FoonLudum Dare ExplorerUsers → Goddess

Goddess

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201740The more you have, the worse it is👥The Disease Crawlethjam8583.122.852.923.193.533.103.133.09

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Goddess

LD40 — The more you have, the worse it is

The Dark Castle by Joror 2017-12-06T16:37:29Z

I got here. Sorry, I don't know what exactly I did to get here but here I am. Hope it's useful anyway. castlepic.png

Loved the game tho!

ALL Your Cats by pcmaster 2017-12-05T21:05:02Z

Went really difficult really fast, with a slower transition it would be playable longer. Liked the graphics. Cute kittens :)

Great idea, seems like popular one also, here's another example: https://ldjam.com/events/ludum-dare/40/cat-lady :)

Yard Time by tangiblegames 2017-12-05T09:30:14Z

No windows build? :(

Yard Time by tangiblegames 2017-12-05T12:45:52Z

Skipped the intro accidentally the first time, didn't know how to go back fast so i restarted the game. There should be a way to go to the menu/exit the game while playing. Cool concept tho

Damage Control by ThatRumme 2017-12-05T10:06:49Z

Really liked the game. Completed it and then wanted to redo it with the highest dmg but after completing it the next level button didn't work so I'm not entirely sure if i did all the levels again. Still very fun though.

Daily Debug Dash by Elemental Zeal Game Studios 2017-12-05T19:00:23Z

Did't like the fact that I had to place the code snips on a small spot when the notifications were on top of 90% of the thrash button. It was ok for the compile button since you don't have to drag stuff to it and can just close the notification. Loved the cat sounds.

The Luckiest Businessman by mortus 2017-12-05T20:11:21Z

A few thoughts: Pretty interesting game and with quite a lot of playtime. After starting to buy the island, the lawyer's pic was all white. Really thought I was done when i pressed "buy" on the island, oh well, guess that's life. Also the dialogue button sometimes didn't work when the forced bar-goings came up. I wish there was a way to cancel the travel thing, was forced to travel a few times when i didn't want to just cause i accidentally clicked it. I also wish making money was this easy irl...

S - The Game by Stadoblech 2017-12-05T22:39:31Z

Love the music! Fits really well with your style (well, font) :D

Cat Lady by Jason Lothamer 2017-12-05T17:58:02Z

Loved the cats and audio. Felt like it got really difficult when hitting 44 cats, 40 felt easy and 44 was like seriously messed up :D

Hell-A Work by kukiri 2017-12-10T17:48:07Z

Fun but some people get stuck next to a table or chair and it feels like the only way to advance and not lose instantly is to agree always and it just feels like an rng after that. Would help if they didn't jump out the window the first time they get a decline. For example if i knew I can decline everybody once and then i had to remember who I need to agree to next time. That would also add depth to the gameplay.

Ice Dream by trnks 2017-12-05T20:59:16Z

The machine looked and acted more like a popcorn one, same for the scoops. Pretty fun though. Too bad there wasn't a score or something like that. Did like 10 trips and all i got was to go back to the main menu.

The first time I went to the left from the machine and then lost my character and had to restart.

Tax Evasion Hero by ebim 2017-12-07T17:06:54Z

I was also at first under the impression that no button was working and found the info that i'm clicking on the wrong things here in the comments. Maybe it would help a lot if there was one pretty big colorful interactable object in the first room so you would be tempted to check it. The first room has only small interactable items that you aren't noticing at first.

The Disease Crawleth by balfire 2017-12-06T16:11:18Z

@stadoblech @andreas-ragen-ayal @mikkpr The original idea was to use top-down view with 2d sprites and 3d world (like for example the binding of Isaac), but the character sprites that our artist did were too high compared to the width and we had to rethink our camera angle. The result was interesting but sadly it had an impact on the combat.

@vovin @ehnne Tooltips were an idea that we sadly didn't have time to implement. I prioritized giving a few more interesting endings in there since there was a risk i wouldn't be able to finish the tooltips and then we would have had neither. Thank you for your input however, it's good to know that the tooltips idea was a good one. :)

Also when you get to the princess and have dysentery (causing diarrhea), it will give a unique ending. :)