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Feedback comments for LD38
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| Timestamp | Since previous | Game | blaster391's comment | |
|---|---|---|---|---|
| May 1 08:42:33 | Violent Goat | ♥ 0 | Great first entry to an LD. Even though the game world itself was fairly smaller, it seemed like you had the mechanics and concept down. It's a impressive effort for a first try, with only a couple of bugs that I had stumbled across (falling down the elevator shaft got me stuck) The graphics for the goat and robot were impressive, and the fact you made a full 3d scene including pretty good lighting were nice touches. For an extra level of polish it might have been cool to get sound effects for when the goat shoots, and when you get hit. Also as other people have mentioned the text disappearing was also a problem, although I only really noticed it with the first text (execpt it was the controls so not ideal!) Overall I really enjoyed playing, hope you enter future events :D | |
| May 1 08:50:50 | 8m 17s | Greedy Pigeon | ♥ 0 | I loved the soundtrack, and audio in general. Graphics were nice and flashy (like I feel like they should be). The game itself feels very complete and polished, my only problems were that I struggled with hitting the right buttons to go in the direction I wanted, although this may be just because I have never played QBert! |
| May 1 08:59:00 | 8m 10s | Snake 3D | ♥ 0 | Prettiest snake game I've played! Like the concept of 3d, just had trouble sometimes going over a side of the planet instantly into scenery. A bit of smoothing with the camera movement would have been appreciated. But doing so much on such a limited time is impressive. |
| May 1 12:52:30 | 3h 53m | Protolife | ♥ 4 | I thought it was going to seem a bit complicated when I started off. But your short tutorial was very intuitive, I picked it up straight away. I liked the neat little touches, like how you could take the walls around your block-changey things (I'm sure they have a proper name), and turn them into antibodies. Overall, no major complaints, one of the most polished LD games I've played |
| May 1 13:03:30 | 11m 00s | A Small Earth | ♥ 1 | I was playing, thinking this was a nice little minigame from someone who says they don't make games... then BAM. I found this hilarious, thank you |
| May 1 20:41:16 | 7h 37m | Space Keeper | ♥ 1 | It took me a while to figure out what the actual aim was. But it was good when I got going. The main issue I found was the difficulty scaling, where it became impossible to manage more than one ship (In the end I just set all ships to cloak and hoped for the best). Also put your source code on git so I can look at it Josh! |
| May 1 21:00:19 | 19m 03s | Antagonistic : Hamburger Hill | ♥ 1 | Nice little tower defence game with a twist. Very polished with sound and nice graphics, all round a good job. I liked that friendly fire is switched on - made me second guess whether I should help my little ant buddies or not |
| May 2 20:14:13 | 23h 13m | Its a small world | ♥ 1 | I enjoyed this little game, even if I did plummet to my death, many, many times. And the time I won was when I found the guy on the first planet I went to lol Controls were good, except like other people have said, the boost power up was more of a negative that should be avoided. Maybe some way of controlling how much power you put in the jump would be cool (hold down mouse click?) |
| May 4 19:42:38 | 47h 28m | Through the eye of a needle | ♥ 1 | Audio and music was very good, could have done with a bit more visual clues for what was happening when you got hit, at first I thought it was bugged because I didn't lose health, until I started slowing down. |
| May 4 19:50:43 | 8m 05s | Small Planet | ♥ 0 | This is a great game for LD, small, extremely focused, and brilliantly polished. Graphics and audio are top notch. Controls are difficult to get a hang of, but fun when you do. AI doesn't seem too bad either. It also seems like a great idea that you can just add too, if you want to build this into a full game. Only tiny improvement I could suggest is the ability to see the entire planet at the same time, so you can keep track of where all the other units are at a given time. |
| May 4 20:34:39 | 43m 56s | Fancy meeting you here | ♥ 3 | Took me a couple of the minigames before I understood what was going on but then I really started to enjoy the bizarre dialogue and weird stalking sounds. Maybe to build on this idea you could not mention the likes/dislikes straight away, but instead make it so the player has to work out the persons likes from their dialogue. Also out of all the minigames I found space mouth very difficult to control. |
| May 4 21:42:29 | 1h 07m | Super Small-io World! | ♥ 1 | The concept is really nice, it'd be cool to see this expanded. As it is, I thought it was very difficult (maybe add a few levels that ramp up the difficulty?). I found that finding the balance between carefully avoiding enemies, and hurrying to get all the coins made it more trail and error than skill. (also I think it's really awesome that you've rolled out your own game engine, great stuff I'm going to take a look) |
| May 6 22:01:30 | 48h 19m | Space Balls | ♥ 2 | Wow that is some nice graphics! It's impressive to see something that looks so good created in such a short amount of time. The only thing I felt was that the controls were really slow, so making any sort of real adjustment took a long time. |
| May 6 22:25:33 | 24m 03s | Destroy The Dome | ♥ 1 | Fun little game, I like this as a sandbox to mess around with. There small touches, like seeing the city crumble as it lost health was a nice touch. The only problem I had with it was it never felt challenging (nukes were understandably OP). Maybe ramp up the difficulty as you play? ## IS THE REVIEW I WOULD HAVE WRITTEN BEFORE I REALIZED HOW TO PLAY ## So I should have realized destroying the dome was an objective... When I started to try to do that it suddenly became a much more tense game of managing destroying the dome and keeping the enemies from destroying the city. Nukes became a last resort, and the entire thing became very exciting, great job |
| May 6 22:45:09 | 19m 36s | Food Fight | ♥ 1 | Graphics are great! Love the knock-off food names, Bob and Jimmys made me laugh. I like that you've implemented a score board, and the difficulty scaling seemed fair and did a good job of ramping up the tension. Only issue I had was collision, mainly noticed by my bullets "hitting" object when they shouldn't. Made things trickier when trying to quickly land shots |
| May 6 23:01:13 | 16m 04s | Sandelipe Boxenan | ♥ 1 | This was a really well polished game, super pretty and really slick menus, took me a while to realize that the aim was to get a high population and instead just tried to get as many things to eat each other lol Once I realized the aim was for a high population, I found it was very difficult to outside influence this and that you tend to just reach equilibrium, fluctuating between around 12 and 18 creatures. As a simulation this is great, but actually trying to influence the game in a meaningful way seemed difficult |
| May 7 14:15:22 | 15h 14m | A Game with Bees | ♥ 1 | Took a little bit of reading comments until I figured out what was going on, it would have been nice to label each part of the hive, because without its difficult to figure out what is what. Graphics were very nice, and it was fairly relaxing to manage my hive when it got going |
| May 7 16:38:15 | 2h 22m | Space Race | ♥ 1 | Really nice game, just very difficult, but the instant restarts made me want to keep trying again. Only small problem is that it would have been nice for there to be instructions for the controls before I started, but once I figured it out it was a lot of fun. Experimenting with different possible routes and approaches was super fun The soundtrack was awesome too, well done to your friend. |
| May 7 18:21:57 | 1h 43m | Shrimp Tank | ♥ 1 | I liked the idea - was very similar in concept to a game I made myself a few LDs ago. But I found it is a bit slow to progress, and that the fish feel far too difficult to avoid (as soon as I see one it ate me), although it was hilarious when I realized I could swim up, and suddenly encountered one. Another problem was with the camera, I like the idea that it tracks a bit forwards in the way you are going, but I felt it was too extreme to have your character almost end up at the edge of the screen. The music is also somehow really funny, so kudos for that. |
| May 8 15:20:08 | 20h 58m | Let's Be Happy in Our Small World | ♥ 3 | A very polished entry, I like it! The transitions between the world and the picking people menu is very slick. I like how the difficulty ramps up. With curveballs like people who are identical except with different shoes. (Maybe this happens at later levels and I wasn't good enough) But maybe a neat extension of this would be have multiple things happen in one level (e.g both a vase is smashed and a cat spooked) and you have to remember who did both, it would certainly add to the difficulty. |
| May 8 15:39:29 | 19m 21s | Mr. UN and the small world village | ♥ 4 | As much as I question whether this is really world peace, not just a mass dictatorship, I did find this a lot of fun. It feels a bit like risk, starting off in australia, building resources (and asia being a very difficult place to capture). I enjoyed strategically throwing down walls to create smaller areas to convert in safety (one issue I had is I have no idea how setting the direction of the walls worked, it just seemed to change randomly). I did feel like some of the ending powers are a bit too powerful (mainly followers can't be converted, that makes the game basically an instant win), so I had a lot more fun when I played a second time and avoided that upgrade. Maybe as an extension to this, if you wanted to add to it, add something that drains resources as well as add them? So you can't just make infinite money, I feel like it would add an extra level of strategy. |
| May 8 15:55:25 | 15m 56s | Orchardstra | ♥ 2 | It's a nice little toy to mess around with, but maybe I'm not creative enough to actually design a good tune. I did enjoy seeing my little musical city sprout up as I planted more seeds, and I really liked the art style. |
| May 8 16:24:32 | 29m 07s | Low Orbit | ♥ 0 | The controls are a bit all over the place, and sound seems to occasionally deafen you. I did like that you are free to find your own way from one side of the planet to the other, the only problem I found was with the trees, where the collision seems off. But the one thing I really like was the mini-map, that is a super cool ways of seeing where the other drivers are. |
| May 8 19:08:56 | 2h 44m | Ninja-Vu | ♥ 1 | The music is top notch, the ninja wordplay is... interesting. As for the gameplay, it would have been really good except for a few issues, the cone of view for the enemies doesn't quite line up with the actual detection range. But the more glaring issue is that enemies can see you through walls, it makes some of the solutions to levels a bit weird. |
| May 8 19:16:12 | 7m 16s | Go Man's Sky | ♥ 0 | I want to play this (my game also is a No Mans Sky pun), but I am also having the same bug as @whatsagaym a readme with controls would be appreciated. I'll check back on this later :D |
| May 8 19:31:24 | 15m 12s | Escape from Sytlanta | ♥ 1 | I like the idea of managing your small team to explore the island and find all the artifacts you need. The graphics and audio are really great too. The main problem I had (when I figure out what was going on) was that I was unsure of how to pass items from one part member to another, and spent so much time messing around trying to figure it out that I lost. |
| May 8 19:58:49 | 27m 25s | Scaleshifter | ♥ 2 | This was a really fun mechanic, I like how your levels slowly added more layers to the game. It made it much easier to understand what was going on and how to play. The gameplay was simple, but very entertaining and addictive. I completed every level too. I also love the little fart sounds whenever you shot a small creature. The only issue I had (which may be just because my laptop isn't very good so I'm not going to mark you down for it) is that the last level was really sluggish for me, but I still played it to completion regardless. |
| May 8 20:14:38 | 15m 49s | Destroy Blocks | ♥ 1 | I've found that if you are having performance/stability issues with unity, it is often much better as actual Window/Mac/Linux builds rather than webGL, which is always a little unstable. The nonstandard controls were a bit weird... And the inability to turn was awkward, but it's nice that you had touches like the highscore and stuff, made me want to do extra runs after I lost the first time. |
| May 8 20:29:35 | 14m 57s | Exhaust of Earth | ♥ 0 | Came here since you put adverts on my game xD It's a nice little tower (planet?) defense game. Graphics are nice, the rocket effects are pretty cool. Balance is off, but it's an LD game, it's hard to balance in such as short amount of time It probably wasn't ideal to start the game while you are still reading the tutorial text tho! |
| May 9 00:10:29 | 3h 40m | Tiny Terraformer | ♥ 1 | Very relaxing management game, I like the music and managing all the little variables to try and my my colony as good as possible. Ended with a score of 79% which seems pretty good :D |
| May 9 15:11:47 | 15h 01m | Orbitunes | ♥ 0 | Nice! It was a delight making a small tune... And slowly turning it into a mess of noise and colour (a fantastic mess). It is very simplistic, but that's never a bad thing for LD entries, I could immediately start playing and experimenting with sounds as soon as I started. Maybe add a way of removing selected notes from orbit? That way it would be easier to start to create better melodies. |
| May 9 15:34:03 | 22m 16s | Hopper | ♥ 1 | Really enjoyed this, played it through to completion, the way you built up difficulty and mechanics throughout the game was perfect, something that a lot of LD games miss is such a good sense of progression. Graphics were really nice and sound was neat, I liked how all your actions made a unique sound. Couple of points I would add, the game was in a really odd window for me, windowed but without any way of moving or resizing it - fullscreen would have been nice. Also having C toggle instead of holding it down would have been nice, since I completed most levels just holding it down all the time. But these are really minor issues that don't really retract from such a polished game. |
| May 9 17:11:18 | 1h 37m | You Dig-It | ♥ 1 | I found this game very hard! But for some reason kept playing it for maybe an hour. When I first started I didn't realize you can destroy the block below and to the left of you with good positioning, but once I realized that it became a very tactical game, where a slow and steady approach was rewarded, and each run was different depending on spawns and bomb placements. The visuals and sound was very good, except for the white noise of the bomb fuse that seemed a bit off. Even though I didn't complete this game I still enjoyed my time with it, thank you. |
| May 9 17:18:56 | 7m 38s | House 0.1.0(top down shooter) | ♥ 1 | I like it, it has a bit of a Hotline Miami vibe, I see you already know about the issue with bullets not registering when they hit enemies, maybe add a reload too? Either way I did have well over one second of fun! If this is your first LD well done I look forward to see what you make next! |
| May 9 17:35:34 | 16m 38s | Not So Small | ♥ 1 | I found this really difficult, being insta-killed by the bear wasn't too fun. I also had an issue where when the next part of the level turned up, no enemies came out... So I wandered over there and instantly died off screen. I feel with a bit of balancing though, this could be a very fun game, the unfolding world was very cool I must admit. |
| May 9 17:54:28 | 18m 54s | Caelium Alpha | ♥ 2 | I like this as a little sandbox, it's the kinda of thing I like to tinker with (similar to Universe Sandbox), it looks very nice, and I like all the little things, like the trail that is left as the planets move etc. I have no complaints, only ideas for additional features - Maybe make it so you can rename planets/stars/moons - Be able to pause (when you have a planet orbiting fast it could be pretty difficult to catch them and change values) - Delete things you've already made (I made a huge number of moons and couldn't work out how to remove them) I like this LD, it was different :) |
| May 9 18:18:54 | 24m 26s | A Sassy Platformer | ♥ 0 | I think this game has potential, just a few issues with it, the actual physics is a bit weird, especially when you encounter walls (the "hill" sections are very difficult to navigate, sometimes you slide down for no reason), and the camera is really weird, with the way it doesn't follow the the player, it makes it very difficult to see what's ahead (which is kinda important for a platformer) I did like the sarcastic narrator though, would have been better to have a group of randomized quotes for when you die though, just to mix it up. |
| May 11 12:53:54 | 42h 35m | World Battles | ♥ 2 | Very simple but quite addictive, I liked how you could have different strategies, like placing all your guns on one side and trying to manuevour yourself so that all the enemies are in that direction. I would love to see things added to this, maybe additional types of weapons, shields and extra features that would help you to customise your world more. |
| May 11 13:46:41 | 52m 47s | Gnome Digger | ♥ 1 | I found this game surprisingly engaging and played it for a good long time, I found the "ending" kinda sweet too. I liked the progression, would have liked the higher levels drills to be more effective, I hardly used it when I got the final pickaxe. The only problem I really have with it is the dynamite seemed bugged, and would just fall through the floor and blow up a random place, so it wasn't much use. |
| May 11 13:58:40 | 11m 59s | Chill Bill | ♥ 0 | The graphics and animation are really well made, and I liked the funny small touches like "Poor Life Choices" tattood on the main characters neck. I feel like the gameplay itself was a little lacking in substance though, I could never really find much tactic to it all other than randomly charging at people and hoping to not lose |
| May 11 14:45:56 | 47m 16s | Small World Smasher | ♥ 1 | This is nice! Reminds me of a little minigame that I used to play on my Sky Box when I was young. Surprisingly difficult when you get to later levels. One thing I would add if you are going to improve on this is maybe make it so that you can see the next color of the ball you're going to get, this way you would be better able to plan your moves, making it feel less unfair when you keep getting a color that just can't hit anything |
| May 11 15:00:00 | 14m 04s | CHEM TRIALS | ♥ 1 | Graphics were really nice, shame about the audio bug, but I didn't find it too bad. I liked the small touches like the way the plane disintergrated when you get hit. It was really nice how the plane felt to control, having such a simple input scheme made it instantly accessible to start playing, which is good to see. The only issue I had was the difficulty scaling, the number of checkpoints vary even when you are on the same level, sometimes adding around 5 extra checkpoints, this seems a little unfair, meaning that sometimes the level will be straight up easier than other times. |
| May 11 15:20:58 | 20m 58s | Hi Pluto! | ♥ 1 | Very addictive game! Never found myself in an unwinnable situation and alway felt like just having one more go. I like that even when you lose, you don't lose much altitude so you still feel like you are progressing. Ended up with a high score of around 350, and made it to around the altitude of 1000. |