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Hempuli

Feedback comments for LD31

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TimestampSince previousGameHempuli's comment
Dec 8 04:22:00 Snowball juggling Olympio Wow, this is really beautiful, and it's simplicity the gameplay is really fun (and hard!) and works very well. I kind of wish this could be played with just the mouse, but otherwise everything is superb! The otherwise high quality makes the music's simplicity stand out a bit, though.
Dec 8 04:32:00 10m 00s Serenity Beautiful art, soundwork and really solid gameplay! Very very good job. I got stuck in an arena with monsters before getting the gun, but mostly everything was rock-solid.
Dec 8 04:37:00 5m 00s Fluidity Simple but effective idea! I wish the tail of the player was a bit more elastic (and visible), I found it hard to intentionally use it to attack the enemies.
Dec 8 04:45:00 8m 00s Sno-Man For some reason, I couldn't get either the web nor the windows version to run :(
Dec 8 05:04:00 19m 00s Make It Count. Really nice 3D art! I also liked the meta-jabs at running out of time when developing a game :)
Dec 8 06:01:00 57m 00s Nooo Bath Time!!! Plays really nicely and the gameplay feels compact and solid.
Dec 8 06:10:00 9m 00s Static Neat concept! I couldn't figure out how to optimally use the other static tuners, since usually they were out of the static in only one frequence and thus using them tended to doom my run. Very nice visual style, too!
Dec 8 21:11:00 15h 01m Television Hero I wish there was a quick way to restart. Interesting idea and a cool take on the theme! I went looking for new channels and died due to not finding my way back, which was interesting although a bit frustrating. Great job!
Dec 8 23:57:00 2h 46m Kerfuffle KERFUFFLE <br/> it a game <br/> <br/>Cracked me up :D <br/> <br/>Really solid game! I like the art and especially the music. I didn't have anyone to test with, but after playing around a bit I felt that the game might benefit from the players being obstacles to each other - as it is it's easy to get into a situation where players just run into each other.
Dec 9 00:01:00 4m 00s Event Horizon Unity crashed as soon as "BIG BANG IN " appeared :( <br/> <br/>I really like the concept; hopefully the game can be played later :)
Dec 9 00:06:00 5m 00s You are Green Nice atmosphere! The problems looked pretty creepy; I found the mixed art styles with the walls/bullets a bit jarring. The dialogue was also cool :)
Dec 9 00:32:00 26m 00s An RPG For Ants I found the gameplay really enjoyable, even surprisingly so! The little particle effects were satisfying and reminded me of many old classics like Spheres of Chaos. Those red enemies are really mean! With more varied level designs and some side goals this could become a really wonderful thing :)
Dec 9 01:00:00 28m 00s Fonic Forrest Nice concept! I liked the variety of enemies present. I think it might've made the game more interesting if new enemies were introduced over time; after round 6 I felt I had seen pretty much everything. <br/> <br/>(Also an instrument with 1 HP but 3 DMG would be cool!)
Dec 9 01:03:00 3m 00s Petite Juliet Very impressive considering that it was made from scratch! I liked the art. It took me a while to realize that all the attacks and actions have a delay, and even after that I was left wishing that the punches etc had more reach. Very nice, anyhow!
Dec 9 01:04:00 1m 00s Moving Melody On a 32-bit machine :(
Dec 9 01:09:00 5m 00s Blondmare Nice variety of enemies! The game got pretty hard, but the triple gun system was interesting. Is there any reason not to use all three at the sam time, though?
Dec 9 01:24:00 15m 00s SMS Wow! Too bad about the bug, but the story is amazing and the dialogue feels very very natural most of the time - I felt that usually the response to what I said was exactly as I thought it'd be. Wonderful! A post-compo version with the smartphone look to a T would be great :) Also incredible use of the theme!
Dec 9 01:38:00 14m 00s Perfect Mind Wonderful art and music, but as with others, even after minutes of trying I couldn't figure out how to play. I found that you can drag black circles to other black circles, but this didn't do much.
Dec 9 01:47:00 9m 00s The Interview Ahahah, this is the funniest and most absurd game I've tested this far! Wonderfully nonsensical and the music fits really well. Also liked the reviewer-specific noises :)
Dec 9 01:52:00 5m 00s Crowdsourced I wish there was more of a goal, but the fighters were really interesting to watch and trying to keep a good balance took surprising amounts of work. Interesting idea and a very nice implementation :)
Dec 9 01:59:00 7m 00s Color Wheel Very difficult! I like the concept, but at times it's hard to judge how close the colours are to each other; I think a less varied gradient could've worked better :) very solid and nice, still!
Dec 9 03:30:00 1h 31m Watch your head! 32-bit Windows 7 tells me I don't have sufficient rights to run the installer :O
Dec 9 03:33:00 3m 00s Trouble on the Tracks Simple but effective! I liked the visuals and the gameplay was solid.
Dec 9 03:40:00 7m 00s DontSurrender Interesting idea! I like the variety in the enemies, but I found it very hard to predict where I'm going to place the box. That combined with some collision box issues made playing the game a bit hard at times. Some kind of a score would be cool, even if it was just 'time survived' :)
Dec 9 03:43:00 3m 00s Tiny's Adventure in TV Land Simple but effective; I liked how even with multiple scenes, everything happened on a single screen.
Dec 9 19:14:00 15h 31m Legend Of Single Screen There were some nice jokes in there :) simple but works well.
Dec 10 13:45:00 18h 31m Poots! Unfortunately I don't own a joystick or gamepad :(
Dec 10 13:51:00 6m 00s Eat fruits Simple concept but it's enjoyable! Some more visual effects might've added a bit to it :)
Dec 10 14:50:00 59m 00s Light in the Dark Interesting story! I liked that it wasn't immediately apparent exactly what the player was :)
Dec 10 19:24:00 4h 34m Path of Alterity Very very beautiful - the audio and art are both amazing! I also liked the way the game played; the spikes/walls growing looked really cool. However, the overall high quality made some problems stick out more. For example there were quite a few typos in the intro, and the spikes were slightly misaligned so that the player could get hit by them when walking along a wall. I also got once into an impossible level layout. Still, very impressive!
Dec 11 01:15:00 5h 51m SnowFall Sadly I don't have a controller :(
Dec 11 01:18:00 3m 00s Razor Dodgor ( Razer Dodger) Couldn't get it to run :( Windows 7, 32-bit.
Dec 11 01:21:00 3m 00s Thieves' Honor Works nicely! I wish I could shoot with left mouse button, and the jump/land sounds are a bit hard on the ear, but the graphics are nice and it's impressive that you managed to create such a fun multiplayer game in such short time!
Dec 11 01:28:00 7m 00s Seam of the Vultures A very interesting concept! The lines looked nice and the gameplay felt refreshingly different. I wasn't sure what the percent above my health meant, and once an enemy spawned on top of me, but otherwise things worked really well!
Dec 11 01:35:00 7m 00s Dauntless Pretty bare-bones at the moment, but works really well! I wish I could see some information on the enemies. Found a staff of the master-something (the name went off the screen) which decimated every enemy. Keep working on this :)
Dec 11 01:44:00 9m 00s Serpedelic Hahah, really interesting! The game's pretty simple but the sound effects are cool and big kudos for making a GB game!
Dec 11 01:45:00 1m 00s Simple Geometry Couldn't get it to work :( Windows 7, 32-bit.
Dec 11 01:50:00 5m 00s Start the Screen ! Very very difficult! I couldn't get past the green lights. Still, a very interesting concept.
Dec 11 12:48:00 10h 58m King's Defense Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it.
Dec 11 12:54:00 6m 00s One screen Labyrinth Seems to crash as soon as I open it :( Windows 7, 32-bit
Dec 11 13:11:00 17m 00s 3Scale A very interesting concept! The jumps required some very accurate precision from the beginning which made it a bit hard to get into, but the concept works nicely. The narration also adds a lot to the atmosphere and gives a sense of progression
Dec 11 13:17:00 6m 00s Happy Christmas, Deer Wow, the game starts moving really quick really fast! That's not a bad thing, though, the sense of movement feels great! It took me a bit to realize that the axe animation had just to be playing to deal damage, I thought at first that the axe itself should hit the reindeer.
Dec 11 13:23:00 6m 00s Shitty-Cy-Runner Very nice for a first try at game development! :) It was pretty funny to have the AI players rush me to get the star, only to transport me to it instead. It was a bit weird how the vertical movement seemed to be 'dominant' in that if I held UP &amp; LEFT, I only moved UP.
Dec 12 01:52:00 12h 29m Tiny Adventure Fantastic art and gameplay! I really enjoyed playing it, although it's a shame that the map's unfinished. Still, you managed a lot in a very short time.
Dec 12 01:53:00 1m 00s Sea Birds' Breakfast From what I read it seems like this only runs on OSX?
Dec 12 01:59:00 6m 00s Man on the Field Really cool! I like the art, the music, and the gameplay. Clicking away the screams of pain felt kind of useless since my mouse was on the wound all the time; also the game was so hectic that I didn't really have a clue of when or why to send people away untreated.
Dec 13 14:26:00 36h 27m Space Fireworks 3000: The Shmup Gets really hard really fast! The visuals and enemy designs remind me a lot of Spheres of Chaos, I like the glowy overall effect a lot! Very solid and enjoyable.
Dec 13 14:31:00 5m 00s OneView The music is great! I couldn't really notice any structure in the wave mechanic, and the game got harder pretty slowly, but after wave 10 or so it got very interesting. I couldn't see my score after dying, though?
Dec 13 14:40:00 9m 00s RGB Pretty fun! The screen shrinking and moving was really cool, and they way destroying enemies healed me made the quickly increasing difficulty more manageable. Once I had damaged the enemies enough, they were so small that seeing them among the other visual effects was a tad frustrating.
Dec 13 14:42:00 2m 00s CORE! It was a bit annoying that I couldn't tell from the visuals how much health an enemy had and that the enemies always got one hit in before I could react. Other than that, solid gameplay and a very theme-fitting idea. :)
Dec 13 14:58:00 16m 00s Light Really nice art! The puzzles were pretty simple but nice-looking. I wish the game had controls explained in the beginning; I had to check your description twice to get them.
Dec 13 15:04:00 6m 00s Santa's Last Stand A nice concept! Clicking on the enemies felt strangely unresponsive, sometimes I could quickly destroy a snowman with three consecutive clicks, and sometimes I needed to click 3-4 times for one hit to land. This made the game a lot harder, but also somewhat frustrating.
Dec 13 16:14:00 1h 10m Second Screen Exists Liked the first puzzle but couldn't solve the anagram, English not being my native language. Really nice concept and atmosphere!
Dec 13 16:38:00 24m 00s Deep Side I wish the installer wasn't the first thing I see when opening the game. It was interesting and the tests were nice. Having to restart from the beginning made replaying after dying really frustrating, though. I liked the story, although the AI was definitely very very GladOS-y. Good work overall!
Dec 13 19:28:00 2h 50m PartyGround Very enjoyable, even though I didn't have anyone to play with. The enemies had a good balance of being hard to avoid but also maneuverable. Good job overall!
Dec 13 19:35:00 7m 00s TONKS I wish I could move the dialogue forward with the mouse. Otherwise really nice and creative in its simplicity :)
Dec 14 18:11:00 22h 36m Larger Dimension 31 32-bit here :(
Dec 15 18:43:00 24h 32m Cave of Mirages The game was interesting and I liked the changing level; the feel is nicely old-school. I couldn't figure out how to reliably attack the zombies without taking damage, though!
Dec 15 18:59:00 16m 00s Deicide Really cool! I wish the game didn't require you to beat all the bosses again if you die, but as a concept the game works really well and the various boss designs are cool.
Dec 15 19:06:00 7m 00s Test Chamber Interesting idea! I found it a bit annoying that my grip of the items disappeared as soon as I gained height; made my plan of creating staircases etc. impossible.
Dec 22 19:35:00 168h 29m Where is my sword?! Interesting concept! I found the sword a tad too unpredictable at times (it seemed like it would randomly jump towards the boss even when in the "attack enemies" mode). I also wish the boss moved, it'd add a lot to the atmosphere. Still, nice art and an engaging concept!
Dec 22 19:52:00 17m 00s Round II I I don't have a controller :(
Dec 22 20:06:00 14m 00s Crate Commander The game ran at about 3-4 FPS for me, which made playing really tough; possibly due to this it seemed like I had little control over things happening on the screen. That said, the art is nice and I really like the visual effect of stuff breaking down into pieces!
Dec 22 20:30:00 24m 00s Colour Blaster There seemed to be something weird; I couldn't see anything but what I assume to be blood splatters in different colours? My ship &amp; the enemies were invisible. Windows 7, 32-bit. The idea seems really nice :)