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Feedback comments for LD36
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| Timestamp | Since previous | Game | gonutz's comment |
|---|---|---|---|
| Aug 30 19:16:00 | Caveman In Time | Unfortunately the game crashes on start up because the 'MSVCR100.dll was not found'. You should run something like depends (http://www.dependencywalker.com) on your .exe and make sure to ship all necessary DLLs along with it. <br/> <br/>This is a pity, I had a look at your graphics, they look cute, I would have loved to watch that caveman's head explode ;-) | |
| Aug 30 19:21:00 | 5m 00s | Doom of the Ancients | This game looks great, I would love to play this doom style game, unfortunately I have a 32 bit system and cannot run your 64 bit executable :( |
| Aug 30 19:35:00 | 14m 00s | Launching the creation | I noticed some graphics glitches on the ground tile bounds. This looks like an off by 0.5 error, aligning 2D sprites in 3D is a peculiar subject. <br/> <br/>Also I cannot aim with the mouse, the arrow always points upward at about 45 degrees. <br/> <br/>I really like the graphics and the characters :) |
| Aug 30 19:37:00 | 2m 00s | Petroglyph | Your graphics look cute, unfortunately I cannot run your 64 bit executable on my 32 bit system. |
| Aug 30 19:41:00 | 4m 00s | Hunter Gatherer | Unfortunately I cannot run your 64 bit executable on my 32 bit system. |
| Aug 30 19:49:00 | 8m 00s | Ancient Quandary | Unfortunately I cannot run your 64 bit executable on my 32 bit system. |
| Aug 30 20:04:00 | 15m 00s | BitBullet | I quit at the point where you shoot the words. When you have an orthographic projection and you do not know how far away something is. This means I cannot know how far away the text is and also where in 3D space my laser beam is. This way I cannot make out the right time to shoot. |
| Aug 30 20:07:00 | 3m 00s | Alien B.C. | Your Windows link is the Web link and I do not want to install a plugin. |
| Aug 30 20:16:00 | 9m 00s | Burning light | This is a nice start for a puzzle game. I could at first not figure out what to do, then I read your description because I thought I was missing a key. But I did not, I simply did not know what to do. Some kind of tutorial or in-game introduction would have been nice. <br/> <br/>The graphics are really nice, good job on that :) |
| Aug 30 20:24:00 | 8m 00s | Deadly Decay | Unfortunately I cannot run your 64 bit executable on my 32 bit system. <br/>Also your .zip file is called "Windows.zip". There are a lot of LD games in my Downloads folder now, a name like 'Deadly Decay.zip' would have been easier to find ;) |
| Aug 30 20:37:00 | 13m 00s | Escape from Alcatraz | I like that you have short instructions on your start screen. <br/>I did not get the swing to throw prisoners beyond a certain point, no matter the angle at which I released it. <br/>Also the graphics are not instantly recognizable. <br/>By the way, you say on the web site you are linking to that you used Unit3D. Did you mean Unity? |
| Aug 30 20:39:00 | 2m 00s | Flying Flip Phone | This is cute, nice main character graphics ;) <br/>The sound is inconsistent though, it seems to drop out sometimes and then come back with a delay? |
| Aug 30 21:21:00 | 42m 00s | Forever Someday | This is a very good art style for the kind of emotion that you are conveying. Both the graphics and sound grab you right away. This is an awesome entry. <br/> <br/>One technical thing: I played through the game and clicked the 'quit' button at the end and then the game crashed and I got the Windows 'send error report' dialog. |
| Aug 30 21:23:00 | 2m 00s | Ghosts In The Shell | The game does not show up for me, just a black dot on a white background. I use Firefox on a 32 bit XP. |
| Aug 30 21:24:00 | 1m 00s | Cronus' Tomb | Unfortunately I cannot run your 64 bit executable on my 32 bit system. |
| Aug 30 21:25:00 | 1m 00s | Greek Sea VR | A Windows version would have been nice, unfortunately I cannot play your game :( |
| Aug 30 21:26:00 | 1m 00s | Heroneous | Unfortunately I cannot run your 64 bit executable on my 32 bit system. |
| Aug 30 21:28:00 | 2m 00s | Pen and paper | This game is all black for me, but the music is nice ;) |
| Aug 30 21:52:00 | 24m 00s | Hit Troll With Axe | There is a typo on the second screen, 'brough' instead of 'brought'. Check for those when creating a text adventure. <br/> <br/>The interface has the usual problems of a text adventure, e.g. it says 'There is an axe. Maybe you should TAKE it...' so I 'take it' and it gives me the classic 'There isn't a it here.'. <br/> <br/>Using the UP key, like in a console, to get the last text back would have been nice. How often do I have to type 'hit troll with axe' and then again when I make a typo? <br/> <br/>I stopped the game when I arrived at the cats. I noticed that you cannot write 'check cat' or 'search cats' and hit ENTER which I guess is intended but then I did not know what to do because when I arrived at the cats I typed help before reading what it said about the cats. I then could not get back the origin cat text which would have probably made the situation clearer. Going south and north again did not dislpay the text again. <br/> <br/>After writing the above I have now restarted the game, gone back to the cats and found that the text does not clear up anything. I seem to have a rope, then I cannot check it or use it with the cats. There are major usability issues here. <br/> <br/>Still, the music is very nice and I like the pixely graphics. |
| Aug 30 21:56:00 | 4m 00s | Light Machine | I do not know what the 'right sequence' is and cannot seem to find any hit as to what it might be. |
| Aug 30 22:15:00 | 19m 00s | Legend of ZOL - Lightbringer | Unfortunately I cannot run your 64 bit executable on my 32 bit system. <br/>Still, the .exe seems to be the game and not an installer. I complement you for creating a single .exe file that is downloaded directly when clicking on the link. This is how it should be. |
| Aug 30 22:18:00 | 3m 00s | Pyramid Dissemble | I do not know what the 'right sequence' is and the game does not tell me. |
| Aug 30 22:24:00 | 6m 00s | Record Store Simulator | This game really fits the theme well and it is a fun idea. <br/> <br/>You should have given the explaination in the game itself, I had to come back here and read your text, a game should stand on its own. <br/> <br/>I was able to use the pan and rotate the cassette to make it go back and forth, then I put it in the recorder and nothing happened. Just as I write this I see you said to reload the page, maybe that was the problem. |
| Aug 30 22:26:00 | 2m 00s | Settlements | Maybe add some graphics and sound to your game ;) |
| Aug 30 22:31:00 | 5m 00s | Shimagotchi | I would like for there to be some interactivity. <br/>Still it is nice to hear that you had fun doing this, next time you will have a better idea of how much time to spend on what, I am sure you will be able to complete a game then. Never stop doing what you love :) |
| Aug 30 22:33:00 | 2m 00s | SkeleMeat! | Unfortunately I cannot run your 64 bit executable on my 32 bit system. <br/>I would have loved to, I am a fan of SMB as well and your screen shots sure look fun! |
| Aug 30 22:36:00 | 3m 00s | The Aztec Ancient Calculator | This is not a game. Giving links to things that interest you and sharing that information is nice but does not make for a game. <br/>That said, I am a nerd so I found the links interesting myself :) |
| Aug 30 22:44:00 | 8m 00s | The Sleeper | This is a really cool game, you did a great job! <br/>I love the wacky character animations and that Edward Scissor Hands guy really scared me when he started jumping around like crazy. Also the sound fits the setting perfectly. For a game jam entry this is 10/10! |
| Aug 31 06:12:00 | 7h 28m | Ancient Technologies | This is awesome! |
| Aug 31 06:20:00 | 8m 00s | Antiquellection | It is not really clear what the goal of this game is. Putting the introduction (your text here) in the game would have been great, that way you are sure the player can read it (you never read the manual, do you? But when you see some text at the start you know where to go if you need to). <br/> <br/>At the end I could not press confirm or Quit, both did nothing for me. <br/> <br/>The graphics are cool and the music fits your setting very well. Good job! |
| Aug 31 15:52:00 | 9h 32m | A Day With Mr Lmao | This is a very fun game, I like the wacky character and the intro just gives you all the info you need and makes for a nice setting. <br/>Also it is not too hard. It is hard and that is what makes it fun :) <br/>One thing I want to say is that you should have entered it into the Jam instead of the Compo since the music was not created by you. |
| Aug 31 15:57:00 | 5m 00s | BronzePunk | Unfortunately I cannot play your 64 bit executable on my 32 bit system. But I would love to, your graphics look great! |
| Aug 31 15:59:00 | 2m 00s | A Fox's Pottery | I would love to play your game but my browser does not support webGL. <br/>The game looks really cute. |
| Aug 31 16:01:00 | 2m 00s | Archaeologist Henry | When I start your game it only gives me a blank window with a minimize and close button. I am running 32 bit XP. |
| Aug 31 16:15:00 | 14m 00s | Bow Em' Down | Nice little game. <br/>I could not climb those first stairs, the jumping is not high enough for it. <br/>At the end you have to press ESC to get in and out of the menu which was confusing. <br/>The hit sounds were off for me, they were like half a second late. <br/>A little music would have made this even better. <br/>Also: I used 76 of thr 500 arrows :) |
| Aug 31 16:54:00 | 39m 00s | ASHZAR | I am not into games like this. I skipped the text and then did not know what to do. |
| Aug 31 17:03:00 | 9m 00s | Buy The Moon | That's a nice little clicker right there. Simple yet effective. <br/>Learning something new is always a good thing, kudos for creating something and sharing the code (I especially like that it is on a code sharing web site and not a .zip download). Keep it up! |
| Aug 31 17:16:00 | 13m 00s | Carolina Jones | So far so nice, but I got stuck in the first cave that you fall down. There is a trap with falling blades and one with blades out of the wall but then what do I do? There is no switch or anything that I can find. <br/>Also the controls are not really clear, am I maybe missing a key to hit? |
| Aug 31 17:24:00 | 8m 00s | Defend Earth From Ancient Asteroid | Unfortunately I cannot play your 64 bit executable on my 32 bit system. I tried compiling your code but it required more fiddling than I was willing to do. |
| Aug 31 17:25:00 | 1m 00s | Dont Get Eaten by Dinosaurs | Unfortunately I cannot play your 64 bit executable on my 32 bit system. <br/>The graphics look good, though. |
| Aug 31 18:44:00 | 1h 19m | Idle Slave Master Clicker | This game is very annoying. <br/>I have played it for 15 minutes now and could not figure out how it works. The rules are mysterious. You should give clear instructions of how to win the game, this is not fun. <br/>On a technical side, there is a graphics glitch where after some clicks one face will always be shown above the others. <br/>Also some music would have been nice. |
| Aug 31 18:52:00 | 8m 00s | Light Caller | Unfortunately I cannot play your 64 bit executable on my 32 bit system. <br/>It looks very interesting, I would love to be able to play it! |
| Aug 31 19:03:00 | 11m 00s | A viking game | Oh man, this game is tough. And awesome! I got a score of 58. This is one of those games that make you addicted. That is even without sound effects or music this game is a lot of fun! <br/>Keep up the good work! |
| Aug 31 19:12:00 | 9m 00s | Allan | This is a very nice tech you have there! The lighting is cool and along with the music the atmosphere is great. Feels very dangerous. <br/> <br/>As for the gameplay, I did not really know what to do as I tend to just download the games and play them without reading the description. I think a game should be playable without reading a manual ;) <br/> <br/>As a programmer I very much appreciate that you wrote your own engine and made a Linux port (although I am trying out the games on my old Windows XP). |
| Aug 31 19:30:00 | 18m 00s | Orgog's Prison | Oh man this gets really tough really fast :) <br/>Nice game, I like your sounds, a little background music would have been nice as well. |
| Aug 31 19:32:00 | 2m 00s | MECH_FOX | Unfortunately I cannot play your 64 bit executable on my 32 bit system. <br/>The graphics look neat, I would love to be able to play it. Maybe you can get a Win32 exe out here as well? |
| Aug 31 19:42:00 | 10m 00s | Tech Support, 3162 | Now this game is really cool. I love the graphics and the 8 bit sounds! And the humor is right for me :) <br/>It is so funny how the aliens bounce up and down. This simple trick makes them so much more real, I may steal that from you for my next entry ;) |
| Aug 31 19:49:00 | 7m 00s | Ancient Invaders | Unfortunately your game crashes on start for me. The error message is: <br/> <br/>--------------------------- <br/>Ancient Invaders.exe - Entry Point Not Found <br/>--------------------------- <br/>The procedure entry point InitializeConditionVariable could not be located in the dynamic link library KERNEL32.dll. <br/> <br/>I am running a 32 bit Windows XP. |
| Aug 31 21:19:00 | 1h 30m | Mik N Odi | You have a big rock as well, but it killed me :) <br/> <br/>I like your graphics very much, this is awesome for such a short time! <br/> <br/>I had one technical issue, once I was hit with the rock, I pressed SPACE a couple of times during the game over screen. Then when I got back to Mik, I was gone, maybe out the left or right of the view, and could not get back. This happened mulitple times. <br/>A similar thing happens when you press S again during the animation that sucks you into the worm hole. <br/> <br/>That aside, the animations are really cool, that black dragon monster is scary, and the sound a great fit as well. <br/> <br/>Keep up the great work! |
| Aug 31 21:20:00 | 1m 00s | Decimus Maximus | Unfortunately I cannot play your 64 bit executable on my 32 bit system. |
| Aug 31 21:25:00 | 5m 00s | Siege | I am not able to see where I am, the rectangles fly in from outside the screen. |
| Aug 31 21:26:00 | 1m 00s | The Tourist | Unfortunately I cannot play your 64 bit executable on my 32 bit system. |
| Aug 31 21:28:00 | 2m 00s | AncientVenture | I cannot download your data folder, there is a server error, I tried it twice. I was able to download the exe. Think about creating a zip file and then put a link in here that will directly start the download without redirecting to another page where you have to fiddle around to find the game. |
| Aug 31 21:38:00 | 10m 00s | The Coterie | Your screen shots look interesting, unfortunately I do not have Java installed and I would like not to. Maybe consider using something that lets you create an executable file without any dependencies the next time :) |
| Aug 31 21:40:00 | 2m 00s | The great catapult war | I downloaded the Win32 version of your game but it gives me the 'not a valid Win32 app' error message when I try to run it. |
| Aug 31 21:42:00 | 2m 00s | Pharablock | It says "Downloading..." for a minute, freezing the rest of the browser, then gives me 'Exception thrown, see JavaScript code'. Are you installing some kind of ransom ware on my system? ;) |
| Aug 31 21:45:00 | 3m 00s | VHS | This is a really weird kind of game. You should at least have given instructions in the game itself so the player does not have to read your 'manual', meaning the description. A game should always be self-explainatory, except if it has a valid reason not to be. |
| Aug 31 22:05:00 | 20m 00s | My house is over there | This game is very tense, the sound and graphics produce a unique atmosphere that really got me into scared mode. I was expecting monsters jump scaring me unconcious, but fortunately I found none. Great job with the atmosphere! |
| Sep 1 20:41:00 | 22h 36m | Sprite Warrior | Why is your game over 300 MB? This is huge for a compo entry! |
| Sep 1 20:58:00 | 17m 00s | Melthain | My window was not wide enough to display everything so the game just cropped it. Consider automatic letterboxing for this case, meaning that you make the game smaller and put black bars on the top and bottom or on the left and right edges to compensate for the extra space. <br/> <br/>I played it a second time, choosing a wider window but with a smaller resolution. This time the camera was above the characters so I only saw the menu at the bottom and the sky above the characters. <br/> <br/>You should really work these issues out right at the start of creating your game. If the player cannot play your game, why bother creating all the cool content? <br/> <br/>The way you select your characters in the menu is cumbersome. Also I cannot see which box at the bottom is currently active. Then, why do I choose four out of five characters, why can't I just deselect one? <br/> <br/>Why is Q for the character on the right while R is the one on the left? The keys lie in the opposite order on the keyboard. <br/> <br/>The characters walk a bit too slowly for my taste. <br/> <br/>The music is fine but a little generic. It fits the shooter theme, though. <br/> <br/>After all this critique, let me say that your graphics look nice and the monster AI is good. |
| Sep 1 21:03:00 | 5m 00s | The Polaroid | Nice puzzle game. Well executed and intuitively playable. <br/>I find the music a little annoying after some time, though ;) |
| Sep 1 21:04:00 | 1m 00s | I want this gold | Nice puzzle game. Well executed and intuitively playable. <br/>I find the music a little annoying after some time, though ;) |
| Sep 1 21:18:00 | 14m 00s | Lione's Letter | Consider using a language that lets you create native applications. I do not have Java installed and want to keep it that way. This means I cannot play your game. |
| Sep 4 09:16:00 | 59h 58m | Babel | This is a cool game, nice mix of jumping and typing (why are there so few typing games?). <br/> <br/>One problem: K looks like X and I died twice after about ten "words" when finally a K would show up and I would type X and it would only bring up the spider net (which I don't know what it is for). I had to come here to the comments, search for 'x' and then I found a comment suggesting the letter was actually K! <br/> <br/>I would also have liked it better if the "words" were not random. There are some funny little things like "typefaster", it would have been nice if all words comprised real words. <br/> <br/>This graphics and sound are nice, especially the music gives you that kind of urgency that is appropriate :) |
| Sep 4 10:10:00 | 54m 00s | The Art of the Rope | I find that I solve puzzles purely by luck and trying out a couple of different sequences rather than thinking it through. The mechanics are not obvious to me even after 15 levels. <br/> <br/>The graphics don't support the user in understanding the mechanics. |
| Sep 4 11:04:00 | 54m 00s | Dying in the Snow | The hand-drawn graphics look very nice and I like the day-night cycle. <br/> <br/>Sounds would have been nice to support the atmosphere. |
| Sep 4 11:10:00 | 6m 00s | Joustinator | Unfortunately the web version runs terribly slow for me. <br/> <br/>The music is really cool, great job! <br/> <br/>The visuals, the characters and animations are really good as well, for a 48 hour contest they are amazing! <br/> <br/>I will give this game another try when I am on my Windows machine, I am currently on Linux and my Firefox is very slow with this game. |
| Sep 4 11:11:00 | 1m 00s | Holy Moo! | Trying to run your game (on Linux) I get: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: co/uk/technocf/ld36/Main : Unsupported major.minor version 52.0 <br/> <br/>I am afraid this could be a problem with my graphics driver? |
| Sep 10 09:24:00 | 142h 13m | Egypt Technology | This is a nice little game :) <br/> <br/>Of course the levels are very short but I guess you simply ran out of time, I did too. <br/> <br/>I like the graphics, your programmer art is very charming. <br/> <br/>The sound, I feel, is very generic and does not fit the theme and the graphics very well. I like how you can recognize the sound effects as being created with SFXR :) <br/> <br/>I noticed that your parallax scrolling in the two levels is off, you scroll the background depending on the player's position but it should move with the camera and then slower than the foreground, not faster. <br/> <br/>Walking left and pressing right will make the character do the moon walk, make the left/right walk frame depending on the horizontal speed and not the key that was last pressed. <br/> <br/>The collision detection is not 100% accurate, when you jump into the right-most block in the "stairs" in level 2 you can fly through it and sometimes when jumping up into a block you get transported down into another block for a frame and then back up in the next frame. <br/> <br/>Overall I think you did a great job in those two days. Keep up the good work, I am looking forward to your next game in the next LD :) |
| Sep 10 09:48:00 | 24m 00s | Floppi's Relic Run | Nice game, the graphics look good and the music is fine. <br/> <br/>You forgot one red wall in level 2, maybe it is one of those extra walls to the right in the last level? ;) <br/> <br/>I like the hexagonal tiles, did you program the collision detection for that yourself? I have the feeling that you wanted to try out writing a game with hex tiles? <br/> <br/>One technical thing, the background image is not wide enough, I had my window maximized and the right third of the background was just gray :) |
| Sep 10 09:56:00 | 8m 00s | An Historic Defense | You should name your download file "A historic defense" or something similar, not "Linux_Universal". Makes it easier to browse my downloads folder with dozens of LD games ;) <br/> <br/>When I try to start the 64 bit linux executable it crashes and prints: <br/> <br/>Set current directory to /home/<me>/Downloads/Linux_Universal <br/>Found path: /home/<me>/Downloads/Linux_Universal/AnHistDef.x86_64 <br/>There is no data folder <br/> <br/>(I am omitting my user name here) |
| Sep 10 09:59:00 | 3m 00s | Crown | I get the following error: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: com/sedlacek/ld36/main/Game : Unsupported major.minor version 52.0 <br/> <br/>I guess you compiled for Java 8 but I have Java 7 installed. |
| Sep 10 10:17:00 | 18m 00s | Tombed | Finally finished it! This game is very hard. That is good! <br/> <br/>The walking animation stops once you're at full speed. The legs are then stationary while moving. <br/> <br/>The music is very nice, I like the minimalistic retro-game feeling of it. It fits the graphics very nicely. <br/>The art is also great, once you realize that the slightly different shade of purple walls are not walkable, you always know what to do. The objects and the character stand out from the background and look cool. As I said, I like the retro feeling of it all. <br/> <br/>Also I find the music dropping when you die very funny :) <br/> <br/>I would have like the arrow keys for controls better but that is just a personal preference. <br/> <br/>You did a great job and I am looking forward to your next game in another LD :) |
| Sep 10 10:21:00 | 4m 00s | Gernamkei | When I try to run your game on Linux, it gives me: <br/> <br/>./linux.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory <br/> <br/>I have libxcursor and libxcursor-dev installed. |
| Sep 10 10:22:00 | 1m 00s | Arch Journey | I wanted to run your game on Linux but the archive is broken. |
| Sep 10 10:24:00 | 2m 00s | The Wheel | Trying to run your game on Linux gives me: <br/> <br/>./TheWheel.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory <br/> <br/>I have libxcursor and libxcursor-dev installed. |
| Sep 10 10:29:00 | 5m 00s | SDP - Save Da Princess | I get the error: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: net/colozz/ld36/Main : Unsupported major.minor version 52.0 <br/> <br/>I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users. |
| Sep 10 10:30:00 | 1m 00s | Evolutionary Defense | I get the error: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: com/zettelnet/ld36/Main : Unsupported major.minor version 52.0 <br/> <br/>I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users. |
| Sep 10 10:51:00 | 21m 00s | Da Vinci's Cobra | I get the error: <br/> <br/>Exception in thread "main" java.lang.UnsupportedClassVersionError: ld36/game/main/Game : Unsupported major.minor version 52.0 <br/> <br/>I have Java 7 installed, since Java is backwards compatible, please compile for lower version, this will support many more users. |
| Sep 10 10:57:00 | 6m 00s | Conveyor belts | Here is my error on start-up: <br/> <br/>CONVEYORS: version 1 <br/>screen resolution: : 1920 x 1080 <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: 0:88(36): error: could not implicitly convert operands to arithmetic operator <br/>0:88(36): error: operands to arithmetic operators must be numeric <br/>0:88(32): error: no matching function for call to `cos(error)'; candidates are: <br/>0:88(32): error: float cos(float) <br/>0:88(32): error: float cos(float) <br/>0:88(32): error: vec2 cos(vec2) <br/>0:88(32): error: vec3 cos(vec3) <br/>0:88(32): error: vec4 cos(vec4) <br/>0:88(32): error: operands to arithmetic operators must be numeric <br/>0:88(31): error: operands to arithmetic operators must be numeric <br/>0:88(26): error: cannot construct `vec3' from a non-numeric data type <br/>0:88(21): error: cannot construct `vec4' from a non-numeric data type <br/>0:88(21): error: operands to arithmetic operators must be numeric <br/>0:88(17): error: no matching function for call to `mix(error, vec4, float)'; candidates are: <br/>0:88(17): error: vec4 mix(vec4, vec4, float) <br/>0:88(17): error: float mix(float, float, float) <br/>0:88(17): error: vec2 mix(vec2, vec2, float) <br/>0:88(17): error: vec3 mix(vec3, vec3, float) <br/>0:88(17): error: vec4 mix(vec4, vec4, float) <br/>0:88(17): error: vec2 mix(vec2, vec2, vec2) <br/>0:88(17): error: vec3 mix(vec3, vec3, vec3) <br/>0:88(17): error: vec4 mix(vec4, vec4, vec4) <br/> <br/> at com.obscenelytrue.conveyors.graphics.ViewShader.init(ViewShader.java:43) <br/> at com.obscenelytrue.conveyors.graphics.TitleRenderer.<init>(TitleRenderer.java:44) <br/> at com.obscenelytrue.conveyors.TitleScreen.<init>(TitleScreen.java:35) <br/> at com.obscenelytrue.conveyors.ScreenId$1.getScreenInstance(ScreenId.java:8) <br/> at com.obscenelytrue.conveyors.ScreenManager.show(ScreenManager.java:33) <br/> at com.obscenelytrue.conveyors.ConveyorsGame.create(ConveyorsGame.java:17) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124) |
| Sep 10 11:24:00 | 27m 00s | TOS Legends | The game is OK. It is very easy, you can hardly die, except if you really try. <br/> <br/>The boss can be shot half dead before the wall appears and the boss battle officially starts. <br/> <br/>There are graphics glitches, it seems you have some off-by-half-a-pixel problems with your tiles here and there. <br/> <br/>Shooting with that gun is cool. I don't recognize the reference, though, if it is one. <br/> <br/>The graphics and music are great! I notice the 'Another World' boss scene. It does not fit the first part of the level, though. It looks completely different. I understand that you try to reference a number of different games here, but the change in terrains is very sudden and feels strange. |
| Sep 10 11:31:00 | 7m 00s | Knocker-Upper | Trying to run your game on Linux gives me: <br/> <br/>./Knocker-Upper.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory <br/> <br/>I have libxcursor and libxcursor-dev installed. |
| Sep 10 12:04:00 | 33m 00s | COOT - Council of Obsolete Technologies | A brawler - that's ancient technology right there! :) <br/> <br/>I really like your game, I love brawlers. Especially that parking lot and similar scenery where you can move higher up, this gives the level more depth. Nice visuals with the animations and particle effects! <br/> <br/>One problem: the punching is too slow, when I hit ENTER there is a big delay before actually punching. This is death to a brawler's mechanics. Good thing you have infinite lives in this one ;) <br/> <br/>The AI is very basic and does not feel natural, enemies walk up to your x position and follow that, only moving in y when they move in x as well. This is not a problem, though, as this means not all of them come to you at the same time. <br/> <br/>Overall, I really like your game (sorry for the critique but I want it to be constructive) and I am looking forward to your next jam entry! |
| Sep 10 12:21:00 | 17m 00s | NERESIS - The Great Neon Shieldbarer | The graphics look good. The gameplay is very strange. You hit people with an axe (?) from twenty feet away, you can run around outside the level bounds everywhere and there seems to be no ending? <br/> <br/>Sound would have been nice as well :) |
| Sep 10 12:25:00 | 4m 00s | Javelipes | Gives me this error: <br/> <br/>./ld36_javelipes_linux32: error while loading shared libraries: libXinerama.so.1: cannot open shared object file: No such file or directory |