quaternius 2016-12-13 19:41
I like the idea! even tough i think the bullets are a little bit slow.
Foon → Ludum Dare Explorer → LD37 → Souler
By slowian
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 496 | 3.00 | ||
| Fun | 678 | 2.76 | ||
| Mood | 747 | 2.67 | ||
| Theme | 760 | 2.86 | ||
| Overall | 781 | 2.81 | ||
| Graphics | 816 | 2.29 | ||
| Coolness | 856 | 47 |
I like the idea! even tough i think the bullets are a little bit slow.
Thank you. The projectiles speed can be increased in the upgrades menu. Upgrades are saved and do not reset after starting new game.
The game feels a bit slow in general, thankfully there are upgrades...
I like this idea of feeding your ennemies before destroying them, that's innovative o/
Deceptively simple. Lot's of challenge and different ways to play.
Nice simple game. I like your pick of the music! :D
I like the idea. It felt a bit slow. It was nice that you included instructions in game.
Pretty clever mechanics, and I like that there was a whole upgrade system and multiple types of enemies.
Graphics are a little inconsistent. The background and the player/souls/projectiles don't look like they really belong together. I would've liked to have seen something other than basic circles. But it's by no means bad. I kinda liked the health dots around the souls/player though.
Music was very nice, sound effects were a little basic and there could've been more to clearly relay what was happening (enemy soul into well, captured soul into well, getting damaged, etc).
Nice idea. Although being a bit slow it gave me time to think. The upgrades are a must though. I feel the interface could also be a bit simpler but otherwise it was fun and different to play. Nice work!