Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Hempuli
Feedback comments for LD37
Hempuli's games and stats for all events →
| Timestamp | Since previous | Game | Hempuli's comment |
|---|---|---|---|
| Dec 15 20:06:00 | Bob's Burgers | Very nice! I don't usually enjoy the genre, but this one had a very nice mood to it and I had good fun playing it. The difficulty ramps up a bit too fast for my taste, though; I would've preferred a slower pace. | |
| Dec 15 20:17:00 | 11m 00s | Bad Panda - The ex-panda-ble | I like that this wasn't just an endless shooter, but instead there was a proper ending and even a boss fight! It was quite difficult to tell when a guard would be shooting, making fighting them feel quite random at times. |
| Dec 15 20:28:00 | 11m 00s | Kitchen Invasion! | The "keep-your-upgrades" -mechanism was fairly interesting, as well as the way you had to defend both yourself and the fridge! The player's hitbox seemed really large, which made judging if I'll get hit difficult at times. |
| Dec 15 20:37:00 | 9m 00s | Jewel Defender | Very neat! As it is, the game feels rather impossible due to how slow the towers are to react; however, I liked the crusher block trap and tried multiple formations of them in order to try to find one that works! Hopefully you'll keep adding more to this! |
| Dec 15 20:48:00 | 11m 00s | Me, Myself And The Room | A fairly melancholical experience! It was interesting to realize that I was exploring the developer's own room, and listening to your occasionally witty descriptions of things there was nice, especially after reading your foreword in the description. It took me some time to realize how to get forward from the title screen. |
| Dec 15 20:52:00 | 4m 00s | One Room | The physics-based collisions with the furniture along with the oddly happy background music made the atmosphere really unique; I quite liked that! Also I liked that the zombies actually took knockback from my punches; it made fighting them more manageable and impactful. Short but sweet. |
| Dec 15 21:04:00 | 12m 00s | Fallarska | I needed a hint to figure out how the vending machine works, but it was kinda enjoyable to see how many bars I can pump out before I time my click incorrectly. Feeding the creature felt interesting at first, then a bit scary, then nice again. A very interesting experience! |
| Dec 15 21:11:00 | 7m 00s | A Fox's Room | Managed to beat it! It took me some time to realize the game required me to solve puzzles, and I didn't quite understand the mechanic behind it, but it was interesting to walk around the rooms and read the surreal descriptions. |
| Dec 15 21:18:00 | 7m 00s | Flipper | The mechanic was very interesting! I liked how it allowed me to play the level pretty much how I wanted; versatile powerups like that are always welcome. Unfortunately the collision detection seemed not to work at times, and I had to restart the game once after falling through the floor. Ended up beating it, though! |
| Dec 15 21:27:00 | 9m 00s | Recoil | Very nice music and particle effects! I had some trouble figuring out what exactly damages me, but moving around using the weapon's recoil was good fun! |
| Dec 15 21:35:00 | 8m 00s | Horde Room | Nice that you included a shop with such varying weapons! I kinda wish I had had more to spend money on such as upgrades, and there could've been more enemy variety, but overall very neat! |
| Dec 15 21:38:00 | 3m 00s | A Bear, a Beard, and a lot of Chainsaws | F-secure flagged the game as harmful; I'm fairly sure it was a false positive, but wanted to be sure. |
| Dec 15 21:50:00 | 12m 00s | Santa Packaging, Inc. | Hahah, I loved the chaotic atmosphere! The gameplay was fairly simple, but the fact that the lonely santa was soon drowning in orders (and toys/wrappers) made the whole thing feel hilarious. I also really liked the music, although I kinda wish it played a bit louder while in-game. |
| Dec 15 22:05:00 | 15m 00s | Dreadroom | A very unique and interesting puzzle mechanic! It took me some time to understand what was going on and the controls felt somewhat awkward, but once I got the idea I found the gameplay very interesting and fun! The game's really hard, too, which is a good thing imo since it's a deterministic puzzle game. Very good work! I hope you keep working on this :) |
| Dec 15 22:11:00 | 6m 00s | Feng Shui Deathmatch VR | Couldn't get it to work! The graphics seem to bug. I'm running Windows 8.1 with GeForce 820M. |
| Dec 16 19:16:00 | 21h 05m | Magic Gone Wrong | The graphics were pretty neat! Q and E seemed to be difficult to utilize, since the green mana recharges very slowly, the enemies take a lot of hits and the shield lasts for a very limited time. Still, a solid base for a game. |
| Dec 16 19:22:00 | 6m 00s | Automatous Room Builders | Hmm. I really like the basic idea, and the gameplay works! However, having to restart from level 1 every time makes it very frustrating to learn how the game works, since there's very little time to experiment with the mechanics before you get bumped back to the tutorial. I'd love to see this idea get developed more! |
| Dec 16 19:29:00 | 7m 00s | KillRoom | Neat that you had the walls of the room itself act as the obstacles! I think my highest score was something like 430...? The wait between the walls moving felt a bit long, especially early on. |
| Dec 16 19:36:00 | 7m 00s | Cocoa Catastrophe | I liked how santa looked when I got the cocoa right! I wonder if there's a logic as to what information santa omits from his description of the drink? |
| Dec 16 19:42:00 | 6m 00s | Pib Gloob's Warehouscape | That death sound was wonderful! I could see this become a much larger game, the fan system seemed to have some nice potential! The controls felt really sensitive, though. |
| Dec 16 19:55:00 | 13m 00s | I Didn't Sign Up for This! | I really liked the transforming room system, visually and mechanically; also the player's walking animation was really great! The enemies felt like they had a bit too much health, and the lack of knockback along with having to stop while attacking made me a bit unsure about how to effectively handle the threats. Good thing the game's very generous with HP restoring points! I got to the boss and got it below 50% HP, but the monsters that spawned ended up being too much for me to handle. |
| Dec 16 20:05:00 | 10m 00s | Kitchen Defender Ants Attack! | The basic gameplay is pretty simplistic, but the powerups and such add some nice extra strategy and polish to the experience! Got to wave 9; I kinda wish there had been a visible crosshair and a bit more enemy variety. Still, good work! |
| Dec 16 20:12:00 | 7m 00s | Claim Your Color | That was some good fun! I wish the powerups had a bit more strategy related to them, as it is I felt that only the bomb required some thought on when to use it. Still, it was interesting and fun to play and felt surprisingly even! |
| Dec 16 20:24:00 | 12m 00s | Welcome Back | Very nice! The puzzles were logical and the game felt mostly very coherent and neat. I got 2 endings! |
| Dec 16 20:44:00 | 20m 00s | Cure4Life | Very polished! I liked the upgrade system and the look of the game. The combat system was also in-depth enough to keep the game interesting, although it would've been neat to have the game ramp up difficulty a bit faster. Ended up getting 110% research before quitting. |
| Dec 16 20:58:00 | 14m 00s | Spell Bear | Very nice! I like that you're not killing monsters but are instead just fighting off some moving furniture. The upgrades feel very meaningful (except for speed, maybe?) and I like that the game has a definite ending. Ended up maxing all the upgrade options. Having a post-compo version with a boss fight at the end would be cool! |
| Dec 16 21:10:00 | 12m 00s | Cockroach Reaction | The chain reaction system felt very innovative and while it felt like the game didn't require much in terms of strategy, it was a lot of fun to pull off a long chain reaction; similarly, while it felt like I had no real control over it, seeing the cockroaches suddenly fill the board with a lucky chain-reaction was very interesting. Good work! |
| Dec 16 21:18:00 | 8m 00s | The Murder | Got out! I felt a bit bad helping a murderer escape. The game didn't seem to recognixe my mouse-clicks occasionally and I kinda wish the game had had a bit more in terms of puzzling, but all in all it was a fun little puzzle to solve. Only now do I realize that I probably missed a hint. |