alobker 2016-04-19 17:54
Interesting although unpolished game. I assume this was your first time.
PS: You should link to the google files from this page. That makes it much easier.
Foon → Ludum Dare Explorer → LD35 → Martian Metamorphing Monster Mutants
By krammetje
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Audio | 564 | 2.76 | ||
| Fun | 575 | 3.08 | ||
| Humor | 585 | 2.36 | ||
| Mood | 734 | 2.85 | ||
| Theme | 887 | 2.80 | ||
| Innovation | 889 | 2.60 | ||
| Overall | 1017 | 2.69 |
Interesting although unpolished game. I assume this was your first time.
PS: You should link to the google files from this page. That makes it much easier.
Challanging and fun, there is room for various weird tactics, requires shooting and jumping... Everything i love!
It seemed to me that the only way to get my health back to full was to upgrade health between maps, which I feel is not optimal design. The upgrades werent completely logical - "Upgrade Cooling" and "Reduce overheating" in effect pretty much does the same thing, no? :)
Still had fun tho!
This reminds me of an old Unity FPS tutorial. :P Funny music tho
I think the idea of enemies that look like not important objects is fun, but the concept was programmed very unclearly in my opinion and in fact has no impact on playing.
For some reason I need to log in to google to even see the file list. Can you make it available for all?
Cool game, a little bit polishment and it'll be awesome :D
Fun game! Good job!
Enjoyable to play! Nice that you implemented powers up and several forms of monsters. Bravo! (last hing : think of azerty keyboards)
I loved it, one of my favorite so far. That music just cracks me up. :D
I loved the design of each type of monster, very original ideas! Shapeshifting fly was nicely freaky, turrets getting more dangerous as you damage then and start hunting you, and the creepy growing slug you have to kill before it gets close... All great stuff.
I think i actually finished the game? Killed everything and destroyed every wall after something like level 6 or 7 but nothing happened.
Only big thing missing: SFX. That d do a lot for mood and getting alerted about monster presence.
Nice jam entry, funny gameplay.
I really dig the music and atmosphere :D
It would be handy to have a visual indication as to where your being hit from (like a red effect on the side of the screen) with an aural indication as well so that you don't have to look behind you all the time
Very unpolished