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Feedback comments for LD33
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| Timestamp | Since previous | Game | zenmumbler's comment |
|---|---|---|---|
| Aug 25 14:36:00 | Vault-LD33 | I built up some mud around a ball of gold but then it was suddenly gone. Do the knights take down structures? | |
| Aug 25 14:45:00 | 9m 00s | Get Out! | Sometimes the people would walk straight past a couple of bombs, do they only blow up now and then? Nice entry. |
| Aug 25 14:57:00 | 12m 00s | rIPoff | An absurdist take on IP theft by means of an evil AI robot thing, certainly different :) Controls are a bit weird, but for others, just keep jump down permanently and you'll be pushed up from any side of a platform. Good one. |
| Aug 25 15:02:00 | 5m 00s | The March of the Dropped Band | I like the idea of essentially throwing out sound channels. With this practice round done, next time build on the idea and make the full game you want, it should be nice. |
| Aug 25 15:09:00 | 7m 00s | Neighbourhood Rampage | Most of the humans seem to die of their own accord by running into things and I can run into humans without them dying. I think I'm missing something. Should I force them into obstacles? |
| Aug 25 15:20:00 | 11m 00s | The Supper | Very nice interpretation and implementation of the theme. Atmosphere is great. Only downside is that it is truly completely up to chance if you will win, this feels like it could go more rogue-like where every cycle where you are outed, you slowly gain some kind of experience or stats. <br/>Very nice! |
| Aug 25 15:40:00 | 20m 00s | Loveless : a multiplayer story | So, it's the prisoner's dilemma with LD people. Interestingly, the stories of the characters themselves don't really play a role in the ending beyond me choosing someone to decide for. <br/> <br/>Nice art style and story setup. |
| Aug 25 15:49:00 | 9m 00s | They Look Like Ants | Find myself wondering why death is represented by bananas… Interesting sandbox. |
| Aug 25 15:53:00 | 4m 00s | Dragon Defense | Argh, to my brain these controls are inverted. I feel like pushing into the direction of the arrow every time. Cute art style and fun idea. |
| Aug 25 15:59:00 | 6m 00s | Deap Sea Monster | Given that your light diminishes at a high pace, it's frustrating that submarines can move away effortlessly or just hide right next to terrain, causing any gains from catching them to be immediately nullified by crashing into the terrain. Simple but effective visual style. |
| Aug 25 16:10:00 | 11m 00s | Three Bags Full | Sound indeed never loaded for me (tried a few times), this would be perfectly legal to fix during the voting period. So far (up to day 4) its' been clicking on sheep and clicking on sad people. Nice drawn art style. |
| Aug 25 16:22:00 | 12m 00s | Bad Kitty | Simple but effective. Smart to have the be called Monster for literal interpretation of theme. The sound makes the whole thing come together. Nice. |
| Aug 25 16:30:00 | 8m 00s | COP RED | Nice to have destructible terrain but I got stuck in the area with 3 barrels and 3 bad guys on them. Can't seem to shoot or jump my way out of there. Adrenaline level is good, collision checks a bit less so :) |
| Aug 25 16:42:00 | 12m 00s | Escape the Doom | Figured out the trick after a bit to just lure out the demons and then keep back and pick em off. Interesting take on the theme, for some perhaps a bit disturbing. Good effort. |
| Aug 25 16:48:00 | 6m 00s | Sudden Peace | The monster is kind of adorable. Nice. |
| Aug 25 16:56:00 | 8m 00s | Medusa's Bloodthirst | It's Medusaleks! |
| Aug 25 17:08:00 | 12m 00s | Dinner In The Dark | Fun take on the idea, somewhat sad I could not just eat the prey when I was right on him but instead have to wait for the end of the rails. Also, after the music buildup and scream at the end, the titles fade away and he's still alive! Good entry. |
| Aug 25 17:16:00 | 8m 00s | The Floor is Lava! | Can't really test this without other players. Nice art style. |
| Aug 25 17:19:00 | 3m 00s | Free Hugs Kraken | I'd like to play this but NG is giving me grief, any chance of a standalone flash embed? |
| Aug 25 17:24:00 | 5m 00s | BlobZilla | Cute playing screen. Didn't really get why people were sometimes set free or said "aww". Appropriately awkward controls. |
| Aug 25 17:27:00 | 3m 00s | Dr. Cutie & Mr. Monster | It's basically impossible to escape from a red blob so with only 2 players playing any game ends quickly. |
| Aug 25 17:35:00 | 8m 00s | Alice & August: A Love Story | I'd like the walking speed higher are the hallways shorter. Seems interesting but this maze is even more disorienting than the one in my entry ;) |
| Aug 25 17:45:00 | 10m 00s | Edge of Grey | Atmosphere is nice, not sure why audio voting is enabled as I don't hear anything. The room name interstitials are a nice touch, but um… how do I get past the first axe-slugging guy? My guy seems to limply poke his sword at him but I bite it every time. |
| Aug 25 17:57:00 | 12m 00s | My Summer as an Infected Macrophage | Metaball Macrophage! Mainly missing an end state, but I like the physical movement, sounds, and visuals. Also, quite the original idea. Too bad it's very short. Well done. |
| Aug 25 18:01:00 | 4m 00s | Roaring Randy Reptilian Playboy | I walked on one or two buildings and suddenly the FPS went to 0 and the whole map exploded. That was interesting. I like the sounds of the teeny tiny tanks and soldiers. Though rather simple, some people may assert that this is as entertaining as the recent officially released game. Bravo. |
| Aug 25 20:01:00 | 2h 00m | Pissed off Zombie | The firing rate and/or range of the humans is too high and makes it very hard to get any kind of momentum going with your zombies. There's a nice basis for a simple C&C game here tho. Cute zombies too |
| Aug 25 20:07:00 | 6m 00s | Peace is a lie! | Fun fast flying and shooting things sim. I do love how I pick up a bonus collectible and then crash into it while picking it up. |
| Aug 25 20:26:00 | 19m 00s | I Hunger | The game part is debatable but the text was interesting and atmospheric enough. Images from ActRaiser came to mind at certain times. Hey that's and idea: next time, end the narrative part with a 2d platformer ;) |
| Aug 25 20:49:00 | 23m 00s | Monster | Uncomfortable and definitely for mature audiences only, and not in the "he says the f-word a lot-mature" sense. A surprising entry in this LD and certainly very evocative and the most real-world interpretation of the theme I've seen so far and will likely see. Damn. |
| Aug 25 20:53:00 | 4m 00s | Kill Click | This showed up as a scaled up UI with a really low resolution so I had no idea what was going on. |
| Aug 25 21:05:00 | 12m 00s | Motherflipin' T-Rex! | Half minute hero T-Rex! Love the high speed and spoken sound effects, esp. the countdown. Cool. |
| Aug 25 21:11:00 | 6m 00s | Osuldorb | The comic at the start is great. |
| Aug 25 21:22:00 | 11m 00s | Super Boss | Interesting idea with the 2 phases, just that the hero AI is somewhat lacking :) And what is Bowser doing in there… |
| Aug 25 21:27:00 | 5m 00s | Cthess | Like A_K, trying the OS X version and I see a screen with static art and little houses and such in the middle but no key or mouse interaction does anything. |
| Aug 25 21:31:00 | 4m 00s | GameApi chess | It's chess, but it doesn't check for win conditions or turns. Funky visual style. |
| Aug 25 21:47:00 | 16m 00s | The Monster Inside | Very mood and atmospheric. Not much of a game, but a nice story with soothing music. Nicely done. |
| Aug 25 22:03:00 | 16m 00s | Jello Adventure | In Safari none the backgrounds show up (but I still managed to complete the game ;) Theme link is somewhat tenuous but it's an enjoyable experience. |
| Aug 25 22:12:00 | 9m 00s | Law of Nature | The last? level with the fireball is nigh-impossible but up to that point it was all amusing. Mostly fun to see what next evolution of the monster sprite you came up with :) |
| Aug 25 22:13:00 | 1m 00s | The Child and The Beast | Whenever I try to to things on NG, it just does not want to, can you add a simple swf embedded page? |
| Aug 25 22:27:00 | 14m 00s | Pass The Salt | I get a lot of buttons and windows and I click on them but I'm not sure stuff is happening. Also be sure to close one dialog before you open a second one, I often had multiple dialog contents mixed together. |
| Aug 26 09:47:00 | 11h 20m | I am Death and Fire | Arrows. Arrows everywhere. Damn humans. What were those blue dudes with the haloes doing? Good atmosphere and setup. Nice how the dragon keeps itself in bounds automatically. Very nicely done. |
| Aug 26 09:54:00 | 7m 00s | Human Hunter | Fun concept that goes insane fast. Fullscreen is recommended as I often was clicking madly outside of the unity field. Ha. Nice. |
| Aug 26 10:06:00 | 12m 00s | Tiny Sad Kraken | Cute. Krakie could have moved a tad faster. The mood and setting are very calm and soothing for a game about destroying ships, but it all seemed quite natural. Nice. |
| Aug 26 10:11:00 | 5m 00s | 30 Seconds To Be The Monster | Those were some very long seconds ;) (Actual game time is ~53 seconds) Wavy arms are cute. Good entry. |
| Aug 26 10:19:00 | 8m 00s | Tap Fight | I clicked only the ghosts without bombs and timer maluses (it's a word!) but wasn't sure what was going on. |
| Aug 26 10:56:00 | 37m 00s | Chompy | Nice, fast and a full game! The monster is cute and it works well. |
| Aug 26 11:02:00 | 6m 00s | Medieval alien encounter | My pew laser. It does nothing! Well, it works but the horde of knights soon becomes an avalanche of metal. Quick fun diversion. |
| Aug 26 11:11:00 | 9m 00s | Ladybirds massacre | The controls are inverted and it's somewhat tedious to play but it's an original setup for sure. Interesting. |
| Aug 26 11:40:00 | 29m 00s | The Secondhand Screamporium of Dr. Spookhand | Original idea! I like the odd setting of ghouls moving over a maze grid. Well executed. |
| Aug 26 11:49:00 | 9m 00s | The Old One | Though simple in execution, there is a lot of attention to detail here and the idea is quite original. Great job! |
| Aug 26 14:21:00 | 2h 32m | PacGhost | Well executed implementation of this idea! Hope you try my entry as well for a 3rd person RE PoV (and role-reversal) Well done. |
| Aug 26 15:49:00 | 1h 28m | Monsters vs. Aliens | The art is really nice and consistent. The game needs some more work wrt difficulty and controls. |
| Aug 26 16:09:00 | 20m 00s | Enigma | Good mood setting, of course given the theme, it's not much of an Enigma at all :) but still well played with # of shells etc. |
| Aug 26 16:15:00 | 6m 00s | Possessed | The tutorial seemed to suggest that I could kill when I'm in human so I got a bit confused, you can also not leave your hiding place it seems, have to wait for a shape shift. Interesting idea. |
| Aug 26 16:20:00 | 5m 00s | Monsters Vs. Cookies | The hitboxes are still rather large for collisions, I feel and the cookies can run through walls. Surreal little title, zool-like retro art. |
| Aug 26 16:28:00 | 8m 00s | Cranest Tales | First I was just walking around but after I fell off the map I waited for the humans who then killed me within 3 seconds. I tried again but it went similarly. Not sure what to do. |
| Aug 26 16:35:00 | 7m 00s | Irksome Knight | While I think the card system is cool, it may not be the best mechanic for games like these that will be played for about 5 minutes and then discarded, but still points for that. Nice art style. |
| Aug 26 19:46:00 | 3h 11m | Slasher | The premise is really good and it sets the mood well, but often I'm just waiting for minutes for a character to move to any area where I can get to them without being seen by anyone else. Would love a post-compo version with more "directed randomness" and/or ways to lure characters, etc. |
| Aug 27 12:02:00 | 16h 16m | You Are The Münster | Fun take on the genre and theme, but the difficulty setup was too oldschool for me. If nearly every jump is rather precise and, when missed, leads to death or falling down (both meaning have to do a section again and again) combined with the floaty way you move on platforms and the occasional bug where it doesn't jump, it gets frustrating. <br/> <br/>Don't get me wrong, I like this thing which is all the more why I was annoyed by the way it wanted to impede progress with early NES like exact jumps with fatal consequences. Collision with spikes is also rather biased towards death. Still good, but just too fickle. (I got to the part after the cave) |
| Aug 27 14:21:00 | 2h 19m | Monster can-can | Hey, at least I got to see a disappointed monster face. |
| Aug 27 14:28:00 | 7m 00s | Monster Destroyer of Cities | If you update this, change the attack method from those little pellets into the monster arm clawing the buildings and make the player about 2x/3x taller to get a nice godzilla thing going on. Nicely done. |
| Aug 27 14:32:00 | 4m 00s | Lord of Fantasy III | Looks nice, but given that we're all looking at dozens of games, building one from source isn't going to happen. Looks like you've put some time into this so I'll check back later in the voting period. |
| Aug 27 14:52:00 | 20m 00s | Mild Mannered Richard | Great mood through the art and music. I don't get though, how do you get past the enormous vertical wall at 340m? |
| Aug 27 15:07:00 | 15m 00s | The 74% scientifically inaccurate cheese fabrication process | That's the 2nd game so far that made the Munster joke. As expected in a Jam, some of the mechanics are fiddly as hell but it was a fun experience nonetheless. Nice. |
| Aug 27 15:14:00 | 7m 00s | Glitches-vs-Pix | This almost felt more like a game of life sim. I couldn't really tell what I was doing, but the atmosphere was interesting. |
| Aug 27 15:36:00 | 22m 00s | It's just imagination | This was hilarious and a perfect example of using a game to explore guilty pleasures well befitting the theme. |
| Aug 27 16:02:00 | 26m 00s | Love at first sight | Got stuck on the level from your screenshot but for 6h certainly not a bad showing. |
| Aug 27 16:13:00 | 11m 00s | Scare It ! | I never figured out when space actually does spawn a new monster. Interesting idea, but a bit intractable gameplay. |
| Aug 27 16:25:00 | 12m 00s | Guardian monster | I'd have this little guy protect me too. |
| Aug 27 16:28:00 | 3m 00s | The Labyrint of Monsters | Seems like a setup for a quick fps-like but likely needed more time. Better next time. |
| Aug 27 16:42:00 | 14m 00s | Dungeon Boss Monster | Interesting idea to remotely control traps from your lair. At a certain point I could no longer spawn pits as I think my soul level never went back up beyond a certain amount. Not sure if that was intentional. |
| Aug 28 13:33:00 | 20h 51m | The Red Planet | Using the same key for action and strafe was a bit weird, but the setup and story is very good.Has a beginning and an end, very nice. Well done. |
| Aug 28 13:40:00 | 7m 00s | GhostMan | Somehow my input is often disregarded for up to a whole second. Anyway, nice effort and keep going. (And if you wish to see this idea in 3D with role-reversal, check my entry ;) |
| Aug 28 14:02:00 | 22m 00s | M.A.D (Monsters Against Do-Gooders) | Nicely done PvZ in 3 days. For a first time entry especially well rounded. |
| Aug 28 14:08:00 | 6m 00s | The SPLURGE! | Looks fun but every time I ran into some game breaking bug (can't move, ejected from level, etc.) Nice style and mood. |
| Aug 28 14:31:00 | 23m 00s | Ghost Duck | That was a surprisingly complete and well executed game for a 3-day jam. Well done, I will never trust a duck again. |
| Aug 28 14:40:00 | 9m 00s | Monster Cat | Nice art style. The game is hard to play because it's not clear when or how I can destroy things and the Eye of Saur---- the owner moves very fast and has very strict collision detection. Also, after 3 tries the cat in the intro fell below the screen and I had to kill the app. |
| Aug 28 14:58:00 | 18m 00s | Monster Creator | The browser version doesn't react to any controls on Saf/FF/Chrome before I go fullscreen and then the Q/E buttons didn't work :( I still managed to get to the end through some creative jumps tho. Interesting idea, but indeed, not finished. Hope they fix these bugs so you submit more next time. |
| Aug 28 15:09:00 | 11m 00s | Evil Ghost chasing | I won't be able to play this one sadly (only have Win in a VM with DX9 support) but fun to see a different rendition of reverse pac man. I, and several others…, made a similar entry ;) |
| Aug 28 15:30:00 | 21m 00s | The Frog King | For such innocuous graphics, the game itself is rather morbid with frog corpses and the bouncing there-on. As a shortcut to the extra heart and the top right next to the frog king lair, jump on a frog and push its carcass just over the edge of a platform, then jump under him and keep up pressed: Infini-jump! Use this on the left sides of the second platform and the first platform after the water for quick access to the extra heart and the frog king, respectively. <br/> <br/>Anyway, fun game. |
| Aug 28 16:17:00 | 47m 00s | Under The Sheets | First I lost for some reason and then I won, but I don't really know what I did. Setup looked cute enough. |
| Aug 28 16:28:00 | 11m 00s | Heroes Always Win | The levels are indeed pretty straightforward but the concept is nice and well implemented, esp. for a 48h entry. |
| Aug 28 16:38:00 | 10m 00s | Evil must survive ! | Won't rate this one as it's quite unfinished, maybe release a post-compo version? |
| Aug 28 16:43:00 | 5m 00s | Gruesome | Gameplay wise there was not much to this and the AI was (as per usual LD standards) herp-derp but I still enjoyed myself because of the ridiculousness of it all and the sounds. |
| Aug 28 16:52:00 | 9m 00s | Ghosty | An original idea. I think if the game starts out on a small map and guides you a bit more through the whole process I would get it better, but of course, 48 hours… Not sure if you even need the whole human/ghost mechanic. Why not just always be in ghost mode? But again, interesting, if you have time develop it a bit further. |
| Aug 28 17:00:00 | 8m 00s | Dungeon Guard | For 24h it's not bad, but those are some seriously floaty orcs, I got a bit dizzy with the sweeping rotations and floor made of icy rock (or so it felt) |
| Aug 28 17:15:00 | 15m 00s | Profession: Chair de Poule | I only got fired because I didn't fully understand what to do even with the English version, but I just have to mention that the screenshot above is basically Zemus's (from Final Fantasy 4/II) janitor brother or something along those lines. see http://www.finalfantasy500.com/500/charimagessz/zemus3.jpg <br/>Not sure if that was intentional, but it's funny. Nice! |
| Aug 28 22:23:00 | 5h 08m | Super Snack Time! | Brilliant idea for this theme. |
| Aug 28 22:47:00 | 24m 00s | Birdy Bridge | Haste makes waste never rung truer than in this game. Peaceful yet infuriating, but I made it. Nicely done. |
| Aug 29 13:13:00 | 14h 26m | Rain of Terror | I think if the scores were inverted 100 for apples, 200 for birds and 500 for people it would give high-score chasers a better challenge, right now it's basically left right between the trees and occasionally avoid / hit a bird that's in the way as the apples are worth so much more than anything else. But fun little game. |
| Aug 29 16:39:00 | 3h 26m | When the Stars are Right | Clearly quite a bit of work went into the models, animations and presentation and it shows. I like the mechanic of grabbing and eating but it does get a bit tiresome after a couple of minutes (esp. when my gains are removed by depth charges again, nullifying my effort) The movements feel good, the slowness in the water, just if I hit a tiny sub with one of my claws it should still get quite a bit of momentum. Intriguing and nice. |
| Aug 31 12:54:00 | 44h 15m | I HATE HALLOWEEN | Nice, fast paced arcade-y game with even a boss fight. Didn't really understand when new masks became available but used to good effect anyway. Good. |
| Aug 31 13:42:00 | 48m 00s | Don't eat them! | Man, the interactions are wonky but I do like the mood set, though the story is of course… borrowed. Also, I can't believe I let this run for 15 minutes in the background, occasionally clicking a cooked steak just to see the ending. <br/> <br/>BTW: part of the UI wonkiness is that the game seized up every 5 seconds for about 2 seconds, causing Java to do bad things as well, the Java process was often running at >1 full CPU core which was odd. Maybe you're doing something really hefty? |
| Sep 3 22:03:00 | 80h 21m | Brutally Insane Ripped Six Pack Abs With One Weird Trick Discovered by a Proletarian | That was ridiculous but in a fun way. The big tank saying "help, I'm stuck" was cute. |
| Sep 3 22:43:00 | 40m 00s | Gulliver | Would have been more tense if, instead of having the boulder appearing at a distance (nearly) every time at a 25 second walk away and giving me 30s each time to have the boulder's distance grow over time from player and have me use seconds saved up from earlier rounds, a la old racing games. Right now it's a tight but guaranteed walk to the next boulder every time. <br/> <br/>BTW, not buying the "it's slower because web" argument as any browser can handle a little canvas like that without any problems at very high frame rates. If it really is slower then the GameMaker HTML5 plugin is definitely not worth the money. <br/> <br/>Nice and original concept for the theme. <br/>It has a nice laid back atmosphere also because of the nice BGM, were those made by you as well? |
| Sep 3 22:53:00 | 10m 00s | You are the Human(Monster) | Because the floor is black, you can't tell what is moving relative to what, which is somewhat confusing, esp. once the humans start running away. It's unfinished but good go at your first LD. |
| Sep 3 23:06:00 | 13m 00s | Deicide | I was just figuring out what was going on and then I shrivelled up and I thought I died but it said "you win" so…? Then I clicked next game and the music started playing twice so that was that. (Embedded Web build) <br/> <br/>Looks like an interesting concept for the theme. |
| Sep 3 23:09:00 | 3m 00s | Rainbow Injection | I'm getting an internal server error from GameJolt every time. |
| Sep 4 09:39:00 | 10h 30m | Forgotten Realms | Well, at least it was a fun technical experiment, which is part of the spirit of these jams. I do get satisfaction about having a begin-to-end experience too tho. I putter about in my own time plenty :) |
| Sep 4 09:57:00 | 18m 00s | Forest | I like that the goal is to show the trained behaviour we display in games. It moves? Kill it. It glows? Collect it! Why? Who knows and who cares! *stab stab* *shiny shiny* <br/> <br/>Minor nitpicks: the stats don't reset on a 2nd play through, your seconds are actually milliseconds I think and when I tried again and killed 0 creatures it still called me a monster. Oh well, we all are. |
| Sep 4 10:09:00 | 12m 00s | BreakoutBeast | Nice that it was hard but deterministic so you can plan your way around the spears and arrows. Nice style. Well done, esp for a bit over 48h. |
| Sep 4 10:20:00 | 11m 00s | Chamber of the Monster | Pressing R at various places will actually teleport you usually out of the scene, allowing you to move into e.g. the end area. Fun. <br/>Nice concept, shame you couldn't finish it as it's a good theme exploration idea. Nice first Unity project too. Time well spent for the jam. |
| Sep 4 14:25:00 | 4h 05m | The Mammoth: A Cave Painting | I hope you all have overcome your own grief by making this game. It was good. Not pleasant, but good. Nice drawn style and even narration. Well done. |
| Sep 4 15:35:00 | 1h 10m | Redemption | Why did you put this adfly redirector before the dropbox download? Having to skip though scummy ads is not really an invitation to play. <br/> <br/>Anyway, unlike some others it works fine on Mac (with Java 8 runtime), game itself is bit more like RSI-demption, amirite. But it has a start and end, though the "twist" at the end is rather implied by the setup text in the beginning. But, good effort. |
| Sep 5 17:54:00 | 26h 19m | Red Flaming Hood | Good mode with the ambient sound effects. Sort of a late-90s 3D game look which for a jam is perfectly fine. Poor wolves. |
| Sep 6 11:24:00 | 17h 30m | Elven Blood | Managed to get the pacifist ending. I think it's impressive you got as much done in the compo time frame as you did. It was short but felt like a prototype for a much longer game. Now we're all left to wonder why the humans attacked the elves… we will never know. Well done. <br/> <br/>I had to modify your original light shader to use `discard` for the case where no light was projected. Not explicitly setting the out color of the fragment shader is implementation-defined, I think, which is why some implementations default to vec4(0) and others will have random data in there. (Mine showed the full color spectrum circle in the light quad) |
| Sep 6 13:29:00 | 2h 05m | Bloodworm | Excellent compo entry. The voiced sound effects are funny and the ploinky bgm didn't get on my nerves. Well implemented game of an interesting take on the snake-iverse. I got 50 coins in 2:55. Nice. |
| Sep 6 19:35:00 | 6h 06m | Host | Nice puzzle mechanic, sometimes difficult to figure out what I did wrong. I guess people moved into a room I was doing something in? I think if the hosts' movements between rooms would be animated or if they look different somehow it would make a lot of unclear situations a lot clearer. <br/> <br/>But, nicely done. |
| Sep 6 20:16:00 | 41m 00s | Manifest Destiny | The attack sound effect is _way_ too loud, have volume down to 1 on my machine but with in-ear headphones it's still too loud. |
| Sep 7 19:16:00 | 23h 00m | Bumble's Quest | The direct camera control made aiming a bit hard but since Bumble has a wizard Tommy-gun it was still rather easy. I agree with the other comment that the player should probably have more like 50 HP. Though story-wise it shows you to be a true monster who is just killing hapless cylinder-sphere people, as a game having some tension is better. AI in LD games is hard to do, but even a simple but more aggressive run-towards-player-while-shooting tactic would have made it scarier. Still, a full setup from beginning to end. Well done. |
| Sep 10 21:20:00 | 74h 04m | Lil' Drake | Flappy Drac Boy is very well done. Seems nigh impossible the first few tries but is actually quite doable, it can be finished without dying once. Cute visual style and nice concept! |