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Antti Tiihonen

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TimestampSince previousGameAntti Tiihonen's comment
Dec 3 08:43:31 Dungeon Sacrifice ♥ 0 The core of the game and the idea worked alright. It was super grim too 😆. The level layout was a bit sparse to my tastes. If it would have been smaller there would have been less back tracking and dead space.
Dec 3 08:49:39 6m 08s VoidOver ♥ 0 Going for a bit of an Isaac vibe? 😉 The game was very bare but for a one hour effort it's alright! The mood managed to be surprisingly oppressive and intense once the enemy spawns ramped up.
Dec 3 08:55:42 6m 03s Owlgod Forest ♥ 1 Super slick presentation! The need to balance between converting humans to cultists and preserving them is a pretty cool mechanic!
Dec 3 09:05:44 10m 02s Knight Soul Redemption ♥ 1 The core of the game felt pretty solid. The combat had a good amount of flavor to it with the various mechanics and moves you can do but it lacked a bit of punch somehow. If your and the enemies attacks had more impact it would have made for a pretty entertaining mini-souls game 😄. The mood and the grim graphical style were spot on 👌
Dec 3 09:19:35 13m 51s sacrifAce must be made ♥ 0 The rhythm combat was fun and the way the game moved forward with the dialogue was something that's pretty uncommon in LD. The game does lack depth and content but it's a solid start.
Dec 3 09:27:34 7m 59s Running Wild ♥ 1 What an intriguing game! Even though the setting and style was grim the game had loads of charm and it put a smile on my face with its dark humor. The core mechanics worked great but the sparse structuring of the level and lack of checkpoints made it a little bit more boring to play repeatedly than it should be.
Dec 3 09:39:17 11m 43s SANTA'S DEATH SQUAD ♥ 0 The gnome flinging! Such a tasty mechanic. The gibs strewn across the snow was super grim but funny. I could have played more but the unresponsive controls sucked some fun out of the game for me. The visual humor, and the graphics overall, were the highlights of the game. 👍
Dec 3 09:53:39 14m 22s Terrifying Rocket Zest ♥ 0 I wish there was a score of how far away you reached. Or maybe I just missed it? Regardless, once you got a good sense of how the ship moves, it was rather pleasing to play. A little bare bones as a whole but with a bit of polish this could be a very entertaining mini game.
Dec 3 10:10:41 17m 02s Gombi Escape ♥ 1 Somehow I read the word "gombi" with an australian accent in my mind 😄 The game is simple and charming but it could have used more solid feedback to the player to make it a more enjoyable experience. For example moving the ship could have left an indicator graphic on where it's heading so the player knows clicking does something without reading it from the menu. Spamming the shields was a winning tactic for me. 👌
Dec 3 12:53:32 2h 42m Sacrifice Thy Robutt Parts ♥ 0 A clean and simple game. The puzzle mechanic felt pretty novel and the levels had a good amount of challenge. Sometimes figuring out the correct solution felt less like figuring it out logically and more about experimenting until landing on the correct order though.
Dec 3 13:18:36 25m 04s Alms Crown ♥ 2 Ahh, a great puzzle mechanic! 👍 I made it to level 10 but I'll have to come back for more later. The movement rules felt initially quite rigid and I think I would have been sold more quickly on the idea if the main character wasn't a human or if there was another explanation for its "clumsiness". The visuals were neat as well although I would have hoped that there would have been just a touch of camera movement when walking (or something similar) so that I could have figured out the layout of the levels a little better. These are just very minor nitpicks though. Overall it's a great game!
Dec 3 13:36:37 18m 01s Dog Days ♥ 0 A pretty chilled out game with a lovely visual style. The town names were entertaining but the core gameplay was very one dimensional.
Dec 3 13:50:49 14m 12s ASTERION ♥ 1 The graphics were neat and detailed. It took me while to grasp how things worked but after that the basic gameplay was fairly solid although I often just ended up chasing the sacrifices in a circle for a while 😄
Dec 4 16:32:41 26h 41m Room44 ♥ 2 The great art and writing make for a really gripping mood. A super solid and well polished lil' game 👍. I take it that the numbers at the end are collected from people playing the game?
Dec 7 05:13:06 60h 40m Ludumiumings ♥ 3 An interesting combo of tower defense and lemmings. The audio and visuals were great but I had a bit of a hard time getting to grips with the gameplay. The slow pacing of the game and maybe a slight lack of feedback made it difficult to interpret the outcome of your tactics. In practice you would probably have to try out a tactic and then replay with a different tactic to observe the difference which is a rather long feedback loop. I loved all the little animations of the characters for different actions. It's something you rarely see in LD 🙂
Dec 7 05:25:54 12m 48s SpaceCrafter ♥ 0 I love the building and configuring the modular ship but compared to that the combat is a bit of a let down. This would be a great starting point for a little bit more fully featured game since the systems itself are so cool. 👍
Dec 7 05:32:17 6m 23s Everest ♥ 2 The game is a little bit bare bones but the laid back mood was pretty cool. It took me a moment of idly wandering around and trying to push other folks around to realize I could go up from the first area 😄
Dec 7 05:42:29 10m 12s Body Smasher ♥ 0 The presentation was spot on, including the spooky music, but controlling the game was a bit fiddly. Gameplay with controlling multiple characters hasn't ever really clicked with me though.
Dec 7 05:50:15 7m 46s Two Minutes 'Til Tribute ♥ 1 The basics of the game are definitely there. It's a straightforward game but it works. 👍 The game could use a little more punch to make it more exciting though. Explosions, sounds, smoke from the ship's thrusters etc! 😄
Dec 7 05:58:26 8m 11s A boat trip to remember ♥ 1 This is a very charming game but I think I would have preferred a level-based structure where the game would start with just like 4 boxes and then built up from there in subsequent levels.
Dec 7 06:05:02 6m 36s The Saver ♥ 1 Ooh, I liked the restricted graphics and the sparse audio. They worked really well in enhancing the desolate mood of the setting. The controls were super sharp and responsive but the level design made some jumps a little too fiddly for my tastes.
Dec 7 13:04:20 6h 59m Perilous Passage ♥ 1 Simple but slick! Got 36 on my first go but I'm going to retry right away 👍
Dec 8 07:15:02 18h 10m VOID_SHOT ♥ 1 Yeah the difficulty level with keyboard is intense 😄. Took me a couple of tries to get to 10 points. Nevertheless, the game is a simple concept executed in a solid way. 👍
Dec 12 06:51:58 95h 36m Escape of the Cheese Droid ♥ 1 It's cute, charming and the audio and the graphics rock 👍 . Great attention to detail. I liked how you had to keep on adapting your tactics to the changing abilities but overall the challenge level was a little bit harsh for my tastes though 😬
Dec 12 07:01:41 9m 43s Switch Accelerator ♥ 1 The game has a lot of charm and style. I wish the level generation would have a few more tricks up its sleeve for some more interesting patterns but other than that the gameplay itself works pretty solidly.
Dec 12 07:15:07 13m 26s Dungeon of Lost Items ♥ 1 The game is tough but fair. And a lot of fun! Figuring out a good path and order to proceed in the level reminds me a lot of Desktop Dungeons' gameplay but I actually think I prefer the even more minimalist approach you've taken here. It's definitely in my top 3 gameplay-wise in this Ludum Dare and I'd love to see you continue to work on the concept. 👍 While the sprites are nicely done I do wish the graphics would be less busy and little more clear so that I could tell items apart from the monsters at a glance instead of squinting at the screen. Having just a few pixels more resolution per sprite and playing around with the palette (maybe reserving cool&dark tones for enemies and warm&bright to items?) could help?
Dec 12 07:44:20 29m 13s Cold Galaxy ♥ 1 The game is a little overwhelming at first but it gets real good real fast. Ultimately though it would still require a little bit more meat around its bones (more encounters, more opportunities for meaningful choices and a little more involved resource gameplay) but what you have here is already a really intriguing package. I really enjoy how cleanly the information and choices are delivered to you without room for guessing. The visual style is super clean and cool and the writing is solid. I enjoy that the characters here feel a lot more fleshed out than FTL's and you can easily get lost in a role playing mood where the characters are more than mere containers for different abilities and traits. Overall, a pretty awesome package and I'd love to see you continue developing the concept further! 👍
Dec 12 13:29:11 5h 44m JOURNEY ♥ 1 Real excellent hardcode platforming with super snappy controls. Excellent. 👍
Dec 12 13:45:11 16m 00s Antibody ♥ 2 The presentation was well polished. The minimalistic graphics with the color scheme absolutely rocked. 👌 The gameplay left me a little cold though. It was a little repetitive, which would have been alright if the situation would have kept on escalating on each new run, and the squiggly tunnel gave the impression that the game would have been a more natural fit for analog controls rather than a keyboard.
Dec 12 14:02:09 16m 58s Lucifer's Plain ♥ 1 Even though the core gameplay worked and was executed well, I didn't really feel that the sacrifices were that fun. I'm just thinking aloud here (so feel free to disregard 😄) but perhaps if you would, for instance, lose your sanity and start seeing enemies that are not there, or become clumsy which would stop you from firing for a few seconds when picking up ammo, the increasing challenge could be more interesting. 🙂
Dec 12 14:14:44 12m 35s Stones ♥ 1 A neat lil' puzzle game! The basic mechanics are nice but it feels like there's still some depth missing from the puzzles. Maybe if the player could switch some colors with some tile or alter the layout with levers or something it could add some more flavor to the puzzles? I don't know, I'm just spitballing here 😆 I enjoyed that all the levels were visible at all times since it gave you a good sense of progression but maybe dimming the "inactive" or completed ones would have made the game a bit more clear. All in all, it was a lovely game. Took me 2 minutes so it was a perfect bite-sized experience. 👍
Dec 21 07:28:26 209h 13m Creepy-Crawlies ♥ 0 That was a lot of fun! The end game was a bit of a grind (although this is real common in RTS games) but the balancing act of sacrificing your units worked really well in the early parts of the game. 👍
Dec 21 07:58:00 29m 34s Sacrifice Knight ♥ 1 The graphics were super charming and the slime monster animation was somehow especially hilarious 😄 While it's a pretty well polished entry I wish the player movement and combat feel would be a bit sharper. Especially the jumping is a bit floaty and imprecise since the jump height seems fixed and the feedback from takeoff and landing is vague. I know this is maybe a little bit nitpicky for a LD game but nailing these is crucial for any platformer game. Other than that the gameplay was pretty cool and the loop of repeated playthrough attempts with purchaseable upgrades worked great in getting you hooked to the game 👍