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Feedback comments for LD37
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| Timestamp | Since previous | Game | Flaterectomy's comment |
|---|---|---|---|
| Dec 13 00:15:00 | Divorce: The Aftremath | The introduction text at the start disappears too quickly, I was reading it out loud pretty fast to friends and I couldn't keep up. <br/> <br/>I would have preferred in-game hints to find the path to happiness. I used food and anti-depressants to get some more positive results at the computer, but it all ended in failure still. It felt a little like randomly selection options to find out what works. <br/> <br/>A mouse-over effect on the clickable options would have helped make it clear you can click them. A restart option at the end would have been nice. <br/> <br/>The music suited and aided the tone of the game. The sad premise motivated me to try and improve the character's mood, but it was hard to figure out what helped and what didn't. | |
| Dec 13 00:32:00 | 17m 00s | Concierge | I got lucky, 6 survivors on the first try. After that only a maximum of 5 survivors. <br/> <br/>It was fun seeing the different interactions. I'm not sure whether the way they travel to other rooms is random or not. The music definitely seems to be random notes, though. :D <br/> <br/>Not sure it stuck to the One Room theme all that much, but a fun game to play. |
| Dec 13 19:18:00 | 18h 46m | Space Junk | I lasted 46.54 seconds. :D The game has a bit of a learning curve (I started hating the pistons at the top and bottom but grew to appreciate them), and simple mechanics that become apparent pretty quickly. The first few times I did not realize the glowing orbs were oxygen, though. <br/> <br/>The music is good and sets the mood well, but I think I'd prefer it without percussion for a game set in space (personal preference). The sound effects are sufficient but there is room for improvement there. <br/> <br/>I like the graphics - simple, cute and effective. Nice bouncy walking animation. I feel there was a missed opportunity to "brand" the crates with some science-fiction references though. ;) |
| Dec 13 19:38:00 | 20m 00s | Bare Knuckle Gladiators | This is a pretty fun game! <br/> <br/>The graphics are quite simple but they do the trick. The best visual element, for me, was the animation of the hands. <br/> <br/>The music suits it, and the sound effects work well enough but I can't help feel there was a good opportunity here for over-the-top kung fu movie punches and screams. ;) <br/> <br/>Right from the start it seemed apparent that the best way to win a fight was to abuse the enemies' slow turn radius, so I spent most of my time beating people in the back of the head. I think the actual fight mechanics were the best feature of the game, with the importance of positioning and the giant fist power-ups. <br/> <br/>Speaking of which, I was happy to see the pickups. The extra health saved my life several times (I think I died about 4 times before I won the game), and as said the giant fists were quite handy (pun intended). :D |
| Dec 13 20:04:00 | 26m 00s | Can I leave ? | A pretty straightforward game in concept and theme, but with the addition of the medpacks, turrets and grenades I had enough fun to hold out to level 17. I kinda wanted to stop a few levels before, but I kept killing the zombies and success breeds interest. <br/> <br/>The graphics were all right, but it all felt a little flat visually. Stronger use of shadows would've helped. <br/> <br/>The sound effects got repetitive pretty quickly. <br/> <br/>What would've kept me player longer would've been variation in zombies and different weapon types (both guns and traps). I know, more features and no time. But that's what I'd have liked. :D <br/> <br/>Good job! |
| Dec 13 20:19:00 | 15m 00s | Inside The Office | A short little game, lasting three attempts for me to see some of the different outcomes. <br/> <br/>The graphics looks nice, a simple stylized look that works. I would've preferred a different colour for the folders, as they're the same as the rejection outbox. <br/> <br/>Audio is a little lacking, with (I think) only the drawer opening having sound. It's a good drawer sound though, so a 1-out-of-1 score on that one. ;) <br/> <br/>The final results being text and there being no restart button were a shame. I see you mentioned you ran out of time, so I assume this game was a wise lesson in time management for you. :D I agree that there's enough meat to this concept to polish it up post-LD a bit, to get some more satisfying final results in there. <br/> <br/>Keep it up! |
| Dec 13 20:43:00 | 24m 00s | The Lock | A very good quality puzzler! I am pretty bad at puzzle games, but I was determined to complete it, and I managed to get out and read the secret note (it took me a fairly long time to figure out how to get to it). <br/> <br/>Elegant puzzle mechanics, and nicely described desperation in the letters. That's what kept me going til the end. <br/> <br/>The graphics are simple but they work, and the sound was minimal but varied enough to not get too repetitive. <br/> <br/>I'm pretty sure you can build on this and get a good, complete puzzler out of it. Great work. |
| Dec 13 21:25:00 | 42m 00s | Room One | I like it! I had to restrain myself and not upgrade too much at a time, balancing upgrade costs and problems as they emerged. <br/> <br/>The way time passes bothered me a little, with nothing much to do as it happens. I get that there's opportunity to improve the room in that time, but most of the time I wasn't doing any of that. I think I'd have preferred a full on turn-based mechanic there, so I could've controlled the pace. <br/> <br/>Nice graphics, clear UI. The font is a bit hard to read though. The lack of sound is a shame. The writing is excellent and comedic. <br/> <br/>Very nice job overall! |
| Dec 13 21:38:00 | 13m 00s | Death Room - Terry D'Arcy | Cute zombie shooter, but feels a little limited. Definitely room to expand post-LD. Having to hold R while moving wasn't a pleasant experience for my hand. <br/> <br/>Graphics, while basic, are pretty cute. The audio could use some TLC. |
| Dec 13 21:55:00 | 17m 00s | Room Builder | Overall a very cute game, with what should be cool mechanics if it wasn't so damn hard. :D The turrets just seem to be boxes that don't shoot, which didn't help. <br/> <br/>The graphics are very good. The music does its job in making me feel under siege and anxious, and the sound effects are decent enough where present. It just feels like it's missing sounds for some actions. <br/> <br/>A rebalance and fix of the turrets would definitely get me playing this again. |
| Dec 13 22:07:00 | 12m 00s | One room, one date, one pig | Quirky and a smart use of the theme. <br/> <br/>The character art looked good, environments were a notch below but no real complaints here. <br/> <br/>Sounds were amusing and effective, the music aided the quirky nature. <br/> <br/>I got showered, bought wine and flowers, but still she didn't like me. Might've been the pig, though. I had trouble gauging what I had to attain before going to the date. <br/> <br/>Cool concept, solid execution. I like! |
| Dec 13 22:16:00 | 9m 00s | Cross The Room | Oh man, this is not something I am good at. :D Not a real use of the One Room theme here, aside from it visually taking place in a room. <br/> <br/>The mechanics are simple but challenging. Good job there. <br/> <br/>Graphics are a little cheesy, but have their charm. I like the use of the piano for the actions, but sound effects for the balls would've helped. |
| Dec 13 22:30:00 | 14m 00s | Shoot inside a room is DANGEROUS | Hah, the intro with its sounds sets up the sound in the rest of the game very well. :D <br/> <br/>While the move/aim gunplay itself wasn't amazing, the ramping up of its intensity with the ricochets turned it into something very cool. <br/> <br/>Graphics are pretty basic and feel a little flat. Would like to see the level itself be something more than grey tiles with orange boxes. <br/> <br/>Audio... love it! :D So quirky. |
| Dec 13 22:42:00 | 12m 00s | DISK | Web was meant to be Windows, I suppose? <br/> <br/>All in all, solid game. I lose visual track of the disk a lot, however. I'd have been able to use it a lot better if it had an outline, maybe even visible through walls. Bouncing it around effectively is the main mechanic after all, and I felt I had to guess a lot. <br/> <br/>Graphics are good, sound is pretty good. Nice work! |
| Dec 13 22:48:00 | 6m 00s | Furiouser | Pretty minimalist visually, which I like about it. I'm not a huge fan of the movement and locked-aiming. The opponents are small and can be easily missed while you're compromising your own maneuverability. |
| Dec 13 23:01:00 | 13m 00s | One Room | I found the PIN but entering it did nothing. Not sure if it was the wrong one or if there's something wrong. There was no feedback. Not sure if I got properly stuck with the number not working, but I didn't see any other way to continue. <br/> <br/>Music was pretty good and atmospheric. Graphics were decent. |
| Dec 14 21:34:00 | 22h 33m | Feather Gladiator | Pretty fun game. It has a proper old school vibe to it. <br/> <br/>Music suited the game well, graphics were appropriate for what you were trying to do. |
| Dec 14 21:42:00 | 8m 00s | Magic Panic | Quite fun and charming! Lots of content to it as well, with the abilities and different potions, etc. <br/> <br/>Music is suitable, sounds are all right. Graphics are good and cute. Gives it lots of charm. Something I may play again. |
| Dec 14 22:12:00 | 30m 00s | The Box Sorting Extravaganza | Well this is just too reminiscent of my day job. :D <br/> <br/>Not sure if there's an end to the game. Got to a score of 49 before it got a little too repetitive. I tried to group things together, but with the floaty movement of the character and the cartons snapping onto shelves when you get to near, it was a little challenging. |
| Dec 14 22:26:00 | 14m 00s | Lighterless | Would've liked for the character to move a bit faster. Felt like I had no chance in the dream a few times. Dude got tired quickly. :D |
| Dec 14 22:39:00 | 13m 00s | Escape the Room | Interesting idea, a shame you ran out of time. I liked the looking upward in the crate. Up and down in this type of game could be a nice disorienting means of navigation. |
| Dec 14 22:51:00 | 12m 00s | Sandpaper | I didn't really feel rewarded for getting out. :D But it was gratifying searching for and finding the pieces to escape with. The music added to the mystery. |
| Dec 17 19:43:00 | 68h 52m | One-Room-For-All Hotel | Pretty cool concept, nice use of the theme. Sometimes clicking wouldn't result in walls being built, though, and I couldn't figure out why. <br/> <br/>Graphical style feels a little inconsistent, audio was amusing. |
| Dec 17 19:50:00 | 7m 00s | Spatially Efficient Party | Pretty nifty. I think it could've used a time limit to add challenge to it, though. And sound cues would potentially add a lot of comedy. <br/> <br/>Graphics are simple but effective. |
| Dec 17 20:00:00 | 10m 00s | No More Room In Space | Interesting idea, but I had a lot of trouble timing my shots. I think I hit an enemy a total of three times. <br/> <br/>Graphics were okay but felt a little inconsistent. The complete lack of audio, even inside the ship's pressurized interior, is a shame. |
| Dec 18 11:25:00 | 15h 25m | Class Notes | This is a pretty cool idea. With some more work and a relationship table with the other students, I can see the goal of taking someone to prom or something adding an extra layer to the game. <br/> <br/>The controls for launching the paper were pretty hard. I could only tell my paper landed where I wanted it by looking at my popularity score. <br/> <br/>The graphics were clearly really basic. I didn't mind, the main visual feature was the papers here, but if you do continue (I think there's potential in the concept) post-LD, it'll need work. Shame there was no sound. |
| Dec 18 11:40:00 | 15m 00s | No Man Hero | Cute little one room point-and-click. :) It would've felt better if the robot would've moved to each point it interacted with, and if there were more simultaneous items/interactions possible. Because each action yielded one item for the next action, it didn't end up very difficult. At first I didn't notice the items I picked up appearing in the lower left either. Some additional UI work would help. <br/> <br/>Graphics were a little inconsistent, with the differences in scaling of the images, and some clashing colours. Also the robot moved on top of the chemistry flasks in the front. <br/> <br/>I did like the music, it was pretty atmospheric. And having different sound effects for each action is a big plus for me. <br/> <br/>There were also some grammar and spelling issues in your text, which isn't really a big deal because I am assuming English isn't your native language. Just something to look out for next time. <br/> <br/>Nice work! |
| Dec 18 11:55:00 | 15m 00s | Hero Wardrober | I like the idea, but I had a good bit of trouble figuring out what each request really needed. The awkward spelling of the wood people didn't help me. ;) <br/> <br/>The graphics are fine, and I quite liked how the result of each wardrobing rolled into screen in red or green. I would've liked some from of mouseover on the items to help against my many misclicks. <br/> <br/>Lack of sound is a shame, because that feedback would also help a lot in clicking/dropping items correctly. <br/> <br/>If only you'd have had the time for these things, right? :D |
| Dec 18 12:10:00 | 15m 00s | Heart Heist | I like the idea, but getting to hide anywhere rather than using the environment to blend your shadow with felt like a missed opportunity. The objects in the rooms seemed to have no functional purpose because of that. Might be that those were the mechanics you wanted to add, but you didn't mention what they were. A few times I found my heart without much opposition at all too. <br/> <br/>The graphics look quite good and overall pretty consistent, aside from one or two perspective oddities. Nice animations on the shadow. <br/> <br/>The music is suspenseful and really helps set the atmosphere. The harsh beep sound effect for the instructions at the start wasn't very pleasant, but the other effects were pretty decent. |
| Dec 18 12:30:00 | 20m 00s | Dissonance | Be happy with your failures, you'll learn more from them! :) The scope for your entry did seem pretty ambitious. Not exactly sure how the One Room theme applies. <br/> <br/>The story was pretty enticing, and I wanted to see how it continued further. Perhaps the time span of the notes was a little fast. The escalation of despair was pretty rapid, but that's just a case of evaluating dates. <br/> <br/>The music is really well made. Maybe not as depressing as I expected, though. But very pretty and I very much enjoyed listening. <br/> <br/>The graphics I don't really want to comment on since I know barely anything about raycasting. The diary page looked quite good, but very different from the note on the wall. <br/> <br/>I also had some trouble with the turn speed. |
| Dec 18 12:58:00 | 28m 00s | The Torture Room | Not bad, though the clicking to hurry torture gets old pretty quickly. The first time around I didn't even realize I could click on the devs to hurry the process and still got quite far. I had some trouble dropping devs on the electrical torture device. Think I really had to drop it on the device itself rather than the spot where the dev goes. <br/> <br/>Graphics are fine, I like this style of pixel art. I think you shouldn't be afraid of ramping up the gruesomeness in a torture game though. <br/> <br/>Music and sound were entertaining and suited the game. |
| Dec 18 13:07:00 | 9m 00s | Toy Wars | Pretty cool! I would've liked to have seen a health pickup, though. <br/> <br/>Graphics are quite good, though seem a little flat. The grey wall objects not having shadows while they are tall and will stop you threw me off a bunch of times. All in all, it didn't really feel like a room. <br/> <br/>Sounds for the plane flying and accelerating/decelerating would've been nice. |
| Dec 20 19:38:00 | 54h 31m | One Reason to Escape | Good use of the theme! I had quite a bit of trouble getting things done, though. I felt like I was putting in reasonable instructions or responses, but he wouldn't understand most of them. I think a lot of my frustration could be dealt with by having responses to "why?", "please?" and other obvious responses the player may have. I got ending B by myself (probably the easiest), then I had to resort to your spoilers. <br/> <br/>I get that the graphics are intentionally like this, but I feel there was room to silhouette the shapes a little better. <br/> <br/>Sound was all right. The ambience felt ambient, but the sharp beeps were a little shrill. <br/> <br/>If it was possible to skip the intro, then I failed to find out how. This did hamper the replayability for me. |
| Dec 20 19:53:00 | 15m 00s | Faster Chef | It started off a little fiddly, but with your instructions above I managed to make the salads and burgers without much difficulty. It's a shame you only got two food types in, and that there didn't seem to be a reward. I can see what you were going for though. <br/> <br/>Not sure I really liked having to scroll left and right. The difficulty should probably be in managing several orders at a time, rather than awkwardly moving left to right and back. <br/> <br/>Graphics were simple but there is a clear aesthetic that made me wish there was more of a kitchen to see. <br/> <br/>I'd say, continue this post-LD because it seems fun at its core. |
| Dec 20 20:17:00 | 24m 00s | Crates of Chaos | Miss once, and there's some kind of delay before you can throw the next punch, and that makes the whole thing snowball into failure. I assume you added this delay on purpose to punish a miss, but I'd say it's a little overkill since you lose hearts anyway, which is plenty of punishment. It made what should be a one-heart loss into an almost guaranteed three-heart loss. I made it to a score of 12758 once, but the rest of the time I barely broke 2000. <br/> <br/>I can see this be a fun little game with the addition of health crates that heal when you smash them, etc. But without the missed-punch delay. Maybe less damage from skipping crates, and have coloured rates that you need to hit X in a row for a score bonus or health increase, etc. I'd rather keep playing it while trying to become a more effective scorer than be punished for a miss and have the round end quickly. <br/> <br/>Graphics are basic, and a little inconsistent with pixel size--sharp highres elements against scaled-up pixel art. I liked the scaled-up pixel work though. <br/> <br/>I like the music and the sound effects. <br/> <br/>Will you continue this post-LD? |
| Dec 20 22:47:00 | 2h 30m | The Cursed Chamber | A pretty fun little game. I agree with RuinWalker that the pretty much guaranteed damage you take is something you may want to review. I was lucky to get lots of hearts and extra damage early on in the game on my second play, and beat it thanks to that. <br/> <br/>I'd say you have a decent core mechanic here to build upon, if you continue this. <br/> <br/>Graphics are pretty good, as were music and sound. Altogether a pretty solid entry! |
| Dec 20 23:01:00 | 14m 00s | Bubble Tea Cafe | It's been a while since I played a breakout game. :D <br/> <br/>The thing that I found unsettling was the lack of sound. Somehow it became a lot harder for me because of that. <br/> <br/>I ran into a bug where the white ball hit a blue ball (or bubble, as you call it---but I expect more bubbliness from bubbles :P) more or less horizontally at the side of the screen, then slowed down a lot and got stuck on the side. :D <br/> <br/>The angles of the border on the sides also resulted quite often in the white ball traveling nearly horizontally and very slowly. <br/> <br/>The paddle moved in a way that I found a little hard to control at times, decelerating in a way that made me overshoot. <br/> <br/>It might be me and my ineptitude, but I could not strategically bounce around the coloured balls to end up in the same cup whatsoever. :D |
| Dec 22 22:18:00 | 47h 17m | One Room Apocalypse | Pretty basic game, but you added multiple weapons with different stats and a clear reloading progress bar which I appreciate. That kept my interest for a while. <br/> <br/>Dodging wasn't very hard. It was pretty easy to line them all up and shoot until they got close, then run around and do the same in the other direction. <br/> <br/>First I died on wave 9 or 10 purely out of my own stupidity. The second try I got the second to last gun that does 50 damage and then it was pretty easy to just keep going. I stopped after wave 13. <br/> <br/>Graphics are a little inconsistent. The background is a little blurred whereas the characters are sharp. They're clearly apart from the background that way, but it's not a merry aesthetic. <br/> <br/>I would've liked death sounds for the zombies since they kept stacking up on each other and I had no idea how many were left. |
| Dec 24 13:36:00 | 39h 18m | Trapped | One of my pet peeves with text adventures is when you have commands that you should always be able to use, but they have no feedback in many cases. Touch <object> should always result in specific feedback for all objects. Returning "That doesn't make any sense..." actually makes no sense, because there's an object and I have a 'touch' command specifically for objects. <br/> <br/>I looked at the device, it mentioned there's a vile (I think you meant vial?), but 'take vile' returns "You can't see a vile." I couldn't even inspect the pedestal. <br/> <br/>The ability to scroll back would've been nice. |
| Dec 24 13:58:00 | 22m 00s | 4/4 Room | A very cute minimalist game. Clever but simple mechanics. <br/> <br/>I like the art, normally I'd complain about different scaling in pixel art, but the outline for the sprites here worked well--the exception to the rule. <br/> <br/>The sound effects are a little too shrill and could do with some equalizing to remove harsher frequencies. <br/> <br/>I didn't get super far, but I would've liked some kind of progression with the monsters as well. I played the post compo version and noticed you added level indicators to the monsters. I would've liked to have seen them replaced with nastier things. <br/> <br/>Good job! |
| Dec 24 14:15:00 | 17m 00s | Going Outside | Took me a few minutes to understand what was going on. Interesting way of tackling the theme, by first defying it, and then the protagonist not being happy about it. ;) <br/> <br/>I didn't really enjoy the main mechanic of having to be alone for as long as possible. It rewards passively standing somewhere quiet, which means I am just sitting there staring without actually playing anything. Points for innovation, but not for active enjoyment. (My first idea to make it more active would be to replace the screaming with farting, and have fast food spawn in the map so you can build up gas to scare people away. But that's just me. :D) <br/> <br/>The art is cute, but the bright green everywhere is a little overwhelming. Colour scheme could use some TLC. <br/> <br/>Good use of audio cues, lots of ambience even if some felt a little out of place (laughing children, for example). |
| Dec 25 13:03:00 | 22h 48m | Budget Mortuary | Ha, first time I played awkward corpse-Tetris. :D There's not a lotto keep you going for long, but the basics are good. Doesn't look like there's a win or lose condition? It just adds up successes and failures. <br/> <br/>Graphics are pretty good. The backdrop isn't the most interesting but I like the corpses. The music is suitable, but gets a little repetitive. The sound effects are kinda gross and work very well. :D <br/> <br/>I would've liked to have seen clearer rot when corpses get worse, maybe flies buzzing and some gross falling-apart effects once the corpses are fully rotted. |
| Dec 25 13:38:00 | 35m 00s | Arena | Had quite a bit of trouble with the controls. I think I missed a lot of attacks. though I wasn't sure they were attacks or defensive moves. <br/> <br/>The character art looks good, but the arena itself is a little plain. |
| Dec 25 14:08:00 | 30m 00s | Prison Inspector | Simple and familiar concept-my mom plays a lot of these search-the-item games. (Playing this made me realize I need to clean my monitor.) Suits the theme well! <br/> <br/>Solid graphics are a big part of these games, and these may be a little too simple, resulting in easy to spot patterns. <br/> <br/>While the music isn't bad, it didn't really aid the mood of the game. (Also, the lead synth was probably a little too loud). I would've loved a happy 'ding' upon selecting an item. |
| Dec 25 14:26:00 | 18m 00s | Junk of Icarus | I could not for the life of me figure out how to actually upgrade my ship. My drones picked up stuff I blew up from enemy ships and brought it to me, but how to mount new items wasn't clear to me. <br/> <br/>I also began destroying the platform at the start and didn't realize I had to defend it instead. D'oh! <br/> <br/>Graphics are very solid, as is the audio. Pretty polished entry... but not actually an entry because of the theme. |
| Dec 25 15:03:00 | 37m 00s | Utility Station OR-152 | This is a great entry, I love the depth of maintenance and utility. The theme of One Room feels slightly tacked on, but permissibly so. I kinda wish there were more outlandish sci-fi scenarios involved: smuggling requiring police intervention, etc. But it's a gamejam, so desiring more features when you've already got quite a lot packed in here is silly. <br/> <br/>The graphics are nice and old school. Room for improvement still, but definitely good enough. The audio isn't great but suits the atmosphere of the game. <br/> <br/>Any chance of post-LD expansion? |
| Dec 25 15:25:00 | 22m 00s | Souler | Pretty clever mechanics, and I like that there was a whole upgrade system and multiple types of enemies. <br/> <br/>Graphics are a little inconsistent. The background and the player/souls/projectiles don't look like they really belong together. I would've liked to have seen something other than basic circles. But it's by no means bad. I kinda liked the health dots around the souls/player though. <br/> <br/>Music was very nice, sound effects were a little basic and there could've been more to clearly relay what was happening (enemy soul into well, captured soul into well, getting damaged, etc). |
| Dec 25 15:33:00 | 8m 00s | Little Dreams | Interesting take on the theme, making the One Room essentially several levels because of scaling differences between awake and dreams. I could not really figure out what I was meant to do, however. <br/> <br/>Graphics were pretty decent, though it clearly felt like obvious Unity. Sounds were good as well. |
| Dec 25 15:40:00 | 7m 00s | Unfinished: A-OK Heist | I'm glad you decided to submit even though it's unfinished. It's always better to do something rather than do nothing with it. <br/> <br/>Good work on the art. There's clearly room for improvements, but you have a decent colour scheme and the player character looks quite good. <br/> <br/>Keep at it! |
| Dec 25 15:57:00 | 17m 00s | 12 Angry Tenants | This is a pretty cool one! I enjoyed trying to be as efficient as possible. Not a clear loss condition in here, but it takes some fiddling for the win. I'd have liked some ramping up of difficulty though. But props for the tutorials int he first levels. There's room for a post-LD game in here. <br/> <br/>The graphics were simple but very suitable. I've recently bought a new apartment, and the floor plans I've been seeing look very similar to the game. <br/> <br/>The music was soothing and fitted very well with the game (both the background ambient music and the victory music). Sound effects were decent, but I wasn't keen on the placement sound--kind of a sub-bass 808 tom drum. <br/> <br/>Altogether very good! |
| Dec 25 16:12:00 | 15m 00s | Cabinous | Jesus christ, I didn't actually look into what the game was about before playing, so when the zombies came out I had a heart attack. :D <br/> <br/>With some tactical thinking I managed to beat the game in I think the 7th or 8th attempt. Good job. <br/> <br/>Graphics are pretty decent and suit the game very well. Sounds were good quality too, I like the ambiance. <br/> <br/>Regarding my heart attack, however - you'll be hearing from my lawyer. :P :D |
| Dec 25 16:25:00 | 13m 00s | One Room Cat | The mood is really good, graphics (well animated cat!) and music really set a good tone. I like the idea here, moving from room to room through time and revealing a story - I just didn't really get the story. <br/> <br/>I missed the controls instruction at the start because I moved too fast, and then I had to restart he game to see them again. <br/> <br/>Clicking the thought bubble wasn't immediately clear, perhaps a UI element would've helped. <br/> <br/>The moving platforms felt a little out of place and collision was a bit off there. |
| Dec 25 16:34:00 | 9m 00s | Marimo | Simple idea, similar to slither.io. Not very difficult to beat, made it on my first try. But pretty cute. <br/> <br/>Graphics are basic but work. Music is decent, the "yummy" effect could have done with more variants. |
| Dec 25 16:41:00 | 7m 00s | Radioactive Room: Synthetic Selection | Interesting concept. Kinda hard to figure out how to breed reliably. <br/> <br/>Graphics are simple but suitable. Pixel scaling on the circles being different from the background is a shame. <br/> <br/>Really wanted Geiger counter crackling, shame there's no audio. |
| Dec 25 16:49:00 | 8m 00s | Monk VS Demons | A little too basic to keep me playing. Games like these probably need some kind of upgrade system or multiple weapon options to keep you thinking tactically. <br/> <br/>Graphics were decent, sound suitable (throw sound could've been more varied) and the voice screaming as difficulty escalated was great. <br/> <br/>Shame about all those tasty abbey ales though. :( |
| Dec 25 18:23:00 | 1h 34m | The Cranks | Pretty good! Controls felt pretty nice, graphics are very cute, music suited it all. <br/> <br/>At first I couldn't figure out that the cranks were meant to be protected. (I really should read entries completely before playing. :D) But after my failure it became pretty clear. <br/> <br/>Only negative thing I can think of (I'm scraping the barrel for constructive criticism here) is that each play through felt kind of the same. I couldn't apply upgrades to get radically different results. <br/> <br/>Very strong entry, good job! |
| Dec 26 11:45:00 | 17h 22m | Nick Cage Adventure Quest for the One room | I loved those old Roguelikes, so I had to give it a go even if it's incomplete. You didn't mention in what way it's unfinished, so I have to go with my observation that there's no enemies and no win condition (i.e. the One Room you're looking for). I also couldn't tell in what way I am Nick Cage. :D <br/> <br/>Graphics are a little harsh. Bright colours with no shading makes it feel flat and very busy. I noticed Nick Cage's idle animation makes his hands and lower half bounce up and down while his torso remains still. He has an inner gyroscope, much like a chicken? :D <br/> <br/>The sound effect for combat/taking damage is kinda shrill. <br/> <br/>It's a shame there's not much to do but explore for a bit. You have the procedural cave system going (though sometimes there's corridors that are all doors), so the foundation is there. Will you continue this one? |
| Dec 26 12:22:00 | 37m 00s | Horror Hotel - Room #13 | A pet peeve of mine is when you aren't really in control of your character in a point-and-click. He just stands there while I am really the player at my computer, rather than having agency as the character on screen. <br/> <br/>The text prints very slowly, even holding ENTER while it does only speeds it up marginally. I feel you didn't really need keyboard controls and could've done it all with on-screen buttons + mouse1. <br/> <br/>I would have liked less notes and more variation in the items you find for clues. I'm not a fan of the linear path you have to take to gather them all. <br/> <br/>I do appreciate that you started off with a bit of tutorial on how to use the controls. And having the end dialogue determine your success was a nice addition. The writing could have been a little more condensed. <br/> <br/>Graphics were basic, I would suggest spending some more time on a colour scheme. Maybe have a look at some perspective drawing tutorials online, because that bed doesn't quite line up. ;) |
| Dec 26 12:39:00 | 17m 00s | Out of Sight | A pretty good entry, though unclear at the beginning as to how to clean up. There's no garbage can or anything. I tried kicking things under tables, but it got very fiddly trying to pick up things off the top of the table and would retrieve what was underneath instead. Sometimes things would bounce weirdly as I tried kicking something under a desk. I'm not a fan of only getting to move left and right when I wanted to pick up things above and below me as well. <br/> <br/>The graphics are very solid, though the animations during the intro text made me expect better animations in the game. The music suits the gameplay very well. |
| Dec 26 12:51:00 | 12m 00s | No corners to hide when deadly snowman comes | Interesting circle design for a game. I couldn't figure out how to fire the cannon (I got to it and it would make a bang sound, but the snowman just kept coming anyway). I also kept clicking the wrong part of a location so that it would prompt the buy menu instead of going there. At first I thought the light bulb icon was a lock icon. <br/> <br/>Graphics are basic but are suitable for this stylized form. I'm glad you went to freesound for this one as it adds so much to the gamefeel. <br/> <br/>The more I look at it, the more I like the circle design... but maybe not so much for this game type. |
| Dec 26 23:06:00 | 10h 15m | Alter Void | A nifty puzzler with mechanics that really suit the theme very well-the best utility of the theme I have seen so far I think. Unfortunately, I could not figure out the exact method of moving the room reliably. I got stuck at one point where the room just didn't move to the door. <br/> <br/>Cute art style, suitable music and sound effects. Nice job! |
| Dec 26 23:15:00 | 9m 00s | Three Million Years | It's an interesting idea. I can't fault you for a bad UI here, because the whole concept is figuring out the bad UI. :D It couldn't hold my interest for very long, though. Clicking a button and watching a number change got old pretty quickly for me. <br/> <br/>The graphics are pretty basic and even a little sloppy in parts. The ambient sound was pretty good and felt suitable. |
| Dec 26 23:24:00 | 9m 00s | Last Pig Standing | Pretty basic concept, with a very cute protagonist. The character art, while simple, is fairly strong. But the environment is a little flat and its perspective is kinda weird. <br/> <br/>I wish it wasn't get-hit-once-and-die. Some more hitpoints to keep me playing the game longer would've been nice. And there was a weird thing where I had to stand still to fire left and right, but I could fire up and down. <br/> <br/>Like I said, graphics are decent for the characters. Some more contrast for the pig would've made him stand out a little better. Could've used some more sound effects for throwing the projectile, etc. |
| Dec 26 23:37:00 | 13m 00s | Paul Terguei: Glory Room Keeper | At first I thought I had to prevent them from entering the door to the glory room. Then I realized we were already in the glory room. There's no loss condition I assume then, only a win condition when you get them all to leave? <br/> <br/>Rather than waves I would've liked to have seen a few different levels. And I couldn't figure out what the objects they can pick up are. <br/> <br/>All in all, an interesting mechanic. There's room in the idea for a more complete game. |
| Dec 26 23:51:00 | 14m 00s | Roomba's Revenge | Pretty fun and complete entry. Smashing things is always entertaining. The last few percent of energy making my movement slow down so much was infuriating a few times. "Noo, so close!" :D <br/> <br/>Good graphics, both in the game and the design of the menu. Sound and music were good as well. |
| Dec 26 23:59:00 | 8m 00s | Welcome to my Room | Very pretty, both graphically and musically. More animation for the main character might've been nice. And collision on objects was absent. <br/> <br/>There wasn't much gaming to do. This is more a slightly interactive art piece. A good one at that, but not really a game. |
| Dec 27 00:09:00 | 10m 00s | Booking Mama | This is a very polished game. It took me a while to figure out I had to drag people (I had clicked on their information bars before and couldn't drag from there, so assumed I couldn't drag). Then I again took a while to figure out I had to click the room when CHECKOUT appears. <br/> <br/>It is not my kind of game, but I can objectively say you did make a very good game. <br/> <br/>Graphics are great, music is good, sound effects can be a bit shrill sometimes but they suit their purpose. <br/> <br/>Very solid entry. |
| Dec 27 00:21:00 | 12m 00s | The Rocket Man | I expected this all to be a lot of instruction and action with no pay off, really. I thought the robot was fooling me. That it would never end. And he /was/ fooling me, but for a very nice, sentimental reason. Aww. :D <br/> <br/>Good graphics, good and suitable audio. Nice job. |
| Dec 27 00:41:00 | 20m 00s | Detective Noword and the case of the floor tiles | Ha, what a great little game. The character of the policeman is so well written. I know the grammatical errors weren't intentional, but they add so much to his personality. I love it. <br/> <br/>The graphics are great, very well illustrated. The music suits the game very well. <br/> <br/>I had some issues with clicking to go to the next line of dialogue, but that might have been a browser issue. I did have to resort to the walkthrough also. <br/> <br/>Great job! |
| Dec 27 01:04:00 | 23m 00s | Idle Office Simulator | Ha, why do these games always sucker me into playing them? :D Basic clicker, set to the theme. Would've liked a prize to work towards. |
| Dec 27 16:58:00 | 15h 54m | Abominable | While you feel you failed, it still has instant appeal to me. It may be incomplete and not include One Room in any way, but you have a good start for a crafting and inventory framework here. <br/> <br/>The graphics are cute, the campfire animation looks good. Not sure about the player's giant arms--he looks a little like a yeti himself. The soothing background music works. <br/> <br/>I'd quite like to see this one more fleshed out. |
| Dec 27 18:44:00 | 1h 46m | Surveillance | Interesting concept, but it's lacking in choices for the player. I recorded (I assume, no feedback on recording) whenever I saw 2 people or more in a room. I had no idea what they were up to, but apparently I collected the evidence. <br/> <br/>Graphics are very basic, but not basic enough to have a stylized quality. The music was old school, but started getting on my nerves a bit. <br/> <br/>I qlike the idea, |
| Dec 27 19:26:00 | 42m 00s | Good Impression | I saw screenshots on twitter as you were making this, I'm glad to get to try it now. Figuring out where things were supposed to go was difficult at times, but then figuring that out is half the gameplay. I put my clean clothes in the closet at first, and didn't think my mother would care what I throw in the trash. D'oh! Also, no clue what a Comtesse Cochonou is (even after googling it). Getting stuck on things was also an issue. <br/> <br/>The graphics are fantastic, which is what drew me here in the first place. Love the cute style. The music is also great. It got me very nervous during the final minute. <br/> <br/>Fantastic. |
| Dec 27 19:45:00 | 19m 00s | Insecticide | Decent shooter, the hand-drawn style is a good aesthetic. It would've been nice if shooting a stack of shelves (or other object) into an insect would also kill them. <br/> <br/>The gameplay got a little old fairly quickly and I kept losing track of the cross hair. The position of my character on screen would sometimes be problematic with insects coming from my blind side. Other than that you have some good fundamentals. |
| Dec 27 19:56:00 | 11m 00s | Blind Man's Room | Like you said yourself, seeing the stats and skill checks would have been nice. It wasn't immediately clear to me, but the player is actually blind? That's why things pop up out of the blue? Not sure what the enemies were, if I am locked in a room. <br/> <br/>That said, the art is pretty nice (though with room for improvement), and exploring for items (i.e. stats increases, etc) was rewarding. |
| Dec 28 00:04:00 | 4h 08m | Home Cat | Took me a minute to realize I had to hide up for the mouse to return. Then about 8 tries before I got the timing right to drop down onto it. <br/> <br/>Simple game, would've helped if there was a slight pause between days instead of instantly starting. Kept falling down off the chair because of that. <br/> <br/>Art style is simple but kinda suits a simple game like this. Sound would've been helpful. |
| Dec 28 11:11:00 | 11h 07m | Alchemy Workshop | Fun and very cute game. It got a little frustrating with the random results of brewing the crystal into a potion, though. I want to use my income to have my little employees take brewing classes so they get better at it. :D <br/> <br/>Very nice graphics, equally nice music. Sound effects were good. <br/> <br/>Altogether a very solid entry! |
| Dec 28 21:15:00 | 10h 04m | Starlight | The personal log and the navigation panel wouldn't activate the cursor so I couldn't get far. The Engineering panel's help file mentioned running things but I couldn't figure out what programs there were to run. <br/> <br/>Graphics were good and old school, music very suitable and mysterious. Just wish I could've played the game. |
| Dec 28 21:23:00 | 8m 00s | Flappy Beard | Simple concept. Would've liked it if there was a ramping up of difficulty, and a clear victory/scoring screen at the end. Couldn't understand the existing scoring system. Apparently I got 14 out of 3 points? <br/> <br/>The graphics are great, fantastic style. Music suits it fairly well. Shame there's no sound effects. |
| Dec 28 21:38:00 | 15m 00s | Tiny Planet | Pretty cool idea, though the hunger ticking down could have done with clearer indication. I found one piece for my UFO, then I kept starving to death. <br/> <br/>The written letters are funny, the graphics are decent but the colour scheme is pretty painful. <br/> <br/>Overall quite good, just a shame that the hunger mechanic is so harsh and information about hunger is just a number on the side of the screen. |
| Dec 28 21:53:00 | 15m 00s | Fantastical Flora | Pretty interesting. It kept me playing until I had all plants. However, it was mostly guess work and randomly tweaking values. Some form of hint system might have made me work with more direction. <br/> <br/>Graphics are very good, music is fairly suitable-maybe a little too mysterious. |
| Dec 28 22:10:00 | 17m 00s | It Only Gets More Cluttered | Fully fledged concept, very well done. I gave up during the hedge maze level. That was just too many things for me to remember. <br/> <br/>Art is basic, and could probably do with a better colour scheme, but it suffices. Music was pretty spartan, but at least you had some. The sound effects were kinda shrill and not pleasant. <br/> <br/>You should continue with this one! |
| Dec 28 22:29:00 | 19m 00s | Creative Space | Interesting concept, but it kind of lacks content and I feel like I am playing the framework of the game. It eventually got pretty repetitive as I figured out a good balance of work and TV. A character would've helped to add some personality. <br/> <br/>The graphics are cute and quite good. Sound would have helped a LOT in this game. |
| Dec 28 22:48:00 | 19m 00s | Story in a Room | Well it definitely is a story in a room. :D This is mostly a slightly interactive story with very few game elements. I figured out how to do the tasks I was assigned pretty easily, even if there is no feedback that anything was actually happening. <br/> <br/>The graphics are pretty basic. The main character looked decent but without animations it falls short. The text appearing on screen the way it does is a little annoying, I'd have preferred something as simple as speech bubbles. Even with space held, it appears slowly and is not pleasant to read while it moves. <br/> <br/>Glad to see a narrative, but there needs to be more to make it a game. |
| Dec 28 23:02:00 | 14m 00s | Seasonal Affective Disorder | I got stuck at the bear, couldn't figure out what to do - space didn't do anything to the bear nor did it ever change a season. I also still fell through the world a bunch of times. <br/> <br/>The graphics are pretty basic, and while I am glad you have music it's a pretty minimal score. |
| Dec 29 12:42:00 | 13h 40m | Plantolution | Cute little game! I enjoyed growing the flowers and selecting the best one to continue with. It wasn't immediately clear how the game worked, but I figured it out before reading your instruction in the comments. <br/> <br/>I kinda wish there was some additional intervention the player could use to affect the results. <br/> <br/>Graphics are decent, though I'm not fond of the isometric perspective - I think a true perspective probably would've looked better. The music suits the calmness. Sound effects are basic but effective. |
| Dec 29 15:01:00 | 2h 19m | Dwarfsplosion | A pretty cute dungeon crawler! Doesn't really suit the theme, but it's got some meat to it. At first I didn't realize I could drill. I just shot my way through, and made it to the exit most of the time. <br/> <br/>At one point lava spawned on the exit. Another time I fired at an enemy and a cave-in right in front of me happened, and I died in the explosion. Crumbling rocks falling down on the tiles that are about to be caved-in would've helped. <br/> <br/>The graphics are quite good, you have a strong, concise style. Sounds were simple but worked for a gamejam. Music would've set the mood a lot. <br/> <br/>All in all quite polished and wouldn't need that much more to become a pretty complete game. |
| Dec 29 15:17:00 | 16m 00s | Karl: The Evening Hanger-About; The One Room | Decent setup for an investigation game, but it feels a little incomplete. Not being able to use your third day of work will do that, I suppose. ;) <br/> <br/>The flashing of the camera didn't just stun the cops, even the elevator stops moving. The description "room 3 on 1" was a little ambiguous. Where I live, there's the ground floor, and the level above is the 1st. So I went upstairs and found nothing. Adding numbers on doors and floors would've helped there. <br/> <br/>Quite a lot of text scrolling into screen once I got to the right room. More concise writing would've helped, it was a little too much in one go. <br/> <br/>The characters are pretty cute, but their style is quite different from the environment. I generally appreciate a consistent style that's simpler over good quality in one area and less in the other. |
| Dec 29 15:53:00 | 36m 00s | Live to Die Again | Pretty fun game, similar to Nuclear Throne and other variants. Not a strong representation of the theme. Picking up weapons with [E] and switching through your weapons with [E] as well was a little confusing. Some weapons were sometimes difficult to see on the background. <br/> <br/>Graphics are simple but quite good, though there's a good but to improve in regard to the colour scheme. Music was full of energy and suits the game - didn't like the 8buit explosion being in there, though, as I mistook it for a sound effect. It feels like there are sound effects missing, for example on enemy damaged, enemy death, opening chest, opening chest with a gun popping out, etc. <br/> <br/>Overall an enjoyable game! |
| Dec 29 18:52:00 | 2h 59m | Toy Box Metropolis | Wow, well done, this is a very polished game. I wish there was a cancel option when placing a building. More than once did I drop something in a spot where I didn't mean to. I Couldn't figure out if the location of building placement affected the stats. The theme feels a little tacked-on, but technically this is all inside one room. ;) <br/> <br/>The graphics are outstanding. Beautiful pastel colours, very nice design for the environment and the buildings. No way to criticize you on anything there. The music suited the game well and the sound effects were clear. <br/> <br/>Great entry! |
| Dec 29 19:04:00 | 12m 00s | Hedge Maze Overlord | Nifty concept, and was quite fun to play. The exit could be a little more obvious, visually. Sometimes I tried to block the boy too late, but it would still drop a hedge on the tile that he was in. It would've been nicer if it wouldn't permit dropping a hedge on an occupied tile, so I don't lose it for 5 seconds. <br/> <br/>The graphics were a little too basic to enjoy. It's clear what things are (aside from the exit), but you'd actually have a pretty viable puzzle game if you could implement some better art. Sound effects were equally basic, but that was less of an issue. <br/> <br/>Nice job, I hope you continue with this game. |
| Dec 29 19:23:00 | 19m 00s | One Room Repair | Good job on having something ready at the end of your first jam! You'll nearly always have to drop planned features. ;) <br/> <br/>It's a funny idea, and the content that is there is pretty good. It might not be a truly complete game, but it put a smile on my face. A shame there's about 20 seconds worth. <br/> <br/>The graphics are quite good, as is the sound. Different sound effects for different surfaces gets a big +1 from me. |
| Dec 29 19:37:00 | 14m 00s | Inter-universal Treasure Hunter | I got the wizard his book, which I assume was the victory, but nothing really celebrated my win. Maybe I didn't win? <br/> <br/>Simple concept, but it works. I thought about giving up for as bit after getting the lampshade, since I'd not seen anyone who asked for one yet. Then I tried the girl who didn't ask for anything and she wanted it. Some kind of hint would have been nice. <br/> <br/>Characters didn't get new dialogue after having received their items, which I thought was a shame. And it would have been nice to see what item you are carrying. I'd probably forget after a pee break. ;) <br/> <br/>Graphics were cute, the characters were simple but pretty good. The walk animation was pretty lively. I wish the environments would've been a little more interesting. The music suited the game quite well, a shame there were no sound effects. It didn't need many of them, but a few for teleporting, walking, etc would've helped. |
| Dec 29 20:29:00 | 52m 00s | The One Roomed House | I escaped through the door, the window and the ceiling. As far as I can tell, I tried them in all possible orders. <br/> <br/>Good job on your first entry though! The squeaky shoes were entertaining at the start but got a little annoying after a while. The physics got a little mental quite quickly. The text was very difficult to read at times, because of the colours used. Some more/clearer in-game hints toeards completion might help. <br/> <br/>Good job! |
| Dec 30 13:13:00 | 16h 44m | Xenopunch | Holy shit, this is impressive. You guys definitely understand that floaty concept of 'game feel'. <br/> <br/>Awesome graphics and animations, good audio. Crisp controls--I'm not big into fighting games, but I grasped the moves very quickly. <br/> <br/>I'd love to offer some constructive criticism, but I'm coming up with nothing. Fantastic game, 5/5. |
| Jan 1 12:13:00 | 47h 00m | Scrap Reavers | A basic concept with decent execution. Movement felt pretty good, the player is maneuverable enough to dodge shots. <br/> <br/>The graphics are simple. The silhouettes of the player and enemies could be stronger. I couldn't figure out what the upgrade icons meant most of the time, and had to take my eyes off the action to see what stat increased after picking one up. <br/> <br/>Stronger damage feedback would be nice. The get-hit sound doesn't stand out much, and I don't think there's a clear hit indicator for when you hit an enemy. Clearly identifiable sounds for each would be welcome, as well as visual feedback. <br/> <br/>Old school music, not bad but it doesn't really seem to fit with the game. Basic sound effects. <br/> <br/>A good setup, could do with some more polish. Nice work. |
| Jan 1 12:28:00 | 15m 00s | ClutterRunner | Clever idea, a very basic set of mechanics and a good use of the theme. Swapping gravity was pretty disorienting, as was lack of audio feedback. I backed up into an orb, picking it up, then turning for a bit to see where it had gone cause I hadn't noticed the number had gone up. All in all, I would've preferred this in third person. <br/> <br/>Graphics are really basic, very Unity. Suitable for a jam, but kind of a shame--a more pleasing colour scheme would have been nice at least. <br/> <br/>Lacks some polish, but a strong prototype for what could be a nifty game! |
| Jan 1 12:40:00 | 12m 00s | The One Room Experiment | This is both a really clever use of the theme, as well as a devious way to avoid the theme. :D Not sure I really liked the way my character could be a pixel off and therefor not move forward sometimes, and most my trouble was getting my jumps right. <br/> <br/>Very cute, simple graphics. The sound effects were quite shrill and could do with some equalizing, and there could've been some more sound effects for walking, tiles flipping, robot arms moving, etc. <br/> <br/>Needs a little polish and then you have the building blocks a full game. Nice work. |
| Jan 1 12:46:00 | 6m 00s | Do a Tidy | A simple concept, but I could not figure out the controls. I could move, I could jump, but I feel I tried everything I can to pick up blocks. Moving felt slow and sluggish. <br/> <br/>Graphics are basic but you implemented a clear colour scheme which I appreciate. Alas, no sound. <br/> <br/>Needs some polish and instructions. :) |
| Jan 1 13:45:00 | 59m 00s | Tank Commander LD | A pretty cool idea. Feels incomplete (like you said), but I like the concept. <br/> <br/>Not sure about all the infantry shooting flimsy bullets at the tank should damage it so. Would probably work better with less infantry and more tank-on-tank action. The overall pace could slow down a bit then too. <br/> <br/>Graphics are all right, but it all feels kinda flat. Shadows! |
| Jan 3 01:03:00 | 35h 18m | Dark Room | As you said yourself, a bit incomplete. Good prototype for what you intended though. Quite a bit of life to the scene with the natural-feeling motion. The hand and its shadow come out pretty jagged on the edges, though. |