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GhostMan
GhostMan
By mac70
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 763 | 2.83 | | |
| Innovation | 854 | 2.18 | | |
| Graphics | 905 | 1.82 | | |
| Fun | 917 | 2.00 | | |
| Overall | 940 | 2.22 | | |
| Coolness | 1897 | 32 | | |
Comments
gus
2015-08-24 11:30
It's pretty bad.
The graphics are uninspired, the animations are lifeless and the restart doesn't work
Also, the controls are quite stiffy.
The idea is good though, you really could keep working on it, it may lead to something nice next time.
darkcart
2015-08-24 11:50
This game is almost unplayable. The sounds are loud (I nearly jumped out of my chair), the concept is overused (It's been used since Pac-man was invented), and the controls seem to be sticky.
grhyll
2015-08-24 12:00
Well, the other comments say it pretty well... Not very interesting, not especially bad either, just not inspired.
wontonz
2015-08-24 12:14
While I thought the concept was cool I feel like it needs more work. I think sneaking up on them was too counter intuitive at first. It would be better if you could go on a spree unless they actually pick up a power pellet and then you'd have to avoid them until then.
On Linux, I could only ever select a single direction at the start. Could never choose another direction afterward.
Somehow my input is often disregarded for up to a whole second. Anyway, nice effort and keep going. (And if you wish to see this idea in 3D with role-reversal, check my entry ;)
patomkin
2015-08-28 13:52
Is it intended that ghost can turn only on turns? If so - interesting idea. This can grow in to a nice action/puzzle game.
Biruts
2015-08-30 11:17
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
I like how you can't turn unless you're at an intersection, just like the original ghosts. Makes you really think about your moves. Trying to sneak up behind them made it fun. So many Pacmans, I could only get about 7
mantis
2015-08-31 14:55
Cool role reversal! :D
kozun
2015-09-03 21:00
Pretty cool idea but the game itself is too stiff. I would start from improving input - it misses agility.