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Feedback comments for LD42
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| Timestamp | Since previous | Game | Ossi's comment | |
|---|---|---|---|---|
| Aug 13 03:27:17 | DON'T RUN OUT OF SPACE | ♥ 1 | This is really cool! Very simple concept and good execution on the theme but I think the art style is what did it for me the most. I really enjoyed the whiteboard sound effects too ahaha! | |
| Aug 13 03:54:17 | 27m 00s | Butterfly Catching | ♥ 1 | This game's really addicting! I spent like 10 minutes playing it trying to catch the shiny butterflies. I really like the challenge of keeping the platforms safe while trying to put yourself in a good position. Solid use of the theme and a pretty fun game loop! My only gripe is that you sometimes get stuck on the corners connecting the bridge and platforms. If the collision on those were rounded a bit it might feel a bit smoother to navigate. Great job! My High Score! ButterflyCatching_HighScore.PNG |
| Aug 13 04:10:54 | 16m 37s | Le Parking | ♥ 1 | That was a pretty cute game! At first the controls were a bit weird but as I got more used to it it started to give the game a more unique challenge. Trying to position the cars ahead of time as to not block yourself later down the line was a neat idea. I found myself running out of time more often than I was struggling with parking space though, so it felt like a bit of a deviation from the theme in that way although I do see what you were going for. Not sure if I was just unlucky but if you restart the game after losing the cars sometimes take forever to show up and another time I couldn't move my character anymore. Good job! 😄 |
| Aug 13 04:27:31 | 16m 37s | Cup Space | ♥ 0 | This is a really funny game lol! It was really difficult to keep stacking when I got around the 4300 score mark but I had a really good laugh when most of the cups fell off the table as soon as the game was over. I lost 300 points and couldn't do anything about it! Very silly! |
| Aug 13 04:47:04 | 19m 33s | Rising Tide | ♥ 2 | Very neat idea! I like how the elevation of the build spots had you consider where to build. There's definitely a lot of potential for this kind of game, like some kind of natural disaster focused SimCity. As some people have mentioned there are many spots where building a house to begin with will prevent you from proceeding. The north-east area in the back seems to be the only viable place to start building houses and factories since the other low areas are just slightly too expensive. When the water started destroying houses I was still able to build past the maximum amount displayed in the population meters. I assume this has something to do with updating that UI properly since having the stores still hanging around allowed me to speed build on higher ground even though they were destroyed. (Maybe there's a delay period before they're considered destroyed?) Overall though I enjoyed myself. Good job! |
| Aug 13 06:26:02 | 1h 38m | Rise and Shine | ♥ 1 | What a funny way to build a skyscraper! Timing the drops was a lot harder than I was anticipating but you definitely get into a rhythm with the different types of building material. I really like this concept and how it shows your successes in the form of the building and your failures in the form of all the destruction left below! I dropped sooooo many bricks ahahah! Great job! |
| Aug 13 06:35:11 | 9m 09s | Binary Garbage Separation | ♥ 0 | Nice premise and music! It was pretty challenging to do with the keyboard but I enjoyed it. The little story bit at the start really set up the atmosphere really nicely, I felt like I was really in a garbage separation facility lol. Fun game! |
| Aug 13 06:43:43 | 8m 32s | Space Debris | ♥ 0 | Congrats on your first game! I found it amusing when I realized I could turn around as I was flying, in these kinds of games you typically only shoot up. It was a very nice surprise! The music was very cute too. It was a little bit hard to see the theme in this, even though the falling debris impeded my movement I ultimately lost because I accidentally bumped into stuff as I was aligning myself to shoot. Well done! |
| Aug 13 06:51:25 | 7m 42s | grOw | ♥ 1 | Amazing use of the theme and really great graphics! I especially love the way you set up the rotating laser room to show that you can push blocks around to progress through the level. I found it kinda cute how the orb grows and then pops lol. Great job! |
| Aug 13 07:44:54 | 53m 29s | Full Grave Panic!!! (Compo) | ♥ 1 | This game is amazing! I love the graphics and the concept! Kudos on putting a tutorial in there that nicely explains the mechanics. I feel like the beginning of the game is fairly challenging since you can't generate gold quick enough forcing you to consider where to put graves and flowers. As the game went on I found myself just filling up spaces for houses and butchers to prevent coffins from spawning. It started to get a bit too easy by the end but I am super impressed that you got this much done in such a short amount of time! You nailed the theme, fantastic game! This is how far I got before I stopped. FullGravePanic_HighScore.png |
| Aug 13 07:55:09 | 10m 15s | A Way Out | ♥ 1 | Congrats on your first published game! I really liked how you put special hit markers on the wall to make it more challenging to hit. I initially tried spamming shots until I realized I needed to be a bit more accurate. I like the push and pull between having to dodge the red balls and collect the blue ones, it makes it so you can't just go on autopilot with the movement and have to adjust depending on what is coming your way. Good use of the theme, great job! |
| Aug 13 08:02:26 | 7m 17s | Tunnel Ride | ♥ 1 | That was really great! I loved the effect of the walls closing in on you and becoming a tunnel. The screen shake was nice to give the shots more weight, although it did start making me dizzy the longer I played. Nice, simple, great use of the theme. Good job! |
| Aug 13 08:14:29 | 12m 03s | Running out of Space | ♥ 1 | Amazing game! I really like how you used the space bar as both the literal take on the theme and incorporated it into the physical space of the playing field. It was really fun to try and beat the falling blocks when things started getting hectic. The little story going on the right side was a nice touch! Very innovative take on action puzzler and typing game, great stuff! |
| Aug 14 00:58:46 | 16h 44m | minicipality | ♥ 1 | Awesome game! Even though the use of the theme was very straightforward it was super engaging to figure out the best place to put the buildings so it ended up making the theme really stick. I love how you have options on what types of building blueprints you can pick instead of just placing them one by one, it made it a lot more challenging. The art was fantastic as well! Great job! |
| Aug 14 01:50:02 | 51m 16s | Return to Garbage World | ♥ 1 | Orienting myself was really tough to begin with but pretty fun and challenging to play. There's a really good feeling of panic when the surface of the planet appears and you have to control your speed for the safe landing. Good job! |
| Aug 14 02:13:49 | 23m 47s | Acreage | ♥ 1 | Great game! I really love the art style. Having to choose between optimizing star tiles and environment ones within the limited space was very dynamic and challenging! Those boot tiles really come in hand for chaining together some nice turns, I enjoyed that part the most. I feel like some music would have upped the charm of this even more but other than that it was really well done! |
| Aug 14 03:54:04 | 1h 40m | Growing Out | ♥ 1 | What a lovely game! I really like how you take different paths through the same area as you get larger and larger. I found the enemies pretty tough, especially when you knock those ranged blob enemies back and they manage to snipe your last bit of heath mid-air ahaha! The pixel art is really well done too, love the metroid vibe going on here! |
| Aug 14 04:00:02 | 5m 58s | Bus Mayhem | ♥ 1 | You used the theme really well here, I like how you get pushed back even further if you mess up the timing. My only real gripe is that there are too many enemies spawning so even if you time it perfectly your progress sometimes gets reset if you randomly get a long timer on the bar. Nice and simple, well done! |
| Aug 14 04:11:00 | 10m 58s | Utter Space | ♥ 1 | Very nice! The shooting felt really good! I noticed that if you didn't move at all and just held the shoot button down you could get pretty far if the black holes didn't spawn in front of you. However, once the game started to speed up I had to move again, so my strategy didn't last for very long! Congrats on your first full videogame too, good job! |
| Aug 14 05:02:47 | 51m 47s | Window Hopper | ♥ 1 | Pretty good use of the theme and innovative too! I had a lot of trouble moving to other windows though. Sometimes it would look like I could cross over only to either end up in a window in the opposite direction or just a straight up loss. Well done! |
| Aug 14 05:16:33 | 13m 46s | Memory Exception | ♥ 1 | I really like the story you got going on between the tasks that need to be done for the computer and the user waiting for their programs to load. Very simple gameplay that works really well! I did have some trouble getting the 3 yellow blocks to RAM, the timing is very tight on that part. Overall a very solid game! |
| Aug 14 05:23:35 | 7m 02s | Popcorn Mayhem | ♥ 1 | That was adorable! The theme, graphics and humor were great! I really like how you can use the popcorn itself as a moving platform to help you out provided you aren't on the wrong side of it. And those cats getting buried by the popcorn was hilariously cute! 😺 The controls do feel a bit sluggish and jumping on and off stairs is somewhat difficult, but I enjoyed this game a lot. Congrats on your first Ludum Dare and great job! |
| Aug 14 05:31:15 | 7m 40s | stROLL | ♥ 1 | I really like the concept a lot! Nice use of the theme having the lines you draw persist between levels. It also makes the game extremely difficult especially combined with the way St.Roll bounces around. It's really hard to control! But even so it made the game really funny bouncing around in unexpected directions! Well done! |
| Aug 14 05:43:26 | 12m 11s | Get Outer Space! | ♥ 1 | Absolutely fantastic game! Incredibly innovative and you nailed the theme perfectly! I found it really difficult to multitask positioning the cargo and dodging asteroids and yet it was so fun. I think it would be a good idea to have less asteroids at the start though, might make the entire experience a little bit smoother. I had a good laugh when some of the asteroids started spinning really fast out of control, it was super funny. Amazing, great work! |
| Aug 14 05:50:31 | 7m 05s | GravDriftr | ♥ 1 | This game's great! I really love the graphics and just how fast everything moves when things start to get going. It was a bit to control the ship as more gravity wells showed up but there was a good sense of intensity that made it very exciting to play! Amazing! |
| Aug 14 06:12:56 | 22m 25s | EVOLUTION | ♥ 1 | The. Art. Is. Amazing! Pretty much all of it is amazing to be honest. I had a lot of fun decorating the planet only to slowly start realizing what I was actually doing to it. The audio started to creep me out as I got further into it and I thought that was a nice touch, reflecting the state of the planet not only with the visuals. This is definitely a winner, great job! Oh god, what have I done?! EVOLUTION_WhatHaveIdone.png |
| Aug 14 06:38:14 | 25m 18s | Falling Ecosystem | ♥ 0 | That was really fun! The graphics are fantastic and you used the theme really well! It was a bit confusing at first until I saw the tooltip for the heart and then things became more clear making it much easier to progress. I think there's a lot of potential for something bigger. That was a really enjoyable experience! |
| Aug 14 07:04:16 | 26m 02s | DEFRAG | ♥ 1 | Really neat idea and a good take on the theme. I found the game pretty difficult and did really poorly ahah! |
| Aug 15 00:46:07 | 17h 41m | Bookbinding | ♥ 1 | Loved it! Great use of the theme for both running out of letters to work with and running out of space on the book shelf. I found it pretty difficult but I don't think that's an issue at all, my vocabulary isn't the greatest lol! The graphical presentation along with the music made it very relaxing even though there was time pressure. Amazing work! |
| Aug 15 00:54:40 | 8m 33s | Never run out of SPACE: a ZIP folders journey | ♥ 0 | I really like the intro section, you set up the story really well! I found it a bit difficult to react to some of the later data obstacles, there's not enough space to move as you see them so I had to restart a bunch just to get by one obstacle. It does fit in very well with the theme so it's certainly a job well done! Congrats on your first Ludum Dare, good job! |
| Aug 15 01:13:35 | 18m 55s | Brightly-Wrapped Boxes | ♥ 1 | That was really cool! It was very satisfying to stack the gifts. Very nice touch adding a difficulty slider since it definitely gets really hectic real fast if you're taking your time to position the boxes. Opening the gifts at the end was pretty funny too. Great job! |
| Aug 15 03:05:16 | 1h 51m | Deep Heat | ♥ 1 | Amazing game! I love the graphics and the music a lot. Using both the room and the fire as a way to limit where the player can go is a really great idea and I was surprised to see an upgrade system after I died. Lots of polish and lots of fun, fantastic! |
| Aug 15 03:15:36 | 10m 20s | Crystalmancer | ♥ 0 | Love the aesthetic, Zelda games are my favorite! The palette swap feature was a nice touch! Music was fantastic too. At first I was pretty confused what the mechanics had to do with the theme but then I killed an enemy and it instantly clicked. It was a bit difficult to use the hammer but otherwise I really enjoyed my time with the game! Great job! |
| Aug 15 03:30:11 | 14m 35s | Noah's Help! | ♥ 0 | Such a cute game! I really love the artwork of the animals and the theme's pretty solid here. The different sounds the animals make when you pick them up was a nice touch too! I'm currently on the 3 giraffes and 5 lions level and it currently has me stumped, but I'm gunna go back to it now to finish it up. Super relaxing game, easy to lose track of time playing. Lovely game! |
| Aug 15 03:44:05 | 13m 54s | Detox | ♥ 1 | Very addicting game! I really love the graphics and animations! Keeping the combo going is both stressful and exciting at the same time. My only gripe is that the sound effect for the score increasing is a bit hard on the ears when it goes very quickly, but other than that this is a fantastic game! Great job! |
| Aug 15 04:04:21 | 20m 16s | Snake Mango | ♥ 1 | Great game! I love the rooms mechanic you have going on, combined with the typical snake tail obstacle it makes for some interesting traversal situations. You pretty much nailed the theme perfectly! I really like the simplicity of the graphics. Turning your own tail the same color as the mangos made it really tricky to find your way around since it becomes camouflaged. So good! Just some things I found a bit wonky. Since your snake moves in steps it's a bit hard to control when to turn. I'm not sure if it's not registering my inputs or I'm not timing my key presses correctly but sometimes I'd run into a wall without meaning to. Also I always die before I get to hear the amazing music! It woulda been nice if the music just played continuously even after you restart. But anyway, great work, I loved it! |
| Aug 15 04:28:03 | 23m 42s | Anstorm | ♥ 3 | Great art style and use of the theme! I really loved how dynamic the play area was and those moments where the enemies have you cornered are intense! Audio was a bit repetitive but I had a lot of fun playing! Good job! |
| Aug 15 04:32:59 | 4m 56s | BattleField King | ♥ 0 | Interesting idea! I discovered that it's easier to have them chase you so that you can rubber band them out of the arena than it was to shoot them. The movement of the characters was so fast it made for some hilarious situations that I couldn't stop laughing at! I had a good time, well done! |
| Aug 15 04:42:32 | 9m 33s | GLASS HOUSE | ♥ 1 | That was a lovely game! The growing animation on the flowers were beautiful and the game was very relaxing. Some music would go a long way for a game like this. Well done! |
| Aug 15 04:51:34 | 9m 02s | Pillar | ♥ 0 | I really like the idea of blocks being, well, blocked by making certain moves. Ordering matters a lot of the time and that makes it pretty challenging when there are enemies on screen. It gets real crazy by the end! Well done! |
| Aug 15 04:59:57 | 8m 23s | Temple Dungeon 42 | ♥ 0 | Nice idea! The randomization of the level adds some neat twists although for me the majority of my time was spent going down in mostly a straight line to make it to the portal. The art style is pretty great, loved the turn based feel to it! Congrats on your first Ludum Dare entry, good job! |
| Aug 15 05:21:04 | 21m 07s | Crumbling Dungeon | ♥ 1 | This is great! I really like the graphics and the music mixed with the opening intro story really sets the atmosphere perfectly. The crumbling mechanic is really well done and I like how it forces me to think more carefully about what room I enter and how to exit it. This game's really hard and I fell soooo many times lol. Great use of the theme, I really had a good time with this game! |
| Aug 15 05:28:50 | 7m 46s | Zero Grace Megadrive | ♥ 1 | That was great! Loved the art style and music. Mixing mechanics of light cycles with jumping was really nice. It was very difficult to make the jumps until I realized you can change direction midair to control your distance more effectively. So well executed and polished, loved it! |
| Aug 15 05:45:28 | 16m 38s | Space Goats 2 | ♥ 1 | The story, art and dialogue were hilarious! I like that the different obstacles you ate delayed the monster differ amounts of time, however, as long as I ate everything I don't think it was possible to lose. This game gave me a good laugh, great work! |
| Aug 15 07:13:34 | 1h 28m | Evolucity - Build as high as you can! | ♥ 1 | That was a very funny game! Sleek graphical presentation and very amusing mechanic! I found it really difficult to place buildings down when I made it to the 3rd level. When things topple over it makes it very difficult to know exactly where you can place things. Other than that this was a really cool game, great work! |
| Aug 15 07:28:23 | 14m 49s | Leave | ♥ 0 | I really like this concept. The atmosphere the music and sound effects give off is really nice, especially since you only had a short time to do it. Very nice! I had a problem with one of the levels though, not entirely sure how it's possible to get there unless I'm missing something. Leave_NotSureHow.png |
| Aug 15 07:36:30 | 8m 07s | Chill Daddy | ♥ 3 | Wonderful graphics and really heartwarming story! I really loved the artwork and how it conveyed the emotions of the characters! The mechanics were nice and simple but effective although the attacking directions didn't seem to work right for me. Sometimes attack in a different direction still got rid of the sharks and other times it didn't. The music was also very lovely and added to the mood quite a bit! Great work! |
| Aug 15 17:36:02 | 9h 59m | Escape from The Alliance | ♥ 1 | This was really good! I love how simple it was to see what needed to be done to protect my ship. The story was really entertaining and did a lot to create a mood where I wanted to save these people. Very good idea swapping out equipment over time to increase the challenge, although I didn't find it particularly difficult since shields and weapons were generally enough to overcome anything. I used the engines one time and it didn't seem to make much of a difference. Pretty great game, I enjoyed it a lot! |
| Aug 15 17:58:01 | 21m 59s | Export Corp. | ♥ 1 | Cool idea for a resource management game! It took me a while to fully understand what was happening as I didn't notice I had to be placing boxes into the export area. I was getting points regardless which is what confused me. But I do like the idea of transferring them to the dangerous area in the middle before dealing with them the following day. Pretty good use of the theme and I loved the music! Great job! |
| Aug 15 18:15:00 | 16m 59s | Lost | ♥ 0 | Solid use of the theme! I really like how you can shoot back the void with your weapon. The sound effect for the shooting did hurt my ears quite a bit, I'd recommend playing that sound a limited number of times when you have a fire rate that high. Good job! |
| Aug 15 18:40:12 | 25m 12s | Chief Data Engineer | ♥ 0 | Very enjoyable puzzle game! The last two levels were pretty challenging and I like that you showed the objective on the right side since it was a bit difficult to see where the pieces had to fit on the level itself. I found the "I'm on it!" dialogue responses to the tasks to be very funny, I had a good laugh before each level! Nice game! |
| Aug 15 19:03:46 | 23m 34s | Sakaven Simimulator | ♥ 1 | Very nice visuals! I was reminded a lot of Lemmings when playing this, leading my army to their victory/doom. Maybe I'm misunderstanding but I'm not sure where the theme fits into this. Is it just that the sheer amount of enemies spawning makes it hard to progress? Other than that it was pretty nice to play through, good job! |
| Aug 15 19:28:55 | 25m 09s | Pre Alpha Build | ♥ 1 | Great job! I absolutely love the graphics, looks fantastic! Having each building take up a different number of tiles in different configurations made for some interesting strategies for placing them. Sometimes I got a bad set of tiles but it was very easy to start another game and try again. Great use of the theme and a really polished experience. Very nice! |
| Aug 15 19:37:15 | 8m 20s | Feed Us | ♥ 1 | Amazing graphics! The artwork added so much to the moon especially the creepy game over screen. Controlling the hand was difficult and I wasn't sure how to satisfy the customers. When I gave them the food they asked for they just threw it away. A bit confusing to understand but there's definitely some cool stuff going on here! Good job! |
| Aug 15 19:44:51 | 7m 36s | Sliders | ♥ 0 | Nice use of the theme with the destructible floor tiles. It started getting really trick with the green cubes later on especially coupled with other red balls. Having to consider two different positions in the level really creates an interesting challenge. Simple and straightforward, very nice! |
| Aug 15 20:03:29 | 18m 38s | Get Comfortable | ♥ 0 | Incredible! I really love all the different interactions between your character and the computer. Such a clever idea to have the score system based on how much space you take up but at the same time reacting to where the computer is moving. The combo names are hilarious and made me laugh the entire time playing it! The sound effects fit perfectly too. Such a simple concept with so much depth and with some offsets you can have a bunch of goofy combinations of positions. This really needs multiplayer cause this would be a fantastic party game! Perfect Ludum Dare entry in my opinion! Charming as hell, great job! |
| Aug 15 21:03:52 | 1h 00m | Poseidon's Trident | ♥ 0 | Cute and charming game! The dialogue was adorable and funny and a solid use of the theme. I was a bit confused as to what causes the water to flood at different speeds. A bit of guess work involved but it was enjoyable. The music was very catchy too! Very cool! |
| Aug 15 21:40:54 | 37m 02s | Emissary | ♥ 1 | Presentation and graphics were nice, great use of the theme. Took me a while to figure out how to charge up the bomb properly, it almost felt random. It was very intense having the ground fall from underneath you with the core of the planet burning in the background. Nicely done! |
| Aug 16 21:07:53 | 23h 26m | Prog-Jet vs Guardians | ♥ 1 | Cool game! I like how you need to consider where you put your walls in order to have the best opportunity to get to the power-ups. I found the speed to be a bit too slow and enjoyed it a lot more when I used the capacitor. Good take on the theme with the walls and the guardians breaking the environment! Good job! |
| Aug 16 21:38:51 | 30m 58s | Escape from the tentacles | ♥ 0 | Really cool game! I like the change from pathing enemies, which are so typical for tower defense games. Good use of the theme limiting your space to build defenses the more overwhelmed you get. My only gripe is that gold generation can't keep up half-way into the wave since by that point you're being swarmed so much the first two pylon build spots are unavailable. Nice graphical style and it's just overall fun to play, great job! |
| Aug 16 21:51:00 | 12m 09s | Dodge and pray | ♥ 0 | Nice game! It was really tricky to dodge the bullets when that monster got close to you. Also, I really like the sound effects, they added a lot to the fun! Good job! |