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Feedback comments for LD40
Antti Tiihonen's games and stats for all events →
| Timestamp | Since previous | Game | Antti Tiihonen's comment | |
|---|---|---|---|---|
| Dec 6 07:38:23 | Avoidance | ♥ 2 | A solid little game. Making the pitch go lower when fire rate goes down communicated it well what was going on and the presentation was pretty good over all. Tweaking a few annoyances here and there, like making player ship stand out from the background more and maybe making the enemy ship collisions slightly smaller, would have made high score hunting more pleasant. 👍 | |
| Dec 6 07:51:53 | 13m 30s | Rabbit Farmer!!! | ♥ 1 | A lot of great polish in this entry! Morbid but funny. The mechanics themselves could have used a bit more balancing - failures came hard and fast and weapons weren't very useful at least for me. 👍 |
| Dec 6 07:57:12 | 5m 19s | Lights, Camera, Action! | ♥ 1 | I love the idea of the game and the one liners make me groan (which is what any great cheesy oneliner should do!) but for an action game, I wish the action would have felt more tight and responsive. 😀 |
| Dec 6 08:01:26 | 4m 14s | Love Potion #7.2 | ♥ 1 | The visuals and music were pretty chill and the gameplay was laid back but is it wrong to wish that a game mostly about farting would have more depth to it? 😀 |
| Dec 6 08:17:04 | 15m 38s | Intergalactic Misfortune [Compo] | ♥ 1 | The levels had a great puzzle-like feel to them. The mechanics were simple but the levels required a surprisingly diverse set of tactics to overcome. The tutorial levels could have been condensed a bit so that players get to play against AI more quickly. Great game! |
| Dec 6 08:26:28 | 9m 24s | Nano Life | ♥ 1 | With a quick introductory level where the mechanics and tools are introduced one by one before the actual game starts, this could be an awesome little game. The graphics here are just right: a nice blend of microscopic aesthetics without sacrificing game-like readability. 👍 |
| Dec 6 09:28:23 | 1h 01m | BoatAfloat | ♥ 1 | As you said, it's somewhat unfinished but still what was there was nice and smooth. Maybe an extra day of work and submission to the jam category would have served the game well? 👍 |
| Dec 6 09:37:19 | 8m 56s | The Beforlorne Wander | ♥ 1 | I agree that the controls and jumping (especially with the double jump) could have been tighter and more forgiving but I dig the ambitiousness of the game. It was pretty fun to explore the place regardless and the boss fight I encountered was a nice surprise. |
| Dec 6 09:47:01 | 9m 42s | Anxiety | ♥ 1 | It's a platformer game so nailing down the controls and character movement a little bit better would have helped enormously. Still, a solid start for your LD career :) |
| Dec 6 09:56:42 | 9m 41s | The more possibilities you have the harder it gets | ♥ 0 | The level design is a bit overwhelming IMHO. I think the layouts could have been more streamlined while retaining the same puzzle-cracking aspects. The concept does work though and with a little bit of iteration on the levels this could be quite fun! |
| Dec 6 10:10:42 | 14m 00s | My life as a cat lady | ♥ 2 | Nice audio and graphics! The gameplay was a little shallow though and it didn't seem to offer that much possibilities to manage the chaos. Maybe if the player could try to prevent some of the disaster by shooing the cats or protecting the furniture and floors? Despite that, it was a delightful small game :) |
| Dec 6 10:23:43 | 13m 01s | Snowman - Wildfire Edition | ♥ 1 | The interaction with the environment and the balancing act while playing with fire was pretty cool! |
| Dec 6 10:31:02 | 7m 19s | Greedy Dungeons | ♥ 2 | A superb entry! The balancing act of risk vs. reward was very well executed but save points after most rooms would have smoothed out the otherwise harsh difficulty level. |
| Dec 6 10:41:01 | 9m 59s | Gods Fate | ♥ 1 | The mechanics felt a little obscure since the feedback on player's actions wasn't very visible. Some additional tutoring and more direct reactions to your actions from the people as well as a more clear UI might help here. The visual style rocks! |
| Dec 7 06:15:15 | 19h 34m | Steam Paralysis | ♥ 1 | Hahah, this game truly speaks to me 😄. There actually was a surprising amount of tactics involved in which resource to go for next, making this game quite different from the typical "avoid these and collect these" -thing. The multi-jumping controls were fun and brought some aiming and anticipation to the mix but I wish there would have been better feedback for when you've passed the apex and cant jump anymore. An audio cue would probably have been enough. Neat game! 👍 |
| Dec 7 06:22:35 | 7m 20s | Drink For Money | ♥ 0 | Wow, the boss is HARSH 😄 The core idea works but it's a little bit overwhelming to get started with the game. Maybe a short tutorial scene with just one guest could be good for introducing the mechanics? The graphics and the dialogue brought a lot of flavor to the game. 👍 |
| Dec 7 06:43:40 | 21m 05s | Happy Bot Mess | ♥ 1 | Really well polished entry! A fun puzzle-tactics game with a very slick core idea that plays well with the theme. Thinking of the concept, renaming "ammo" to something more generic like "energy cells" or "power cores" might have made it more clear and logical that the same resource is used both for movement and shooting? Anyways, the balancing act of movement vs shooting vs reloading brought a lot of interesting decision making in the game. 👍 |
| Dec 7 07:16:31 | 32m 51s | The 1D107 Exterminator | ♥ 1 | It's a neatly executed idea. The "waiting while enemies calm down" -tactic felt like the more boring way to play so I always just went full aggro and died almost immediately 😄 |
| Dec 7 07:21:55 | 5m 24s | JUST SPEND IT! | ♥ 1 | For a platformer game the controls and player movement could be tighter. I liked the more tactical puzzling aspect the weight of the coins brought to the usual platformer formula. 🙂 |
| Dec 7 11:10:26 | 3h 48m | The Burdened Raid | ♥ 0 | What an absolute gem! Very nice bite-sized dungeon crawling with very polished presentation. 👍 |
| Dec 7 12:43:59 | 1h 33m | Slightly annoying traffic | ♥ 1 | Such an elegant, simple and, above all, FUN game. 👍 👍 |
| Dec 7 17:05:09 | 4h 21m | How To War | ♥ 1 | Difficult. Concept definitely shows promise but as it is it's a little difficult to get into. |
| Dec 7 17:10:12 | 5m 03s | Games Games Games | ♥ 1 | Such a delightful game! Is there a possibility to climb back up the stages? It would reduce the dread and desperation that I immediately feel once I screw up the first time 😄 Oh, and props for using the Pocket Operators! I have one of those and they're probably excellent tools for game jams since they are so, well, jammable. 👍 |
| Dec 7 17:19:58 | 9m 46s | Delver's Sunset | ♥ 1 | A compact game that's packed with small details and features, nice! For a platformer, the controls were perhaps a little bit floaty to my tastes but I really enjoyed the concept. 👍 |
| Dec 7 17:28:56 | 8m 58s | Ni | ♥ 0 | The pace, the visuals and the audio all worked together nicely to create a somewhat dreadful atmosphere of being in isolation. I loved the mood! The controls and gameplay worked very smoothly but fiddling around with the boxes detracted from the experience a little bit IMHO. Maybe if the boxes were scaled up so that it would be less of a chore to hit them, the game would flow more smoothly. A solid game nevertheless. 👍 |
| Dec 7 17:40:42 | 11m 46s | Sunken | ♥ 1 | Very stylish game with good, approachable puzzle-y gameplay. While the game was well balanced, I wish there was a tiny bit more depth and choice involved with the tactics. |
| Dec 7 17:48:43 | 8m 01s | Level Onslaught | ♥ 1 | Such a lovely looking and sounding game! The animations are superb and the music is ace. The idea behind the gameplay is great but it's a little bit cumbersome to control the player at times. Feels like it's difficult to nail down the exact timing and distance of the character. Could be just lack of practice but I wish the sword was like 50% longer 😄 |
| Dec 9 10:11:29 | 40h 22m | Mister President | ♥ 1 | I can see the potential in this but it's rather ambitious for a compo entry. Maybe taking an extra day and entering in the jam category would have served the game well? |
| Dec 9 10:19:19 | 7m 50s | Flight of the Shaperate | ♥ 0 | I appreciate the somewhat Jeff Minterish madness this game seems to have! It's zany and pretty fun too but I found the somewhat busy background graphics distracting. It made it pretty difficult to tell what was going on on the foreground at times. But still, a solid start for your jam career! 👍 |
| Dec 9 10:26:54 | 7m 35s | Super Slaughter Dungeon | ♥ 0 | It's pretty solid game overall but for a fast paced platformer game the controls were a little bit floaty. I guess that jumping could have been snappier. That being said, it's a pretty well-rounded package with rather good gameplay. |
| Dec 9 18:06:12 | 7h 39m | Maze Crawler | ♥ 1 | The game is pretty chill! It's quite enjoyable to wander around but as it is right now there's a little bit too much missing from the game to make it engaging enough to get back into. Maybe entering to the jam category instead and developing this for an extra day might have been beneficial? |
| Dec 9 18:10:26 | 4m 14s | Cardhoard | ♥ 1 | Simple, sweet and novel game idea combined with excellent production values and great attention to detail! What's not to love? 👍 |
| Dec 9 18:16:38 | 6m 12s | Snake Force | ♥ 0 | Fun, innovative and beautiful to look at! The particle effects were particularly (heh) juicy! 👍 |
| Dec 9 18:24:29 | 7m 51s | The lost strawberry | ♥ 1 | A superb entry but I also have a little bit conflicted feelings about the graphics. They're very busy and they distract from the gameplay but they're still very well made and beautiful to look at. Maybe using an color in your palettes for unimportant background stuff might have been beneficial and would have helped with making the gameplay critical features stand out more? Also toning down the particles at least a little bit 🙂. But still, a really great entry nonetheless! Snappy controls and interesting (but harsh) level design make this game really stand out. |