pluberski 2015-12-14 19:33
Great presentation! I was soooooo bad at it, though. . . :D
Foon → Ludum Dare Explorer → LD34 → Akuto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 325 | 3.45 | ||
| Innovation | 336 | 3.38 | ||
| Graphics | 492 | 3.50 | ||
| Fun | 503 | 3.17 | ||
| Humor | 624 | 2.47 | ||
| Overall | 692 | 3.13 | ||
| Theme | 1053 | 2.45 | ||
| Coolness | 1468 | 47 |
Great presentation! I was soooooo bad at it, though. . . :D
Well that was fun.
Really nice graphics and smooth animations.
The AI for the enemyes is surprisingly good.
The biggest con with this game is the lach of items/objects.
I like the visual style, especially in action with a kill. Quite cinematic for dramatic emphasis. Indeed too bad I was quickly wandering around an empty green space littered with the limp, lifeless bodies of my former enemies.
Had fun tho'
Too hard from the beginning, but soooo beautiful!
beautiful game ! nice
Wow! I played it until I mastered it! Really impressive! I would like to see this game finished, I'm sure it will be awesome! Keep it up!
The game is good, but the theme wasn`t contempled. Btw I enjoy the gameplay feel.
this game is beautiful, but i don't think it fits the theme. would like to see it evolving. WASD + left shift and space bar felt uncomfortable, you could allow the use of arrow buttons for keyboard playing. Good work.
HAAHHAHAHAHAHA my wife died. Fun, cool graphics, great mood and funny as hell. Well done guys.
Beautiful presentation, the model moves really nicely, and what's there feels really good, you must have put a lot of time into getting that central hit to feel right, which is fantastic.
The Hotline Miami style one hit pace tells the story of the ronin very well.
But it's a one-trick pony with a couple of flaws:
1. The camera angle is terrible. I have to constantly remind myself what pressing up means, and that completely kills the intuitiveness of combat, especially considering it's supposed to be simple one-button.
2. Similarly, having to remind myself that I cut to the left of my character on top of remembering that up is not up... argh.
So I can't even imagine how to play the game intuitively (which was what's needed) with those things bogging it down.
Also, has what to do with the theme?
Wow! I love this game. I played it 5 times in a row. Good job
Beautiful nice game genre, but there are problems with the management and the camera, a little uncomfortable. And so, good work.
This is a really nice concept! I love the 3D models and the simplistic look to the game.
The enemy AI really impressed me and presented a really nice challenge. It takes a little getting used to the fighting controls but it's really nice.
I think having to use multiple buttons/keys for movement and attack is not quite necessarily "two-buttons" but no one said it had to be. It can be taken literally or even not at all.
Either way, I enjoyed your game. Good stuff!
This was a fun entry. Very frustrating to play with a keyboard I think. I could never get a good line on the enemies, so I was unable to complete it :(. The best strategy seemed to be to stand still and just standing attack them when they dive in.
Beautiful and very smart fight system. Easy to learn hard to master. With a bit more content and an actual ending ( I killed everyone but nothing happens ) it would be a very solid entry.