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Beebo Studios

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TimestampSince previousGameBeebo Studios's comment
Dec 5 02:40:55 Shadow and Planet ♥ 1 Nice work! I like how controls and shipmovement feel. I can imagine that a 2 player versus mode with serious space battles would fit fantastic...
Dec 5 02:53:45 12m 50s Quantum's Rick ♥ 3 Great idea and the execution is on point. Unfortunatly, it gets a bit humdrum quickly
Dec 5 10:23:23 7h 29m Get Your Sheep Together ♥ 0 Sweet idea and cool graphics! It's missing some sounds or music tho
Dec 5 10:44:27 21m 04s The grass is always greener in the sky ♥ 1 Style and ambiente are very great and sounds fit nicely. The gameplay is missing some goals.
Dec 5 11:14:29 30m 02s Swampman ♥ 1 Interesting idea. Instructions (controls, goals, more information on end screen) und some functions (close, replay as mentioned above) are missing. The music fits nicely.
Dec 5 13:21:16 2h 06m SnakeBall ♥ 1 A real gem! Though graphics and sound are simplistic, they give all the feedback you need. I really love how you are thrown into the game and naturally figure out what to do. Even more, you actually managed to create puzzles that are challenging but totally solvable with the skills you acquired in earlier levels. Love it!
Dec 5 13:46:23 25m 07s Mutation Situation ♥ 2 Great implementation of the theme! I like how upgrades that are beneficial at first lead to your eventual demise. The game stopped for me when it zoomed out so far, the whole screen was black. I could still shoot, but didn't lose health anymore. Do enemies still spawn at that point? Also, personally I find the gun sound rather annoying. But overall it's a really fun game! The cartoony graphics are cool, too.
Dec 5 13:50:39 4m 16s Keyboard Kitten ♥ 1 Wow! Best game so far. The idea is fantastic and fits perfectly with the theme. Music and sounds are good and all necessary features (restart, return to start, instructions, goals to reach) are included. It soaked me in until I solved the last level and that's, over all, what a game is about. Good job guys!
Dec 5 14:02:16 11m 37s AAAH, CRABS! ♥ 0 Man, what a silly little game! Graphics, musics and theme all work hand in hand to bring a big smile to your face! The controls are fun in their clunkyness, though they still did not feel as "swipey" as I imagined the situation.
Dec 5 14:15:13 12m 57s Fallen Knight ♥ 0 The Artstyle and animation is cool. The one song is cool, too. Graphics were glitchy for me though when the goblet appeared and the chests reappeared after taking the swords. Also pressing up initiates some kind of weird jump animation? Do you actually just walk left and then it ends? Or did I miss something? It does not really feel like a game to me.
Dec 5 14:42:11 26m 58s Drugrun ♥ 2 The whole art direction is sooooo good! It looks really polished! I like the escalation from a single joint. Great humor! The hitboxes could use some tweaking. Also the spawning of syringes and bullets without prior animation sometimes produces sudden deaths that feel a little unfair. Oh, and you can run of the map on the last level. Maybe it was just my fault for being on speed and not seeing the LSD the first time. But all in all a great entry!
Dec 5 14:47:46 5m 35s Too Many Cracks ♥ 0 Made it to the end :D Cool game with great graphics and music. I imagine that a minimap which reveals itself when you walk around would be sweet. Collectable items for velocity or oxigen boosts could be a cool addition, too. Keep it up guys!
Dec 5 15:10:31 22m 45s Squire! Where's My Sword?! ♥ 4 Really great feel of being responsible for handing the right stuff! Gameplay is also surprisingly fun. At first I was confused by the "conveyor belt" at the bottom regarding the theme of this game, but I figured it is supposed to be you sorting through all the stuff in your backpack? Or is it random loot lying about? Since the game can be quite hectic, it is hard to read through the stats and notes on the right side of the screen while playing. But well, having a more tactical approach would be a completely different game and I like this version very much!
Dec 5 15:11:01 30s SHOPPOTRON ♥ 1 A bit to hard for me, but the music is dope! Which tool did you use to make it?
Dec 5 15:43:31 32m 30s Space Cactus ♥ 1 Nothing new or innovative, but looks and sounds good and is reaaaally fun to play! My high score is 392 points. I'd wish for some more features like weapon upgrades, but then you already stated yourself you'd like to improve there. So just keep it up! :)
Dec 5 15:51:21 7m 50s FIT_IN ♥ 2 I really like the look of your game and it fits the theme nicely. Good ol' Windows asking me if I want to use Caps Lock made me lose the game ;D Maybe somthing other than shift would be better.
Dec 5 16:14:29 23m 08s Pride ♥ 1 Didn't understand everything , but the idea is interesting and graphics look fantastic. Got stuck in the doorway at the end.
Dec 5 16:37:25 22m 56s Cursest Dungeon ♥ 3 The game looks really good and the basic idea is really cool! I collected 4 of the treasures, but didn't finish the game, because it randomly kept teleporting me back. I'm totally sure it wasn't because of spikes or stalactites. Also climbing the rope was a bit awkward, because most of the time I jumped straight through it, before I was able to grab it. Also I needed quite some time till I noticed you could climb through the block above the rope. The hitboxes there could need some tweaking.
Dec 5 16:42:35 5m 10s XenoNanny ♥ 1 Another Spacenanny <3 <3 <3 This game is fantastic! Your beautifully drawn story-comics alone already killed it for me. The graphics are amazing and the music engaging. I really enjoyed the playthrough! The only improvment I can think of would be some smooth music for the comic scenes and cute sounds for these adorable aliens. Very good job guys!!
Dec 5 16:54:18 11m 43s Paths of the buffletaur ♥ 0 I liked the premise of this storytelling game and all the quotes about money you implemented. However, after the "I should seek the buffletaur" message started to appear all the time, I couldn't bother to finisch the game, because it was just a giant maze from that point on. I'm kinda sad I didn't find the buffletaur. I'm sure I missed something. But it became too tedious. Maybe you could start the maze earlier and make it a lot smaller?
Dec 5 17:06:38 12m 20s Needy Greedy Pirates ♥ 1 I really liked it! My only gripe is that it starts out really slow. Could get harder earlier.
Dec 5 17:28:18 21m 40s Don't Level Up... Yet! ♥ 1 Made me addicted way too fast. Excellent graphics and nice balancing. Music or sounds at least would have been cool. I could see a multiplayer and some new designs for stronger boxes. A save-current-game option would be cool for the addicts among us... Thumbs up!
Dec 5 17:55:09 26m 51s The Fabulous Orchestra Of Mister Vincent ♥ 0 Wow, it's tremendously fun! It is also really hard, however, I still managed to hit 51% of notes? :O I love the presentation. What's happening on the upper screen is especially nice. I would have liked to be able to join in on the longer notes after I missed the start, but that's just a minor gripe :)
Dec 5 18:40:30 45m 21s beatbox ♥ 1 Amazing graphics! (The death animation!!) Having to walk before you can attack in a certain direction feels a bit uncomfortable though (-> enemies are pretty strong). Over all very nice work!
Dec 5 18:58:30 18m 00s Vastator & the broken hitboxes - The game ♥ 2 I like the style and concept. But for this to be enjoyable to me the zombies would need bigger hitboxes. Most of the time it is quite hard to hit them. This is problematic because while you miss a zombie you are sure you would have hit, all the others approach further.To compensate, I frantically mash the mouse button to hit a zombie, which is quite exhausting.
Dec 5 19:04:17 5m 47s Smack`Em! ♥ 1 Great Graphics, great sound - Feels really polished! I could totally see this implemented as a minigame in a published full price title! Also I managed 34 moles.
Dec 5 19:13:37 9m 20s On Call ♥ 1 Took me some time to figure out what I think you are supposed to do... Game crashed several times. The music is nice though.
Dec 5 19:15:59 2m 22s GLORIOUS INTERNET POINTS ♥ 1 Like others said, the game needs some balancing, but as it is it is really fun to see all the options you implemented! I had some good laughs and felt quite bad about the way you earn money (in a positive way, of course)!
Dec 5 19:25:59 10m 00s Squares & Hexes ♥ 0 It's kinda Geometry Dash, but graphics and music are cool and playing is fun. At the beginning of each level could be some free space - got a bit stuck perma-dying in some levels :D
Dec 5 19:38:09 12m 10s Nut Nightmare ♥ 1 First of all I have to say I love your title card! The whole game feels really old school. Like something you could play on an Atari. Maybe it is the sound effect and the strange atmosphere evoked by no music and eerie enemies. I like it. However, since the controls aren't explained, I needed some time figuring out what to do - I could hear the feedback of the jump, but couldn't see my character. Needed a moment till I started using the A button :D
Dec 5 20:04:11 26m 02s Goblins 2 Go ♥ 1 The idea feels really fresh, I've never seen something like this before. The art direction is also amazing! I feel like Professor Plutonium creating the Powerpuff Girls. Love it! The only thing lacking are some stakes or some kind of goal. Maybe the customer gets annoyed while his time is running out? But all in all it is just plain fun to play your game!
Dec 5 20:55:28 51m 17s Ice Cream Island ♥ 1 Typical seagulls - when ice cream is lying about they don't care about it, but once you have it... I LOVE the zoom in on the seagulls! It didn't get old by the ninth one (I couldn't beat the game, sorry), but instead got ever more intense. Nice!
Dec 5 21:15:33 20m 05s Cleptomania ♥ 0 Is the game even playable at this point? I just figred out how to walk.
Dec 5 21:24:47 9m 14s The Steam Ocean ♥ 1 Flashy lights? What about flashy music warning? :D Loved it! You created a hilarious but still fun to play game. btw right missiles are left missiles flying backwards? Have some flashy trashy points for that folks <3
Dec 5 21:25:20 33s Fruitless ♥ 0 The game looks amazing, the animation is top notch! I wonder, what's the background for this game? Why is apple guy out to kill all the vegetables? A little bit of story might tie me to the game even closer.
Dec 5 21:31:04 5m 44s Swift Thief ♥ 2 I felt like Stealy from Rick and Morty's Interdimensional Cable TV and appropiate sound effects and phrases played in my head all the time - it was a lot of fun! The Menu is AMAZING!
Dec 5 21:50:01 18m 57s Hoarding ♥ 1 A bit hard to understand as already mentioned above. But after I realised how it's supposed to work, I have to admit, that the idea is quite amazing. Some points: What is the goal of the game, when it only ends when we lose our points? Maybe add a max points reached display. And is there a way implemented to stop the cats from destroying our work? I'd be a bit frustating if it'd all about buildung something up to be randomly destroyed. But you said it, it's still in progress, and i hope you keep on working on it since it's idea is fantastic!
Dec 5 22:53:28 1h 03m Spiders ♥ 0 No idea how to rate mood and fun with them nopes; Those spiders freaked me out... Gameplay lacks of goals and music would be nice (some low and dark sounds would be enough for a ominous mood). Graphics however are very well done!
Dec 5 23:28:46 35m 18s Aatmo ♥ 2 I really like this take on the theme. You created a game with simple but beautiful art and fitting music. But it is the story that makes it truly amazing. Every character adds to the poignant tale resting on a fundament of morality to let Aatmo become an engaging game. I love that you went with it and made the largest difference between 0 and 1 soul! The endscreen is finally just the perfect cherry on top.
Dec 6 00:43:04 1h 14m Greedy Dungeons ♥ 2 The Game looks and feels really good! I encountered a weird bug in the first gargoyle room after I died twice (we did nothing special, took a barrel of mead from the machine and then shoved it into the Lich. Then we died a second time): On respawn, my radius was really small and decreased upon collecting further coins. Dropping them increased the radius. The enemies stopped moving altogether and I only took damage through fire. I just walked on then to see were the game leads and was trapped in the golem room because the gate would not open. I just wanted to report this. I really like the game though and will try it again!
Dec 6 01:15:36 32m 32s Dudes Vs All Kinds of Stuff ♥ 1 This game is extremely polished! I only wish, we would be able to insert coins to progress further into the game :D Really, the only gripe is the use of the American style keyboard in the buttons used. We could not figure out how Player 1 jumps. It was still playable though. Great fun!
Dec 6 02:32:25 1h 16m Castle Diorama ♥ 2 What more is there to say than that this is simply beautiful? I felt like a child again while fiddling with this tiny world.
Dec 6 02:45:28 13m 03s Kim's Party ♥ 2 This game oozes style! The animation is superb and the characters have a lot of personality. I especially like how scared and uncomfortable the friends are compared to Kim's boldness. You really have to fight for them! The feedback for hitting also works great. That little freeze moment makes your punches really count. Of all the games that went with the "unwanted guests at a party" theme, this one is by far the best! It is just plain fun. Very good work!
Dec 6 02:57:47 12m 19s A WIZARD STOLE MY CLOTHES ♥ 1 Nice and functional running game. I love how you actually slowly get your clothes back :D Levels are a bit too long for my taste though, since they don't feel different enough. Maybe shorter levels would have pushed me to try again to see more clothes.
Dec 6 03:16:33 18m 46s Dead Man Don't Pay Debts! ♥ 0 The game seems really incomplete. After the story part I fought a random guy and then I just slowly walked around and nothing happened. Did I miss something or was that just everything you were able to implement? However it may be, the title screen background is INSANE! :O
Dec 6 03:44:46 28m 13s Kittychaos ♥ 4 I love the feeling this game evokes. Even though the characters have no movement animation, everything you see on the screen feels really warm and lively. The sweet interior of the room is lovely. The Advent wreath is an especially nice touch! Though the gameplay might still be lacking (I have to agree with everything Dogydogsun stated above) I still enjoyed my time until I decided to throw myself into the Roomba to see the Game Over screen. Nice work, keep it up!
Dec 6 04:00:02 15m 16s Furtive Fortune ♥ 2 Moving around is really fun! So much fun, in fact, that I often kept running into the guard's detection cones because I didn't want to stay in place to study their movement or use the sneak button :D I would have preferred for the cone's hitboxes to be just a little smaller - the edge is faded out but you lose once you hit the first dimmed pixel. It was hard for me to get used to that because it seemed a little counterintuitive. Oh, and at first when opening the safes, I thought I had to collect the coin that is shown above them and then waited till they vanished. I think the minimalist style suits the game quite well. Nice entry overall!
Dec 6 11:06:12 7h 06m Fan Favourite ♥ 1 Awesome idea! I didn't quite understand when a game is supposed to end and how to get back to the start, but while playing it was really challenging and fun. I imagine a beat being constantly played would make it a bit easier and more energizing.
Dec 6 12:19:20 1h 13m Bob the conqueror ♥ 1 I like it's easy gameplay alongside a seemingly endless complexity. The Tutorial could have been briefer but i'm delighted that you took the time to create a comprehensive story.
Dec 6 12:32:56 13m 36s Rabbit Farmer!!! ♥ 1 You not only manage to make the game harder for the player, but simultaneously also make him feel worse for killing ever increasing amounts of cute little bunnies. Still, you have to partake in this mass murder or humanity will either starve or manmade mutant rabbits will claim the whole world. So the more humans you have in nature, the worse it is for every living thing. I love this interpretation of the theme! It is so cruel yet so fitting. And the game plays really well, too.
Dec 6 13:54:49 1h 21m Unshop ♥ 1 Interesting idea! Some more instructions on gameplay would have been helpful to get going, but overall it's fun to play. I really love that you implemented those famous characters to be spotted!
Dec 6 14:04:23 9m 34s LD40 (BEAT2K) ♥ 1 Your graphics look very cool and gameplay is smooth. Music fits well and controlling the car is comfortable. The music is cut off a bit harsh when the game ends and having Restart on a keyboard button would be nicer.
Dec 6 14:10:18 5m 55s YOU ARE STRANDED AT SEA, AND YOU ARE VERY HUNGRY ♥ 0 The Windows version didn't work. "Data folder not found. There should be 'StrandedLD40_win_Data' folder next to the executable". Besides "StrandedLD40_win.exe" the windows .zip only contained the folder "__MACOSX".
Dec 6 14:16:01 5m 43s Rush Garden ♥ 1 Not sure how to run it. The images look nice though and the sounds are hilarious.
Dec 6 14:33:20 17m 19s Periodic Pirates [WIP] ♥ 4 The gameplay seems to be a bit unfinished; The inventory for example didn't change during the game, and nothing happened after remaining time hit 0... But: The creative design is awesome. Interface looks cool and so do the planets. The lifeforms are magnificent and the music creates a great atmosphere. Adding spacenews is creative aswell. I really liked the narrative intro. That is very special.
Dec 6 15:44:14 1h 10m Hyper diapers ♥ 0 At first I was annoyed I couldn't zoom out, but it actually enhances the gameplay because you really have to look after them and not only over them. Captures the feeling perfectly! The artstyle and music are great, too. This is an amazing entry! One of my favourites!
Dec 6 16:17:51 33m 37s BaBaDungeon ♥ 0 I needed some tries till I figured out how to even beat the first five ghosts of the first wave. Then it was spike traps all the way. This served well, for a looong time till the old ghosts started to appear. Seemed like a random difficulty spike. The game could need some more balancing and maybe could be a little bit faster. But oh boy, do I love your artstyle! It's so simple yet so amazingly cute and childlike I immediately fell in love with your ghosts. In fact, I saw a picture of your game while scrolling through the Ludum Dare feed and it directly inspired the art direction we went for with the title card of our game! Even though I knew from the start I couldn't match the cuteness of your masterpiece.
Dec 6 16:46:48 28m 57s Snake Force ♥ 2 Your game basically is too hard for me, but I still tried it over and over till I finally managed to beat it just because it is so much fun! The graphics and especially the character models are incredible. It already feels so complete, the missing sound SEEMS like a huge contra, just because you forget it was made in just 48 hours by one person. Feels like a small team worked weeks on it! I still can't wrap my head around that. Awesome work, definitely one of my absolute favourites, if not THE favourite!
Dec 6 23:18:13 6h 31m 10 inches or less ♥ 2 Great art, great music, great sounds, good gameplay, an incredible number of levels (considering the timeframe) and a fresh puzzle mechanic make for a really good entry! Well done!
Dec 6 23:23:41 5m 28s Mr. Capital! ♥ 1 I can start the game, but the main character is just flying in the air next to a coin and I can't move. The music (which is amazing, by the way!) is playing, but no input is producing any results. Does anyone have an idea how to fix this?
Dec 7 00:10:29 46m 48s Super Team ♥ 3 This game feels extremely polished - while playing I actually forgot it was a Ludum Dare entry! Sounds and graphics are top notch, the characters and notes are hilarious and the puzzles work really well. At the beginning I needed a moment to figure out the game mechanics, but reaching Fleur I finally got them. From a storytelling point of view, I was wondering why I was fighting all these "people" and how that would recover my basketball. Also, how their boredom came into place. Was I fighting just to grab their attention? But that's a minor gripe, because the game as a game feels absolutely complete to me and the only thing I wish there was was more. Like I said, I entirely forgot it was a Ludum Dare entry and was a bit sad when I reached the end so soon (though it actually has a good amount of content!). That's why I immediately played it a second time, just because I didn't already get enough out of it! I love it and it's definitely one of my favourites!
Dec 7 00:38:55 28m 26s Shifting Dreamscape ♥ 1 Again, it's one of those games that let you forget you play a Ludum Dare entry. It feels just like a real NES game! Well, no, it doesn't really, because it degrades to creepiness and that was quite unexpected (didn't look at all the screenshots). Great twist. To me the wall jumping felt a bit unintuitive and some jumps next to spikes were really hard. But it was manageable. The graphics and music are absolutely stellar. Great entry!
Dec 7 01:02:35 23m 40s Pain Reaction ♥ 0 I agree the super reactors could have been explained better. I looked into the comments to find out I indeed had to build a dangerously large cluster. The audio is really good! The voice was quite unexpected, but conveys the feeling of imminent danger pretty well. I like the moment you lose control over your arrangement when all the messages start to pop like crazy and everything turns red. It's the good kind of expanding chaos that motivates you to do better the next time. Nice game!
Dec 7 01:13:34 10m 59s Dungeon Raid ♥ 0 Nice little game. Love the different ending screens (deaths included). The music is also really cool, if a tiny bit repetitive, but I'll consider the time limit here ;) Though the principle is simple, exploring different endings keot me engaged. Well done!
Dec 7 01:28:29 14m 55s VIRTUAL VIRTUAL REALITY ♥ 1 Wow, this game looks professional! Well, I guess it kinda is :D Awesome graphics! The gameplay is really too simple and after reaching 3000 points I lost interest. Still, I couldn't stop imagining how much fun I would have actually playing this game with VR glasses in that little rocket instead of virtually on my PC. So yeah, after writing this and reflecting on it, I increased my rating because it fits the theme so well on a meta level! Sweet job!
Dec 7 02:14:31 46m 02s Widget Satchel ♥ 3 I love how running around feels in this game. Yes, the floor seems to be slippery, but to me this added to the "ferretyness" of the game - instead of being just a random jump'n'run character, Sprocket felt like something different while weaseling around the station. The station itself felt a little empty and linear and on my first playthrough I encountered a weird bug where the robot at the end of Level 2 fell through the floor and I could not jump over that small gap. The second time he behaved normally. The art direction is really cool and I especially like the music. Good job there! Nice little game, keep up the work!
Dec 7 15:45:33 13h 31m Endless, Nameless ♥ 2 Innovative idea and fun to play. I like that! Some movement graphics and Esc for close would've been cool though.
Dec 7 16:20:06 34m 33s VIRAL ARENA ♥ 3 I needed a moment to figure out how to even start the game. It is a bit counterintuitive you have to hit a button several times in a menu. Graphics and sound are really cool, gives the right feeling! Combat works well and feels good. The enemy generation is a cool idea and works well. However, the same tactic worked every time for me, so fighting became a bit repetitive after a while. I stopped at around 50 mutation. More variety would be nice. Maybe more easier enemies for a round or different mutations? Or some obstacles in the arena. All in all a really solid entry!
Dec 7 16:27:54 7m 48s Damage Control ♥ 1 Fun game. Reminds me of that tank game from Wii Play. Multiplayermode would fit excellent here ;-)
Dec 7 16:34:59 7m 05s The Burdened Raid ♥ 0 Wow, really cool idea! You also captured the retro feeling really well! Your game feels like what I always imagined the old Windows 98 screensaver to be like plus the amazing idea regarding the theme of the jam! Graphics and sounds are really, really good. Walking around, picking up items, fighting - it all felt really well done. I only had some problems with flickering pixels everywhere on the texture borders.
Dec 7 18:14:41 1h 39m Stranded alone ♥ 1 Nice game. Feels pretty well-rounded. Since all you do is shooting, i'd suggest to make enemies harder and farming faster to have rounds be shorter.
Dec 7 18:38:23 23m 42s Feed Them ♥ 2 Very nice! Your graphics are awesome!
Dec 7 18:54:47 16m 24s Evil Money ♥ 2 Neat! The newspapers were hilarious. The chair right to the fishtank in the 6th (or 7th) level glitched me out of the walls.
Dec 7 22:47:53 3h 53m Save the Hats ♥ 1 The idea is pretty dope! You mixed some interesting and different mechanics, awesome graphics and cool music together and created a pretty cool game. Feels polished and is fun to play. At the beginning it was quite challenging to understand and not die or lose your hats constantly. Would have been a bit easier to get started with maybe more than 1 life and an option to skip the dialog. Apropos dialog: I really loved the intro. Short story presented in an interesting and clean way without losing much time. Good job guys!
Dec 7 23:08:37 20m 44s Friends.OS ♥ 1 Good idea and nicely implemented into your game. Getting started was quite challenging and could be a bit eased as @beepyeah and @tmpxyz and others already pointed out. Overall very good!
Dec 20 13:36:17 302h 27m EA's spaceBattle ♥ 1 Game is broken, wasn't able to make my purchase. Now the one time offer is propably expired :(