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Pixelgel

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TimestampSince previousGamePixelgel's comment
May 2 11:32:39 Superbugs ♥ 1 Very nice puzzle game. The level difficulty is on spot and the puzzle were simple yet challenging enough. I really enjoyed it. I noticed quite late that untreated virus were still moving and treated ones weren't. Nice visual aid, but It would be better if it'd be more remarquable.
May 2 12:06:26 33m 47s Colorfly ♥ 1 Your music is gorgeous. Really helped creating a strong atmosphere. The graphics are very pretty also. I was wondering: why vould the right wing flip when you turn sideway? It felt a bit weird... The gameplay was a bit too simple for me though: the sidescrolling part was too long.
May 3 01:20:00 13h 13m Incidental Dimension ♥ 1 Neat idea. However, the web version seems to be lagging a bit somehow... Some of the puzzle felt not that intuitive: I didn't know what I was supposed to do. Also, it felt weird that the box wasn't in 3D, but the wall were... Some of the text was also hard to read. The graphics and the music created a spacy-lonely-mysterious mood: good job.
May 3 01:32:08 12m 08s The Cookie Knight ♥ 0 Good job here: you've done so much! The physic is a bit weird to my taste: jumping feels like you're on the moon, and there is too mouch gliding. It made the game more frustrating than challenging. Still, I love the theming of every level. Too bad there is no music. Again: well done.
May 3 23:18:02 21h 45m Crumpets and Cannons ♥ 3 I like the colour palette, feels retro! The lines return while the text is displaying is a bit annoying as you chase the moving words with your eyes while reading. I had trouble aiming with the cannon as I tried to click where I wanted the bullet to go. Still got the planet without landing hardly any shots on the aliens. I liked how developed and interesting the characters where for such a short game. Good job!
May 3 23:49:48 31m 46s Seven Pillars ♥ 2 Cool game! I like the mechanics of changing my hand position on the keyboard. I didn't get what i needed to do at first because I didn't notice the message on the left changed after the first pillar was completed. I kept pressing all the keys at random and thought the key mapping was broken xD. Maybe just a small animation or change in color would attract the eyes on the message. I enjoyed the music as it fitted very well with the game visuals. Some SFX on input would have added quite a lot to the rhythm of the game. I also did a game in python using pygame! If you want to check it, it's over there: https://ldjam.com/events/ludum-dare/38/gnome-digger I used pyInstaller too to package into a single .exe. I wrote a detailed answer on how I did it at: http://stackoverflow.com/questions/28033003/pyinstaller-with-pygame/36456473#36456473 I found the existing documentation quite incomplete and obscure so I wanted to share. I think the "ressource_path" function suggested by the blog post is very tedious to call each time you have a path. My solution was to only add: ``` if getattr(sys, 'frozen', False): os.chdir(sys._MEIPASS) ``` at the beggining of my code to set the relative directory to the correct place and everything worked great. So good job on your game, it's great to see other users of pygame!
May 4 00:29:35 39m 47s For The Love Of Money ♥ 1 Fun little game! I liked the music, I didn't get tired of it even through the 5 levels. I found the soft particle effects on the fireballs to be weird considering the rest was pixel art. I also think the collision on spikes was too forgiving and confused the player as to where he could go through or not. The physics were retro but I was very fine with them, they contributed to the overall style of the game. Good job!
May 6 16:38:19 64h 08m RGB ♥ 1 Very interresting concept. Quite a challenging game. Something felt weird in the first level with the boulder:when pushing it from the left, the character doubled itself, as if passing through a wall. Still, great puzzle game! Never saw something like that before.
May 6 17:03:29 25m 10s A Bloody Small World ♥ 2 Such a great game! The design is very well done, from the blood flow encouraging you in the right direction to the visuals, everything is well thought out. The music was nice and fitted well with the rest of the game. The intestines were quite livery, but I'm guessing it's the LD time constraints showing there :P. Some of my red blood cells got caught on some edges in the vein between the stomach and the intestines, but they rejoined as soon as I went back for them, I'm not sure if that's intended. Very good job overall!
May 6 17:08:22 4m 53s Islands in Equilibrium ♥ 2 Nice puzzle game! Very original concept. The last puzzle were quite challenging! If given more time, you should work on the UI: It would be nice if you did'nt have to select the same type of tile multiple tile. And also if you could see wich tile you placed yourself (with like a black border), and they stuck after you've hit play. Still I really enjoyed it!
May 6 17:18:29 10m 07s MagiSEED ♥ 3 Haha this game is quite good! I loved the overall humor of it, especially the walking animation. The music fitted nicely with the atmosphere. The boss was a bit confusing to fight as I didn't know where to go when I was up left of him, so I just jumped through him to get to the other side. On the last level I also lost my rock the first time by pushing it all the way against the right wall, which was a bit frustrating. I found the plant enemies decent, but I think something more funky to fit with the character would have been nice! Still, good job on this game!
May 6 17:19:51 1m 22s Little Unsuitable Journey ♥ 2 Cute game. I always kept running out of food: so I guess you really have to know what you're doing right? Checkpoint helps a lot and keeps thing moving hopefully! I had a hard time picking up fruit since I hab no pointer... maybe some kind of target would be good to see were you're at? Would need som music, or at least some audio feedback, cause the game felt a bit flat without it. Nice effort!
May 6 17:25:17 5m 26s Souvenirs ♥ 1 I really loved the music and the overall atmosphere! There was a kind of melancholy floating around that fit well with the winter theme. The platforming gameplay was quite basic and the puzzles could've been a bit more complex, but I enjoyed my time in the snowglobe and got my cosy fire in the end. Great job on this game!
May 6 17:28:16 2m 59s Jumpy Green ♥ 1 Cool little game: so simple, yet quite some fun in it! It was kind a hard still. But I see how this game could be very addictive with some more work. It would need some music and sound effect to make it more engaging. I really like the concept: I thought It was funny. I also really like the graphics! Good job!
May 6 17:34:04 5m 48s Crunching Creatures ♥ 1 Funny little idea. My simulations seemed to always end into total human domination thought. I found the acorns to be veeeery small, to the point of just not seeing them on my screen. Maybe adding some more features to impact the simulation, like tweaking feedrate or other variables with while the simulation is going would've been fun.
May 6 17:48:19 14m 15s A Small Hell ♥ 1 Ok, I figured it out! At first, I wasn't sure there were much to it, but after reading your How to play, I got it. Nice short story. Music made the game feel very mysterious. I enjoyed it and got into the game quite fast. You should use a bigger font I think. I love the little ghost. Godd idea to make the world a triangle. It works well with the theme. Good job!
May 6 17:56:24 8m 05s Cowmets ♥ 1 This is a pretty good game! It's rare to see a 3D game with quite polished graphics. I liked the humor of it and the country music that fit very well with the game. I had trouble at the beginning as I tried to fire with left/right click while walking around on foot on the planet and thought my game was bugged. I finally understood that the round thing in the pen was a horse and not a cow xD. Maybe put an arrow over it to guide the player, or maybe I'm just bad. I had a good time playing your game!
May 6 21:06:58 3h 10m Planets of Zoltcon ♥ 2 The game was nice, good work on the graphics and the music! Really helped set up the mood. However, I played on the web version and I had som problem with the Escapa to safety button. Everytime, I was stuck on the rocket: no controls were working and I had to reload the game... That a bummer because I really did enjoying it up till then.
May 6 21:15:48 8m 50s The Epic of Gilbert ♥ 2 Great job. I loved the graphics and the music very much. With the story and all, it really felt as though you're in a bowl and dreaming. The game felt really polished: the bouncing off the walls was a nice touch. I also really loved the concept: I thought it was very creative. So all in all: godd work!
May 6 21:27:58 12m 10s ANTIVIRUS ♥ 1 Thas was amazing! The music was so engaging. The game felt very polished overall. I loved how you'd zoom out when changing zone: that was really cool. I also laugh when I saw the death screen (won't say why, 'cause I don't want to spoil it). The game was quite hard though: I like it when there are some checkpoint. Also, I prefer when I can hold down the mouse button and keep shooting. Still, that was a fantastic game, and I kept the clicking the mouse button long enough so that my finger si hurting. Congrats!
May 7 03:59:28 6h 31m Slot Racer ♥ 0 Reminded me of micromachine. But the controls were way too sensible: I kept doing 360 most of the time. I ended up leaving the track and just trying to get through checkpoint. I think that with more control, I'd be a good game (good graphics and music), but it was wayy too hard...
May 7 04:20:38 21m 10s Raven Delivery Service ♥ 2 Fantastic game! Reminded me a lot of overcooked. Played in coop-mode and we had a great time. Music is awesome, as always. I loved how each new level brings a new difficulty. It's so simple, and the game is very polished. So, as always, very good job!
May 7 04:40:53 20m 15s Destroy The Dome ♥ 1 Nice game! Took me a while to get how to hurt the dome. Good concept, it was quite engaging. It gets really insane at the end (when the dome is low). I ended up blowing up the city myself... I think some music would be nice. I really enjoyed it: well done! Ps.: thanks for the comment on our game! And well, you really did miss something at the end: there was a treasure to be found (not just some rocks). That's too bad for you I guess! ;)
May 7 13:54:55 9h 14m Small World Collider ♥ 1 The music was pretty good, and the overall idea is well fleshed out. I found mercury (which is recommended to add on the web page) to be too fast compared to the slow and slippery physics of the paddle. I liked the different abilities of the planet, especially earth's missile which were quite original. Good job!
May 7 13:55:00 5s HexCity ♥ 1 Good puzzle game! It's a nice challenge to try and beat up other people score. It's actually quite difficult, and it your case, it's a very good thing! It was hard to keep track of everything sometime, and it would have been nice if you could just replace a building, and the building that don't have the requierement would just be disable for a while (by making them a bit red-ish). Also, it'd be nice if you could place something without the requirement: helps keeping track of your idea.
May 7 14:09:14 14m 14s Isolation Island ♥ 1 Nice game! I completed it in about 15min. I found the inventory space to be a bit lacking and the meat drop rate to be very high compared to what you need. The hitting range was pretty long too, I could hit zombies through the walls. A bit of animation when hitting would've added a nice touch to the otherwise well made main character. Good job on your game!
May 7 14:19:01 9m 47s Small Atomic World War ♥ 1 Very nice shooter game: I like the concept very much! It was quite engaging. However, it was really hard to control my atom (it actually got esier aroud level 8 or 10). The atom was going so fast, and I couldn't turn properly... Also, I'm not quite sure of the 3d, since it's a top down game... It only got confusing for me when the molecule was up in the air... I still really like the concept, the graphics and the feel of the game. Your choice of music really did made the game fun and action-paced. We actually chose that exact same track in a previous Ludum Dare, so I thought it was a funny coincidence. So in short: well thought game! Ps. Thanks for the comment on our game! We're very sorry our game crashed... We didn't catch that bug when we playtested the game. Hopefully you still got to enjoyed the game before!
May 7 14:40:41 21m 40s Exploitation ♥ 1 Nice concept for a compo. The game is however quite hard: I got to the point where I depleted one island and everyone on the main land started to starve. It would be nice to add some upgrade, so that you can keep up. Also a more detailed UI would be helpful. I enjoy a lot those kind of game. I can see that yours is on a good start.
May 10 23:39:16 80h 58m The Life Amoebic ♥ 1 The game felt quite polished and was very fun to complete. More diverse features such as different foods and moving stuff would be nice, but the core gameplay is solid and well done. I loved the music and the overall atmosphere. The stretching felt a bit weird at times, like when you stretch for long enough the cell wall you drag suddenly becomes very thin and you can lasso food without really "engulfing" it. But very nice job!
May 10 23:50:10 10m 54s Globe Guzzler ♥ 1 Good job on this game! I had fun crushing worlds around space. The controls are quite finicky, I had trouble falling back down on a planet without getting out of the gravity circle. It would be nice to get a bit more time or to have a winning condition, but maybe I'm just not good enough to sustain myself indefinitely. The sound/music was nice but I felt like the monster's voice could use a bit of work. But overall very well done!
May 11 00:13:30 23m 20s EAT ♥ 0 Very interesting game! It's quite fun to go around destroying and eating planets. I wish you could destroy missiles with the laser. It's very hard to get to a big size, I only managed 9 before getting nuked down to 3. The planets are hard to eat sometimes, I couldn't quite tell what I could eat or not. With a bit of diversity (upgrades?, levels with goals?), this could go quite a long way. Good job!
May 11 00:27:05 13m 35s The Treachery of Game Dev ♥ 0 Very intriguing game. I liked the feel of the game, the weird atmosphere. I also liked the funny guy who tells you what to do and all his pose. That was a very original concept. However, I do agree with some other users that says it doesn't really feel like a game. There are few gameplay elements, and it doesn't quite is an exploration game. Still there is an impressive amount a work here, so well done!
May 11 00:42:03 14m 58s Mostly Harmless ♥ 1 Very nice little game. The graphics are really neat. Actually, everything in the game seems very polished. The controls and gameplay felt right on the spot. I started playing and though: oh, this is nice, and then I got overwhelmed very rapidly. Some upgrades would be nice in the long run. Otherwise, there not much more to do after a while. That's actually my only (but quite important) criticism: the game is too simple, there is not much to it. However, I insist that what is done is very well-thought and kinda amazing. I'd like to see what you can do with more time! Great work!
May 11 00:52:47 10m 44s PogoPogo ♥ 2 That was great! Very original and funny concept. The game is very simple, yet so interesting. The game is actually very well-thought and feels very polished. Graphics are also very neat. The only thing is I'm not sure that I agree with the choice of music: It wasn't engaging enough I think. Still, that was a very solid game! Good job!
May 12 01:43:15 24h 50m Space Brawls ♥ 1 I thought the concept was great. The physics seems to be working very smoothly and that's amazing. However, it was really hard to control the shooting. I experimented a bit with diffrent power level, but it was really hard to hit the other player. I ended up just shooting randomly. I think it'd be more fun if you could control the position of the shooter on the planet. But then again: good work on your physics engine, really neat!
May 12 23:21:51 21h 38m Noizy ♥ 2 That really was one the the best game I've played. Very neat concept: nice theming there! My only complaint is about the control: hitting space bar to jump and enter to shoot felt very unatural to me: why not w to jump and space to shoot? Other than that, as I said, that was such a great entry. The graphics, while minimalist felt so polished. The black red and white made a retro feel and it was perfect. The choice of music was right on the spot: it made the game very engaging. And agin: I really love your idea with the rotating platformer. Well done!!
May 13 21:29:02 22h 07m la petite isle ♥ 2 Nice little game. I did play for a good while, wanting to buy everything. I love the fact that you made some kind of (random?) generator: it was more fun collecting ressources that way. However, it was a little bit buggy: at some point, it acted as though "Z" was constantly pushed and I couldn't advance normally, si I had to stop. Also, I had some trouble with the collision on the edge: some seemed unatural. Some trees would get over some other also, even though they were supposed to be behind. I think it be good if there were some different kind of trees, rocks and fishes, with maybe different life and value. Good work, and keep going!
May 13 21:34:51 5m 49s Planetary Escape ♥ 0 I liked the concept of the game. The orbiting and launching from orbit with space mechanic was solid and original. I didn't like that you could shoot yourself with your own lasers, especially when hitting the police doesn't destroy your laser. Surviving felt a bit random because of it. An ambient music would've been nice, but the SFX where good for an arcade style game. Good job!
May 13 21:41:02 6m 11s Mzae ♥ 2 The graphics were really good and the the music too, but the game itself was really not for me... Your physic is really lacking: there's not enough friction, so it's very hard to control your player. Sometime I would get throught the platform from below, sometimes not. Also, I'm not a fan of games where you can't go backward, especially for not apparent reason other than respect the LD theme: a giant wall of flame or semthing would help. Also, some sound effect would be nice: it would be more engaging.
May 13 22:26:07 45m 05s Lab 493 ♥ 2 Very solid little game. You really did an impressive job, considering you only put 10 hours in! I loved the graphics: the microbe were very cute. I like that you didn't simply recolored and flipped everything: there were many little detail that changed from one microbe to another (like the eyes). Music and sound effect were good too. Overall, the game felt very complete polished, so again: amazing for a 10-hour game. I'm curious to see what you can do with some more time!
May 13 22:33:46 7m 39s Planet Sustainment ♥ 1 Sorry that's too bad. I remember my first LD and it was a big rush. You'll get it next time!
May 13 22:43:59 10m 13s It Seemed so big... ♥ 0 So at first I though it was a planetary systme management game. But the game itself is quite confusing: was it really what you tried to do? I just created three world, three trade route, and everything seemed fine... So there didn't seem to be much to it. I didn't see any technology either. I think it could be interesting with some more polishing, balance and some more guided gameplay.
May 13 22:50:09 6m 10s Snowglobe ♥ 2 Great game! The concept is well executed and fun. I found that the base soldier was as good/better than the other options considering its cost, so there is no incentive to diversify your army which is too bad. The music was repetitive but still very nice. A few sound effects (globe exploding for example) would add to the game. I had a bug where when my army came back from a globe, sometimes some soldiers wouldnt stop moving right and fall down my globe to their death. The fact that you can put down soldiers in the pit when you buy them is funny but may be frustrating to people wasting costly units by accident. Great game overall!
May 13 23:17:07 26m 58s Tiny Hero ♥ 2 Very nice game. At wave 8? or 9? I got kinda overwhelmed and I couldn't keep up. I'm not sure about what agility does: maybe I put too much or too few points in it. Anyway, I really liked your game! Good job! The first wave felt very balanced!