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zenmumbler

Feedback comments for LD35

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TimestampSince previousGamezenmumbler's comment
Apr 19 16:10:00 Rock-Paper-Scissors Man Hadn't even considered RPS morphing, but Alex Kidd had something like it I believe. Good effort.
Apr 19 16:14:00 4m 00s VHS WARS Nice Geometry wars like entry with good mood and feel.
Apr 19 16:36:00 22m 00s Dís Keep it up, better luck next time!
Apr 19 16:50:00 14m 00s Chamane This was a very calming and fun experience. I really liked the holistic reaction of the surroundings to the actions of the player. Nice visual style and execution. Excellent.
Apr 19 16:58:00 8m 00s Fluffy the Porcupine Saves the World A bit random but amusing nonetheless.
Apr 19 17:06:00 8m 00s Pluto's Tears Hi, thanks for rating and commenting on Squirm, since responding on the same page is as useful as shouting at a lake: I've now enabled the innovation category.
Apr 19 17:44:00 38m 00s Staff of Life Thanks for this game, it gave me a good laugh. Nice titan boss and presentation. Cool!
Apr 19 20:58:00 3h 14m Wizard Fight Didn't really play as I was by myself but was impressed with the sophistication and presentation. Very nice.
Apr 20 20:38:00 23h 40m Neon Shifter Not sure why the bullets were needed as catching shapes should be sufficient. I guess as a last resort. The mood set by the music is casual but it's actually a quite mentally taxing, fast-paced game. I like the idea though.
Apr 20 20:40:00 2m 00s react! I'll try again later, I could honestly not tell if my input was being handled.
Apr 20 20:43:00 3m 00s Origami Ride The viewport of the version on GameJolt has its UI cut off and I can't start it.
Apr 20 20:50:00 7m 00s Speedshifter Ultra I'm not sure what triggered me getting or not getting the triangle shape, in later levels it was not enabled any more so I could not continue? <br/>Nice style and setup, well done.
Apr 20 20:56:00 6m 00s Tentatively Titled: Tentacle Terroir Terror! I guess the growing planting is shifting its shape by growing? A bit tenuous but fine. The tentacled thing's animation is nice. I had to use E as the window was centered above where you lock down the mouse so if I click I was taken out of the app. (2560x1440 res)
Apr 20 21:00:00 4m 00s Blockfall Cute idea. Sort of like the eternal climbers/fallers with phase shifting. Nice.
Apr 20 21:09:00 9m 00s LD35: A Shape Odyssey. Couldn't load the main jar on MacOS with Java 8 because of a java.lang.UnsupportedClassVersionError: com/ld35/LudumDare35 : Unsupported major.minor version 52.0 <br/> <br/>Also, the cutesy do not run jar has "no main manifest attribute" so it doesn't work either.
Apr 20 21:22:00 13m 00s PuzzleShift The noise-based samples were rather sharp in my earphones. There was diversity and buildup in the game but I couldn't persevere till the end.
Apr 20 21:30:00 8m 00s Shape Shuffle Finished the game before I read I could switch weapons. <br/>The collision detection allowed me to wall jump out of a cave with overhang, which is cool. <br/>Silliness aside, looks like you over-scoped (like I did too) and ended up with something nice but empty. Next time try a bit smaller.
Apr 20 21:56:00 26m 00s Kenneth Rice: Vampire Detective Nice, finished story and good tone and mood. Well done.
Apr 20 22:05:00 9m 00s GOLD+SLIME Fun little old school game. Finished it. The totally random movement sometimes blocked off some gold for a long time but it all worked out in the end. <br/> <br/>Also, there's no audio so you might want to disable voting for it.
Apr 20 22:09:00 4m 00s Mechshift Good idea and setup, got a bit of a blaster master vibe from the visuals. The second form's bouncing is rather tricky. Nicely done.
Apr 20 22:18:00 9m 00s The Flying Carplane Got to 184m by backing up to the beginning of the area and speeding up as much as possible. Also gained 98kmh falling off the track :) <br/>Very simple but hopefully a good exercise.
Apr 20 22:23:00 5m 00s SpeedShape I had a case of the Wat?s when I played this but it's certainly… unique. Hmm.
Apr 21 15:02:00 16h 39m Morphing Maria Having heard the sounds now in Firefox I don't mind they were not present in Safari ;) Very well put together game marrying sokoban and shapeshifting in a great package!
Apr 21 15:19:00 17m 00s Anishifts Short but sweet.
Apr 21 15:27:00 8m 00s The Experiment Brilliant.
Apr 21 15:38:00 11m 00s Escape from Clockwork Prison Good mood with visuals and music, like Monument Valley. Nice, but short. Well done.
Apr 21 15:42:00 4m 00s Sharpshifter Nice n retro.
Apr 21 15:45:00 3m 00s Monkeys on the beach The frantic camera movements makes this unplayable for me.
Apr 21 15:59:00 14m 00s Purrr Guiding animals with rigor mortis around was more enjoyable than I thought. :)
Apr 21 16:03:00 4m 00s ShapeShiftGame Better timing luck next time.
Apr 21 16:07:00 4m 00s Untitled-1 Nicely done with good audio to match. Rotation speed could have been a bit slower as I can spin the thing around at light speed with even small mouse movements. Good!
Apr 21 16:15:00 8m 00s Come Back To Life Nice pixel art. I got killed a lot so I just flew all the way to the right, became a human, fell down to the crypt entrance and won the game. Woot.
Apr 21 16:23:00 8m 00s Slicer Interesting idea but the levels start way too quickly and it's rather complicated to position things. You can only increase the difficulty once people are used to the controls and concept.
Apr 21 16:38:00 15m 00s Funkenstein's Monster If I try to get the file from your itch page, it gets stuck loading a donation lightbox. <br/>Please don't put LD games behind a paywall, even an optional one.
Apr 21 18:45:00 2h 07m RGB Escape Nicely done. Control layout was a bit awkward but otherwise good and well.
Apr 21 18:54:00 9m 00s ChickenMan Nice mashup of various mechanics but some weird collision checks and other bugs (e.g. I walked onto a gravity inverter and it just disappeared like a pick-up) prevented me from finishing. But good effort.
Apr 21 19:06:00 12m 00s Code Shift Works fine on OS X 10.11 with Java 8 Runtime. The UI weirdness aside (a lot of text just runs out of its bounding box) and general awkwardness it's not a bad thing. But (like me) overscoped :) Good effort.
Apr 21 19:07:00 1m 00s Martian Metamorphing Monster Mutants For some reason I need to log in to google to even see the file list. Can you make it available for all?
Apr 21 19:36:00 29m 00s Incognito Good atmosphere and levels. Solid entry. Good.
Apr 22 09:32:00 13h 56m Don't Race Me Or My Son Ever Again Looks like a voxel-renderer, nicely made. Next time reuse this renderer and make a full game! I dig the old-school look.
Apr 22 20:44:00 11h 12m Doodle Dungeon Though movement was a bit slow and the floaty light lagged behind me mostly I found the combination of music, visuals and everything quite soothing. It felt like it was an actual game from the era of these kinds of games… including *cough*the fake walls*cough*. <br/> <br/>If you want a spookier (but unfinished) version of the same concept, give my entry a try ;)
Apr 25 22:16:00 73h 32m This Dungeon Is Alive Covered the walls in lipstick, couldn't find the book. Creative use of the theme. Made it feel a bit like the "Inside Jabu Jabu's Belly" stage from Zelda 64. Well done.
Apr 25 22:19:00 3m 00s Lycanthrope Getting a "Exception in thread "main" java.lang.UnsupportedClassVersionError: biz/boulter/lycanthrope/Game : Unsupported major.minor version 52.0" on Mac OS X 10.11 with the JRE 8.
Apr 25 22:26:00 7m 00s Skepnadsskifte Insta-death spikes in tight jumps combined with a floaty cube cause some frustrations. Nice audio.
Apr 25 22:29:00 3m 00s Sesquipedalian: Anomaly Reborn Better scoping luck next time.
Apr 25 22:35:00 6m 00s Labyrinth Good first go. Similar entry to mine, hope you get to finish next time.
Apr 25 22:50:00 15m 00s Fast Dungeon The A and space bar keys are spread out just far enough to be uncomfortable. When going through a gate the character keeps moving so if you jump or move you usually move into spikes and having to grind for a few mins before you can play the game for real is a bit of a chore. <br/> <br/>High quality animation and drawings. <br/> <br/>If you didn't make the audio it's recommended to disable voting for it (no mention of audio author in your credits).
Apr 25 23:01:00 11m 00s Virgin Blood Cute, could use a bit more leeway with bat-energy and guard fov. Nicely done.
Apr 25 23:07:00 6m 00s The Facility Got to level 7 and died left it at that. Simple but effective control scheme and level design. Nice
Apr 25 23:23:00 16m 00s Dark Moon It looks a bit like the title screen got more love than the game itself. The title screen is very nice.
Apr 27 12:38:00 37h 15m Morphling Very well crafted. Little bug in the game I think: you can use space or up for jumping but space does not work for wall jumps, only up does.
Apr 27 12:47:00 9m 00s Stay Frosty Good implementation of a platformer. I also encountered no direct movement / collision bugs which is a rare thing. Well done.
Apr 27 13:08:00 21m 00s Now you're not thinkin' with portals Cool idea that is mostly marred by the fact that getting these complex physics puzzles working well usually takes a ton of tweaking and in a Jam there is not enough time for that. I stopped in the level with the red holes as ladders spawned and regardless of distance flew into the holes like magnets. <br/> <br/>Still, excellent concept playing on the whole Portal scheme.
Apr 27 13:18:00 10m 00s Squishy's Escape I could forgive the slow respawns and the dick move just-out-of-sight spikes/water under a breakable block thing, but limited lives? Not for me. Besides that it controls well, is nicely animated and well put together.
Apr 27 16:20:00 3h 02m Through Oneself Cool idea. The various layers and how they inverted visibility was a bit disorienting but I got through in the end. Nice.