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MaxKlimenok

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TimestampSince previousGameMaxKlimenok's comment
Apr 26 04:48:40 BEAT ♥ 0 Hello. I was no able to lunch your game properly on laptop with small screen resolution (1366x768): dialogs did not fit properly.bug1.jpg Hitting F4 - did not help. Although lagfree version runs fine. Nice idea of controlling the movement - pretty challenging and needs some practice to master. Regarding everything else: the same as Jamie Morris mentioned above. Great that you by the end of the LD you have had the playable product!
Apr 26 06:26:39 1h 37m The Last Word ♥ 3 Congratulations guys! You all did well: great art, great narrative and no major bugs has been spotted (hello to coder ;-) ). Some critics: Genre switching breaks the gaming user experience. When I'm playing strategy mode and having tense action in progress, suddenly game triggers switch to narrative mode... When i'm reading narrative and my imagination (with the help of your great artwork) dissolves me in battle scenes of alien invaders fighting space marines on some distant planet, the strategy mode roughly grabs me out of my dreams and throws back to the hell of the battle. As a suggestion (it might be nice to have a "split screen") with both modes running a the same time. On one side i'm commanding the troops and on the other side i'm receiving "battle reports" with all that visual beauty... or having switching to narrative and back only between battles (i.e. levels)... One minor bug has been spotted: when you have to many troops built the icons overflow the green bounding box to the left. Also (while it is strategy) it would be nice to have some limited resources to constrain the player to add challenge and diversity to gameplay (Say random resources spawning on the map to be collected by both sides... you name it.). As of now - time to produce the unit is the only limit in building up players army and it it pretty easy to build up huge army and swipe the aliens if you don't forget to purchase new units as soon as "construction" finishes. Instead of conclusion: I had a lot of fun playing your game! Great job!
Apr 26 06:57:57 31m 18s Run and Plant! ♥ 1 Fun game, but "difficulty reduction" bonus seems to be not working. I did not spot any reduction in difficulty. Also (by spamming the spacebar) i manged a few times to make sort of double jump or "high jump" but was not able to figure out how actually it is working (or this is a bug?).
Apr 26 07:23:02 25m 05s Good Boy vs The Bad Boys ♥ 1 Hey! It was 5:48 of pure fun! I decided to guard only one corner of the map (to minimize the damage done by me to the city). Spiral shot and rockets - is my weapon of choice. Laser and linear burst - have been disposed instantly to free up card slots. It would be nice to have a minimap/radar to see general presence of enemies in the city. Pretty hard to control: having more cards at hand or seeing a few next coming cards from the "deck/card pool" to plan for the action would be nice to have. Great soundtrack and voicing! In general: great job!
Apr 26 07:58:00 34m 58s TypeRunner ♥ 1 Pretty, stylish, and too difficult. I like the idea, although it is not new and the feel of the finished and polished product. And finally, have my respect for being COMPO!
Apr 26 08:00:54 2m 54s TBFTWorLD41 ♥ 1 Firstly : Downloaded 500+mb and got this: bug1.jpg (Win10 x64) Secondly: managed to start: nice intro - cool Thirdly: gameplay - buggy controls and not clear the purpose of eating - roaring restores the health up to 100%. Nice sound though. Lastly: crashed
Apr 26 08:35:26 34m 32s GHOST JOB ♥ 1 Firstly: congratulations that you have working finished product! Secondly: the game is very simple and is not challenging. Just by adding simple rule: visitors should not touch the gost (otherwise gameover) - your game would easily transform to another "stealth" game. So to set a trap - you have to get close, but getting close is dangerous because you might get caught. Thirdly: another addition suggestion to make: visitors do not move untill you do (and placing a trap takes a few turns) - so now your game would become a step-by-step tactical puzzler (like "seven seas deluxe" 2003). Lastly: well done in general!
Apr 26 08:43:12 7m 46s Ball-dash Arcade ♥ 0 Hi guys! I'm not able to play/rate your game cause I do not have a console controller. Any workarounds except going to the next store?
Apr 26 09:06:32 23m 20s A Type Of Rhythm ♥ 2 Great idea! To add more to the game, I would add a musical instrument sound to a keystroke (drum / bass / or something). So you are not just typing, but also playing a music (percussion), one note per keystroke. Also adding an option to finetune a soundtrack beat/keystroke delay is a must for a such game: it seams that I do have constant syncopation (a disturbance or interruption of the regular flow of rhythm) on some tracks. In general: well done! you have managed to make a nice product!
Apr 26 10:05:50 59m 18s CrossingDeads ♥ 0 Nice drawing style, animation and music... but the game seams to be unplayable or there is something wrong with the controls. Just do not give up! All you need is to re-upload the game with bug fixes, and I'll definitely give it another try.
Apr 26 10:19:11 13m 21s The Waiting Room ♥ 1 Damn! Good that I do have a third monitor idling on my desk corner. ;-)
Apr 26 10:36:51 17m 40s Whispers From the Soul ♥ 1 Not a CS:GO of course, but hey, you have had only 72h, and it works!, although I thought that my allies should help me. I managed to beat your game, and it was fun! Say hi to your bro for the sound track.
Apr 26 11:21:20 44m 29s Torrejón Love Story ♥ 2 4 games in one! Cool! Thought it was made only by one person @Yahialds and was very inspired that one person can do all that in 72 hours, but when I saw the long list of credits I was slightly disappointed that it was made by large team. I managed to beat your game, and shoot'em'up part is pretty challenging. On contrary JRPG(fighting) part is pretty easy. In overall I enjoyed playing your game and have had fun! Great sound, great artwork, great narrative! Great job guys!
Apr 26 12:00:17 38m 57s Field of Skulls ♥ 0 Congrats guys! Nice results for your first try! Also it is actually a nice combo: farming sim with a shooting. Love it!
Apr 26 12:17:06 16m 49s Seagulls ♥ 1 Nice top-down shooter. I have had lots of fun playing it! I played a few times and it seam to me that there is not enough "reload" cards in your deck. So all the time i'm almost running around and avoiding things. Also the battle field gets pretty messy, so it is difficult sometimes to spot an enemy, especially the slimes. Great sound track! Great pixel art and particles effects! Great and diverse card buffs! Great that you have managed making such fun game alone!
Apr 26 13:17:03 59m 57s KEYBOARD WARRIOR ♥ 1 Congrats! Well done! What I liked: +Simple mechanic +Drawing style / animation +Innovative way of shooting/controls +Everything is made by one person! You have my respect! Ways to improve: -Sound!? Any sound effects / sound track (even poor ones) will add up to user experience. -Add more challenge/end goal. Say, crawl though the level on time or shoot all zombies on time. Otherwise the player can stay in place and just shoot around. Or even taking movement control from the player: the character moves to whatever he pleases and the player should shoot the way through the hordes of zombes - this way you can engage WASD buttons for shooting, or even the whole keyboard. Just give it a try. Anyway, great job!
Apr 26 13:43:47 26m 44s Blitzingo ♥ 1 Cool! It took a while to figure out how to auto fill the play-field, but everything else is just fine. A way for improvement: just add any click/hit sounds and/or soundrack. It seams that using sound generators for the LD (like (sfxr)) is totally fine. Sound ads a lot to a gaming experience. And you have my respect for being COMPO and using no fancy engines, just pure JS! Cool!
Apr 26 14:09:27 25m 40s LD41 ♥ 1 Well, grats on your first submission! Great fresh idea of shooting in match 3! Although it seamed to me that the game is too difficult (energy bar depletes very fast) and successful shooting IMO restores to small amount of energy... Or maybe a'm not that good in match 3 😉 In general: well done for one person project!
Apr 26 14:22:50 13m 23s Rhythm Escape ♥ 0 Nice project. IMO the game is very challenging. I have to be very careful while moving, although it is great to have metronome sound on the background, it helps to synchronize right and left hands. Your have my respect for being COMPO!
Apr 26 14:47:45 24m 55s Tetris Breakout ♥ 1 Having bad sounds/soundtrack is much better than having none! Although it is a good idea of shoot'em'up tetris. ;-) Just add more weapons, vfx, explosions, buffs... brick types - and it should be a lot fun to play!
Apr 26 15:13:00 25m 15s Judgement Day: The Board Game ♥ 1 Man! What a great narrative! Was fighting through your game holding my breath. Great balance! Finished your game with 1hp left. My advice - just find a decent 2D artist to draw you an UI, background/enviroments, pics of monsters and space marines... add some creepy sounds, some non linear plot or ability to choose which room to enter - and you'll have a cool space visual novel with board/card game elements. Thank you for the fun I had.
Apr 26 16:35:07 1h 22m Farmer's Delight: A Twin-Stalk Shooter ♥ 1 Funtastic implementation for a one man jam! Today I already have rated a few shooting farm sims here on the LD site, and your one is my favorite so far. Nice dynamic game play where you totally control the risks. Plant to little crops, and you are out of funds, plant to many - and you are dead. It is obvious that the game is not polished enough and not optimized (becomes turn based strategy with 300+ mobs), but hell yea! It delivers... delivers a lot of fun! Well done!
Apr 26 17:09:47 34m 40s Ratty's Stew: An Immersive Cooking Simulation ♥ 1 Well guys, congratulations for the submission of the finished and polished product. Nice modeling and animation, and in general the game runs and feels pretty cosy. Although I'm quite confused with your genre choice: you have a pack of cool 3D artists, your coder is handy with Unreal engine... and you decided to make a 2.5D platformer... are you serious? Anyway, well done.
Apr 26 17:46:08 36m 21s Turn Fighter ♥ 1 Well, a nice try for the first time! I like the idea of "preprogrammed" fighting, although I think that the programming stack of commands should be larger (say for 10 coomands, or even more)... This way the player will have less control of the situation and the fight will look more dynamic and natural. Another thought is to limit time for players decision making - this way the game play should become more intense. And final suggestion, if you'll decide to continue with your game after the jam: make a larger pool of different actions (moves, shoots, kicks, defenses, recharges, etc..) and put it on the deck of "cards" so that the player will have a different set of available actions to choose from each "round"... and you are good to go for the gold! Any way, great job of making such product as a single person.
Apr 26 18:15:55 29m 47s Super Soccer ♥ 1 Cool idea of a step-by step football. It could be much more fun, but IMO too slow and not dynamic. Great humor, though!
Apr 26 19:14:44 58m 49s Dropzone Mars ♥ 1 Congratulations with a polished product. Although is is pretty much simple in the idea, the game looks to be complete. Additional "thank you" for webGL build. A few words on game mechanics: It would be nice to have a control over the place of where the colonization unit is dropped off. As of now the dropping happens by itself an very often right to the spawn location resulting in quick units death. Anyway, you have my respect for being solo and for great pixel art.
Apr 26 19:30:00 15m 16s Diner Dive ♥ 1 It is cool that you have managed to have playable product. Although there are a few thoughts to consider: - It looks to be pretty challenging, especially to remember what fish did I put on which dish. I have to get close to it to see the hint. - Also it would be nice to have some visual indicator of how long it takes for the fish to get prepared. - Maybe one order at a time (instead of five) at the beginning of the game could serve as some sort of tutorial and/or introduction.
Apr 26 20:14:51 44m 51s Extreme Fishing: Shark Bait Edition ♥ 2 Coolest shark animation! They really look spooky. Game play is also fun, but I would like to see some sort of multi deck fishing ship, or a bridge instead of red bars.
Apr 28 19:15:08 47h 00m CONFESSIONAL ♥ 1 Well, very impressive! Nice take on the theme: very unusual realization. Other people already said lots of complements in their comments above, and I totally agree with them, but all that is not important that much... For me, the most important thing in your game, winch distinguishes it from 95% of all other LD submissions is that it makes you think. It has a "message" within. And you have my respect for being solo. Bookmarked your gave for future reference. Well done!
Apr 29 03:46:21 8h 31m Gender Circles ♥ 0 Nice take on the theme! Fantastic soundtrack and voicing: I have put FL Studion on my "to learn" list. Also you have my respect for being compo.
Apr 29 04:20:11 33m 50s Mare Underworld ♥ 0 Cool game! Adding some simple soundtrack and audio effects next time would be really nice. And lastly - I want more levels and would like to see other chess monster-figures!
Apr 29 04:45:51 25m 40s Grid Gunner ♥ 3 Really cool submission for you age. Suggestion: split controls - make aiming or moving say on mouse 2. Otherwise It often happens that instead of aiming player missclicks white dot and makes accidental wrong move. Also consider WASD movement controls as an option - this way the game will become much more dynamic.
Apr 29 06:36:22 1h 50m Bait and Switch: LD41 entry ♥ 1 Nice sprites and animation, nice audio. Was not able to catch the last shiny fish. Te bait gets of the hook on the contact with purple fish and game over... Do I do something wrong? How do I change bait type to a larger one? Edit: Oh! I have got the point. Caught fish becomes a bait for the next one... so your bait is sort of a Russian nesting doll. For me it was not obvious from the description. Cool game design decision!
Apr 29 07:06:11 29m 49s Crazy Cat Collector ♥ 1 Well, after playing your game for 5 minutes I found the way to cheat it: clicking with both hands on touch-pad and mouse at the same time (income doubled) ;-) But after a another 5 minutes I found myself killing the cats feeling pretty damn good about it. 😜 And now I know exactly why do cat shelters "dispose" their pets. BTW, here is mine: cat.jpg P.S. My fingers still hurt.
Apr 29 07:51:39 45m 28s One More Arm ♥ 1 Nice idea, although I was not able to pass through 3rd "wave". First and second "waves" attack player from above, but the third wave targets spawn literally on the player and there is no much chance to avoid them and shoot down from a distance. There are many ways to improve the gameplay by say putting more links between the gamemodes: shooting / not shooting certain targets in arcade mode gives more chances for spawning / not spawning that targets in the slot mode... And/or spending points earned in slot mode for upgrades in arcade mode... Anyway, well done!
Apr 29 08:00:34 8m 55s Skeletons and Fireballs ♥ 0 It really hard to keep with the rhythm: maybe adding some visual aid of the "beat" will make a bit easier. Anyway you have a decent game for a 3 hour effort.
Apr 29 08:13:28 12m 54s Twin TV ♥ 0 Impressive! Nice take on the theme! Cool idea and great implementation. To add more a bit more pressure on the player I would make TVs moving slightly down say each 5-10 secs. Congratulations for having complete and polished product and thanks for the fun provided!
Apr 29 08:28:38 15m 10s Birbo the Game! ♥ 0 I won, final score - 106. ;-) Not sure that I did quite understood of how to use barracks. Adding some colliders preventing enemies to walk through building would be nice. Sound? Anyway it was fun. And final boss is awesome!
Apr 29 08:52:15 23m 37s SmackPaint! Combat Painting with Ross Bob ♥ 1 Well, nice entry. Cool soundtrack. Suggestions for improvement: - It seams to me that controls should be improved greatly. - Introduce tool for filling in the large area with certain color. P.S. How about removing red cubes from the game and throwing all those little cuties onto the canvas and watching how the color of their guts add to my masterpiece? Oh, did I said that out loud?
Apr 29 09:39:19 47m 04s Survive the Date ♥ 1 Congrats on your submission! Suggestions: - Please add controls explanations either here on the page or in the tutorial, they are not obvious: it took me a while to figure out that you can control character with arrows and attack with space, but you can do that only after closing dialog box. - Closing (exiting) a dialog and switching to a battle mode might be activated by movement arrows - it would be very convenient. - Adding an "intro skip" function would be nice. - Also having some score or a timer would be nice - to track your personal improvements and/or compare yourself to others. - If you decide to continue with the game after LD, it would be nice to have some sort of shop to spend points earned on upgrades, buffs, debuffs... or buying bouquet for your girl to gain some "interest" in case the date goes wrong... you are a necromancer after all... Anyway, I'm in love with your stylish pixel art and animation, and with overall game feel.
Apr 29 19:16:41 9h 37m Quizoids ♥ 0 Nice genre combo! If you'll decide to continue with this game after the LD ends I would add some attacking ability to the falling letters (say, damage on collision). So it would become much more challenging finding and shooting the letters you need. Also adding any type of sounds/soundtrack is a must. Anyway, congrats on having playable product!
Apr 29 19:55:20 38m 39s Number One Take Out ♥ 1 My score after the "splitting" boss - 3966. Runs fine on windows. Thing which I liked: + Visuals - your project encourages to try watercolors in my next project. Love your environments art style. + Shop / upgrades - wish to have a chance to play/spend more. + Dynamics - IMO perfect balance between bullet hell tension and calm periods. With certain skills and persistence it is not a problem to stay alive for long, although it is enough challenging. + Fonts - I wanna know the names. + Arrow - showing the way to go. It helps a lot in navigation! +/- Procedural map - cant say that it adds much to the gameplay, but hey, it was a 48h compo. Cool! What should be done: - I miss the audio very much. - Enemies should have normal sprites, as well as bullets - I would suggest replacing them with arrows/crossbow bolts. - Randomly spawned bonuses/buffs/debuffs on the map... mobs' loot... to spend for upgrades. Anyway, you have my respect for being compo. Congrats for delivering such a wonderful product.
Apr 30 07:37:12 11h 41m Hoop Tactics ♥ 1 Congratulations with your first submission and really nice take on the theme! Cool that you have finished and working base product. If you decide to continue with the game after LD, all you have to do is adding some more options to the ingame menu and some more baseball mechanics, like guarding, intercepting a ball if there is enemy player on the balls pass (raycast) and so on... Also having individual stats for the players and some training room and/or shop to buy upgrades for the team (say, better chance for stealing the ball, or better chance for shooting, or extra rush movement tile once per game... you name it)... as well as some sort of championship to earn some points/cash to spent in the above shop/training room - would be nice! Another nice addition, after all we have turn-based tactics game, would bee showing in game chances to the player: say, I have selected my payer with the ball and wanna make a pass, so I'd like to see chances of successful pass above other teammates, so I can have a pseudo-filling of having control over the situation and wise decision-making. Also enemy AI needs to have some reworking (I have won 12:4) and it was not that challenging. Anyway it was fun playing your game. It could be made into something big!