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Feedback comments for LD34
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| Timestamp | Since previous | Game | zenmumbler's comment |
|---|---|---|---|
| Dec 15 14:41:00 | Zen Roots | Nice mood. Tranquil and calming, which is what I needed after my 20-hr day yesterday :) Nice look and feel, well done! | |
| Dec 15 14:48:00 | 7m 00s | Choppy Crop | The timers are a nice touch, sticking to the 2-button theme strictly. I didn't get very far with my crops but I tried. Nice one. |
| Dec 15 14:58:00 | 10m 00s | Parallax | Good visuals and atmospheric music. The controls felt a bit heavy making it hard to avoid enemies, but a small bug helped there where I could climb up and stand on the sides of walls. :) |
| Dec 15 15:33:00 | 35m 00s | Eco-gro | I keep getting killed by the mega-wasps. Interesting idea and cool looking island. <br/> <br/>As for the OS X version: I see you've comprressed your windows binary with RAR, but RAR does not store permissions and will break the app folder. If you create an OS X app compress it with zip/7zip etc instead. |
| Dec 15 15:49:00 | 16m 00s | Day of the Dust Bunny | One meeeelion meters. I tried the tip to let her pass around and then flew off into the Unity skybox! It was great. I like Mabel's design, the "real" game would be a lot easier if the dust bunnies didn't slow you down, but I like the idea and setting. Nice. |
| Dec 15 15:58:00 | 9m 00s | Laser Jump FTW | I first died 10 a couple of times instantly but I got the hang of it after. Hard, but doable. I would've liked a recharging blast for RMB or something as zooming out is always need anyway and doesn't need a button. And I'm afraid. Good one. |
| Dec 15 16:09:00 | 11m 00s | Escape Squad | Ow, I was figuring out the controls as a mass of critters collected by the door and when I hit space, 20 explosion effects played simultaneously, which was rather painful. <br/> <br/>Interesting idea for 4 characters joined together, but not theme-related. Nice go, tho. |
| Dec 15 16:18:00 | 9m 00s | Immune | Good style, kinda N64 like, having more cells to infect flying around would be good I think, now I'm something flying around for 20 sec without seeing anything. Nice take on themes as well. |
| Dec 15 16:24:00 | 6m 00s | HamsterX | Brilliant. More hamsters in games, please. |
| Dec 15 16:34:00 | 10m 00s | Frantic Farming | Good use of assets to create a new game. Mechanics worked well and hunting for the right control actually kind of fit the name. Would be fun if stuff happened 2x/3x as fast with a lot of materials all over the area growing at once to really go for the frantic part. Nice! |
| Dec 15 16:57:00 | 23m 00s | Water Drop's Journey | Nice little puzzler. With the random levels with a fixed seed it reminds me a bit of Desert Golfing somehow. Good work. |
| Dec 15 17:06:00 | 9m 00s | Fat Cat | A glorious day for cat feeders. This was great. Who doesn't like fat cat? |
| Dec 15 23:12:00 | 6h 06m | Thunder On | This is almost more an art installation than a game, but it's intriguing and with the sounds feels good too. Original idea, I like the multiple branches etc. Well done. |
| Dec 15 23:30:00 | 18m 00s | Akuto | I like the visual style, especially in action with a kill. Quite cinematic for dramatic emphasis. Indeed too bad I was quickly wandering around an empty green space littered with the limp, lifeless bodies of my former enemies. <br/> <br/>Had fun tho' |
| Dec 15 23:37:00 | 7m 00s | Consumerism | Within 10 seconds all my opponents were stuck running into various walls and corners and I picked up the food, but it didn't seem clicking left or right did anything? Fun entry, sort of a food fight / running man combo. |
| Dec 15 23:44:00 | 7m 00s | Sky 1513 | Nice looking. A soothing soundtrack would've been great with this one. |
| Dec 15 23:51:00 | 7m 00s | Hero of the nest | I think there were egg-magnets installed next to the nest, so eager were the eggs to escape my grasp and feel the cold, soothing embrace of non-existence. <br/> <br/>Fun idea. |
| Dec 15 23:57:00 | 6m 00s | Elemental Force - The Medallion's Guardian | The idea is solid and the ring of powers + use is cool, but I will need a lot of time of tries and memorisation before I get past obstacle 5 :) Nice intro screen too. |
| Dec 16 00:09:00 | 12m 00s | Guardian | Good extended take on the theme. Certainly not easy, with or without weapons! Shame that it has no sound. Nice! |
| Dec 16 00:18:00 | 9m 00s | Let's go to the SPÄTI! | Fun expression, I almost expect the scoring to work the other way around. After all, if no one else there, there's more for me! <br/> <br/>Also, you might want to disable Audio category for your entry as there is no sound (at least not in the WebGL version) |
| Dec 16 19:09:00 | 18h 51m | Witchgarden Leafiosa | Excellent creative team at work here making a very high quality entry. Sort of Paper Mario like but different, will try and complete this one later. |
| Dec 16 19:15:00 | 6m 00s | Trash Mountain | Similar to The Incident. Nice implementation, physics based stuff is always hard to pull off. Nice. |
| Dec 16 19:18:00 | 3m 00s | A Caucus Race with the White Rabbit | The perspective is like the SNES racing games. Sadly, I had no one to play against. Why the Carroll theme? |
| Dec 16 19:21:00 | 3m 00s | Evadanoid | Ouch, hurt my ears when the death sound came on. Good go. |
| Dec 16 19:25:00 | 4m 00s | Canoe A-Go-Go: The Saga of Johmemy | Man, those guys haul ass. Fun idea and I loved the death end screen. Good use of theme as well. |
| Dec 16 21:15:00 | 1h 50m | Spinning Around | Very nice setting, tone and feel. This went on for much longer than I thought it would. I liked how the inner stairs built up as you progressed. Well designed. Bravo. |
| Dec 16 21:23:00 | 8m 00s | Octov | This game so far has nailed the 2-button control mechanism the best. Really like the Mario 2 Shyguy-like character and guardian. Loved the background music too. Great! |
| Dec 16 21:35:00 | 12m 00s | Bad Cloud | I was striking thunder into certain trees like my life depended on it but some just would not react, also not sure when/where I had to use the water. Novel idea, though and cute cloud. |
| Dec 17 06:45:00 | 9h 10m | Edurxcel Biolergy | I fear I'm a bit too removed from British politics/culture etc to really get the jokes in the intro but the game itself was kind of soothing with the music and evening colour schemes and poster swapping. Not sure if I did well but eh. |
| Dec 17 06:58:00 | 13m 00s | Grava-Switch | I find it funny that this was done on Khan Academy for some reason. Highly psychedelic. No comic this time? |
| Dec 17 07:15:00 | 17m 00s | Speed Sid | I got the Mac version but I had to `chmod +x` the actual binary to have it run, this is because RAR doesn't store unix permissions properly. If you have a sec, please replace the RARred OS X version with a zipped one, that'll work. <br/> <br/>Aside from that I liked the art style and normal/battle music. I have vanquished the stone scorpion placards, I assume. Intro was good too, I'd have liked it if I can jump to the next screen without skipping the whole intro as I can read English quickly. For example with space go to next screen, though I get that it was timed to the intro music as well. Did I mention I liked the music? |
| Dec 17 07:25:00 | 10m 00s | Golden Goose | The web version still has a few rendering issues, it seems like the dithered darkening pixels are drawn over the screen itself. <br/> <br/>Other than that tho. Very good attention to detail and faithful recreation of these old games. The faint shadows in the screen where are the sprites are, fadeout of sprites etc. Very high production values. <br/> <br/>Of course, it is an excellent reproduction of these old games, which reminds us all that these games were rather frustrating, but that's the whole point, ha. |
| Dec 18 13:36:00 | 30h 11m | Greatest physics-based game that doesn't use real physics | To fix the OSX version compress it with a tool that is not RAR. rar does not preserve unix file info and makes it unrunnable. Use zip or 7zip instead |
| Dec 18 17:21:00 | 3h 45m | CLON | That's some mighty nice Tron. It is possible to pass through lines now and then but eh. Music fits the mood. Good stuff. |
| Dec 18 17:34:00 | 13m 00s | Seicho Boru | Nice implementation of the Katamari formula! Good atmosphere with the talking dude and ribbidi-voice (I just invented that word) and general feel. Well done. <br/> <br/>Also, please re-compress your OS X build with a program other than RAR, as rar screws up unix permissions and makes the game unrunnable until you make the binary executable again. <br/> <br/>And, of course, I would be remiss to mention my own entry which uses a similar mechanic, but in quite a different context. |
| Dec 18 17:41:00 | 7m 00s | Escape | Jumping is a bit weird and indeed restarting completely is a bit discouraging, but the take on the theme is good. I would disable voting on Audio for this entry as there is none. Nice go and perhaps a post-compo version? |
| Dec 18 17:48:00 | 7m 00s | Conservation of Ninjutsu | Ha-haah! Genius with the music and everything. Of course the ninja look simplistic but that's a worry for another day. Great theme usage. |
| Dec 19 09:08:00 | 15h 20m | Strong Like Orc | The music really does give it the mood it needs, though the simple orc sprites are cute too. I feel often I got stuck on a wall by the bottom pixel of my toe which was frustrating but that's only because the flow of the game is otherwise really nice. |
| Dec 19 09:16:00 | 8m 00s | Ski3D | The first big obstacle block is very hard to find a clear path through but I made it a few times. Nice. |
| Dec 19 09:23:00 | 7m 00s | Watch out for the green stuff! | Cute handdrawn characters and objects and I like the green menace chasing you forward a la the fire in Braid, etc. Every other booster fish did not seem to do things and good you need to use obstacles to not get too far ahead of the screen. Nice. |
| Dec 19 09:30:00 | 7m 00s | Elevator Game | Still not completely sure how I managed to move around but I got to the back elevator and then I think that was the end? |
| Dec 19 09:45:00 | 15m 00s | Expando-ship | I think I shot stuff and then I exploded, or imploded. For all the bullets I was firing it felt like most of them just went off and had a drink with their mates instead of going after my enemies. L'enfer, c'est les bullets. <br/> <br/>Tight presentation. Music was bearable. Good. |
| Dec 19 10:28:00 | 43m 00s | My Best (Magical) Friend! | I'm not very familiar with VN style stories but I found it a bit odd how the main character being mostly a busybody grew friendship with the pink haired one, …though I've seen enough "normal" Japanese series in which characters also acted in rather indeterminate ways, so I guess it's J-canon. <br/> <br/>Graphical production values were very high and there were a lot of scenes (though I did not finish it all.) Well crafted. |
| Dec 19 10:37:00 | 9m 00s | Tug-o-War | Not sure why but the game doesn't seem to load. The unity loading progress bar shows up but it doesn't move. |
| Dec 19 10:56:00 | 19m 00s | Hello Darkness | Agree mostly with the comments, but: <br/> <br/>Instead of just lowering the volume of the sound effects, it would be better to make the sounds have a source and play them at a volume respective to how close the character is to the sound (distance attenuation). <br/> <br/>For post-compo version, I feel that giving the player a boomerang is like giving the character from Amnesia a shotgun, it greatly reduces the tension of the game and monsters are now just cannon fodder that get in the way temporarily. The mines were slow but now that the monsters follow you you don't have wait for their walk-cycle to repeat anymore to continue. <br/> <br/>Also, W + mouse aiming was very confusing to me as I instinctively starting pushing ASD as well to move relatively and they didn't do anything, causing me to be killed. <br/> <br/>Finally, unless you are getting quarters from people per play, best to just omit "lives" entirely, esp. for a compo game where people are unlikely to restart. <br/> <br/>And remember that just blindly following tips from testers like us will not yield a better game, as people often come up with a quick suggestion for what they think could improve something, but that doesn't mean it fits in the whole picture. :) <br/> <br/>Nice entry, keep it up. |
| Dec 19 11:10:00 | 14m 00s | An Outpost | Sorry, I honestly don't know what was happening. Moving around is optional I think? Then I do A or B and I get a few things, but not sure what they are and loop. I see you wrote winning/losing conditions down here but I couldn't tell if I was doing things right or not. Looks interesting and fitting little tune to go along with it, but a bit too abstract for me. |
| Dec 19 11:17:00 | 7m 00s | Jay in Love Garden | I always got around $992-6 and then was told I made nothing and had to restart. <br/> <br/>(BTW: the .jar file in your Win32 link works fine on OS X and likely Linux) |
| Dec 19 11:27:00 | 10m 00s | No country for young men | It's like Risk but with youngins. Some kids want to go somewhere and then hate for for doing so and indeed quite a few other bugs but original idea and nice drawn pixel style. |
| Dec 19 11:36:00 | 9m 00s | Toucan | I couldn't find enough nuts to grow a level and then the cats came for me. |
| Dec 19 11:42:00 | 6m 00s | spirit | You may have drawn them yourself but that is one of those little clicky-head guys from Princess Mononoke. Please provide built products. |
| Dec 19 12:44:00 | 1h 02m | Millenium Fist | Finnish Manga: good. Beating up and apparently killing a defenseless foe who doesn't even try to fight back: less so. Art is good. |
| Dec 19 16:07:00 | 3h 23m | Space Laser Omega | Works well, nice setup. As others mentioned, a quick mention that movement charges the terraform beam would be good. Nice. |
| Dec 19 16:52:00 | 45m 00s | GURU | Excellent entry with good mechanics and funny too! |
| Dec 19 23:38:00 | 6h 46m | Left-leaning | All of the levels have sort of a good frustration/skill/reward cycle going except for the last one I feel, which is unfortunate because it now leaves a bad association instead of a good one for me. Good compo quality stuff with pixel-based levels and simple, but consistent look and feel. |
| Dec 19 23:44:00 | 6m 00s | The other side of the portal | While I feel the game is not very game-y I still congratulate you on getting a finished product out. First LD down, more to go! |
| Dec 20 11:41:00 | 11h 57m | Karel | A difficult puzzler. For compo-level visuals this is pretty good, but I don't have the patience for most puzzlers unless they are very forgiving… which is why my entry is a snowball rolling down a hill :) <br/> <br/>Anyway, looks like a good effort but I admit I stopped halfway the first real level. |
| Dec 20 11:55:00 | 14m 00s | Snow Goat Avalanche | Oh frak, the goat sample plays with every keypress, ha! Even with direct manipulation of the ball, this gets difficult quickly. 41 secs is the best I could do. <br/> <br/>Response to your comment: Adding multiple balls and all that other stuff was indeed in the plans but ran out of time. Let's do better next time! |
| Dec 20 12:04:00 | 9m 00s | Hopeless Planet | Good mood with the music, sfx and main UI screen. The font-size could have been a bit bigger as the anti-aliasing makes the text hard to read at these sizes. <br/> <br/>On one hand, if you add a simple tutorial to this it might be a bit more intelligible from the start, but right now it does work in that you truly are in a place where you don't know how anything works, nice! |
| Dec 20 12:11:00 | 7m 00s | LD34 rushed game. [Java] | It works and you detect an ending state. It is a (sad) fact that entries have been submitted that do not even that, so this is definitely not the worst game. <br/> <br/>I would call it Flappy Bird: Easy Type. Or Air Worm perhaps given the setting. Hope you have more time next round. |
| Dec 20 12:18:00 | 7m 00s | Endless Rallye | For something made in a day, this is fine, it even has a (sort of) leaderboard, (I'm now on Pos 5 with 228). Note to self: implement leaderboard next time :) |
| Dec 20 14:44:00 | 2h 26m | SAAAM | It certainly looks good. Were all 3D models created in the three-day period? That's quite impressive by itself. Bravo for your modellers. The story, being kind of a GlaDOS redux, was fine but if you lay it on too thick ("I would not do anything wrong, would I?" etc.) it breaks the immersion for me. But overall great team effort! |
| Dec 20 14:47:00 | 3m 00s | Don't Look Back | Sorry, any app randomly asking permission to do stuff with my computer is not getting it. Can you setup the gamemaker exe to be stand-alone? |
| Dec 20 15:00:00 | 13m 00s | Another Dragon | I like the 80s screen effect and the retro movement was no problem for me as I'm old. Dem kids clamoring for more checkpoints just don't know... <br/>Great mood and sound effects were great, how did you make the dragon squeal? |
| Dec 20 15:06:00 | 6m 00s | Tango Manos | This looks like it would be good fun but the indicators were very small and I never managed to score a single point. I tried fingers down and lift a finger and inverse but neither seemed to do much good? Likely because of web version but can't run Windows apps atm. Will try again later. |
| Dec 20 15:20:00 | 14m 00s | Two Finger Platformer | I managed to get to the room with the moving platform, actually landed on it once and then it didn't drag me along and I gave up. One bridge too far for me. <br/>Good adherence and usage of the 2-button theme and music in a compo entry is always rare. Well done but too fiddly for me :) |
| Dec 20 15:32:00 | 12m 00s | Low and Flow | This was actually rather humorous. I think it's good you ended where you did because cycling between 7 different commands was getting a bit tedious. You've truly explored the extent to which this control scheme can go. I'd say max. 3-4 commands. Fun art style and novel idea. |
| Dec 20 15:35:00 | 3m 00s | Fruit Shaper | Interesting concept. 2 controls were too much for this entry, how about 1? Nice. |
| Dec 20 15:44:00 | 9m 00s | GeoGrowth | Works fine on my Mac, I've got the Oracle Java 8 JRE/JDK installed, could be that others have the (long deprecated) Java 6 runtime or possible the Oracle v7 JRE. <br/> <br/>If the collision detection was a bit less severe it would have felt more fair. Always indent your bounding boxes by a few pixels to allow for perceived near-misses. Funky colour scheme and shapes and a UI to boot. Nicely done. |
| Dec 20 15:58:00 | 14m 00s | Wayward Souls | I first thought that crouching broke the 2-button control scheme — I managed to get to the end without jumping — but you only went with growing so never mind that. <br/> <br/>Bit short but a cute little story. |
| Dec 20 16:04:00 | 6m 00s | Defuse Run | Would've liked to try but a UE4 game with on normal quality setting is unplayable in VMWare ;) Will look back later for a web version or if you can add like a Low quality graphics option. Good that you're learning new stuff! |
| Dec 20 16:08:00 | 4m 00s | AscenS | In the web version the tree graphic is offset too much to the left so it looks like you can move where you can't. Got hard quickly! Nice idea of vine + 2-btn. |
| Dec 20 16:23:00 | 15m 00s | Sheeps gotta eat | I am the God King Sheep, bow befor… NO! I'm shrinking! This was hilarious in its ridiculousness. Just fine for a first game. |
| Dec 20 16:34:00 | 11m 00s | Auto Racer | Not sure if level 8 is possible except for sheer luck, I got close but… <br/>Simple, clear art style. Hope you'll have time next round for a quick music track. |
| Dec 20 16:43:00 | 9m 00s | Corpse Avenger | This was incredibly random, but I don't think it was memes. If you have to do physics puzzles, then might as well use corpses and balaclavad thugs. |
| Dec 20 17:00:00 | 17m 00s | Snow n' Grow | When people say the controls are confusing it's not perse that the keys are hard to use or anything but it's more a question of understanding what is going on. I was just holding S + A/D to plow the road continuously but I was not sure what the ball of felt patches was for (I now read it was a slider of student presence?), the money you have is hard to see as tiny black letters in the bottom right and once I suddenly entered the shop (the icon did not respond to clicks earlier) I could not get out anymore, only to the title screen and back. Things move quickly in this game and there are a lot of brightly colours, big pixely things vying for your attention and then some really tiny things like the students and you. Also note how if I write all of this in a single paragraph it's harder to read than with line- and paragraph breaks. That's the difficulty. <br/> <br/>Not that it's bad but consider we go into this without any context (and many people will never read your (extensive) description but just jump in.) <br/> <br/>Anyway, good effort. |
| Dec 20 17:03:00 | 3m 00s | Toppa! | Nice ending screen :) Frantic. |
| Dec 20 17:06:00 | 3m 00s | Shrunk | Hm, it can't find the file "shrunk_Data/Mono/mono.dll" (Windows 7) I don't have Unity installed here, maybe a packaging issue? |
| Dec 20 17:09:00 | 3m 00s | AB race | Well, it does the job. Next time experiment with the WebAudio api for some sfx! |
| Dec 20 17:16:00 | 7m 00s | Impulse | Very C64-style graphics for the background, nice. Good with the music getting you going and the semi-random placement of obstacle areas. Wish I didn't have to go through the 10-second intro area every time, for a past based game I'd like to restart immediately. Very nice effort. |
| Dec 20 17:21:00 | 5m 00s | Billy the Winter Pinocchio Elephant | Original idea, I just got cramped fingers within about a few minutes so had to give up. Cute handdrawn images and fitting music by Mr. MacLeod. |
| Dec 20 17:39:00 | 18m 00s | You and your parasite | The combination of creative endeavours that came together to make this is impressive. Bizarre, funny and intriguing. The visual style felt like Doom was pulled into the 2010s in the shape of a parasite. A demanding one. Great! |
| Dec 20 18:20:00 | 41m 00s | sometimes cubs grow | Nice cohesive art style and mood, especially for a compo-entry. Gameplay-wise simple but functional. I accidentally touched those ice/ghost things? and it just moved me back to the cub tree. Was that an enemy or something else? Very nice. |
| Dec 20 18:30:00 | 10m 00s | SPACEBRIX extreme | Any game with "Extreme" in the title is of course awesome (*cough*pls_play_my_entry*cough*) and not just the code but also the style is reminiscent of Sos. Funny and a creative bullet mechanic. |
| Dec 20 21:17:00 | 2h 47m | EXTERMINOIDS! | Great models and visual aesthetic. Very short, hope you'll work on it a bit more, has potential. |
| Dec 20 21:30:00 | 13m 00s | Snow Grow | As we all know, games with snowballs picking up stuff are completely amazing. *cough* Lookin' good. |
| Dec 20 21:35:00 | 5m 00s | To the Tree! | Having played a few cycle-through-actions control methods, I'm just happy that we have controllers and keyboard with a LOT of controls. ;) <br/> <br/>Looks nice, sound was a bit jarring. Good go. |
| Dec 21 15:58:00 | 18h 23m | Garbage Run | All the useful comments have already been made so I will do do a +1 on those and just say nice work! |
| Dec 21 16:19:00 | 21m 00s | Breeze | Sorry, I get Segmentation Fault 11 when launching on Mac OS X 10.11.2. |
| Dec 21 16:22:00 | 3m 00s | S(p)eed | Good mood with the visuals and music. C64 style sound effects are nice too. Love the colour hue changes as the vines grow. Very nicely done! |
| Dec 21 16:27:00 | 5m 00s | Grow | Interesting idea, will need some time to get to a good score. |
| Dec 21 16:31:00 | 4m 00s | Kudzu: I Can Grow Forever... | Easy to learn, hard to master as they say. Damn bugs. |
| Dec 21 16:37:00 | 6m 00s | The Great Adventure of Wania Romanow | Very random. |
| Dec 21 16:45:00 | 8m 00s | Jack | The original version won't let me exit level 2 and the updated one has the issue you mentioned where levels restart when exited, sometimes. Taking a quick look at the files in your project I see that the levelOrder.txt file looks rather weird and also in a few of you levelX.txt files there seems to be text prepended of file paths, see e.g. level11.txt. I would clean up your data and upload it once you're sure the data is in order. <br/> <br/>I do like your music though and the idea seems nice. |
| Dec 21 16:52:00 | 7m 00s | Killer Bee | LLRRLLRR forever for the win! Well, I only got to 4600, but it was good while it lasted. I see you didn't make the music but you did a good job selecting the sfx and bgm. Nice work. |
| Dec 21 16:57:00 | 5m 00s | The Dancing Sunflower | Have to say I didn't expect the flower to do that at the end. Got to 58 pts. Humorous and good BGM. |
| Dec 21 17:12:00 | 15m 00s | growing darkness | For some reason the character's mesh was completely broken and looked like a cube-sized space filled with many random triangles but otherwise it worked. <br/> <br/>Nice look, not sure what the smoke dudes were doing, I said hi a few times without consequence but they didn't really seem to care. <br/> <br/>Add in a soundtrack next time for more ambience. |
| Dec 21 17:24:00 | 12m 00s | Rolla Grolla Arena | The music was perhaps better left out. I don't have any friends (around) so had to play with lefty against righty. Given that you can't move up might be cool to have the level scroll up with new platforms popping in from the bottom now and then. Good to see multiplayer stuff at LD. |
| Dec 21 17:35:00 | 11m 00s | Cook!!! I'm Hungry!!! | Jumping around in cube kingdom. Well done in completing your first LD. Not sure if Euro Truck Simulator is much of a lure but I appreciate the gesture ;) <br/> <br/>Oh, please don't compress the OS X app folder using RAR as it removes the executable bit of the main program, causing it not to start. This is fixable if you know how, but most people don't know or won't bother. If you can, compress it with zip instead. |
| Dec 21 17:41:00 | 6m 00s | Frog Well | Certain stars simply did not want to be picked up for some reason. Cool frog. Consistent style, some simple sfxr sounds would have really completed it. Nice first entry! |
| Dec 21 17:49:00 | 8m 00s | Reactor | Man, the nuclear reactor business is a lucrative one! *Goes out to buy some uranium* |
| Dec 21 17:55:00 | 6m 00s | Soulless Dungeon | The web version worked fine for me but when I got to level 3 the entrance section was sealed off from the rest of the level, trapping me. <br/> <br/>Cute little platformer with nice sfx and music. Consistent style. Nice! |
| Dec 21 18:04:00 | 9m 00s | Dungeon of Choice | This was hilarious. Nice combination of Undertale battle, PG dungeons and Bad Dudes. They are bad enough dudes. The difficulty ramps up quickly and soon the daggers fall like lasers but that's fine. Good atmosphere, only some moody bgm would have finished it off. |
| Dec 21 18:12:00 | 8m 00s | Let Me Explain | Well, that was depressing. Nice drawn graphics and sound effects. Not really sure what I was doing however. Why am I breaking in, killing some dude (no choice there), fleeing, taking pills, boozing, etc? I will play again and see if I can survive it. <br/> <br/>Somehow I feel you should disable voting for Humor for this entry because… you know. |
| Dec 21 18:19:00 | 7m 00s | Two Way Dungeon | I defeated the boss and the screen went grey. Did I win? <br/>The potato-monk-cats were kind of cute, their attacks were like a cat clawing at you without really wanting to hurt you. And an octoroc as the boss! Nice. |
| Dec 22 11:13:00 | 16h 54m | SPEED COURT! | After trying a few times I could infer no correlation between facial expression, crime and guilt. Fun idea, would like it to be a bit less random. I think the music in the help screens is the nicest. |
| Dec 22 11:17:00 | 4m 00s | Bring joy to the world... with balloons! | This was cute, even though I abhor clowns. QTE-clowns even. |
| Dec 22 11:31:00 | 14m 00s | PinFootBall | Well implemented take on the theme and good idea. I saw some comparable entries online but funnily enough this is the best take on the idea. Nice! |
| Dec 22 13:20:00 | 1h 49m | ICECUBE | A well crafted puzzle game in a compo entry? Excellent work. |
| Dec 22 13:34:00 | 14m 00s | Journey To Oz! | I thought nothing collided with the balloon until I noticed the health indicator, some kind of visual/audio feedback when you are hit would be good. The background suddenly stops in the level. Nice models. |
| Dec 22 13:47:00 | 13m 00s | Blokkenslat | Amusing character sprites. Given that on L3 the key was next to the door I assumed the levels are generated and I could exit without guilt. <br/>With this LD I hope we all learned that 2 controls are not enough. This game would be more fun with a more normal input method, hope you'll make a post-compo / follow up version! |
| Dec 22 14:09:00 | 22m 00s | ReachTheTop | My hands were cramping after a while, even with the iron sword I had to hit monsters just a bit too long. I wasn't sure when I was hitting things as there's no feedback of a normal sword swing vs hit, but the little character is cute and the idea, though not awfully original, was well executed for a 2-day compo. Nicely done. Hope you'll continue it for a bit. Maybe reduce slime HP by 30% or so and add some new mobs! |
| Dec 22 14:34:00 | 25m 00s | Grow To Jump | When I hit the final room as a small character I gave up. The walk-spikes are conceptually interesting, but mostly just a test of patience, of which I have little after 100+ LD entries ratings ;) Nice idea. |
| Dec 22 14:38:00 | 4m 00s | Chomp | That's some frantic music. Has a boss and a working mechanic. What more can you want from a 1st time entry? Cute shark. |
| Dec 22 14:42:00 | 4m 00s | Dungeon Dog | I feel that the dog should have been grooving to the beat a bit more. |
| Dec 22 14:53:00 | 11m 00s | Ninja Run | In a twitch game like this it's vital that all controls always respond immediately and they don't. |
| Dec 22 15:06:00 | 13m 00s | The Dungeon Crawler | I've always found these old 3D instant movement and rotation views to be very confusing, I immediately lose my bearings, but nice concept and cute presentation. |
| Dec 23 15:49:00 | 24h 43m | Destructive Power | When I launch it on my Win7 VM in VMWare it complains that the graphics card can't handle the XNA HiDef profile needed for the game, which looking at the screenshots made me chuckle. Probably a bit much too ask, but if you can make a build requiring a low-profile gfx card, I can test it. Thanks for your feedback as well! |
| Dec 23 16:43:00 | 54m 00s | Mystic Sapling | In the beginning the souls move around a bit but then they all stop. I also read the description but by their colour I don't know which ones are chaos/order, I assume the grey ones are neutral. Maybe if you make a quick gameplay video we can get a better idea of the how and what. Theme usage looks good. |
| Dec 23 17:13:00 | 30m 00s | StarShibe | A mini-story action jam game! Not sure if I could actually lose but this felt like a proper N64-era game, nice! |
| Dec 23 17:25:00 | 12m 00s | Hanami - Push-Up Farming | By having to focus intensely on the meters I missed what was happening in the main screen… but I can see from this page that what was happening was a good thing. Yes. |
| Dec 23 17:32:00 | 7m 00s | Allmighty | How you know you've been games-trained: you avoid the barrier-looking things going up and out of the building and even when return to the source, then you try to end it by steering into solid material you realise it was all a ruse. <br/> <br/>It's best not to add screenshots of the game that are not in the actual game and just indicate if you couldn't finish it all due to lack of time or stuff like that. The premise is there, now finish it. Nice go. |
| Dec 23 17:37:00 | 5m 00s | Magic Lumberjack | Visuals are top notch. I couldn't get the hang of when I applied too much power, sometimes it felt like even a very short hold/release would have the axe flying. Good idea and integration with the themes. |
| Dec 23 17:44:00 | 7m 00s | Sushi Roll | I love that you are rolling to avoid becoming sushi. This entry has elements to what I was aiming for had I had a designer or more design skills myself ;) Well executed infinite… roller. |
| Dec 23 17:55:00 | 11m 00s | Fun with magnets! | One chainsaw and I'm game over… Extensive game with good, simple mechanic exploited properly. Very nice. Good consistency and tone of visuals and audio. |
| Dec 23 20:55:00 | 3h 00m | Wild Growth | Great achievement for the compo, the vine is nicely realised with the child-branches flowing along and cool that there are multiple levels. Mood is pleasantly calm even though the game itself can get rather tense. |
| Dec 23 21:45:00 | 50m 00s | Parse The Sky | Points for style, that's for sure, name and feel-wise influenced by that other game with "Sky" in the name, I forget… <br/>The steering got easier when I stopped using the up key unless I was flying straight ahead. Theme-relatedness…, yeah. Bit sad that the end was just a fade to white and reset as the rest was rather polished. <br/> <br/>Smooth. |
| Dec 23 22:31:00 | 46m 00s | Red or Blue | I'm getting some UnitZ vibes from this one :) but maybe I've seen too many Sterling videos. Hope you have some more time next round. |
| Dec 24 14:29:00 | 15h 58m | The Serpent's Shadow | Interesting combination of reachability and snake concepts. Extensive game for a compo entry as well! |
| Dec 24 14:43:00 | 14m 00s | Winter Quest | I got stuck on level 3. Nice looks and cool use of terrain deformation to show how the ball grows and interacts with the world. The music was nice for about the first 2 loops; maybe this would be better with just sort of wind sounds? <br/> <br/>This is the nicer looking and more Adventure-y version of my entry, which is a race. Liked where you were going with this, well done! |
| Dec 24 14:50:00 | 7m 00s | aSCALErate | Can only test by myself for now and I think this will fare a lot better with human opponents. Nicely done. |
| Dec 24 15:20:00 | 30m 00s | INFERNO | Nice mood and visuals. The music reminded me of a song from Symphony of the Night, but can't recall which one exactly. Impressive amount of content for a Compo entry! |
| Dec 24 15:49:00 | 29m 00s | Light Speed Snake | Your app has been pulled by Dropbox. I'm getting a "restricted content" page. |
| Dec 24 21:13:00 | 5h 24m | Blobitronica | Cool how the level is like a fractal, constantly zooming out, nice and original. No octopi this time :'( |
| Dec 24 22:26:00 | 1h 13m | Xavier Huang | The download is actually an Xcode project that you then have to build and run on a simulator or device. That's all fine and well, but you might want to mention that, it's not an OS X app. <br/> <br/>Also, for the compo, you have to create all assets yourself during the compo. The images and some of the sounds were clearly taken from other sources. <br/> <br/>It's good that you got some exercise writing an iOS game in Swift, but next time make sure you adhere to the rules and also the themes. |
| Dec 28 09:49:00 | 83h 23m | Imagetchu | This was ridiculous… …ly entertaining. |
| Dec 28 10:36:00 | 47m 00s | Initial Conditions | Nicely implemented puzzle with good mood added by story, bgm and austere graphics. Finally got stuck on Bonus level 2. Very nicely done. |
| Dec 28 11:04:00 | 28m 00s | 32r | So many questions… why am I on a soil plane with a flowerpot in a polygonscape? 32R? Did I win when I went for the blue one, the red one restarted… What am I deciding exactly? Which one is lying? They didn't make that many statements, lying about what? <br/> <br/>Anyway, good that you've finished on your first go. Going to make some tea now. |
| Dec 28 12:31:00 | 1h 27m | LOAD"KHOMODORIA+2.RPG",8,1 | As others have remarked: nice, C64-ish visuals, music got on my nerves a bit quickly. Given that I had no real agency in the game, I skipped most of the dialogue and the battle was also a bit stale. If you develop this further, I would indeed drop the 2-button limitation. <br/> <br/>I think you got quite far with the RP part, now just the G part :) |
| Dec 28 12:45:00 | 14m 00s | Super Space Invader | Very nice compo entry with a nice twist on the Space Invader idea. Music, sfx and visuals are consistent and create a solid mood. |
| Dec 29 11:11:00 | 22h 26m | Reach For the Surface | This is a good game handicapped by the menu-based controls. |
| Dec 29 11:19:00 | 8m 00s | Laser Command | Nice missile command and ikaruga mixture. Consistent art style, just missing some good meaty sound effects. |
| Dec 29 11:35:00 | 16m 00s | GTBC-1: Global terraformer for barren climate | More an interactive screensaver than a full game, but a nicely realised one nonetheless. Good themes usage. |
| Dec 29 11:41:00 | 6m 00s | Double Helix | Nice concept, interesting but frustrating. Good mood from the combination of good, consistent visuals and music. Well done. |
| Dec 29 11:43:00 | 2m 00s | McBitey | Please change the download title from "Web" to "Windows" as Web means that it's playable directly in a browser. |
| Dec 29 11:47:00 | 4m 00s | Hypernova | Can't evaluate this. I only see multilplayer, but there's no one online. |
| Dec 29 11:54:00 | 7m 00s | Robot Explorer | Too bad you were sick as this was the setup of a cute and funny platformer. Will look for your next entry at LD35! |
| Dec 31 09:31:00 | 45h 37m | TreePlanting Simulator | Seems like you ran out of time? Keep it up. <br/> <br/>Given the music is the only audio in the game and it's 3rd party, it's best to disable voting for it in your entry. |
| Dec 31 09:41:00 | 10m 00s | SnowRoll | Ah, another roller-compatriot. Nice usage of Unity for good looks and upbeat tune. |
| Dec 31 09:50:00 | 9m 00s | Snowballin' | It gives me a strange feeling when the world floats up in front of me. Nice implementation of the snow roller sub-theme (mine is in that category too) and sort of a serene way to play. Soothing. |
| Dec 31 10:20:00 | 30m 00s | The True God | Game-wise a bit repetitive, but you've touched all aspects of game dev that this was hopefully good experience for you two. Keep it up! |
| Dec 31 11:31:00 | 1h 11m | Life... yet, Death! | I cal this game Killer Klicker. The reversed frantic music and the medieval style imagery create a good mood but I couldn't eradicate these pesky humans no matter what misery I deployed. Good fun though. |
| Dec 31 11:39:00 | 8m 00s | supesuatakku | I liked the inclusion of the evil space kittens. Also felt a bit unsure exactly where to shoot for the core and then my hand cramped up a bit so I had to stop ;) |
| Dec 31 12:24:00 | 45m 00s | Darkness: A modular Audio Sound Scape | Great mood that made me yearn for a more interactive experience. Hope you'll continue to develop your sound skills! |
| Dec 31 13:28:00 | 1h 04m | Hrothvitnir | Up to when you're about 10ft in size, finding any food is rather hard and then things accelerate quickly and suddenly I was dead because I touched Odin (?) though I still had 3 hearts? Nice context for the game (can't go wrong with Norse mythology) but the beginning and endgame are too slow and fast, resp. |
| Dec 31 13:41:00 | 13m 00s | 1337h4x | Tried the OS X version, works fine. <br/> <br/>I often moved though an exit node without any effect, even after I hit a firewall blob before. Controls lag quite a bit bit there's not too much coming your way so it wasn't a real problem. <br/> <br/>Liked the mood and the 90s-tastic graphics. Nicely done overall. |
| Dec 31 13:52:00 | 11m 00s | Linear Algebra Shooter | I was thinking I had to shoot the numbers in the matrices to have the models go berserk but that didn't seem to work? Not sure what I was doing. I would disable voting for audio for your entry as there is none. |
| Dec 31 13:58:00 | 6m 00s | Daily Commute | Don't include the PDB files in your distribution as they're just debug info in and this case take up >50% of the download. <br/> <br/>Game idea is good but deceleration is very slow and there is no cue other than the AI slowing down that you need to stop. I liked the visual detail of the wheels rolling forward after a crash. |
| Dec 31 14:11:00 | 13m 00s | GLYPH | The window opened about 200px down and 50px to the left of my screen origin, but I could still play it. No real link to the theme I can discern and if you die the timer continues and then when it runs out tells me I survived :) <br/>The spell takes very long to cast and does little damage, am I doing something wrong? |
| Dec 31 15:15:00 | 1h 04m | CafeGarden | While I will probably still see that mouse's head that looks like a plucked chicken with ears in my nightmares I enjoyed this more than I thought. <br/> <br/>Balance of the plants is a bit off, you really only need 1 raspberry plant vs many strawberry and blueberry ones. If the growing speed was a bit higher and the rewards for the later plants a bit lower it would be more dynamic. <br/> <br/>Initially I had a garden with all kinds of fruit but once I started making the big bucks I razed all that stuff, planted only coffee beans and converted the cafe into a Starbucks. Better ROI, you see. |
| Dec 31 15:59:00 | 44m 00s | NanoBit | Quite long game (for LD) with some balancing issues but with a good idea and usage of theme. I see you added a checkpoint post-LD version which is indeed what I missed after I got pretty far but then got too big and then it's over. Super Meat Boy e.g. is hard but failure only means redoing 5 to 15 seconds of gameplay, here you have to get through everything again. <br/> <br/>Nonetheless, a quality entry! |
| Dec 31 16:08:00 | 9m 00s | Shrink! | Speaking about the music, was it created by you? Since it's the only audio in the game, would be good to disable voting for audio if you didn't make it. <br/>If you did make that song tho, very nice. <br/> <br/>Looks nice and is basic but functional. Maybe it can speed up as you make progress to increase the difficulty over time. Keep it up. |
| Dec 31 16:19:00 | 11m 00s | Save The Planet - Plant Trees | Button-mashing is not the most fun activity in the world but the presentation is nice and the tree growing images are well done. |
| Dec 31 16:32:00 | 13m 00s | The Mystery of the 2 Buttons | The Mac build is ruined, there are copies of all the fixed app directories with different files. Please re-export and just zip. Also, don't include your .pdb files in your distribution, they are only used for development and are enormous. |
| Dec 31 16:47:00 | 15m 00s | o / O | This ended up being a lot more involved than I assumed in the beginning. Some interesting physics/growing puzzles and reasonable difficulty. Especially for a compo entry really nicely done. |
| Dec 31 16:56:00 | 9m 00s | Kitty Glacier Surfing | Nice (infinite) snow-slope runner sub-theme co-competitor entry. The randomness can cause the track to be essentially completely blocked but with the 9 lives it's not so bad. Nicely done. |
| Jan 1 19:29:00 | 26h 33m | SpaceSnake | So…, It's snake. The music was a bit jarring. Was a bit miffed that I missed a little thingy even though my body overlapped it by about 25% but as soon as 1 pixel of my body hit another part I was dead instantly. Liked the "get back on screen" alert. Needs a Colonel Campbell voice over. |
| Jan 1 19:50:00 | 21m 00s | Invasion | Haven't seen this particular type of arcade-puzzle game before. Nicely done! The slow firing speed once your stash is gone is rather slow slow but I'm probably just doing it wrong. Very nice. |
| Jan 1 20:01:00 | 11m 00s | From the Deep | This entry gets both themes right in a great way. I've seen many games here that have been very hindered by their attempts to create more than 2 interactions with only 2 buttons but with this game I feel it is integrated properly. It's not easy, but doable and does not feel forced. Simple idea taken to completion. Really nice. |
| Jan 1 20:15:00 | 14m 00s | Snowman's Christmas | Good presentation and setup, it's just that my brain could not accept up as jump and space to turn. Space is so hardcoded as jump in my mind that I kept pressing the wrong key. Good production values and design, good work. |
| Jan 3 21:30:00 | 49h 15m | Legendary Legionnaire Massacre 2 | These games are not really my cup of tea but the experience felt quite polished and consistent. Good, solid work. |
| Jan 3 21:49:00 | 19m 00s | Super Scoot and the House of Ill Repute | This game felt like MSX games but with a larger viewport. It is old-school in many ways and the graphics and music really evoke that era. The unforgiving gameplay does too though and it reminds us why we no longer make games this way :) <br/> <br/>As an homage though, this is quite excellently done. |
| Jan 4 11:24:00 | 13h 35m | THE GARDENER | Excellent compo entry with an interesting idea taken to a high level. |