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DDRKirbyISQ

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TimestampSince previousGameDDRKirbyISQ's comment
Dec 12 03:04:24 Goblins 2 Go ♥ 1 Perfect in almost every way! Great job guys, this is going to bring joy to a lot of raters this LD :)
Dec 12 03:12:54 8m 30s SpaceBadies ♥ 1 Congrats on a successful game! @sondrian did a good job with the music and effects here. Gameplay was fun albeit monotonous after a while. I question the design decision of making the pickups shootable, but maybe there's a good gameplay reason for it.
Dec 12 03:22:41 9m 47s Into the Slumber ♥ 1 I'm not really sure how the enlarging is supposed to tie into making the level rotate? This seemed interesting but was pretty unintuitive to me.
Dec 12 03:24:25 1m 44s eatMoreBurgers(); ♥ 1 This game definitely needed to be made. [CHOMP]
Dec 17 04:38:10 121h 13m Jazzy Beats ♥ 3 Interesting concept! Loved all the graphics -- very stylish! The gameplay felt a bit degenerate though.
Dec 17 04:52:54 14m 44s ESCAPE KEY ♥ 1 (Played and rated v1.0) Very cool concept! Definitely has a lot of potential for sure. The limited light radius was a pretty good design decision I think, too. Funny that you had no problems rendering your sprite graphics for the main game, but your UI doesn't seem to handle the pixeled sprites correctly, which looks a bit messy.
Dec 17 04:58:16 5m 22s Theme - The Game ♥ 2 type a comment here
Dec 17 05:45:19 47m 03s Fuurbal ♥ 2 Wow! What an interesting title screen! ;) fuurbal.PNG
Dec 17 09:16:41 3h 31m I wonder if I had a younger sister ♥ 1 Shakugan no Shana is a "sister-themed anime"??? This was kind of cool! I found the plot pretty underwhelming/uninspired though.
Dec 17 09:24:54 8m 13s Don't Grow Ego ♥ 0 Pretty interesting! The execution could have been a tad better I think -- some of the dialogue comes out of left field a bit. But overall this was still enjoyable :)
Dec 17 09:37:17 12m 23s Robby & Coppy ♥ 1 Hehe, fun concept. Some nitpicks: 1) The gray brick texture on the platforms looks like it it's being scaled or rendered in a way such that it looks pretty poor when moving around on the screen (e.g. when you're jumping and the camera moves). 2) Left clicking on the start game button often also caused the first candy bar to be eaten.
Dec 17 09:47:37 10m 20s Parent Simulator ♥ 0 "The game is the real life!" The strategy is really simplistic, but this was at least entertaining for a bit. Interestingly enough, the only way to deal with a huge family is to just cycle attention between each child on a regular schedule and ignore all of the others until they are about to die. Hmm....maybe that's a bit too realistic.
Dec 17 10:20:34 32m 57s The More The Merrier! ♥ 0 Haha, really fun! At first I tried to be super separatist and designated room A to be for all the squares, and rooms B and C for circles (with triangles spread all about) which seemed like a good strategy, but at the end I wasn't able to make everybody happy, particularly with the max room sizes! It took a lot of reshuffling around at the end, but I finally managed to make all 180 dancers happy. Turns out the winning strategy is actually to have a good mix of people in each room -- I like that!
Dec 17 10:31:01 10m 27s Embol ♥ 2 Um...er...this game was so...awesome, I think...uh, so like...good uh...job. So...sequel, um...please?
Dec 17 11:00:12 29m 11s The lost strawberry ♥ 1 Looking forward to the update! It's games like these that make me super excited to try PICO-8 myself :)
Dec 17 16:55:38 5h 55m Desert Express ♥ 2 (played and rated the bugfixed jam version) Props for still using SDL in this day and age! This was simple but well executed as a concept. Your postjam changes make sense too! As others have pointed out I think some more mechanics around actually shooting down the bandits would make the game more interesting.
Dec 17 17:04:48 9m 10s Fox Flares ♥ 1 Very nice! This was cute, fun, and actually pretty well polished considering it's an LD game. Definitely a standout among those I've rated so far. While I definitely had to get used to the physics a bit at first, I would disagree with the other comments about it being too frustrating or too "slippery". I'm sure you could probably tweak it to be a little more intuitive (which would be nice) but I found it to be just fine once I got the hang of it. I reached the end in 2-3 minutes on my first run.
Dec 17 17:33:40 28m 52s Orbits ♥ 1 (played and rated the jam version) Small game, but fun! I'd echo the comments about planet collisions but you already addressed that in the post-jam version, so huzzah! I actually feel like this kind of gameplay is often made into more of a puzzle game (which would be interesting I feel like), but you chose to have more of an arcade-style gameplay which turned out unique in its own way.
Dec 17 17:40:34 6m 54s Cardhoard ♥ 1 Wow, I've always wanted to make a game like this for LD. The controls here are very tight and all of the mechanics are wonderfully designed and integrated together into a complete package. You don't have to explain all of the details of the game besides the basic controls because all of them make complete sense and are a joy to figure out while playing. Climbing, sliding, comboing...it all works together very well! The little details like screen shake and the little sound jingles when comboing are great too. One of the best I've seen so far!
Dec 17 17:52:57 12m 23s Hyper diapers ♥ 0 Those babies really love snuggling up in the freezer, don't they... Great and charming game -- really great visual design and simplicity. I feel like you could perhaps do a little more with the gameplay besides unlocking new rooms that are far away, but I'm not sure exactly what...maybe the blue objects could function differently or be more plentiful? They were fun to use ("go sit in the trash can and think about what you did!") but in the end they seemed useless because there were 20-30 babies and only a few blue items. Anyways, awesome job!
Dec 17 18:18:01 25m 04s Dense Revolve ♥ 1 That 4th shot was hard to land, but this was kinda fun! Obviously you were pretty strapped for time so I don't know how much more you could have done, but interesting mechanics, though as mentioned by others it seems to have a pretty slippery slope once you get hit once or twice since it throws you off position a lot.
Dec 18 00:14:54 5h 56m BIGHEAD ♥ 1 Hehe, simple but kinda fun. I feel like the gameplay could have been tweaked a lot more though, especially since you can't control the height or duration of your jump? That alone would have added a lot more depth to your game. I also felt like there were many groups of coins that were just impossible (or realistically impossible) to collect...
Dec 18 14:49:09 14h 34m Trial of the Doggo ♥ 0 Much bone So doggo Wow
Dec 18 15:04:38 15m 29s Infected Pong ♥ 1 Wish I could have made it to the upgrades! However closing these popups is pretty darn hard with a trackpad =P
Dec 18 15:16:19 11m 41s Sailor Wolf ♥ 1 So sad....nooooo, kitties T_T Quite difficult in a way that makes you feel powerless, not sure if that was intentional. It somehow adds to the mood of the game though, sad helpless kitties drowning and there is only so much you can do to save some of them T_T
Dec 18 15:29:00 12m 41s Glutton's Heaven ♥ 1 Almost! Made it to Satan and was stacking those TNT bombs but couldn't survive...
Dec 18 15:45:34 16m 34s The Crushed Sky ♥ 0 Interesting, if rough around the edges. Feels like you have some audio crackling (probably unintentional?) so you might want to get that checked out. Last stage was an odd challenge as it seemed to just throw the kitchen sink at you which didn't really match the rest of the game -- I guess it was a good challenge though. I'm not sure why it was necessary to have tapping X gain you more total altitude than holding X; that felt quite arbitrary and unintuitive.
Dec 18 17:05:08 1h 19m Mr. Capital! ♥ 1 YES! So good :) I'm glad someone executed this concept well. I was a bit worried that the level designs would get sub-par at some point, but you executed very well! Although some of the levels were harder than others (and not necessarily in order), they were each very well contained and snappy enough to avoid becoming tedious or overly complex. Great job! The snappy music fits the gameplay as well, and although the window size was a bit small, I think that was the right decision as it lends itself to the puzzley levels. I didn't have any issues with the physics or jumping in the game; some jumps were trickier than others but nothing too bad, honestly. The animation of the stack of coins is great too. One nitpick: would have been nice to have a proper pixel-based font, but that's pretty minor.
Dec 18 17:20:16 15m 08s Bring us food JAMes! ♥ 1 Pretty fun! Really gives me a headache when my restaurant is too popular, hahaha. I'm amazed at how well the different food sprites read despite being so small -- great job with that! Controls would probably have been more intuitive if you split them across two hands instead of having the confirm and cancel buttons be on the same hand as movement.
Dec 18 17:32:19 12m 03s Of a Feather ♥ 1 So nice! This has a surprising amount of depth to it and all the obstacles are well designed...and really cute too! Aside from a few minor collision issues (which you may or may not have already fixed) I did find that the game's framerate tends to slow down quite a lot when lots of birds are colliding against obstacles such as the ground. But anyways, those birdies are so adorable! The random variations for the flocking behavior were great and you really hit the theme well too. It really captures the feeling of being an adult bird trying to lead around all these little fledglings. Congratulations on a job well done!
Dec 18 17:46:15 13m 56s Cool Hat Mr. Hat ♥ 0 So simple, yet so fun.
Dec 18 18:07:44 21m 29s Ice cream stacker ♥ 1 When will we get the chocolate scoop ice cream DLC???
Dec 18 18:21:18 13m 34s CalligraTree ♥ 2 Very nice! Simple concept, good presentation. I think you could definitely take it further and add a little bit more in terms of either different experiences (different types of trees?) or something else that would encourage people to spend a little more time with it. But I think it stands well as it is too. Adding too much would only distract from the core spirit of the game. My only nitpick is that the intersection of the branches causes a jarring effect which seems a bit antithetical to the otherwise calming nature of the game, especially with the camera zoom (which itself doesn't always make it 100% obvious where exactly the intersect happened) and the sound effect. I think something more subtle would have been nice for that part. Great job overall!
Dec 18 18:32:24 11m 06s Aurora ♥ 1 Pretty nice! The gameplay has more depth to it than I initially gave it credit for (and apparently more than the poster above as well gives it credit for as well) -- you want to unload most of your bullets into the enemies and then move to a safe location while the enemy speed is slower, then reload while you're in a safe place. Feels like this would benefit from a preset number of levels and a level select screen, rather than starting back from level 1 each time. I got up to level 33 which actually was starting to get interesting, but couldn't be bothered to grind all the way back up there again. The audio here is a good reminder for me that it would be nice to take a more holistic approach to sound design in some of my games sometimes, even when they aren't rhythm games.
Dec 18 18:41:22 8m 58s Matchy's Kooky Cookies ♥ 2 Wow, that was a test of endurance! My pointer finger hasn't had this much exercise since Diablo 1! ;) I think a game more about aimed clicking and reactions would be a little bit more interesting (and kinder to your users' poor fingers), if that's in your wheelhouse.
Dec 18 19:02:45 21m 23s Potion Commotion ♥ 1 Hehe, nice style and shader. A simple game with not too much gameplay but wasn't too bad overall. Careful with the texturing / shading (or lack thereof) on some of your platforms -- being able to distinguish the top surface vs the side surface of a platform is difficult if they are the exact same color, so it might be nice to make that more readable. The sprint button did make some of the jumps more manageable, mostly because some of the platforms to land on were pretty small. One thing that did trip me up was having to hold the jump button in order to jump at full height -- I know that's pretty standard among traditional platformers, but I think in 2D platformers it's easier to manage because the control scheme is something like horizontal movement on one hand and vertical movement on another. For a 3D game it was a bit difficult to manage WASD on one hand as well as adding in holding space (as opposed to tapping it). Since there's not really ever a situation in the game where you need to jump with a lower height, it probably would have been easier to just have the jump be full height every time. That's really just a minor nitpick though.
Dec 18 19:22:50 20m 05s Carl Hates Christmas ♥ 1 Took quite a handful of tries, but finally Christmas was cancelled -- huzzah! The gameplay was actually pretty fun and had a good mix of obstacles that you needed to dodge while also targeting mistletoes, bombs, puddings, and of course Santa and his presents. I think better readability would benefit the gameplay a lot -- things like showing a more obvious marker when the moles are going to appear, a better indication of when Santa is about to throw a bomb, etc. The multi-boomerang powerup didn't always seem to reset properly (perhaps when you have multiple boomerangs already out), but I didn't mind that since that was by far the most fun to play with. Never actually saw the saving grace powerup function properly, but overall the selection of powerups was cool, though the movement-enhancing ones weren't super useful (besides avoiding moles).
Dec 18 20:01:10 38m 20s Project Vamparty ♥ 2 Hi there! It looks like you've used 3rd party music assets in your entry (and don't have any other audio). **Please OPT-OUT of the audio category** since you didn't create original audio for your game. From the rules page at https://ldjam.com/events/ludum-dare/rules: > **You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game. That aside, it's an interesting start that's got potential, though clearly you guys were strapped for time. Great sprites! Leaves me wondering what your finished vision for the game would be like!
Dec 18 20:20:29 19m 19s Corruption ♥ 0 Very nice! Pretty standard metroidvania, nothing super special here, but you have all the correct elements and most importantly, having the player's maximum health decrease on every powerup unlocked is great and something that more games ought to experiment with (as opposed to having all abilities **and** a large amount of health, which makes endgame a walk in the park). Some small thinks could be improved here and there as I'm sure you know -- better audio, slightly better level designs in some places, better signalling for the speed booster ability, etc. Still, this is very complete for Ludum Dare. Congrats on a job well done!
Dec 20 16:13:53 43h 53m Forgotten Machines ♥ 1 Played the original HTML5 build -- also ran into the same input issues as disperse did, though it didn't make much of a difference since you just need to hold down left click anyways, so you just need it to register once.
Dec 20 16:20:08 6m 15s Video Games ♥ 1 Nice.
Dec 20 16:38:32 18m 24s Super Team ♥ 1 So good! I know from experience how difficult it can be to come up with good puzzle designs in a tight timeframe, so huge props for that :D
Dec 20 16:50:56 12m 24s TetrisTank ♥ 0 Hehe, pretty funny. I found the game speed to be a bit slow though. No hard drop?
Dec 20 16:57:38 6m 42s you are the coin master ♥ 0 Hehe, pretty fun! I liked how the level wrapped around so you could decide to go left instead of right at the beginning.
Dec 20 17:04:22 6m 44s OverPowered! ♥ 0 Feels like the idea could have been communicated a little more effectively (even though I understood it just fine!), but this was still fun and kind of ridiculous, hahaha.
Dec 20 17:21:17 16m 55s Ignite ♥ 2 Hi there! It looks like you've used 3rd party music assets in your entry. **Please OPT-OUT of the audio category in accordance with the rules.** From the rules page at https://ldjam.com/events/ludum-dare/rules: > **You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game. That aside, this is a pretty well-done experience overall, though a bit simplistic. I haven't done this sort of puzzle before so it was pretty fun figuring the mechanics of the 3x3 grid out, but all of the 3x3 grids were basically the same puzzle with no variation. Yes, you changed the layout of the arrows slightly, but for each puzzle there was at least one arrow for each row and column. (it doesn't matter what side the arrows are because shifting 1 to the left is equivalent to shifting 2 to the right) I guess that's not immediately obvious to everyone, but I think it would be interesting to have at least one puzzle where there is a row or column without any arrows at all. The narrative was fine, if a tad bit cliche, but the visual style you've created with the watercolor-like textures and abstract shapes really sells the whole package.
Dec 20 17:29:37 8m 20s Tactical Marshmallows ♥ 1 Pretty easy, but still fun and entertaining!
Dec 21 02:04:25 8h 34m Junk ♥ 1 TGM player here! I feel like I am the only person who is going to get the "SRS" joke, heheheh. Little did the narrator know: I'm not an SRS inspector at all, but part of the ARS "Death" corps! Though I would love to point out the little minutiae that you could have improved in terms of DAS charging during piece spawn, blahblahblahblah, honestly it is an LD entry so I can't expect you to do all that. I'm not 100% familiar with SRS rotation but it seems like you more or less stayed true to that so, props for that at least! It seems like you also implement a 7-bag randomizer, yay! But yeah, the inability to charge DAS (autorepeat) during the delay between pieces would be my number one complaint, as it makes DAS not nearly as helpful as it should be. The other thing I'd change would probably be to add lock delay to make it easier to do spins, but eh... I for one am pleased that you mapped the controls the way you did (though being a joystick player I use my left stick for movement so I just crossed my hands) but alas, enough people use up to rotate that you probably have to consider them using some alternate scheme. I found it a bit aggravating that the view frequently seemed to pan upwards too far (I'm sure you have some rules for how this is done) which didn't allow me to see where I needed to drop pieces. Anyhow, I'll stop nerding out about Tetris now. Many thanks for an actually-decent implementation and props for the interesting idea! Also, please let me know if you fix the camera panning and the DAS charging -- if you do those two I might just try to drill down all the way to the bottom, hahaha
Dec 21 18:13:21 16h 08m Some Seriously Screwed Sheep ♥ 1 Damn sheep virus screwed me over at the end! xD nooooo
Dec 21 19:12:41 59m 20s Phaeria's Mine ♥ 2 1st place on today's leaderboard, woot! This was pretty fun :)
Dec 21 19:21:27 8m 46s Save the Plants ♥ 0 Played using a controller. A tip: You might want to use something other than right ctrl as the right bucket button, as ctrl + w closes the browser tab! This was kind of hilarious and entertaining as well. A good amount of multitasking challenge; very cool concept. One thing that would improve it with minimal effort would be to add a highlight whenever your arm is near a plant or the water supply, so you have better visual feedback for exactly when you can interact with them.
Dec 21 19:27:43 6m 16s Too Many Cooks! ♥ 1 Pretty funny, haha. I think the hitboxes for the cooks could be a little bigger though.
Dec 21 19:50:35 22m 52s POKED - be social ♥ 2 A tad bit glitchy at one point or another, but was definitely pretty entertaining, haha. It's too bad a lot of people probably won't see the dog and cactus endings since they'll be good to them (nooo cactus-kun don't die) anyways brb need to water mom
Dec 21 20:23:51 33m 16s The Amazing Game 3.0 ♥ 0 I also encountered the above issue. Never thought that the tutorial of a game would be the hardest part of it to get through, lol.
Dec 24 21:20:35 72h 56m NoBaby ♥ 0 Hi there! Wanted to try the game, but I'm getting a 404 Not Found error when navigating to http://www.pixelfan.org/ludum.
Dec 26 00:50:45 27h 30m Clumsy Paws ♥ 0 Such fat cats! They really remind me of our [Pet Furball](http://cocoamoss.com/pet-furball/pet-furball.html), hahaha.
Dec 26 01:46:15 55m 30s TECHNOCIDE ♥ 1 Quite interesting! Like other commenters noted, the presentation (controls, etc) could probably have been a bit better, but this was an interesting concept nonetheless and I liked the way it made me try and optimize the encounters with each enemy. The boss fight was also pretty satisfying to play through. Great job!
Dec 26 02:48:56 1h 02m Ice Dream ♥ 1 Hi there! It looks like you've used 3rd party music assets in your entry. **Please OPT-OUT of the audio category in accordance with the rules.** From the rules page at https://ldjam.com/events/ludum-dare/rules: > **You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game. That aside, this was really entertaining, even though there's clearly more polish that could be done with the balancing mechanics. One other thing -- not all of us have 16:9 monitors! I'm running 1280x1024, so in the beginning of the game, the child was completely off-screen.
Dec 27 06:59:10 28h 10m Curse of Greed ♥ 3 Nice to see you jamming with us! I've been following your twitter for a while now (don't know what I first followed for, but anyways...). This is pretty clever, and again makes me excited that I got gifted pico8 as an early xmas gift so I can give it a whirl someday. This is definitely the best execution of the theme I've seen so far. Platforming was pretty clever and I really appreciated the way it made you think differently in terms of avoiding the coins while still making it through the obstacles. Glad I came across this!
Dec 27 07:15:51 16m 41s Whatever Floats Your Boat ♥ 1 Kind of simple, but entertaining for a bit. Doesn't seem to ramp up in difficulty though? Or I didn't wait long enough (played for just over 2 minutes). The HTML5 version seems to be basically unplayable though. Doing a left click while moving the mouse around causes a "drag" action to be initiated by the browser and this locks up the keyboard input, meaning if you were pressing left or right, that button ends up being held down, thus causing you to run off the boat. Since the bow uses the mouse to aim and left click to fire this happens accidentally quite often. I had to download the windows build to play successfully.
Dec 27 07:34:52 19m 01s Ned's Needs ♥ 0 Lol, that ending @_@ Pretty good concept! Reminds me a bit of Manual Samuel. Feels like it could do with some better feedback to make it a little more "juicy" -- maybe all it needs is audio?