mood was great, there was humor, and I actually felt the sacrifice theme. Nothing crazy new here, but it was fun.
Dec 3 17:08:45 41m 32s Billy's West Quest ♥ 1 The sacrifice seemed over the top, getting the mace seemed like it was 90% of my health. The range on the tongue is also pretty short, but I guess that is on purpose to force the sacrifice. I loved the artwork and the tongue action, it was impressive what you put together with such simple forms. A little banjo music seems like it would have worked with the frog motif. I also seemed to die really easily. Seems there needs to be some balancing, but I liked the fact I was saving tadpoles. Overall it was a nice experience.
Dec 3 17:21:10 12m 25s This is fine ♥ 2 Was seeing if I could save everything, seems I probably can't. Overall the game made me laugh. Would have been nice to have some more gameplay, maybe actually bring the items outside to save them. Also, didn't really feel like sacrifices, especially when I saw what I didn't save. Sound effects and music would have been nice.
Dec 3 21:18:24 3h 57m Battling Madness ♥ 0 @backurio that is the issue with having click and arrow key controls in the browser, you can get some weird interactions. Main reason I try to avoid mouse controls in my games.
Dec 3 22:17:07 58m 43s Path of (dis)abilities ♥ 1 Was difficult to scroll up the map to proceed. Not sure if there were many options, since you were just matching colors. I liked the overall idea but seeing myself dodge or pull a level would have been cool. The artwork is very polished.
Dec 4 06:04:36 7h 47m Ludum Dare: The Game ♥ 1 It was too bad I couldn't get a better rating even after making more sacrifices. Also, interesting there wasn't a drink coffee and not sleep option, haha, I know that is how a few people do Ludum Dare. I was so focused on the buttons that I was not paying too much attention to the screen, so while the graphics were nice, it was a little tough to appreciate them. There might have been a way to optimize what you were doing but I was not really seeing it. Still it was a fun game and maybe the message is, no matter what you do you'll get the same rating, so might as well just take every distraction that comes along.
Dec 4 06:31:48 27m 12s The Cult ♥ 1 I really enjoyed the fact that my sprite kept changing based on sacrificing cultists. While using your dead bodies as platforms was nice, it didn't seem to add too much to the game, seemed more to justify giving a lot of lives and throwing many obstacles into the game. The music ended up getting a little redundant. The pixel art graphics are great. I ended up sacrificing 16 lives. Might play it again but would love if the music track was different maybe could achieve that by oscillating the pitch a little.
Dec 4 06:44:47 12m 59s Volcano Fling ♥ 1 The fireballs seemed to fling a lot better than the people. The flinging just did not work as I expected. I really enjoyed the sound effects. Seemed it sort of made sense to keep a fireball around and fling it as protection. If the flinging is cleaned up, I feel there is something here.
Dec 4 07:01:26 16m 39s Hot Air Balloons Or People? ♥ 0 So doing nothing causes you to complete the level with enough coin and people and not a terrible time staying a float. I didn't really feel I was sacrificing anything because the goal of 50 gold and at least one person can be met by doing nothing. The main menu music was nice but the actual game music got redundant. I enjoyed the graphics for the bird hitting the balloon. Needs a few tweaks to actually feel there is a challenge here.
Dec 4 07:21:50 20m 24s BOBA ♥ 1 This is great, initially I thought the two straw heart level was the hardest but now I think it is this one. BobaLevel.PNG I can't figure out how to get the middle boba. Rate more games so this gets more exposure. The w control also seemed to work better in some levels than others. I really wish I could save and comeback to a level. Level select/unlocking levels would have been a nice feature. I enjoyed the audio and felt I was in some monster tea shop. This had nothing to do with sacrifice, though.
Dec 4 16:03:42 8h 41m Pirates may Cry ♥ 0 Get memory out of bounds error when using the webgl build.
Dec 4 16:37:12 33m 30s Warping Wizards ♥ 1 Yeah there isn't really a theme of sacrifice except for the fact it is closely associated with demons. The web build controls can go wonky but that is just the nature of having mouse and web controls together. Overall the music and art was great and the game was fun.
Dec 4 16:39:13 2m 01s The Grassland Kings ♥ 0 Currently the link does not work and not sure how many people want to go to an unsecure site. I suggest just hosting your game on itch.io or another similar site.
Dec 4 17:08:02 28m 49s No time for everything ♥ 1 Would have loved some story, a few sound effects, an end screen. I did like that you could pickup the items and what each thing represented. I would have not known that was partying if it was not told to me. If you did all the art including the teddy bear and things, then it was quite good.
Dec 4 17:34:16 26m 14s Date With A Devil ♥ 1 The character select screen was very confusing using keyboard, I know it would have been much more intuitive on gamepad. I think I selected 2 playing characters and got stuck at the leylines because my player 2 was not receiving the wasd input. I was excited to see how it was all going to turn out. Man the game needed some audio. Overall it was pretty awesome, though.
Dec 4 17:53:00 18m 44s Bubble Trouble ♥ 0 I feel the theme was in story alone and in the game I didn't really feel like I was sacrificing anyone. The bubbles pop quite quickly. I enjoyed the jumping sound. There were some situations where I couldn't jump, it seemed mainly I had to stop moving to jump. Also, when I do new game it doesn't bring me back to the beginning. The graphics were charming enough and there was a nice pop for the bubbles.
Dec 4 18:11:49 18m 49s Sacrifices must be made - Ludum Dare 43 ♥ 0 The issue I had was my population was not increasing and the events come way too fast. Also, I never had time to sacrifice. Maybe I'll try playing again. There is a fun concept here.
Dec 4 18:26:46 14m 57s Friends OR Food ♥ 0 I liked the idea of the characters moving like a snake but it didn't play very well. Also, would have been nice to be able to swap which character was in control. The guns also were weird for two characters. I agree that the sacrifice theme is not very clear. I see you opted out of graphics, did you not make them? Either way they look nice.
Dec 5 14:55:33 20h 28m How to feed your dragon ♥ 2 I liked that you had a tutorial video because it was not clear to me just from the game UI. It made sense after a bit but the tutorial helped a lot. I also liked that I could mute sounds, they were nice in the beginning but became too much for me. The fact that as long as you keep enough cannonballs around keeps you from losing means you can play the game forever, which I am not sure if that is good or bad. Seems like this would play well on a phone, dragging and dropping with a mouse can be tedious and despite there being no consequences, it still felt bad watching items go by.
Dec 5 16:19:45 1h 24m Revolver Curse ♥ 0 I really enjoyed the music and the concept. Would have been nice to be able to collect bullets besides the ones I shot. The artwork was also very good. I personally wasn't hearing sound effects but another person commented there were some. It also did feel bad to die using your last shot maybe a small delay on death to give the player a chance to recover their shot. Overall nice game. I get that you were sacrificing health for ammo but for me it did not feel on theme enough.
Dec 5 17:12:23 52m 38s Welcome to the North Pole! ♥ 1 Loved the music and the splitting mechanic was fun. I personally didn't feel the sacrifice because I felt I was all one snow character, so even when I split I still felt as one. Others can and probably will argue otherwise. Either way I had fun rolling around and the music was very mellow. It was great making it to the North Pole. An awesome Christmas game in time for the holidays.
Dec 5 17:34:35 22m 12s The Unbinding ♥ 3 The devil reminds me of Aqua Teen Hunger Force. I enjoyed the game. I learned you should always sacrifice attack because you can just run into the enemies and still kill them. The latest level I made it to the location of the portal was not clear, so I was not sure exactly where to go. Also, while the altars said they gave you back your abilities there didn't seem to be any visual indication. Still it was a good game and on theme.
Dec 6 14:15:22 20h 40m Slash Rush ♥ 2 Made it to 90% complete. There were a few levels where I should have sacrificed a few more shurikens. I played the game too conservatively, causing me not to win. The game actually played pretty well on the computer. The music was nice. The strategy was good. The difficulty of the level progression was not the best but it was a really well done game.
Dec 6 17:23:35 3h 08m Wild Heat Showdown ♥ 1 I enjoyed the procedural generation and music. Congrats on fitting this into two jams. The theme did not translate well for me, I know I was sacrificing health to jump but it just didn't come across as sacrifice. Took me forever to figure out I could double jump. As stated by other people the aiming was also a little clunky.
Dec 6 19:43:18 2h 19m Shepherd Sacrifice ♥ 1 Was hard to make out some of the audio. Would have been nice to have some way to win or end the game. It was still fun to shoot lasers and gusts of wind, though.
Dec 6 21:02:22 1h 19m Total Party Kill ♥ 1 @naytron I also got a Lost Vikings vibe and I loved that game as a kid. The artwork was great. I got stuck on puzzle five but it looks like I'll be able to go back and try and not have to redo every level. Really well done and good ability choices. Puzzle games hinge on the mechanics and it was fun figuring out that I could use the knight to hit the archer on to the button.
Dec 7 14:20:24 17h 18m Celtic Fun ♥ 0 I was hoping I could win by shooting ornaments at the guy throwing body parts but it didn't seem to give enough points. The artwork and audio is amazing. I got most of the tree filled but there were guts on the tree, so it didn't seem like I won. Winning seemed quite difficult and there were not enough ornaments. I guess we had limited ornaments due to the theme, but I think the game would play better with unlimited ammo and a cool down.
Dec 7 21:56:36 7h 36m x ♥ 0 The keys I pickup don't seem to register. Are items supposed to carryover between levels? I seemed to just get too many bugs to make this enjoyable. It seems like there are good ideas here but was tough for me to really continue. Also, seems I can just go back to the main menu and choose the next level even if I didn't complete the first level.
Dec 7 22:11:37 15m 01s Ai System ♥ 0 I think there was too precise platformer for this to work in the puzzle genre. Lots of people playing puzzle games do not want to lose because they didn't time the jump right. They want to feel smart that they figured out the solution. Took me a bit to figure out how to start the game. I actually was expecting it to almost all be a short film. The concept was nice, the music got a little annoying, and I think it needed to lean closer to puzzle than platformer.
Dec 9 00:00:32 25h 48m Sacrificial Sam ♥ 2 I felt the game a little tedious. The puzzles were more trial and error. I also agree that switching characters was monotonous. The ending definitely knocked the theme home. I did like that remembering the characters abilities at the end helped you complete the level quicker. I also enjoyed the character design.
Dec 9 01:16:46 1h 16m Snoway ♥ 0 I enjoyed the graphics and throwing snowballs. Were some weird collisions with the squirrels. The theme is also not very relevant. I still have fun.
Dec 9 01:59:54 43m 08s Fight Kult ♥ 2 I know this probably would play a lot better with a controller. Was tough to jump, move, and attack using a keyboard. I liked the graphics and enjoyed the music. The mood was definitely there. Sacrifice seemed more in aesthetic than anything actually in the game.
Dec 9 02:15:35 15m 41s End of mankind ♥ 0 There was no health bar for the enemy to indicate how I was doing. The game has to be played in fullscreen, since you used unity there is an option for the webpage to autodetect the size, doesn't always work depending on how you ended up building the game. I enjoyed the sounds. The enemy was cute. I wanted to be able to stop the boulders by throwing the sheep. There didn't seem to be anyway to stop the boulders, so you basically autolose. Also, if you leave the screen you can't get back on.
Dec 9 22:19:07 20h 03m The Tearable Three ♥ 1 Web build leads nowhere
Dec 9 23:24:35 1h 05m Please Player ♥ 1 Loved the voice acting and the artwork like always. The main character/villain could of had more distortion and not just sounded like you but this was fun and interesting.
Dec 9 23:46:42 22m 07s Master or Ritual ♥ 0 Was there supposed to be nothing to do in level 5? The game felt very redundant each level. Also, you received way too many mana pots. Would have been interesting if there were more maze elements, but to do this the character would need to walk a lot faster. I liked the idea and enjoyed the art, but the overall gameplay was not interesting.
Dec 10 00:42:26 55m 44s bouncy arts ♥ 1 Great puzzle game. Good job introducing the concepts. I stopped after the shield level but it was a lot of fun. I did not feel much sacrifice in the game but it played very well.
Dec 10 13:59:41 13h 17m Planet Saver ♥ 1 I liked the jumping between planets. The music got redundant but the rifle shot sounds were nice. Didn't seem like I could get hurt. Good ideas just needs a lot more time to flesh them out.
Dec 10 16:29:51 2h 30m Sacrificial Altar: Pipes ♥ 0 This should be listed under unfinished.
Dec 10 16:47:07 17m 16s Tenoch's Turmoil ♥ 2 The constant changing platform location was nice to make the game different but added to the difficulty. A lot of times it was difficult to get to the needed fruit with just the single jump. Still great music and artwork and game idea.
Dec 10 18:39:10 1h 52m Together ♥ 2 Was tough after giving up my radiator. I made all the sacrifices, it didn't seem to have much impact other than the radiator where things were shaky. Since there was no fill option, I was fine just using black for everything. It still had a nice story and a fun feel.
Dec 10 21:07:15 2h 28m Super Sellout ♥ 3 Loved the feeling that I was in a comic book. Seemed the F worked better on some characters than others, depending on distance and that might have been due to points earned. I loved the hello gamers on the main page. The art was great and this was a funny entry.
Dec 10 21:34:28 27m 13s Suicidal Knight ♥ 1 I enjoyed playing this but it got a little redundant when each sacrifice was just to lose a heart, should have made the randomness so lose a heart was never paired with lose a heart, so there appeared to be a choice. Still it was a lot of fun and well thought out. It was funny and on theme.
Dec 11 14:28:23 16h 53m Diaball ♥ 1 I did figure out the slowdown mechanic but there were still some parts where it was unclear why the skull was exploding. I did figure out that spikes kill you, I guess too enclosed spaces also do you in. The game was fun but also a little unforgiving but I guess having infinite tries allows that. I still think it would have been more fun to have a few more skulls in early levels. Still great artwork and cool design.
Dec 11 16:37:53 2h 09m Demon Rising ♥ 1 The only issue I have is how terrible webgl builds work when combining keyboard and mouse, so that detracted from the game but not your score since it is just how webgl builds are. Loved the artwork and when the controls worked the game played nicely. It was fun, but once you leveled up it did get a little easy.
Dec 11 18:23:00 1h 45m Paw Of Black ♥ 0 Some sounds would have been nice. Seemed very difficult, at least to me. Was hard to maneuver around the gun dogs. Still I loved the aesthetic and was a nice take on the theme.
Dec 11 20:54:53 2h 31m Labrats ♥ 1 The two hardest levels for me were 4 and 7. I assumed the solution for 4 but watched the walkthrough to confirm and needed the walkthrough for 7. I love that the last level is just scattered with red herrings. This game was both humorous and sad. One of the best entries I have played and I have played 50 entries now. Good job and good use of different abilities and introducing them in a narrative. Currently what I am working on for the puzzle game I am making. Adding a narrative keeps the player engrossed.
Dec 11 22:15:05 1h 20m aberth: simple text based choose your own adventure ♥ 0 This was creative and definitely weird. I loved the cheese sandwich part, very funny. Was nice to have humor sprinkled throughout. This was definitely different. I would suggest opting out of graphics.
Dec 12 16:38:21 18h 23m The Resistance ♥ 0 I feel if you could make the jumps should be more obvious. There were situations where I was not sure if I could make the jump until trying a lot. I liked the mechanics, but since this seems like a puzzle game the fact that precision execution was needed made it less fun. Still great artwork and sounds. It was also fun watching your behind the scenes.
Dec 13 13:59:13 21h 20m Charming's Sacrifices ♥ 1 Loved the cardboard box people and the music. Was not really sure what I was supposed to be doing seemed pressing r,e, then z was taking out enemies. The losing of the UI seemed more like a bug than a feature and giving the user an option and something in return would have helped. The game lives up to its name, though, since it was quite charming. Also, the screen did not fit too well even on fullscreen. Still this is a good prototype and would be fun to expand.
Dec 13 14:57:29 58m 16s Collatero ♥ 1 Really enjoyed the music and the ants dancing. The only issue I had was my worst round was the tutorial round since it explained things too slowly, so pretty much everyone got sacrificed. Still was a fun experience.
Dec 13 17:24:44 2h 27m Ethical Smoothies Co. ♥ 1 The game made me chuckle. Loved the animations and the music. I tried being ethical, seemed I needed to sacrifice people faster. The smoothie company is just not very profitable. Still was fun.
Dec 14 14:19:03 20h 54m Air Drop! ♥ 1 At first I had no idea I could move which made the game much harder. The game crashed on me a few times. I see there is a win screen. I think it would be more fun with just random waves and a score. Still the sounds were great and it was pretty funny. The bonuses that the person was saying didn't seem to actually happen. The entire wave wasn't wiped out and I didn't gain faster fire rate. Still it was a good.
Dec 14 15:05:05 46m 02s Ronin Sacrifice: The Tale of the Last Rabbit ♥ 2 So what is the lowest number the developers have? I feel the platformer controls could have been a little tighter and hitting up for jump was a little weird. I did like the ability to restart the levels. Some of the situations were a little frustrating but the artwork was great and loved all the sound effects. The music did get a little redundant. I ended up with 87 rabbits sacrificed. Also, amazing the number of levels. Not sure if having the corpses behave with physics would have subtracted or added to the game, but I really wanted to be able to push the fox corpse around for positioning. Still all around a good game.
Dec 14 15:38:09 33m 04s YOU ARE FIRED! ♥ 3 @Yaen I had the same situation where I placed a person and immediately fired them. I only got a little over 3200 dollars not sure if I can do better than that. Was funny reading the responses and the gameplay was simple enough but also fun. A high score screen would make the user motivated to keep playing. Still good sounds and besides issues where I might fire the wrong person, the game played well.
Dec 19 19:24:34 123h 46m Battle of the Occultists ♥ 1 For some reason there were situations where I could not drag and drop, besides that which seemed like a bug unless it was on purpose to prevent different combinations or minions needed a certain attack or health to use something, the game played really well and I made it through all the enemies. I was expecting it to get super hard but once you knew you needed meat to create minions what to purchase became more obvious and therefore health seemed better than attack. I still had a lot of fun. I wanted a meat dragon or demon or some omnipowerful card the opponent plays and makes me go, well I don't know what to do. Poison seemed really strong.
Dec 21 15:09:58 43h 45m Salty Horde ♥ 1 So it seems I can place nine towers which means I need a tower to kill 6 salt guys. I was having trouble determining how many shots the towers had. If they had six that means either you would some shots to hit multiple people or never miss. This also takes into account the salt never touches you when you are moving, since that takes away a tower you can place. I enjoyed the concept and had fun playing but felt trying to get all the salts in one place to optimize the towers was a little to tough.
Dec 21 16:07:17 57m 19s You Can't Make An Omelette ♥ 0 I made all the omelettes. There were a lot of levels and different obstacles introduced, the difficulty didn't seem to progress and not initially knowing where the pan was lead to some trial and error. The music got a little redundant but I loved the sizzle when the egg made it in the pan. I think the layout of the screen could have been a little better maybe an initial wide zoom to see where the pan is. Still good job.
Dec 21 17:56:04 1h 48m Not Me! ♥ 1 Enjoyed the gameplay. Reading the same descriptions each round got a little redundant and didn't seem to assist much in helping you figure out the culprit. There still was humor and I enjoyed deducing the killer.