Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Hempuli
Feedback comments for LD35
Hempuli's games and stats for all events →
| Timestamp | Since previous | Game | Hempuli's comment |
|---|---|---|---|
| Apr 18 11:10:00 | The Matter Realm | Very minimalistic, and it took me some time to understand what was going on, but in the end I really liked it! Especially the audio grew on me; I really like how the music makes a kind of a melody as you shift and carry on. | |
| Apr 18 11:40:00 | 30m 00s | The Black Crystal | Very cool graphics; the console-style text logs add a lot to the atmosphere along with the harsh lighting and sepia tones. I got somewhat lost after seeing the anomalous black holes but had good fun. |
| Apr 18 17:37:00 | 5h 57m | Shape Shifters | Really loved the feel of the car, going over a hill a bit too fast and then flying felt very impactful. The game's pretty hard, though, and I wish there were levels. |
| Apr 18 17:52:00 | 15m 00s | The Government Job | Very interesting! The controls felt a bit overwhelming and binding anything to Alt feels pretty awkward with the WASD controls, but once I got used to it the game was very interesting! The wizard hats were a nice touch. The quick-bar on the left felt a bit useless, because I did just fine just using the waste-paper bin. |
| Apr 18 18:00:00 | 8m 00s | Shieft | Very nice take on the theme! I like the looks of it and the gameplay, while simple, is very satisfying. I'd love to explore a larger world structured this way. |
| Apr 18 18:12:00 | 12m 00s | Zord's Dank Carpet | Loved how the hat fell off as I changed my rotation! Also a very neat concept. The sound was a bit loud and the press-type obstacles didn't seem to do anything? |
| Apr 18 18:18:00 | 6m 00s | Orbshard | The collisions are pretty strict, which felt somewhat frustrating once spikes came into the action. I like how many uses you found for the orb form, though! A nice solid platformer. |
| Apr 18 18:23:00 | 5m 00s | Turbo Transform | Very cool! Initially it seemed really simple but the camera movements etc really amped up the difficulty. I also liked that you could play a kind of a tune with the buttons. Very smooth. |
| Apr 18 18:31:00 | 8m 00s | MODE_SHIFT | Very enjoyable! I completely overlooked the shapeshifting feature the first time around, and I'm not totally sure how useful it is in general, but I had good fun playing this. 44 seconds! |
| Apr 18 18:40:00 | 9m 00s | Chaos | Pretty hectic! I liked how relaxed the music was in comparison to the action on-screen. The click detection was sometimes a bit finicky if two shapes were overlapping. My score: https://i.imgur.com/zz5BIcm.png |
| Apr 18 18:48:00 | 8m 00s | Space Cows from Taurus | I ate a lot of cows before I realized what I'm meant to do with them; also the lack of a radar system along with the turning speed of the UFO made playing very hard. I love the look of the landscape as well as how imposing the turrets are! |
| Apr 18 18:53:00 | 5m 00s | Shape Rave | Very nice! I couldn't figure out the hitboxes of the powerups, but otherwise it was simple good fun. The shapeshifting didn't seem very integral to the experience but the visuals were top-notch! |
| Apr 18 19:07:00 | 14m 00s | The Materialistic Shift | Very nice! The puzzles were fairly straightforward but the relaxing pace and sleek look held the game together really nicely. I could see a more complicated version being made out of this. |
| Apr 18 19:14:00 | 7m 00s | Wormwall | Very cool idea and a neat take on a very classic theme! I had a lot of fun playing and especially enjoyed the visual look of the game. Maybe the snake could get longer every time you beat a level? |
| Apr 18 19:30:00 | 16m 00s | Mirror's Polygon | Very tough! It took some time to figure out the controls and even then I had a hard time getting to where I wanted, but once I got a bit more used to them it was fun to do some crazy jumps! I'd love to see this worked on a bit more. :) |
| Apr 18 19:42:00 | 12m 00s | The Great Transmuter | Nice idea and solid execution! I got stuck in the first level with all four shapes because no matter what I did my triangles and circles kept erasing each other. I wonder what I did wrong? A nice challenge. |
| Apr 18 19:49:00 | 7m 00s | Portalshift | I love the sounds of the angry blob! The controls and platforming were pretty finicky and tough to use, but the level design was interesting and I ended up beating all 5 levels. This could be very very nice with a little more solid physics engine. :) |
| Apr 18 20:00:00 | 11m 00s | TerraShift | Very cozy and enjoyable! Pretty easy too, but I seriously enjoyed the depth present, what with the different tiles affecting each other and the dragons and wolves ravaging cities. My score was 190. I'd love to see more of this! |
| Apr 18 20:15:00 | 15m 00s | Ghost Bird | Extremely pretty! Also I love metroidvaniaish platformers so this was perfect for me, despite the slight collision bugs here and there. Great work! |
| Apr 18 20:22:00 | 7m 00s | Exhuman | I couldn't figure out how to effectively kite or defeat the laserbirds. The game seems very solid and I like the graphics a lot, though! It'd be interesting to get a little strategy tip on how to get started! |
| Apr 18 20:30:00 | 8m 00s | Shifter | Very nice! Finicky with keyboard arrows, but to be honest that made succeeding feel even more satisfying. The music wasn't really my jam but I loved the visuals and gameplay. High-score 21! |
| Apr 18 20:39:00 | 9m 00s | Dark Dungeons | A nice idea! I kinda wish I had hotkeys for the various transformations. Also the first level felt very complicated for a first level. Still, a very solid effort. |
| Apr 18 20:42:00 | 3m 00s | Pong | A very good way of learning Unity3D :) My high-score was 26. |
| Apr 18 20:47:00 | 5m 00s | color shift | I really liked the idea here! Also there were some neat little touches, like the crosses having their own dash attack. I kinda wish the keybinds were something else than control and QWER, though; they were a bit hard to reach with one hand. My score was a measly 950. |
| Apr 18 20:53:00 | 6m 00s | Werectangle | I laughed out loud when I realized what the moon was, as well as when the boss just instantly keeled over. Great stuff, and easy enough to play through without frustration. Nice! |
| Apr 18 21:02:00 | 9m 00s | Star | Very cool! I liked the visual elements, and the endboss was a nice puzzle after all the dodging. I really appreciate it that you took your time to make the game beatable instead of infinite. |
| Apr 19 10:27:00 | 13h 25m | Changelings' Lair | I had fun watching the little creatures scurry around. The game is fairly slow-paced which makes have to retry a bit frustrating, and I felt like my options were pretty limited most of the time. Still, a very enjoyable little building game! :) |
| Apr 19 15:17:00 | 4h 50m | Revamp | Very interesting and I love the graphics! The gameplay was also solid, but I felt that the collision detection made things more frustrating that necessary at times; there were multiple situations where I estimated my jump based on the visible edges of the player sprite only to realize that their hitbox is actually a full tile, causing several accidental deaths-by-spikes. Still, very solid and pretty! |
| Apr 19 19:16:00 | 3h 59m | Tangram Escape | It took me time to understand how it works but I found the command-carving system very cool in the end! You definitely need the list of available shapes to be able to beat this, though. Good work! |
| Apr 19 19:45:00 | 29m 00s | Sluggy's Tiny Adventure | Wonderful! Amazing graphics and very solid gameplay. The theme song is absolutely fantastic and the game has a good sense of nonlinearity. I had some bugs appear + the ghosts are really tough enemies, but all in all really really good. |
| Apr 19 19:56:00 | 11m 00s | wamu wamu | Love the graphics and audio! Even though it was hard to figure out my orientation a lot of the time, it wasn't really a problem and puttering around inside the fruits was nonetheless a lot of fun. |
| Apr 19 20:05:00 | 9m 00s | Disarranged | Wonderful! I laughed out loud at the premise and the couchman song. The discrepancy between the overall atmosphere and the couch action is a fantastic touch. |
| Apr 19 20:17:00 | 12m 00s | Vogue Ninja | Sweet! The combat was very hard because of how fast the enemies are and I ended up cheesing a lot of the encounters with the turtle power, but the graphics were wonderful and I loved the sounds as well. Really nifty! |
| Apr 19 20:30:00 | 13m 00s | Apeshifter Munk | The puzzle mechanics are cool and more forgiving than I initially assumed. I really like the concept and the visuals of e.g. walking around as a pot are great! The platforming physics are a bit strange at times, though. |
| Apr 19 20:37:00 | 7m 00s | luvShape | Very nice! The visuals and audio are amazing and funky, and while the gameplay is very simplistic the audiovisual experience made playing the game a lot of fun. Sometimes I seem to get a success and failure at the same time? |
| Apr 19 20:55:00 | 18m 00s | Star Tribe | The feel of being in a battle of hundreds of ships was very strong, and I loved that! The enemy ships as well as the player ship felt like they had a bit too much HP, but that was mostly fine. I feel that this could be huge if the ships had a bit less health but conversely it was a bit easier to avoid enemy shots. Nice work! |
| Apr 19 21:04:00 | 9m 00s | Varrer | Pretty nice! It took me some telling to get the idea wasn't to just shoot enemies, and once I did I had hard time dumping any bodies. Nonetheless, the gameplay was fun! Also it was fun using the weapons in rhythm with the music. |
| Apr 19 21:19:00 | 15m 00s | The Golden Sphere | Very nice if very hard. The narration was really neat, especially in the very beginning! Also I liked how versatile the various forms were. The levels get pretty long in the end and having to restart the whole level felt a bit frustrating. |
| Apr 19 21:38:00 | 19m 00s | Splitter Critters | A very very novel idea, executed really well. The good graphics add a lot to the mechanic, too. Extremely polished, really gotta beat this at some point. Good work! |
| Apr 19 21:48:00 | 10m 00s | Combibox | Really sweet! There were many nice touches, and I liked the way the pieces break if you connect them wrong. The game crashed once for me but otherwise I had a smooth and fun experience, although the game seems pretty heavily luck-based. |
| Apr 19 21:54:00 | 6m 00s | VA DA | I'm speechless. Thank you. |
| Apr 19 22:02:00 | 8m 00s | Red Vs Blue | It took me some time to figure out why more robots kept spawning. After that the game felt like a pretty neat puzzleish game, although I'd suggest lowering the colour-swap time from 10 seconds. It was cool how the music changed with that, though! |
| Apr 19 22:08:00 | 6m 00s | ShapeShifter | Very tough but very enjoyable as well. I like that the number that I need to press is written on the shapes! |
| Apr 19 22:19:00 | 11m 00s | Cliff Shift | I love how hectic this is! Also the insane AI cars moving around, crushing each other. Some extra instructions might've been handy because I didn't figure out how to lure enemies to the chasm. The game is also very tough! The mouse-rotation was disorienting in a great way. |
| Apr 19 22:24:00 | 5m 00s | Shape it | Unfortunately I can't play this because I'm on Windows. :( |
| Apr 19 22:30:00 | 6m 00s | Transforming Robots Count as a Form of Shapeshifting right? | I couldn't figure out how to effectively dodge the homing missiles; the robot form also felt a bit useless, but it was nonetheless fun to shoot around and I especially liked how you could spam your own missiles. |
| Apr 19 22:44:00 | 14m 00s | KAIJU VS | A very novel idea! I had fun talking to my KAIJU, although it'd be interesting to know what the effect is, exactly. It felt a bit bothersome to make another to see them fight and I wish they had more actions than attacking, but very cool nonetheless. |
| Apr 19 22:50:00 | 6m 00s | Catshift | This is wonderful! I love the pipecat animation, as well as the music. Pressing left lets you move infinitely fast to the right, but that felt like a feature instead of a bug. I couldn't figure out how to legitimately outrun the dog, though. |
| Apr 19 23:01:00 | 11m 00s | The Facility | The mechanic is very solid; it was fun to plan my way through, although sometimes it was a bit surprising to have enemies shoot at me off-screen. The detection on clicking on enemies felt a bit harsh at times, too. Still, very nice! |
| Apr 19 23:14:00 | 13m 00s | TowerTopple | I think I've seen the same idea implemented before, but this was nonetheless a very solid game. I loved the little touches like the golems climbing the tower, the umbrellas, the tower being shown crumbling down and the little dynamic outline on the tower. Very solid! |
| Apr 19 23:17:00 | 3m 00s | RPS (no graphics) | Even after multiple refreshes I couldn't get the game running. :( |
| Apr 19 23:25:00 | 8m 00s | CatKoonBut | Very neat! The browser version lagged a bit for me and that might've made the game harder than intended, but I found it pretty tough to avoid the birds. I really liked the Proteus-ish graphics and would actually really enjoy a game where you fly among the birds! |
| Apr 21 19:51:00 | 44h 26m | Metaforce | I wish the game world wasn't quite so big; it was hard to find more enemies and I spent most of the time not seeing any. Still, the engine is solid and the idea is nice. |
| Apr 21 20:03:00 | 12m 00s | Monster Jumper | The idea is neat and the presentation is cool, but the delay between input and the character changing their posture makes it really hard to react quickly enough. Also it took me a lot of time to remember the cotrols; especially the square I nearly never managed to do in time. Still, a solid engine here. |
| Apr 21 20:11:00 | 8m 00s | NeoTrap | Really neat! It was fun to play the game and the visuals were really pleasing to the eye, but I found the jumping to be extremely precise and thus didn't really want to use it. My score was 30500. |
| Apr 21 20:18:00 | 7m 00s | Zedhus | I liked the voice-acting! The game was very hard and I found it easier to avoid all enemies instead of fighting them; also felt a bit unsure on what to do once I was pointed towards the planet. The starry sky was cool! |
| Apr 21 20:28:00 | 10m 00s | Dr. Lepus - The Last Rabbit On Earth | I liked the little quips from the doctor. It was sometimes hard to see how many enemies there were because of all the rubble on the floor, but the gameplay was solid and the various items very helpful. I want to beat this at some point! |
| Apr 21 20:37:00 | 9m 00s | Shapegrammer | Very polished! I liked how all the characters were formed of the same set pieces. The game idea is relatively simple but gets tough really fast, and especially the fish was the bane of me. Managed to get 30 points, though! |
| Apr 21 20:43:00 | 6m 00s | Infinite Trip | Pretty neat; the controls were easy to learn and the gameplay was enjoyable. It didn't seem to get much harder or otherwise vary over time which is something I'd love to see. Still, very good work! |
| Apr 21 20:52:00 | 9m 00s | Conjurer's Quest | Neat idea! I liked the little character you gave to the characters with the dialogue. Managed to get both endings! |
| Apr 21 20:58:00 | 6m 00s | Spinstar | Pretty tough! I didn't find changing shape very useful but the colour-changing mechanic saw great use. I really liked the rotating stars and the fact that the boss has multiple stages! |
| Apr 21 21:12:00 | 14m 00s | Star Buddy | Very cute! The shield didn't seem all that useful and I wish there had been some use for the platform in the first level because that was the best fun I had! The punch sound is very satisfying and I really like the general concept here. |
| Apr 21 21:23:00 | 11m 00s | Handfull | I definitely wouldn't have figured out what to do without outside advice! That said, once I did the game was very interesting and I enjoyed just making weird gestures with the hands even without a definite goal. The graphics are also really sweet! |
| Apr 21 21:28:00 | 5m 00s | Dustin Finamore | Amazing! I loved the "YUMM-M" sound effect and after some initial confusion the game mechanic itself was really solid and interesting. I'd love to see a larger game made with this mechanic! |
| Apr 21 21:29:00 | 1m 00s | [VR] Terminal Shift | No VR, sadly :( |
| Apr 21 21:31:00 | 2m 00s | Green Box Game | Nice idea! It'd be nice to see you elaborate on this a bit. :) |
| Apr 21 21:32:00 | 1m 00s | Shape Game Without Great Name | The link leads to 404! :( |
| Apr 21 21:37:00 | 5m 00s | Polarity Dragon | I liked the perspective effect and the smooth enemy patterns. The game felt like it had promise but it didn't really get harder so there wasn't much to do after the first impressions. Still, very neat! |
| Apr 21 21:42:00 | 5m 00s | Shape Bender | The resolution was large enough that I couldn't see some of the screen which prevented me from playing. :( |
| Apr 21 21:47:00 | 5m 00s | PacShifter | Nice! The levels were interesting and the difficulty curve was fairly even. The shapeshifting mechanic could've been explored a bit more thoroughly but even as it is it was an enjoyable game. |
| Apr 21 21:53:00 | 6m 00s | OnPoint | Neat idea! The last level really showed what it's capable of and thus it would've been cool to see more levels, but I understand the time limits present. |
| Apr 21 21:54:00 | 1m 00s | Monsters of Rock Paper Scissors | I don't have a controller handy or anyone to play with. Sorry about that :( |
| Apr 21 21:59:00 | 5m 00s | ˈSHāpˌSHift | The art was neat! The gameplay itself could've been a bit more involved but I enjoyed trying to max my percent for some time. |
| Apr 21 22:08:00 | 9m 00s | Transmorgification Situation | I also had to move the files around a bit to get it working. The game was interesting although I wasn't very certain about the logic behind certain puzzles. Still, a very neat thing you have here. |
| Apr 21 22:15:00 | 7m 00s | Shift the shape | I liked the surprise squid attacks and the fact that you can do little jumps at slopes with the circle. I wish the triangle was utilized a bit more, though. |
| Apr 21 22:21:00 | 6m 00s | Trio | Loved the smug grin of the Wizard! The idea is neat, but I wish I could make the switching faster because now I had situations where I felt I couldn't progress until I had shifted shape. Very nice, though! |
| Apr 21 22:52:00 | 31m 00s | DungeonShift | Interesting mechanic! I found it mostly useful when encountering pitfalls, but the idea is cool. Got to the boss but died, it'd be nice if I could restart from that level. |
| Apr 21 23:03:00 | 11m 00s | Through Oneself | Amazing concept! The platforming physics were a bit awkward but that didn't matter most of the time. Some really sweet ideas here and I could definitely see this turned into a "full" game! Good work. |
| Apr 23 21:52:00 | 46h 49m | Shape Lab | What a fantastic game concept! I haven't seen a game like this before and the puzzles were extremely well-designed. I could definitely play a full game designed around this idea. Got to level 9, the only thing I found kinda illogical was how I couldn't push two boxes together. |
| Apr 23 21:58:00 | 6m 00s | Starship Janitor | The shooting enemies were much harder to avoid than I first anticipated. Good fun! |
| Apr 23 22:03:00 | 5m 00s | Boomerang Pong | Very interesting boomerang physics! I had hard time trying to get it to go where I wanted, though, and it was hard to say how the shapeshifting affected the gameplay. Still, very nice! |
| Apr 23 22:12:00 | 9m 00s | Shapeshifter Challenge | Very nice idea! I enjoyed solving every puzzle a lot, and the concept of the pieces keeping their orientation was neat. The game could've been a bit harder and sometimes it was easy to tell which piece went where based on small seams in the shadow, but still, very solid indeed. |
| Apr 23 22:22:00 | 10m 00s | The Morphing Manor | The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem! |
| Apr 23 22:28:00 | 6m 00s | Linedancer | Nice idea! I really liked the minimalistic aesthetic. Somehow it felt like the game got easier the further I progressed, because there were long patterns of the same shape instead of the faster changes. Still, very nice! |
| Apr 23 22:30:00 | 2m 00s | Alien Shape Shifters | F-Secure warned me about the Windows version being on a malicious-rated website; I didn't have an android phone to test it on, either. :( |
| Apr 23 22:42:00 | 12m 00s | Desperate Times | Fantastic! The game mechanic was really cool once I fully understood how it works. The graphics were also very good, and I liked it that you actually took the time to make completeable levels instead of making the game go on endlessly. Got to the third level! |
| Apr 23 22:55:00 | 13m 00s | Nimbleocity | The idea is very neat and I liked the ability to plan forward; however, the way the game's perspective works made some part more frustrating than they'd need to be because of how the spaceship obstructed parts of the screen. Also it was hard to predict the velocities of the ball, which made it tough to aim the slanted surfaces. Still, a very cool concept and I nearly beat the last level! |
| Apr 23 23:04:00 | 9m 00s | Gerard the Epic Shapeshifting old guy vs Evil Duke Frederick XV of Nottingpork | A very ambitious idea! The game was fairly straightforward and I had some trouble with the collision detection, but overall a very neat thing. |
| Apr 23 23:18:00 | 14m 00s | The Monster That Haunts Me | A neat take on a serious concept. The musics really complimented the story! |
| Apr 23 23:19:00 | 1m 00s | Fracteria VR | Unfortunately I lack both VR and a smartphone :( |
| Apr 23 23:26:00 | 7m 00s | Shift the shape... best name ever! | The idea is neat but I had a very very hard time wrapping my head around how to control the shape! |
| Apr 23 23:28:00 | 2m 00s | Shape Shipper | The game crashes on startup, and I'm fairly sure I have all the required programs installed. :( |
| Apr 23 23:30:00 | 2m 00s | NIGHTMARES | Chrome doesn't support Unity Web Player anymore so I couldn't play it; it'd be sweet to have a downloadable version available! |
| Apr 23 23:38:00 | 8m 00s | "Shape" Shifter | At first I didn't understand the concept, but once I found out you can shapeshift even in midair the game got very fun. It's rather easy but I like how gravity prevents you from just teleporting to the top instantly. I could see a puzzle game made out of this! |
| Apr 23 23:54:00 | 16m 00s | The Combinator | Reminds me of olden days of klik; amazing stuff. The enemy animations are wonderful and the amount of combos is sweet. I really wish there was a save function because beating the same fights again felt a bit frustrating, though! |
| Apr 24 00:01:00 | 7m 00s | A Cursor-y Attempt | A very interesting concept; I really wish there were tutorial levels because as is I found it very hard to understand how to efficiently get the colours where I want. |
| Apr 24 00:12:00 | 11m 00s | A Suttle Haze | Pretty sweet! The graphics looked great and I liked the little interactive bits. The ending was kinda abrupt, though! |
| Apr 24 00:25:00 | 13m 00s | SHAPE.SHIFT | The shifting mechanic was cool on paper but felt pretty frustrating due to the way it always centered me when changing planes; this caused a lot of frustration. The graphics and audio are extremely sweet. I got to the first boss. |
| Apr 24 00:26:00 | 1m 00s | 3-Form | Using chrome; isn't there any chance of a downloadable version? |
| Apr 24 00:30:00 | 4m 00s | Where Wolf? | Nice concept! I liked the werewolf-turning animation a lot, as well as the little screenshake when you catch one. It was a bit weird how I died when touching a person who wasn't in werewolf form; were they just about to turn? |
| Apr 26 20:05:00 | 67h 35m | SHAPEshift | As others have said, even after moving files around the game complained about a missing data folder :( |
| Apr 26 20:09:00 | 4m 00s | Pickles, Nachos, Onion Rings | A simple idea executed really well! The game gets very hard very fast, but the jumps are very forgiving and the idea is very neat! I just wish I didn't have to do the first tutorial-ish obstacles every time I lose, because the actually tough bits start only when I get the third pastry and that's pretty far into the game. |
| Apr 26 21:26:00 | 1h 17m | Four Horsemen: Chapter 1 | An interesting take on the theme. Also fairly well written, although I did note some typos here and there. I like your use of metaphor! |
| Apr 27 10:38:00 | 13h 12m | Give me Six | Very cool concept! The idea is neat and it works flawlessly. It feels like the player who starts has a very noticeable advantage, though, because you can change four squares every turn instead of just one. |
| Apr 27 10:43:00 | 5m 00s | The ShapeShifter | Nice idea! The collision detection wasn't quite as precise as I would've hoped which made climbing the stairs in the second level quite frustrating, and it would be nice if I could stop being an anvil by pressing space again instead of waiting. Still, very neat! |
| Apr 27 10:46:00 | 3m 00s | Malformed | I was unable to get the game running via either run.bat or ld35.exe. Using Windows 8.1. Hopefully I'll get to test the game later! |
| Apr 27 11:03:00 | 17m 00s | PowerShift: The People's Republic of United Democristan | A very ambitious idea! Keeping the people happy was relatively easy and I seemed to be doing well until a single overleveled rebel leader came and wiped all my units. I'm not totally sure how I could've avoided that since I can't directly attack a given rebel leader. Also once a level 1 unit of mine beat a level 4 rebel, I wonder why that is. |
| May 7 10:53:00 | 239h 50m | Figure Shift | Whoa, this is fairly tough! At first the idea seemed a bit too simplistic to be very fun, but the difficulty ramped up fast enough that the concept really worked and kept me thinking. Couldn't beat it, though! It'd be nice if there were no more symbols appearing towards the end of a level, there were several times where one was just about to be "registered" before the level changed. |
| May 7 11:32:00 | 39m 00s | The Amorphous Adventure of Blod | The game was fairly tough but luckily the enemies didn't respawn so I could keep trying until I got past the levels. I felt that all the different forms were fairly weak against the enemies because of how aggressive they were, so in the end using the fast-moving form at all times felt like the best option. Still, you have a very nice engine here and it'd be neat to see the game worked on some more! :) |
| May 7 11:51:00 | 19m 00s | Future-Anthropology Facility | Wow, that was much more gruesome-feeling than I would've assumed from the beginning! It was interesting to try to solve the puzzle of how to get various combos of limbs onto particular characters. The only achievement I didn't manage to get was Conference. Interesting if a bit cruel! |
| May 7 11:56:00 | 5m 00s | Tesselate | Despite the simplicity of the idea, the game was really tough! The darkened squares were a bit too hard to differentiate from the normal ones on my screen but the game was fun to play. Good work! |
| May 7 12:05:00 | 9m 00s | GattoMagico | The title screen music is great! Also loved the sound effects. It took me a bit to figure out how the enemy-freezing worked but the game was fairly enjoyable to play. I kinda wish it ramped up the difficulty a bit faster, though! Good work. |