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Dissonance
Dissonance
By iapc
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1655 | 14 | | |
Comments
rnlf
2016-12-16 09:36
Having written a raycaster in LÖVE before myself, I know what task you were up to. Props for attempting to do that in the short time frame of LD.
The non euclidian geometry was slightly disorienting and I thought I was lost in the one room until I read your description again ;-) One could argue that that's an appropriate ending for the storyline of the game.
The graphics work okay, the grayscale palette fits the theme of the game very well.
The only bad thing really, at least for me, were not the graphics or the unfinished state, but the keyboard turning speed. The control slider didn't do anything and shortly tapping the keys already made me turn like 130° or so. In the end I ended up turning back and forth trying to get the turn.
All in all I liked this game!
Be happy with your failures, you'll learn more from them! :) The scope for your entry did seem pretty ambitious. Not exactly sure how the One Room theme applies.
The story was pretty enticing, and I wanted to see how it continued further. Perhaps the time span of the notes was a little fast. The escalation of despair was pretty rapid, but that's just a case of evaluating dates.
The music is really well made. Maybe not as depressing as I expected, though. But very pretty and I very much enjoyed listening.
The graphics I don't really want to comment on since I know barely anything about raycasting. The diary page looked quite good, but very different from the note on the wall.
I also had some trouble with the turn speed.
karai17
2016-12-20 10:02
So some technical notes: Yeah, don't write a ray caster during the jam. Either use a library or write it beforehand, and open source it. I will say I was able to get the game to run smoothly by doubling the raycaster scale and reducing the keyboard movement. For some reason the mouse movement didn't work.
On to the game: I really loved it. I love how the audio randomly plays specific parts and mixes it with other parts. So many feels. I really like the messages being left around so I can walk and read them. Sure it doesn't really make you feel like you're in a full blown game, but that's not what LD is about. I really love the atmosphere etc. I'm not sure, but I like getting stuck in the last room. Not sure if that was supposed to happen, but I kinda liked the message that gave me.
Really fantastic entry!
~josefnpat
janiq
2016-12-23 19:18
From the graphics standpoint I thought it matches the mood of the music so no trouble there for me :-) However you should add some gameplay in the next jam to try some idea instead of creating the game engine even if creating engines can be pretty rewarding too :-) Also for me rotation has too much sensitivity and I cannot rotate to any point correctly. Maybe think for this kind of game it is better to use dungeon master movement style.
ace17
2017-01-02 15:56
Nice idea, although I feel the raycaster stuff is unnecessary.
The soundtrack helps a lot in creating a strong mood, too bad there's no gameplay!
Sometimes (usually) we can't finish the jam projects, but it is always worth taking a risk, IMO. Kudos for the effort.