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Cosmologicon

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TimestampSince previousGameCosmologicon's comment
Apr 23 14:52:00 Soul Searchin' Agreed, great job! I love how the entire rest of the game is on the screen at all times, but you don't how long it's going to go.
Apr 23 20:32:00 5h 40m Boundaries Not bad. I like how you don't have to explain the gameplay mechanics, a player can just figure them out. I got as far as, I'm estimating, 30 atoms. There's really not much of a point to having more than 5 or so, though, since all but a few get knocked off in the first few seconds. Instead of adding more atoms for level progression, something else might make it more challenging. Craftier or faster AI, perhaps?
Apr 23 20:46:00 14m 00s Glue Galaxy Rescue! Great job with the music! The first time through I found it really hard to find where I'd left the planet I was working on. The second time I just left it at the sun and it was much easier. :)
Apr 23 22:35:00 1h 49m Volo I think it's cool that you went with procedural generation for the level design. It's always difficult for procedurally-generated dungeons to hit the right challenge level, and you can see that here too. Sometimes the goal was just a couple of flaps away, and sometimes it seemed like I needed to pass a dense group of red guys to find it. Thanks, it was interesting!
Apr 23 22:40:00 5m 00s Tiny Kitty Harem Hero It's quite challenging, especially with the controls being swapped on the bottom, and how all my stray shots would eventually fall back to the planet and kill someone. I'm afraid I didn't make it very far!
Apr 23 22:56:00 16m 00s The Island of Dare Good job on the music. The terminal graphics were a funny touch. Just so you know, I found a dungeon generator bug. At one point I got into an unbeatable screen. The items I had to collect were on the other side of the door and I couldn't reach them. http://imgur.com/It2nO
Apr 23 23:05:00 9m 00s The Tiny World of Buzz It took me a while to figure out the goal. I think I was thrown by the fact that the sound effect when you land on a flower sounds like you're getting hurt, but I suppose it's a happy buzz.
Apr 23 23:12:00 7m 00s Milunar Very creative mechanic, having to time and aim your shots so that you wouldn't hurt yourself. It was very challenging with 4 moons. You got a lot of mileage out of circles and lines, so it had a nice feel even with such minimal graphics.
Apr 23 23:16:00 4m 00s Flyght Well done on the music. I don't know why the game ends so early. Why don't you just keep adding more and more enemies and powerups until the player gives up?
Apr 23 23:51:00 35m 00s Don't Mess with the Gnomes! Is there a problem? I can't jump far enough to reach the first platform :-/
Apr 24 02:19:00 2h 28m Invasion of the Planet Snatchers! Interesting mechanics, really creative. I found the engine really hard to control, since it kept rotating after you let up on the keys. I think I wound up in deep space with no way to figure out how to get back. It would have been nice to have some indication of where all the unconquered planets are.
Apr 24 02:29:00 10m 00s Under the Glass Cool, it ran smooth even on my slow computer. Did you consider having a progression of difficulty? I got to 2000 points and the game didn't seem to be any harder. Maybe just more bubbles as your score increases, keep things challenging, you know?
Apr 24 02:49:00 20m 00s Fort in the Woods It ran great in Linux. I just had remove line 2 "import pygame._view" from Fort.py. <br/> <br/>Not bad once I got the hang of it. When I got to where I was building an infantry and an archer every week (around week 12) it was pretty easy to build up a powerful army.
Apr 24 03:08:00 19m 00s Battle For 35 Leukothea Ah cool, I remember your Pyweek game that used this library. You're really showing its versatility. If someone told me that they were making a tower defense without graphics or mouse control, I would say they're crazy, but you seem to have pulled it off. :)
Apr 24 03:13:00 5m 00s T-Pod I like the music, but I also found it really challenging. I never got higher than 128.
Apr 24 03:36:00 23m 00s Think Green Kind of fun. I felt like there wasn't a ton of strategy when there was only one receptor site at a time. I felt like it was close to being a puzzle game but not quite. And yeah, that's some great music!
Apr 24 03:40:00 4m 00s Lost Planet It works fine for me running python2.7+pygame on Linux. I like games where you explore, but this needs something to make it possible to do that. Maybe even just "warmer... warmer.... colder..." or something.
Apr 24 03:51:00 11m 00s Defend Tinyus Prime Wow, I am really bad at not killing my allies.
Apr 24 03:59:00 8m 00s Tiny Artillery I found the controls and physics kind of frustrating, as well as the 10 second delay between turns. But I have to admit, blowing the other guy off the planet into the moon was a really awesome moment. I think you've got a great idea here.
Apr 24 04:13:00 14m 00s Meal's Last Keen! Awesome graphics! The physics is really glitchy for me. I can't jump without going way off the top of the screen, and when I land, I get stuck in a block and I have to jump to get back out. It was very difficult to run, but I got to the house by jumping past a screen and a half at a time. :) <br/> <br/>If you haven't heard of it, there's another game competition called Pyweek that might be right up your alley. You should check it out!
Apr 24 04:50:00 37m 00s Tiny World Adventure Great! I thought the two weapons were a nice touch. They felt balanced. I only got 6/12 checkpoints my first time, then I had fun playing again and getting all 12. I did appreciate the surprise at the end. That was clever.
Apr 24 05:01:00 11m 00s Diminutive Dungeon Ha, I love your interpretation of the theme. Take a popular genre of game (roguelike) and make it as small as possible. Creative and funny!
Apr 24 13:10:00 8h 09m The Story of a World This I like. It reminds me of the game Grow. It's a bit mystifying how to go about finding the achievements (I've only got 5 so far), but I guess this kind of game is more about exploration than strategy.
Apr 24 13:23:00 13m 00s Tinysaur It works fine for me on Chrome, but yeah the sound is broken. It sounds like a sound effect is playing over and over again, over itself. It gets cacophonous really quickly. <br/> <br/>But I actually thought the gameplay was kind of cute. The challenge level is just about right, and it wasn't very frustrating to die. I would have been happy to play a few more screens if you'd put them in. Not bad.
Apr 24 13:28:00 5m 00s Perl Guardian I may just be an idiot, but an explanation of what the heck's going on with this game would not be unwelcome.... I keep clicking on the orange stuff on the blocks to get rid of it, but I have no idea if that's what I'm supposed to be doing.
Apr 25 00:17:00 10h 49m Alice and Bob's tiny cubic planet As someone who sometimes designs puzzles, I have to say, that is a *brilliant* idea for a maze. It's elegant in its simplicity. I wish I'd thought of it first, and I wonder why I've never seen it before. I agree that the implementation leaves a lot to be desired, but that was an excellent idea.
Apr 25 00:34:00 17m 00s "The best" CCG This game felt really complicated for the interface. As it happens I got lucky and managed to win each of my first two matches in 2 plays, but if I had to strategize I think the setup would have gotten in the way. If you're looking for specific suggestions, I would get remove any mention of unimplemented features, not let you enter names for the cards, and get rid of the compound actions like "3-4 1:opp discard". I'm not even sure what the 1 means in that case. <br/> <br/>On the third match it crashed with this Traceback: <br/> <br/>Traceback (most recent call last): <br/> File "menu.py", line 160, in &lt;module&gt; <br/> odeck=[gendoublecard() for i in xrange(DECKSIZE)] <br/>NameError: name 'gendoublecard' is not defined <br/> <br/>PS: if you want to join a game competition where everyone uses python so everyone will be able to run your game, consider PyWeek! :)
Apr 25 00:49:00 15m 00s Furaingu Ki I'm on Linux, and there's a couple things I had to do to get your game to run. I had to disable the music. Why not consider using pygame's built-in music module rather than mp3play? Also, I had to rename some of the files because capitalization matters on Linux systems. The music was well chosen. Kevin Macleod's stuff is great.
Apr 25 00:53:00 4m 00s WTF LEMME OUT!!! Why don't you upload the source code? Your link labeled "source" is, bizarrely, some sort of Traceback.
Apr 25 00:56:00 3m 00s Tiny World's Lunar CTF This is pretty cool, with a few more features it could be a lot of fun. I had a lot of trouble attacking the enemy without also dying.
Apr 25 02:32:00 1h 36m Space Bees Attack! I couldn't run it on Linux. I have pyglet installed, but I'm not too familiar with it. Here's the traceback I get: http://pastebin.com/chsExKdz <br/> <br/>Let me know if you know how to fix it and I'll try again!
Apr 25 02:40:00 8m 00s TinyBoxes Doesn't run for me on Ubuntu (32 bit). No idea why. When I run python tinyboxes.py it just hangs. No traceback or anything. I have to kill -9 it. Sorry! :-/
Apr 25 03:02:00 22m 00s Weathering I finished the game, but I have to admit, it was far from obvious like the readme says. I checked the source to make sure it wasn't a bug. It's kind of an interesting story, but very short and not really any puzzles or anything to keep me interested. If your whole game is text-based, might as well give us something like "up" to get the previous command.
Apr 25 03:11:00 9m 00s CursorVsMan Ha, that was such an interesting concept once I got the hang of it. There needs to be more strategy or skill involved, but it's a good idea. <br/> <br/>That is a hilarious suicide note.
Apr 25 03:19:00 8m 00s Dreamworld Neat idea, you could really do something with switching between worlds to reach different areas. It's too bad it's not very complete. I have to admit, I'm not crazy about the controls....
Apr 25 03:34:00 15m 00s Encroaching Darkness It's good that you had different enemies. Would have been nice to be able to shoot in different directions, not just up. Here's a tip. Use pygame.key.get_pressed rather than key events for motion, so's I don't have to keep hitting the direction I want to go.
Apr 25 03:47:00 13m 00s Downsize Very interesting concept, but without an explanation of the movement of creeps and bombs, I couldn't figure out how to strategize. I mostly won by luck until I got stuck on the level with the isolated L-tetromino. No matter where I went I couldn't get the creep to make a bridge to it. I found the isometric display difficult, because one wrong step meant you had to start the level over. Why not simply disallow wrong steps?
Apr 25 04:26:00 39m 00s SlimeABug Really great artwork and concept! I'm very impressed. A bit unforgiving, since you can die so quickly and have to start all the way over....
Apr 25 04:30:00 4m 00s So You Want to Create a Game I also have the screen being cut off in the Linux version. And I have no idea what the controls are. Maybe they're on the bottom half of the screen?
Apr 25 04:31:00 1m 00s Curse Of Grimwood Sorry, I'm on Linux. I'm only posting because your entry shows up when I search for Linux and I want to get it off my queue. :) Screenshot looks great though!
Apr 25 04:34:00 3m 00s Run, Unicorn, Run! Sorry I can't play, I'm on Linux. Looks great, though! I'm only posting because your entry shows up when I search for Linux (for some reason) and I want to get it off my queue. :)
Apr 25 04:53:00 19m 00s Core Buster That was quite cool. But yeah, that first mission is a pain. I feel like it needs to be easier to move through partially-destroyed material. It takes the planets a while to load when you reach them, but once you do, the physics is really responsive.
Apr 25 12:31:00 7h 38m Single Cycles Brilliant control scheme!
Apr 25 13:03:00 32m 00s Tiny Domination Excellent game! Good idea, of about the right complexity, and well executed. <br/> <br/>I found selecting the ships rather difficult, since the box I had to draw was about as big as the screen sometimes. I would have liked either a zoom-out ability, or maybe double-click a planet to select all its ships? As for balance, it seems kind of heavily slanted toward the defender. So the AI tended to get into stalemates, where I wasn't strong enough to take any of its planets, and it wasn't strong enough to take any of mine. That made it tough to advance. Maybe I just need more practice.
Apr 25 13:22:00 19m 00s OSC: Dawn It seems to lock up for me after getting it in the landing zone. The action freezes, anyway, but the shot meter is still blinking.... I'm on Firefox. <br/> <br/>Sorry I can't play your friend's game, I'm on Linux! :)
Apr 25 22:13:00 8h 51m Save Your Planet! I get a BSOD when I hit the first enemy. It says: rendersystem.lua:172: attempt to call method 'setSizes' (a nil value).... I'm on Ubuntu.
Apr 26 00:57:00 2h 44m Berries It was too easy to just avoid the monsters. You have to make it so that the players have to fight them, because we're lazy, we won't if we don't have to, even if it means we're not getting the full game experience. :)
Apr 26 01:25:00 28m 00s Trapped Genie Hey I got it running on Linux. Thanks very much for putting instructions for getting it working. I had to copy the .so into the src directory, since your compile command assumes it's there. I wouldn't have minded a make file, but since it was only one line it wasn't a big deal. <br/> <br/>Anyway, this game has a lot going for it to like. It seems like you made a legit spherical world and not a half-assed sphere-looking torus like in a lot of games. You gotta get the motion right, though. I also noticed the "quaternion hell" and arcing paths. Anyway, the maze is actually fun to explore, and the way you have the walls and craters set up, the fact that I could see the pink ledge without being able to reach it was really enticing. The red guys could have been just slightly more intimidating if only they moved back and forth. Thanks for making this!
Apr 26 23:23:00 21h 58m Escape from Minimars Great job! Overall really well executed. Graphics and sound are top notch. My biggest complaint is that which humans died when I fired the laser seemed completely unrelated to which humans were actually in the path of said laser. This may be the collision issue with Chrome you mentioned, but I saw it in Firefox too. I would have liked *some* kind of powerup or different kind of enemy - with nine levels it can feel pretty repetitive. And I wish you had worked the theme into the gameplay more than just calling it "MiniMars".
Apr 27 00:08:00 45m 00s C:\ Infected Hey sorry I can't get it to work on Linux. When I try ./runGame.sh I get: <br/> <br/>bash: ./runGame.sh: /bin/sh^M: bad interpreter: No such file or directory <br/> <br/>I tried opening the file, but I have no idea what I'm looking at. It sure doesn't look like an invocation script to me. When I try java -jar infectionLinux.jar I get http://pastebin.com/XsZxCA81 <br/> <br/>Thanks for uploading a Linux version, anyway!
Apr 27 00:14:00 6m 00s Submarine: This Ain't Your Momma's Bathtub, Tovarisch Unfortunately it crashed on startup for me on Ubuntu and I'm afraid I'm not very handy with Java. Here's the output I got: http://pastebin.com/URFvPXPE
Apr 27 05:37:00 5h 23m Crashed on Minutiae Prime I have to admit I got kind of excited about the game at first. I really like exploration. Unfortunately it was rather too short to get any good exploration in, but the feeling was there. Good start!
Apr 27 06:00:00 23m 00s muniverse Wow yeah this reminds me a lot of Starcon 2, especially the hyperspace map, which I recently posted on Mapstalgia. :) I'm impressed that you have four different modes implemented. That must have taken a lot of work. The planets look good, and I like your procedural generation. If you put even a few secrets in that map, I would definitely have fun playing the game. <br/> <br/>My biggest issue is the controls in flight mode. There's way too much inertia on that thing. A video game spaceship needs to go from 0 to max speed in a couple seconds at most.
Apr 27 06:40:00 40m 00s Professor McSteen, and his shrinking machine I really really like the puzzles. They're interesting and creative. I just wish the mechanics had been much more forgiving. Having to time a mouse click with a jump, and having to restart when missing one jump, made it feel really tedious. I recommend eliminating the mouse entirely. Say you have to stand on a block to pick it up, and when you drop it, it goes where you're standing, and you go on top of it. Then you can do the whole box mechanic with a key press. If you redesigned the puzzles with this in mind, I would love this game, because there's a lot to love!
Apr 28 18:42:00 36h 02m tr-3012 I'm able to switch between robots and move about, but I don't hear any sound at all. I'm on Ubuntu. Is sound essential to figuring out the game? If so I may not be able to do this. Here's the error I get: <br/> <br/> <br/>Exception in thread "Thread-1" java.lang.IllegalArgumentException: Line unsupported: interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, big-endian <br/> at com.sun.media.sound.DirectAudioDevice.getLine(DirectAudioDevice.java:157) <br/> at beads.JavaSoundAudioIO.setupOutputJavaSound(Unknown Source) <br/> at beads.JavaSoundAudioIO.access$100(Unknown Source) <br/> at beads.JavaSoundAudioIO$1.run(Unknown Source) <br/> at java.lang.Thread.run(Thread.java:662)
Apr 28 19:03:00 21m 00s Tiny Infection Really cool, my biggest issue is that scrolling felt really slow. I had two fronts going on on opposite ends of my territory, and it was really hard to maintain them both, simply because it took so long to scroll back and forth. I tried strategizing a little with the different shapes, but usually I was too busy rounding up waves for it to make much sense. <br/> <br/>Good job on the pathfinding!
May 1 16:12:00 69h 09m Tooth Fairy Fun Time Creative idea. I think the fact that hitting even a corner of a world in sunlight on your way to another world kills you means that keyboard controls would be preferable to mouse. Not bad!
May 1 16:24:00 12m 00s Alien Punch! This game is great in a lot of ways! I like the fast pacing and the humor. Definitely Earth's least likely protector. The controls are so responsive, I didn't figure out that there was gravity and you landed on the planets for a while. I think the mechanics of having to aim jumps from one planet to another would have been interesting. It turned out to be disappointingly effective to just stand in the center of Earth and hold down space, so a little balance there would be cool. Overall a lot of fun!
May 1 16:31:00 7m 00s TinyColony Looks cool, unfortunately I can't play it, as I'm on Linux. I'm only posting because your game shows up on my queue when I search for "HTML5" so I need to clear it out. Looking forward to your entry next time! :)
May 1 16:47:00 16m 00s Before The Big Bang I agree with the others, the rules are impossible to figure out on your own, so they should be given. Once I figured out that capturing pieces is not necessarily a good thing, the game seemed really easy. I just tried to connect to the middle somehow and the AI didn't really try to stop me. Interesting idea and the particle effects are neat.
May 1 16:53:00 6m 00s Attack of the Tiny People Works well for me in Chrome. It really drops you into bullet hell quickly without much of a chance to get used to things. I found the Ctrl mechanic to be neat and quite useful once I got the hang of things.
May 1 21:51:00 4h 58m 9Lives Having a bunch of minigames is very ambitious for a short-timescale competition, so good job pulling that off. I agree with everyone that the viewport and lack of scrollbar makes it very difficult to play, but I did finish it. Cute story.
May 1 21:53:00 2m 00s Ashard's Path Hey sorry I can't play, I'm on Linux. I'm only commenting because your game shows up when I search for HTML5 and I need to clear it from my queue. Good luck! :)
May 1 21:56:00 3m 00s Tiny World Great job overall. I liked the dialogue, the graphics, the music, and the controls. The only thing really missing is variety or progression of gameplay.
May 1 22:01:00 5m 00s The Wizardry the Game Sorry, but if the music's really by Kevin MacLeod, I'm not sure it should be included, according to the rules. Anyway, I thought this was kind of cute, and I like the terrain. I like the idea of charging your spells, but I'm not sure the mouse control really added anything, I probably would have gone with keyboard control. Maybe that's just because I'm using a trackpad, though! I got just fine performance out of it on Chrome.
May 1 22:06:00 5m 00s Full Metal Planetoid I like the physics of the planet breaking apart. I would have liked it to be clearer which ore I was actually getting and which I wasn't, and why that was.
May 2 07:20:00 9h 14m Down Well done overall, I like that you had to balance between defending and healing. Would have liked more gameplay variety, but what's there is pretty good.
May 2 07:39:00 19m 00s Haxe Planets I liked the mechanic a lot. I'm really glad you didn't make the controls like a regular platformer. That would defeat the whole purpose. I would, however, have liked more control over my horizontal motion. One way is to make it reverse whenever you jump, or you could give the character less or more horizontal motion when jumping. The levels were frustratingly hard. Being hard itself is not a problem, but whether I got past them had more to do with luck than skill. It was all about whether the critters happened to be in the right place at the right time. Thanks, and good luck!
May 2 08:02:00 23m 00s Corebound Good level design, and a boss battle, not bad! Couldn't you have given us a version without an ad?
May 4 01:03:00 41h 01m Conquer Pico Worlds Pretty cool. There's not much point to the enemy factories, since I basically just let them produce the desired number and then killed them before even starting to capture aliens. Once I understood that you can click and drag it became pretty easy, but it was still interesting and challenging in its way.
May 4 01:09:00 6m 00s Tiny Apocalypse I think you have a framerate issue. My computer is pretty slow and it runs choppy, and I wasn't able to land on any platforms. I'm able to jetpack okay, but since I can't land I quickly run out of fuel and continue all the way to the bottom and off the bottom of the screen. The map looks kind of cool, is that supposed to be a digestive tract? Also count me among the people who think X is a bad choice for menu selection unless you say so. :)
May 4 04:24:00 3h 15m First Import Sorry I can't run this, I'm on Linux! I'm only commenting because this game comes up when I search for Linux and I need to clear it from my queue.
May 4 04:27:00 3m 00s Homedefender Not bad, I just feel like I've seen this exact game several times before. Something, anything, to mix it up would be nice.
May 4 04:36:00 9m 00s Tiny Worlds This is quite cool, I like the particle effects and the mechanic. Of course more of a gameplay challenge would be nice. For me it went into fullscreen mode and I couldn't exit out of it. I had to kill the process, and then it left my resolution all wonky. I don't know if it would be possible to start in windowed mode, that would be nice.
May 4 04:46:00 10m 00s Tiny World Defense Not too bad, I liked the graphics. I feel like the gameplay is very similar to several other games I've seen. There needs to be something to give it variety. It ran really choppy for me, about 2fps from the look of it. My computer is really slow, granted, but for what the game is, I would have expected better performance. I found it far too easy, maybe the difficulty depends on the framerate?
May 4 06:54:00 2h 08m Solenopsis Invicta I agree with everyone else, it was hard to tell what was going on. I like the idea, though!
May 4 17:53:00 10h 59m An Hell Of A Kitchen Nice, I like the music, and the tradeoff between exploration and production. I only played the original version, so maybe you already changed this, but it takes way too long to place 80 bacteria, which is what I was doing each turn at the end. I think you should have it so that you click on a bacteria type and then can click on empty squares to keep placing them.
May 4 22:04:00 4h 11m Blob Blob TROUBLE! I really appreciate the work you put into the level design, particular on getting the string. A little more feedback would have been nice, maybe color coding the switches to match the walls they controlled. I found it easiest to just kill the monsters guarding the pump. Looking at the solution in the walkthrough, I don't think I would have ever figured it out. Maybe if you didn't restart the whole game when you died, players would be more willing to take risks to figure out puzzles like that. Oh, and I don't know if it's intentional, but you can bypass most of the maze by whacking the big button through the wall.
May 4 22:09:00 5m 00s Stuck In the DOM world Cool idea, but unfortunately the character doesn't even show up for me. I get nothing after the intro text. Looking at the source, though, it doesn't look like there's that much else. I'm on Chrome btw.
May 5 08:28:00 10h 19m Planet Grab Neat job with the procedurally-generated sound effects! I'll have to check out that library for next time.
May 5 08:44:00 16m 00s Space Dozer Maybe I'm just not very good at this kind of game, but I found it pretty hard to keep track of my ship if it was going anywhere near full speed. I did win by sweeping the surface, but I don't think I would have been able to if I was actually trying to avoid shots or something. Cool mechanics, though.
May 5 17:57:00 9h 13m Planet Devourer I'm sorry, I really like the feel of the game, but I can't figure it out. Maybe I'm an idiot or something. I've played 10 times and I haven't managed to jump once. There are four numbers along the top but I have no idea what any of them mean, or how they relate to what's happening in the gameplay area. Sorry, looks like I'm the only one, but I'm really at a loss here.
May 13 21:31:00 195h 34m Our Tiny World Neato. I felt pretty pleased when I figured out a strategy that worked for level 2, but I couldn't get anything to work for level 4.
May 13 21:51:00 20m 00s Dr. Biology's Educational Game This is my favorite puzzle game of this Ludum Dare. Really really clever and rich puzzle idea. Great work. The first board with a 4 was really tough. I think in general more open boards are harder because there are more possibilities. Finished the whole thing, and glad I did!
May 13 22:03:00 12m 00s Our Small World Cool idea, but add me to the confused list. I don't know if someone has mentioned this, but it seemed to say wrong building even when it was the right building? Also the progress bars would jump back and forth, and the white text at the bottom overlapped.