goddess 2017-12-05 10:06
Really liked the game. Completed it and then wanted to redo it with the highest dmg but after completing it the next level button didn't work so I'm not entirely sure if i did all the levels again. Still very fun though.
Foon → Ludum Dare Explorer → LD40 → Damage Control
By thatrumme and RefinedSalt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 541 | 3.47 | 26 | |
| Fun | 239 | 3.67 | 25 | |
| Innovation | 833 | 2.87 | 25 | |
| Theme | 810 | 3.10 | 25 | |
| Graphics | 772 | 3.12 | 26 |
Really liked the game. Completed it and then wanted to redo it with the highest dmg but after completing it the next level button didn't work so I'm not entirely sure if i did all the levels again. Still very fun though.
@goddess Thanks for telling. It was a bug, which should be fixed now :)
Good tank game. Simple but nice. Really wanted mode with high damage.
fun with the maximum damage factor :)
I enjoyed the game, one problem I have though is that its too easy even on the highest difficulty.
full Damage = full Fun.You should play it to the end
I normally enjoy playing tank games and this one wasn't the exception! Liked art and mechanics, although maybe it's kinda easy (it's really difficult to achieve the perfect difficult during a jam). So, in general, congrats for your work :D
Sharp, clean graphics and interesting game play. Working out the best order to take out enemies was good. Although I understood how the damage trade-off fits the theme, I don't think there was a lot of motivation to play at the lower damage. Perhaps if the levels were timed, then the player would have an incentive to be more fragile to try and get a better time? A little bug; my mouse click wasn't very responsive to shoot. I found that I had to wait until the game registered it, then remain in auto-fire for the rest of the level. All in all though a really good jam game with some nicely designed levels.
Fun wise one of the best games I've seen so far. I don't think it's getting worse enough the more damage you have though. A nice addition would be if the enemies could do friendly fire, it would add a lot of tactical possibilities to beat levels!
This is actually a pretty nice idea, but there are some effects you can use that would make this even more enjoyable to play(because it's already relatively fun). Screenshake and some visible gunflashes at the ends of the barrels, as well as some good explosions. A solid effort here.
Fun game. Reminds me of that tank game from Wii Play. Multiplayermode would fit excellent here ;-)
You made a great tank game that had nice graphics and a smooth feeling to it. The tanks and turrets had a very nice ai and I did not experience any issues with them shooting me.
The sound effects were slightly limited and I didn't feel like they fitted the game. You could also perhaps introduce screen shake and particles when the bullets hit walls to enhance the graphical impact. In terms of gameplay, you could have the bullets bouncing off the walls to make it harder to dodge and make movement more of a key component in gameplay.
But other than that, a great game! :D
Nice game, I liked the idea of how you linked with the theme, however it seemed to be more of a slider as too how long it takes to complete the game, as its fairly easy to just dodge all the bullets.
Nice game you have here. SUPER WELL DONE!
Come check out my game if you like! https://ldjam.com/events/ludum-dare/40/virus-detected
Very nice entry!
The game is really entertaining, especially when you play with the highest damage factor :wink:
Controls are well-done and the gameplay is very dynamic. However, I would add greater variety of background music and sound effects, since they get boring pretty quickly.