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Feedback comments for LD26
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| Timestamp | Since previous | Game | Spiridios's comment |
|---|---|---|---|
| Apr 29 04:38:00 | Puzzlecave Episode 1 - Raiders Of The Lost Potato | Love the art style - more the CRT effect than the actual graphics. I like your interpretation of the theme. | |
| Apr 29 17:55:00 | 13h 17m | Blind | First, for the windows build you might want to mention that you need the x86 build of the VC2012 redistributable: http://www.microsoft.com/en-us/download/details.aspx?id=30679 <br/> <br/>I needed to rate this game since you and I had similar takes on the theme. <br/> <br/>Talk about Nintendo hard! I like that you had different sound effects to tell you where you were in relation to the things around you. A key or description would have been helpful, or even just hinting that the different sounds have meaning. I needed to open up the map to reverse engineer what the sounds meant. Even with the map open it was a bit of a challenge to find the end. <br/> <br/>Overall great concept. You might consider polishing it up a bit and submitting it here: http://forum.audiogames.net/viewtopic.php?id=7201 |
| Apr 29 18:05:00 | 10m 00s | Lights | Very minimal gameplay. A difficulty ramp would be nice. |
| Apr 29 18:36:00 | 31m 00s | Life Of the "J" | LOL I thought the caret was a banana! <br/> <br/>It wasn't really clear if the game was crashing or I was dying until I ran from a command line and saw the debugging output. <br/> <br/>After you kill a monster it can still hurt you. I've died several time due to that. I've also been killed while standing back at the farm with no enemies in sight. <br/> <br/>I think just a tad more polish and this could be a fun little explore and bash monsters game. |
| Apr 29 23:40:00 | 5h 04m | Colorobellum | It sounds and looks great. It was killer hard to avoid getting hit, since there wasn't much indication of where a projectile would come out and they were pretty fast. Seemed like there wasn't much downside to getting hit either. |
| Apr 29 23:49:00 | 9m 00s | Rainbow Rocket | Loved it. Great take on the theme, interesting controls. A bit frustrating at times, but good job. |
| Apr 29 23:57:00 | 8m 00s | Minimum Score | Loved it. Hard, crazy, didn't quite know what I was doing half the time. |
| Apr 30 00:13:00 | 16m 00s | Little Planet of Doom | IT was easy to cheese my way through the game - it seems enemies don't do anything until you get within certain range. It doesn't matter if you're shooting them or not. Also, having explosions hurt the enemies would be fun. <br/> <br/>Overall good shooter for a compo entry. |
| Apr 30 00:17:00 | 4m 00s | 28 Pixels | Great little game. For those who can't figure out the behavior: green = good, red = bad, blue = flip the colors. |
| Apr 30 01:16:00 | 59m 00s | Long Live the King | Very fun game, it kept me playing despite being a bit frustrated with the healing mechanic. It's a little weird that when you upgrade damage it upgrades your weapon, so if you plan on changing weapons those are wasted points. |
| Apr 30 01:30:00 | 14m 00s | Efficient Body | I could not fully rate due to not having the requisite hardware/adapter to connect our Kinect to a PC, but I did rate in some categories (eg theme) that I could tell from the video. From watching it and playing similar Kinect games, isn't it a bit odd watching the balls move away from you instead of watching them move toward you? |
| Apr 30 01:48:00 | 18m 00s | PuzzleBot | Great take on the match three. Not sure how it matches the theme, but I sure had fun playing it. |
| Apr 30 04:59:00 | 3h 11m | Infinitesimal | Great execution and interpretation of theme. |
| Apr 30 05:30:00 | 31m 00s | Maximus Minimalist | This was interesting.... |
| Apr 30 21:21:00 | 15h 51m | Be Still | Very interesting. I wish time actually flowed like that. I could sit down and ponder my LD game idea then stand up to find the theme has only just been announced! <br/> <br/>Oddly enough, even the "with sound" version has no sound in Firefox. Also, Firefox tries to scroll the page when I hit space (may be my config). Voted N/A on audio due to rules violation. |
| May 2 05:48:00 | 32h 27m | Hot Potato! - A Multiplayer Potato Launcher Combat Game | Reminds me of http://en.wikipedia.org/wiki/Combat_%28video_game%29 Liked the graphics and sound, not really liking the controls, but I'm not sure how you can avoid that on compo deadlines and still make it four player. |
| May 2 18:21:00 | 12h 33m | Labyrinth Run | I like the concept. I sat there holding my left mouse button for quite a while before I got bored and committed suicide to get a high score. Other than the button mechanic, I liked the mouse control. <br/> <br/>Some progression, like the occasional goal or level boundary would be nice. Also, some of those coins are damn hard to get to, make them worth more points so that the reward feels worth the risk. |
| May 2 18:48:00 | 27m 00s | Escape from Minimalism | It's way to easy to bypass the tutorial screen in play. Fast and hard and I still wasn't quite sure what I was supposed to be doing. Some of the colors were hard to see on my monitor. I think you could have a decent game here with just some slight polish. <br/> <br/>BTW, appreciate the JSIL build. |
| May 2 19:51:00 | 1h 03m | A Game of Numbers | For the negative, it could have used some audio (sfxr/bsfxr can turn out something useful quickly, and XNA can play sounds very easily) <br/> <br/>For the positive, I loved it! It's a great concept to teach math and/or logic. I can see this being made into a great educational game! |
| May 2 20:08:00 | 17m 00s | Chroma | Talk about difficulty ramp-up! The tutorial has small maps with lots of walls and suddenly not only can you not see the edges, there are hardly any walls to rest on. Interesting concept, though. I could definitely see an interesting game here if it was balanced a little better. |
| May 3 03:43:00 | 7h 35m | Out of darkness | I like the combination of blindness and light. |
| May 3 04:12:00 | 29m 00s | The Blind MazzzZZZZe of Colors | Since you die if you touch a wall, I think the controls would be better if you were confined to the four cardinal directions. I didn't realize they weren't until I activated the cheat mode. Like the game idea though. |
| May 3 04:17:00 | 5m 00s | Music with the sky | I like the concept. There needs to be a break between the last note of the previous phrase and the first note of the next one. Like "press any key for the next phrase". I was having issues tracking which note was which key too, but I'm not sure I like the suggestion to map them to their letters. |
| May 3 04:34:00 | 17m 00s | BatWorld | Neat concept, but it needs a tutorial. At first I couldn't tell how to move, then later as far as I could tell I was stuck in a room with no way out. (I'm sure there was and I just wasn't skilled enough to figure my way out) |
| May 3 05:03:00 | 29m 00s | BlindSight | Awesome mood and the audio reenforced it so well. |
| May 3 05:27:00 | 24m 00s | Color Blind | #15, on my monitor, the color that came up might as well have been white. I inspected the pixel's color. It was fffffb. |
| May 3 05:39:00 | 12m 00s | Escape | This really needs more feedback than just a flash. Audio would help. Also, I looked at the map to orient myself so I could figure out what the different flashes meant (yeah, cheater, sorry). If heal-spots can just be spammed for health, why don't they just heal you up fully to start? Even looking at the map, I thought it wasn't winnable until I realized that. |
| May 3 17:50:00 | 12h 11m | Ping | Would have liked another mechanic rather than health, but over all really liked the game. The fact that it's on an Atari is just cool. |
| May 3 17:58:00 | 8m 00s | minimalistherain | The controls felt a bit floaty, like it was easy to slide off or over correct. Otherwise, nice mechanic. I think adding some urgency would be neat in order to try and force the player to blindly jump rather than just waiting for the next lightning flash. |
| May 3 18:20:00 | 22m 00s | The Forgetful Little Square | Loved the mechanic and the tone set by the narrator. BTW, Wolfram Tones isn't free to use (read their terms of use, they claim ownership of all content produced through the site and require you to get a license from them to use it). |
| May 3 18:30:00 | 10m 00s | Travel | Now I know how AZERTY people feel when they play my WASD controlled games. :P Loved the style and the game play. Would have liked some audio and getting stuck on the walls was annoying (though I did the same thing in my game, so I understand!) |
| May 3 18:39:00 | 9m 00s | Zmore | Got slow in Firefox once the things that eat the level came into play. Eventually couldn't play because it got too unresponsive (yes, I know, use a less sucky browser) |
| May 3 20:15:00 | 1h 36m | ... | Great illustration of how a simple mechanic can make a fun challenging game. |
| May 3 23:57:00 | 3h 42m | Tundra King | Audio doesn't work in Firefox, which is too bad because your audio adds a lot. |
| May 4 02:00:00 | 2h 03m | RogueOut | Hmm. The web link doesn't work and neither of the windows bat files worked. I ended up just running the jar directly. Would have liked to have been able to spend my gold and XP. Loved everything else about it though. |
| May 4 02:21:00 | 21m 00s | Fragments of Him | Interesting interactive story. The voice acting seemed a little devoid of emotion considering the subject matter. I can see conveying numbness in spots, but other spots it seemed out of place. |
| May 4 02:37:00 | 16m 00s | Metahotel | I beat level 12 and got weird static and a very thin green triangle that spanned the bottom of the screen. Loved the gameplay and I think the controls were reasonable enough considering what needed to be done. The legend helped. Maybe you could place the legend on the mouse pointer itself, so you don't have to move your eyes (like color the pointer half and half, or put little dots next to it). |
| May 4 02:58:00 | 21m 00s | Cimi Mal | Giving you high scores for innovation, but I wasn't really having fun. I think you need to work on balance a bit and provide some way to lead the player from point a to point b. It seemed a bit random as to where you were supposed to go and how to get there. |
| May 4 03:01:00 | 3m 00s | Deja vu | Why are all the links to a post-compo version? It's not legal to rate post compo versions. |
| May 4 03:17:00 | 16m 00s | WhiteSpace | Doesn't appear to work with my AMD Radeon HD 6800 nothing but white no matter how many times I click, move the mouse, or push WASD. You also seem to have an issue with mouse capture as the mouse escapes and starts clicking on other windows requiring that I exit the game. |
| May 4 03:44:00 | 27m 00s | Random Legend Adventure | Some of the explanation screens skipped automatically, so I wasn't quite sure who I was or what my setting was. The secondary power didn't seem to ever do anything, except when it was the potato (or whatever that potato-shaped thing was supposed to be). And most primary weapons sucked in comparison to the mighty fishbowl, which isn't a bad thing, it's just fun to say. I played through several different rolls and enjoyed it. |
| May 4 17:42:00 | 13h 58m | soundscape | Made it! Very interesting game. The moving dots were confusing, because at first I thought they indicated my actual movement, not just the direction I'm trying to go. I think adding some positional feedback would help, so rather than just volume make use of stereo. Also, to orient the player, the first level could have the maze visible so you get a mental connection between the sounds and movements. THEN take away the visuals. It gave me some ideas for my sound-based game. |
| May 4 19:12:00 | 1h 30m | There're Easier Ways | Controls were a bit sloppy - why does the car game use keyboard but the other two use mouse? The mouse didn't work half the time on the matchstick game. Concept is sound though, just needs some work. |
| May 4 19:44:00 | 32m 00s | Dead End | Your Windows version appears to be a debug build, as it's asking for MSVCP110D.dll. Can you rebuild in release mode? (the redist packages don't appear to ship with debug dlls, since I have both the 64bit and 32bit redists for VC++ 2012 installed) |
| May 4 19:55:00 | 11m 00s | Minimalism Textual Adventure | You took a text adventure, already considered minimal by some, and minimalized it further! Bravo! Though it would have been slightly more minimal if it wasn't bilingual on every page (but I can imagine maintaining two localized versions might be harder than one) |
| May 4 20:09:00 | 14m 00s | Steve Can't Zen | Would have preferred two-handed controls, as moving and attacking simultaneously was awkward. Steve's animation reminded me of Little Computer People on the C64. |
| May 4 20:38:00 | 29m 00s | The world is in your hand | Really liked the theme here and that you can totally botch the intro if you don't answer questions "correctly". In fact, it feels like there's two games here and it's kinda neat. If you expand on it, you can alternate between the two using the Captain Pike yes/no for dialog and the super flying wheelchair man for the superhero part. I do feel there was some guidance missing from the flying stage. I'd pick someone up and other than the girl and her kitty, it was random and non-obvious as to where I had to take them. |
| May 4 20:59:00 | 21m 00s | Auraline | Played the non-rift version. Really curious what the rift version looks like. I think I kinda got what was going on, though there were a couple sound cues I didn't quite understand. I still managed to find my way to the goal and avoid getting twanged too many time. |
| May 5 01:45:00 | 4h 46m | The Minimalist | Really liked the idea and execution here. You come to a level, you think you know how to solve it, you try and die and try and die again only to find the solution is a outside-the-box gimmick that's really easy to pull off. And you managed to not reuse the puzzle solutions. I think it's a bit of a stretch to call it minimalism, but I've seen worse ;) <br/> <br/>Oh, you might want to label the link "Web (Flash)", you might get more players that way. |
| May 5 02:52:00 | 1h 07m | Curiosity | A bit too random for my taste. Seemed a bit like kitty roulette. Great audio. If you can somehow make it less random and more skill, I could see liking the concept. |
| May 6 02:10:00 | 23h 18m | I Dream of a Beam | Loved this game! One of my favorites in the compo. The scoring mechanic was great. It felt a bit like a rhythm game the way the sounds worked and I think you should build that in. Like getting higher bonuses for shooting on the beat. Great job! |
| May 7 04:36:00 | 26h 26m | Small Tale | Controls are a bit odd, but I liked them. Loved that making choices changed what equipment you had to fight the dragon. I worked out a pattern to fight the dragon and when I tried challenge mode found out my pattern no longer applied (since I didn't have a shield)! Nice touch. |
| May 7 04:47:00 | 11m 00s | Life! | Wow, neat idea for a rhythm game. Had fun playing it. |
| May 7 16:21:00 | 11h 34m | Life/Routine | Very unclear what is going on. Not sure to do or what not to do. I guess if you're going for the art-concept, then that's what life is like. |
| May 7 20:57:00 | 4h 36m | ColorCross | Video looks interesting. I'm puzzled as to why you didn't submit the game itself though (not that I have an iDevice to play it on). |
| May 7 23:34:00 | 2h 37m | Staring Contest | Not sure how I should score you on innovation. On the one hand, staring contest must be the oldest game ever. On the other than, *it's on the internet*, and that was good enough to be called innovative in the 90's. |
| May 8 02:34:00 | 3h 00m | Minimalism : Find the red Cube | I liked the subtle clues about where to go next (you could just barely see some edges, etc). The last level I made it to (5 I think, wasn't paying too close attention) tried to trick you into doubling back but I could see the other light by looking at an angle. I like how you first think it's going to be a real lame minimal game (oh, find the cube that's RIGHT IN FRONT OF YOU!) and then it turns out to have some depth. |
| May 8 02:47:00 | 13m 00s | Night Story... | Sound didn't work in Firefox 20. I liked the limited vision aspect, but the game needed more depth. |
| May 8 03:01:00 | 14m 00s | Mini Epic Adventure | Zip is corrupt. I tried running the .love file in love 0.8.0, but all I get are randomly blinking white squares and nothing seems to do anything (could be operator error, I've never used love before). |
| May 8 03:08:00 | 7m 00s | A Mini Adventure | Controls were a bit off. |
| May 8 20:01:00 | 16h 53m | OCDC | Controls need work. Trying to do everything one handed sucks for these kinds of games. Considering how many people implement "up" to jump, maybe I'm the only one that thinks this? Falling rate for the character could be tweaked a little to help with pushing falling blocks. Difficulty for level 12 was off the charts, considering that when pushed from below, things slide off. I did eventually make it, which means you had enough of something to keep my interest in seeing what was past level 12. |
| May 9 04:36:00 | 8h 35m | P | Reminds me of some of the old lunar-lander type games, only you don't have to manage your fuel. |
| May 9 05:03:00 | 27m 00s | Essential | Can't rate. Either the mediafire link is messed up, or I just can't see the real link behind all of mediafire's spam. |
| May 9 05:12:00 | 9m 00s | Blank Slate | Didn't make it past the first puzzles. I spent several minutes in the conveyerbelt room, then tried the trampoline room, but by then I was too frustrated to really want to try. |
| May 9 05:17:00 | 5m 00s | </3 | Could you perhaps put up a link that is not an installer? It gets messy having to remember to uninstall hundreds of LD games. |
| May 9 05:25:00 | 8m 00s | Click, Release | Interesting. Not sure why sometimes blocks disappeared and sometimes not, or why sometimes my balls would bounce off or sometimes plow right through. And I wasn't 100% sure what made the goal appear. But enjoyed it none-the-less. Great audio, interesting controls. |
| May 9 06:19:00 | 54m 00s | Mino-malism | Unplayably broken - W to move north just keeps throwing an error. |
| May 10 01:41:00 | 19h 22m | Dungeon Runner | Fun little chase. I think mouse control would work better. I kept finding the exit with exactly 5 gold. |
| May 10 01:57:00 | 16m 00s | Pixi : The pixel that is not a square ! | Very fun little game. The first puzzle was a bit confusing, as nothing had prepared me for the mechanic, but it was an interesting mechanic. |
| May 10 02:12:00 | 15m 00s | Duds | Liked the concept. Could use some audio. The NPCs need to do something other than just waiting to die. Had fun overall though. |
| May 10 02:21:00 | 9m 00s | OggOrbis | Very deceptively simple gameplay. Some levels were a lot about just randomly clicking until you found the magic spot, which felt more like playing the slots. Great music. |
| May 10 02:30:00 | 9m 00s | TunnelVision | Wow, fun game. The controls were a bit tough, and collision detection was claiming I was hitting things that didn't look like I was hitting. |
| May 10 03:31:00 | 1h 01m | HUE | Interesting platformer. Controls seemed off. I certainly didn't play very many levels, but it was a bit of a drag to get the sudden change in mechanic for one level never to see it again. |
| May 10 05:04:00 | 1h 33m | Square Circle Triangle | Would like to see a mechanic come from the morphing. Like involving the physics engine so circles can roll, but triangles are more stable, etc. |
| May 10 05:10:00 | 6m 00s | temporary-babel2D | Game crashes on launch. I hear a short sound, the console enumerates a bunch of sound devices, and then I get the wonderful Windows dialog "TemporaryBabel2D.exe has stopped working" |
| May 10 05:20:00 | 10m 00s | Minimalism Experience | For everyone with download problems, the "sources" link contains a playable copy of the game. <br/> <br/>I'm not sure what to make of it. I discovered a few things, but some things seem arbitrary. |
| May 10 21:13:00 | 15h 53m | Robot Hears Kitten | Love it! A sound based game! Could use some more depth, but the variety of sounds and humor were great. |
| May 11 05:31:00 | 8h 18m | Spacus | Hmm, no music for me. I thought you just didn't implement audio until I saw everyone talking about the great music. =( Controls were too touchy, and the collision response seemed to have more energy than I put into the crash. The graphics, however, looked great and the overall gameplay concept was good. |
| May 11 05:38:00 | 7m 00s | Zombie Blocks Attack | Need more ammo! Ok, maybe not, but that's what I kept saying while playing it. :P Fun little shooter, just hard enough to be challenging. |
| May 11 06:07:00 | 29m 00s | Miximal | For some reason, when I played from Firefox there was no audio. Chrome worked.... Which is odd, since it's the unity player not the browser doing the work. :/ Liked the interpretation. The game was a bit short and could possibly use a bit more depth, but I liked that you get to hear the combination at the end. |
| May 11 06:24:00 | 17m 00s | D.RE.U | Nice mechanic, good dialog, fun to play. The "ending" seemed a bit anticlimactic, but mainly because being taunted throughout the game, I don't trust that what I found really was the ending. :P |
| May 11 17:54:00 | 11h 30m | Ascent | Can't rate - mingw build just gives me a blank command window and I can't find the MSVC build mentioned in the description. |
| May 11 18:05:00 | 11m 00s | JEB_001 | Very neat idea, and level layouts looked good and challenging, but the scrolling mechanic and faulty collision detection ruined it. Either do smooth scrolling, or scroll the robot WITH the screen. Having the screen suddenly jump and now the robot is in lava isn't fun, especially when it's very hard to tell WHEN it's going to jump. <br/> <br/>Also, not everyone reads text at the same speed you do. Especially if you wrote the text, you WILL read it faster than anyone else. Either wait for the player to press a key to skip, or if you still want a timeout, put a long timeout on it and also allow the player to skip by pressing a key. <br/> <br/>Definitely think you have a fun little game here if those problems are cleared up. |
| May 11 22:55:00 | 4h 50m | Battery | Probably the best platformer I've played this LD, good job. |
| May 11 23:03:00 | 8m 00s | Fisherdude | Wow, you said you wanted a relaxing game, and this is it. There's a bit of strategy to get a high score, but it doesn't break the mood any. Great job. |
| May 11 23:11:00 | 8m 00s | Poor Man's Tower Defense | Great concept. I think the mirror controls could improve a bit, especially since the pivot point changes based on... Randomness? Definitely needs audio, but overall I like it. |
| May 12 01:59:00 | 2h 48m | Stomp Space | Very fun game with a great interpretation of the theme. Needs a bit of polish still. Would have liked a way to restart the game, but I know that can be problematic at times (my own game can't restart due to an audio bug I didn't have time to fix). |
| May 12 02:04:00 | 5m 00s | Less than Shadows | I like the concept, but the controls are way too touchy. |
| May 12 02:24:00 | 20m 00s | Justice | Nice concept, though buggy (dialog clearly meant for one character was drawn as if coming from another. Also, at one point, there was a dialog line but no text, and then the defense responded like there was dialog). The entire game without sound, only to have a sudden, loud, creak, was a bit unnerving. Other than that, excellent game! |
| May 12 05:34:00 | 3h 10m | MiniCrawler | As others have said, the controls seem a bit floaty. Also, I couldn't figure out how to attack. But there seems to be a good game behind that annoyance. |
| May 15 22:41:00 | 89h 07m | Miniwallism | Interesting dodge game. Definitely needs sound (I know not a trivial concept in HTML5 at this point). Given that the instructions are so short, including them in-game might help those of us that like to try before reading. I at first thought I found a bug when I learned of the grow aspect by accident. Then I read and found out that was a major point of the game. =p |
| May 15 22:53:00 | 12m 00s | Squeeps | Great audio, neat mechanic to have the world rotate around you. It did get kinda monotonous after a while, so some additional goals would be nice.... Post compo. For an LD game, remarkably complete and entertaining. |
| May 15 23:46:00 | 53m 00s | Platonic Dot Solid | The web version takes quite a while to load. Controls are toast on some non-gaming keyboards. This particular keyboard can't read up, left, and space simultaneously, so I was stuck just past the first checkpoint. Will rate later when I can do this on a gaming keyboard. |
| May 16 19:26:00 | 19h 40m | Jetpack Survival | Fun one-button game! Definitely would be better with sound. There were a couple of graphics oddities - the game over text appears behind the missiles, and the tank bullets don't fly a the same angle as the tank barrels. Also, I got hit by a tank bullet while just touching the tank barrel from behind, which seemed odd. Maybe I died from heat dissipation from cannon fire? =p |
| May 16 19:43:00 | 17m 00s | Minimalist Moe | No audio on Firefox or Chrome. Bullets don't fire where the mouse is. But, fun shooter game, just need to work out the bugs and maybe add some powerups to add some variation. |
| May 16 20:01:00 | 18m 00s | Anti-Tac-Tic | Nice variation on a simple game! |
| May 16 20:12:00 | 11m 00s | Departing of the Sensory | Interesting experience. Not sure I can call it a game, since your choices don't really matter, you have to make the pre-canned choices or you just run in circles..... Wait, that sounds like MOST video games. Well done! |
| May 16 21:13:00 | 1h 01m | TOOM | Been wanting to play this since I saw the preview posts during the compo, but only just now got to it. It was both a bit slow and a bit short. The slowness was mainly due to the randomness of how things went together. The shortness, I suspect, is exactly why my game is short (darn time constraints). BTW, in Firefox, if the browser window is too small and you scroll a bit too see, the mouse detection is off. Fun point&click overall though. |
| May 16 22:43:00 | 1h 30m | Less is More? | Saw this and thought "not another Mondrian game!" But the puzzle mechanic is great! Would like to see some bonuses for clearing more than the minimum required, not using all your clicks, etc, but overall nice balanced, interesting puzzle. |
| May 17 02:46:00 | 4h 03m | Stykk | Great little platformer marred by a couple issues that kinda tanked the fun factor. The run-jump response seemed off, like if you weren't pixel-perfect in your timing, you were dead. The lack of save points made this excessively hard in that you lost all progress for one slip-up. However, the music was great, the level design felt good, and other than the annoyances above, the controls were good too. |
| May 17 16:00:00 | 13h 14m | [deleted] | [deleted] |
| May 18 04:50:00 | 12h 50m | CUBEBIA | Controls need to be a little more spread out. It's a bit hard to move and sneak and space at the same time as it's all pretty much one hand. Maybe use the arrow keys instead of/in addition to WASD. Otherwise, interesting mechanic. |
| May 18 05:27:00 | 37m 00s | A Simple Circle | The goal sound is pretty harsh - as my wife can attest while I was playing. Placement was a bit touchy, definitely need to constrain the pieces or warn the player that they're about to place it in an invalid location rather than having the piece snap back. However, it was quite a fun physics/puzzle game, good job! |
| May 18 05:41:00 | 14m 00s | ERASERLAND | Fairly well polished, but not much game other than guessing which is the right thing to erase. Loved the art style, but the autotracker music didn't feel quite right (I hate to say that, since autotracker is a life saver for compos). Would love to see this developed more as the erase stuff mechanic is fun. Perhaps concentrate on levels where the erasing is strategic rather than random (eg, more first level or kitten level, less cloud level or space level). High marks for innovation, theme, and graphics! |
| May 18 05:55:00 | 14m 00s | The particle swarm | Nice graphics and audio. Wonderful puzzle mechanic. I stopped playing at level 6 mainly because I've been rating puzzle games all night. :P Yours is the best I've played tonight though. |
| May 18 16:03:00 | 10h 08m | P-MNMSAOD | Visual style was neat, mechanic was interesting but not fully developed. I didn't see any reason to not just mash the four corner buttons. Would love to see this idea developed further. |
| May 19 04:17:00 | 12h 14m | Skware | Interesting puzzle mechanic. I agree with the other comments that there needs to be better differentiation between things. And since I like to dive in before reading directions, I had no clue why I was losing some squares, nor did I have a clue what my goal was.... But I did eventually win, so it's not like it's unplayable for stubborn people like me. =p |
| May 19 04:52:00 | 35m 00s | Fractured | Wow, where to start. This is probably one of the games in LD that impressed me the most. The integrated tutorial is awesome. Not just for an LD game, you did a wonderful job leading the player through each of the core mechanics before throwing them into their first puzzle. The little cries from the little orange critter when you reset were great. It makes you actually feel a bit bad for giving up without actually punishing the player. The little blue critter and it's whine give you mystery you want to track down. The fractured graphics help with that. I gave up a few levels in, because I'm not really up to a puzzler right now, so I'm not really sure of those mysteries are answered. As has been said, some better cues on where/what buttons are doing would help. And continuing the tutorial by having a better ramp up on puzzle difficulty would help too. This is definitely a game to continue developing. Great job! |
| May 19 16:39:00 | 11h 47m | The Minimal Machine | As you already know the controls need some work. It would be nice if the game detected that the ball hit the floor or stopped moving so you didn't have to manually hit "R", but that might be personal preference (maybe someone wants to use the floor as part of their setup). I liked the music, even if it was a bit repetitive. Some sound effects for the ball striking things would be nice. I certainly like the base concept though, so keep working on it. |
| May 19 16:45:00 | 6m 00s | Inertia | As has been said, some movement indicator would be helpful. Maybe make movement a bit faster or slow down the enemy gun rotation? It seemed impossible to out maneuver the enemy's gun, so I either tried to outrun them or just soaked all the hits and hoped I hit faster. Interesting idea to make the gun recoil also your propulsion method. Using "click anywhere to continue" was a bit confusing when I was crazy clicking instead of holding the mouse button down. I'd get one frame of game over then I'd be back in the game.... I didn't even realize I had died several times until I realized I should hold the mouse button down. That's when I saw how bad I was at it. =p |
| May 19 17:36:00 | 51m 00s | MUBIC | Very nice simon-like game. Since the cube has no visual indicators, even if you know sound X is on face Y, finding face Y is a problem. If you accidentally spin the cube, then finding face Y is impossible. Put some kind of minimal graphic that is always visible, and that lights up when the sound is played (similar to how you show something now). That way a player can associate a sound with an image. An alternative, if you want to preserve the "don't associate sound with an image" aspect, one face needs to be marked with an orientation image, so a player at least has a hope of finding face Y. I liked the basic mechanic though, and you generally pulled it off well. |
| May 19 17:47:00 | 11m 00s | Be The Wind | The hunt for seeds got a bit monotonous, but the game's atmosphere was great. I'm not sure what actually ended the game. The share feature is a nice touch. |
| May 19 21:29:00 | 3h 42m | Dragon Drop | For those complaining about lag, it's most likely your browser. Same computer, ran it in Firefox and it was painfully slow. Ran in Chrome, was smooth as it should be. This mimics my experience with other Javascript games (both in compo and my own). Javascript/HTML5 just isn't very consistent yet... <br/> <br/>Very interesting take on the theme :P Not much for replayability, but it was interesting and nostalgic. |