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Feedback comments for LD48
Antti Tiihonen's games and stats for all events →
| Timestamp | Since previous | Game | Antti Tiihonen's comment | |
|---|---|---|---|---|
| Apr 27 12:17:46 | Debate Time | ♥ 1 | It's a solid game. The visuals and interface work really nicely and the conversations are fun. The game mechanics feel a little bit one dimensional since it feels there aren't that many meaningful choices to do in the debate once you learn the basic rules. It could get real fun with more fleshed out cards and some synergies between cards. 👍 | |
| Apr 27 12:28:11 | 10m 25s | Sonder (a story) | ♥ 7 | A very soothing experience. 😌 It seems like I encountered a bug where the mouse wouldn't pan around in the room anymore when I went for a second round: the camera just stayed motionless. Other than that it was a really solidly built game. Tightly focused small experience that was very highly polished. |
| Apr 27 12:34:33 | 6m 22s | Space Mining | ♥ 1 | It was a bit difficult to get into the game since it didn't give much feedback on what was going on. Sound effects, particles and other indications of getting damage and other events would have been appreciated. A good foundation that could turn in to a fun game with just a tiny bit of more polish. |
| Apr 27 12:50:51 | 16m 18s | Out of Gas | ♥ 2 | The graphics were awesome. All the space cars were especially fun. The gameplay was alright too but it felt like I was very much at the mercy of the random encounters. It felt that there was little I could do to steer the luck to be more favorable to me. With just a few more variables and more varied encounters those issues could probably be fixed. Solid game nonetheless and I'd gladly return to it if it's updated. |
| Apr 27 13:01:51 | 11m 00s | A Branch in Time | ♥ 1 | Feels like the project was overly ambitious. Seems like there's quite a bit of depth to the game but I had a hard time understanding what was going on. A tutorial to get you started would be appreciated. I did manage to defeat the three jellies and then the scenario restarted but my character seemed to be unable to do anything. 🤔 As a side not, feel free to omit the "BackUpThisFolder_ButDontShipItWithYourGame" Unity places in the build directory. I don't really mind it but some people may appreciate the considerably smaller download. 🙂 |
| Apr 27 13:15:32 | 13m 41s | Pigs War | ♥ 1 | lol It's a rarity that you see cutscenes in a jam game. Well done. I'm not totally sure the use of audio there was reallllly by the rulebook but I'll let it slide since it was just too funny 😆 If we forget about the need to replay from beginning the gameplay was alright. Simple tactical puzzles where you needed to think ahead. 👍 |
| Apr 28 08:56:13 | 19h 40m | Granny Goes Deep | ♥ 3 | lol, what a great game. It's a treat to see an opening cinematic in a jam game 👍 . The game is simple but feels very polished. The music slaps, the premise and voice overs are hilarious and the controls are snappy and tight. It's good as it is but I think could still be improved if there were some additional variables in the levels that would affect what route you choose. Maybe additional hazards or powerups so that you'd have an extra dimension you need to think about while you make your way down? |
| Apr 29 05:55:51 | 20h 59m | The Last Place | ♥ 1 | A cool game. No need to warn about the game being simple, just embrace the minimalism! 🙂 It seems like there was some smoothing applied when turning the camera. Something about it caused me to start feeling a little motion sick until I started to turn the camera more calmly. It's not a biggie but maybe something to keep in mind for the future. |
| Apr 29 06:11:24 | 15m 33s | Space Dig | ♥ 1 | Ohhh nice. The controls were awesome. A nice blend of precision and trickiness which is a great vibe for a game about maneuvering among an asteroid field. A lot of the more complex jam games can be overwhelming but here the tutorials lead you to enjoy the game at a near perfect tight pace. The combat felt slightly awkward. I think the enemies attack could have used more feedback and anticipation. It would be nice to see and hear their weapons charge for like a half a second before they shoot so that you could dodge more efficiently. Nevertheless it was a great, well rounded game. Good job! 👍 |