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Feedback comments for LD43
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| Timestamp | Since previous | Game | MaxKlimenok's comment | |
|---|---|---|---|---|
| Dec 9 08:02:50 | Mudul's Trial | ♥ 4 | Cool to see that you have a working product! Ways to improve: + add radar or minimap to find mobs stuck on the edge of the map. + some sort of cursor showing where AOE splash will be. + balancing mobs and characters speed. + scrolling through weapons is not very convenient, binding weapons to 1-9 would be more suitable in the heat of the battle. Liked the idea of changing walls on the arena! I managed to pass 2 waves. And died on 3rd one. Any way, nice work, well done for 72 hours! | |
| Dec 9 08:31:50 | 29m 00s | Turtle Torture | ♥ 1 | Another cool entry here. Cool that you have implemented crafting / inventory system in one day. Having a map or radar showing the direction to the altar would be nice: I have got lost once. Managed to get pass 3rd night and then my inventory got full so picked up items disappeared to nowhere. Having turtle as a main character is cool explanation of why it is so slow! |
| Dec 9 08:51:27 | 19m 37s | Labrats | ♥ 1 | Cool puzzler! Nice try on the theme. Very nice way of adding narrative: it is fun and helps a lot in the beginning. Great level design. Nice game, congratulations! And have my respect for being solo developer of this little gem! |
| Dec 9 09:29:13 | 37m 46s | It Must Be Fed | ♥ 0 | Things that I liked: + Nice pixelart + Great idea of moral choices and take on the theme + Pop up tips for controls and actions which should be done + Ability to kill guards even if leads to gameover What might be added: + Exit sign or something behind that guard + Narrative of some sort or telling the consequences of decisions that I have made would be nice + Ability to kill myself Bugs/feature being noticed: By stabbing 'R' the same victim repeatedly I can push up the score endlessly as well as my personal satisfaction from what I'm doing. 🗡 Have deep my respect for being compo! P.S. Just jealous of your students: wish my teachers had make games for me to teach me something. |
| Dec 9 09:44:09 | 14m 56s | Hours of the Day | ♥ 0 | Well this is the game about my life. Well done! Things that might be improved if you'll decide to continue with the game: ability to drag and drop items (or some of them) in the calendar not just cancelling them. Have my respect for being compo! |
| Dec 9 10:17:25 | 33m 16s | Fist of Wrath | ♥ 1 | I had fun playing your game! It is a nice feeling to punish some humans who spread around the world like cockroaches ;-) Thing that might be considered for being added to the game: + sound track - it will add to the overall atmosphere + variety of weapons for the god to chose from with different cooldown time. + ability to shoot down launched fireballs Another concept to consider: killing all the population should IMO lead to game over. Gods exit only until there is at least one human believing in them. So I would change gameplay towards keeping the population in the certain range: to small - the can't reproduce and die out of starvation, to big - they overshoot you. And the goal is to stay alive say for a minute or two. Have my respect for being a solo developer in this game. Very nice entry! |
| Dec 9 15:19:43 | 5h 02m | DBK - A Band Story | ♥ 1 | Really cool that game has a dynamic soundtrack! Downloading your source code to learn from it. Congratulations on having a solid product and have my respect for being solo developer! |
| Dec 9 15:34:06 | 14m 23s | Bunnycula | ♥ 2 | Great take on the theme! Consider adding to the game the following: + Even a bad soundtrack is better than no one. + Different types of bait for different animals would be nice. + Enlarge bait radius - I had to almost corner rabbits in order to make bate attractive for the prey. Any way nice entry, congratulations! |
| Dec 9 17:26:09 | 1h 52m | Sector 256 | ♥ 0 | I'm not sure what is this game about... And what do I have to sacrifice? |
| Dec 9 17:44:49 | 18m 40s | Bye¡Buddy! | ♥ 1 | Very nice! I managed to finish first level with 3 survivors. Level design is pretty challenging but still playable. The only problem that I had was situation when half of my buddies was left outside left side of the screen, while other run forward beyond rite side of the screen... probably the camera should zoom out in order to fit all the pack on the screen. Liked the physics and character control very much. Great take on the theme! Well done! |