Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → blaster391
Feedback comments for LD39
blaster391's games and stats for all events →
| Timestamp | Since previous | Game | blaster391's comment | |
|---|---|---|---|---|
| Aug 1 21:13:30 | Leonardo Montes' DUNKIRK | ♥ 1 | Possibly the nicest UI I've seen in a LD game, I love how the dials break after you get hit! The general style of the game is really nice too. My only complaints are with the enemy movement, as has been said before, the weaving makes it very difficult and doesn't really feel like dogfighting, more like target practice. Also I found it very hard to distinguish friend from foe, and often ended up causing much accidental friendly fire | |
| Aug 1 21:24:11 | 10m 41s | Tax Rebel | ♥ 2 | The pathfinding is really good, with both the player and AI, but man this game is unforgiving, the vision of enemies seem to spot you if you stand too close to corners. Still, despite the difficulty I still wanted to try again and again to score a point, so it is pretty addictive. The only improvement I could think of is to open up the middle area of the map, as on a couple of attempts I ended up stuck in there, sandwiched between too enemies |
| Aug 1 21:36:28 | 12m 17s | Beachside Battery | ♥ 0 | I really like the art style, it fits together very nicely with the music too. The gameplay is also very good, the only changes I would do to polish it would be to speed up the character a bit, as I felt the travelling was really slow, and I also thought the power cost of some of the abilities were too high, as I would hit max power and then find I didn't have enough power to use them by the time the next enemies appeared |
| Aug 2 19:49:56 | 22h 13m | Artifact Dive | ♥ 0 | The music is nice, but I felt the sound balance was a bit off, I think I actually jumped slightly when I first got attacked (wasn't expecting the charge). I finished it very quickly, so maybe could have added some more variety in the map? EDIT: Just checked your post mortem, looks like you already had considered the additional content for the level, as well as some cool other features, it's a shame you didn't get chance to implement it all |
| Aug 2 20:20:51 | 30m 55s | Orbital Rescue | ♥ 0 | Really interesting mechanic, I found it difficult at first but after a few tries to get a grip on how the grapple feels to use it's great. Graphics is really good too. I did find it was a little too hard for me near the end, but that's personal preference. Also I had the same bug that @obidubi, in some of the levels the grapple retracted randomly (I think it's linked to the small planets falling apart, I'm not sure) |