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Feedback comments for LD22
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| Timestamp | Since previous | Game | Cosmologicon's comment |
|---|---|---|---|
| Dec 19 20:52:00 | [Greeble] | Amazing artwork, really well done! I like the parallaxing background and the subtle horizontal lines. Controls are smooth and simple on Chrome. You've got some great HTML5 skills there! <br/> <br/>I was fairly disappointed when the followers turned out to be completely irrelevant to the gameplay. I think I would have liked less graphics in favor of having them do SOMETHING, even if it's just stand on switches while you pass through a door. | |
| Dec 20 06:00:00 | 9h 08m | ALONE | I think the gameplay is a clever idea, it just gets monotonous pretty fast, when I realized I could just keep moving around the points in order and easily hit any zone that wasn't right in the middle. I only died when I messed up and hit a key out of order. I don't think the graphics need to change, but I would like more of a progression, have it get harder as you go along, you know? |
| Dec 20 06:16:00 | 16m 00s | ALONE with K.I.T.T.I. | Works fine in Chrome for me! I like that the gameplay is somewhat nonlinear and you have to explore and find your way around. I missed a lot of messages because I kept pressing arrow keys. And why's it so small? |
| Jan 2 02:36:00 | 308h 20m | My Own Universe | Cool, given that it's basically a playable opening cutscene for an actual game. I would be very interested to know what sort of gameplay you had in mind beyond walking and jumping. Were the multiple universes going to tie into the gameplay somehow? |
| Jan 2 02:48:00 | 12m 00s | Space Wrench | Could just be my slow computer, but this felt about 3 times slower than it should have been to me. The lag got especially bad when there were a lot of bullets on the screen, which makes me wonder if your collision detection isn't pretty inefficient. |
| Jan 2 02:56:00 | 8m 00s | Kitty Box | Cute, I like the graphics a lot. But is there any way to accomplish anything? I did the three tricks over and over but nothing ever seemed to happen.... |
| Jan 2 03:06:00 | 10m 00s | Coracao Branco | I got through the "stranger in a strange land" puzzle with a web search, but I got stuck on the puzzle that says "Only one can open me alone." I think you should post a walkthrough if you want anyone at all to finish the game.... |
| Jan 2 03:16:00 | 10m 00s | Last Stand | Love the scenery! Unfortunately it's unplayably laggy for me (Linux 32-bit). I managed to find an enemy and I couldn't keep it on my screen for more than two frames at a time, forget aiming at it. The mouse looking seemed really unresponsive. I felt like I had to drag my mouse all the way across my desk to turn the mech by 30 degrees. |
| Jan 6 05:28:00 | 98h 12m | Hubris | The link's 404 for me. Is it still up? |
| Jan 9 01:51:00 | 68h 23m | Faster, Goetterdaemmerung! Zombie! Zombie! | Cute dialogue! Why did you put the hardest set of mines first? It took me 10 tries to get past them and I almost gave up. I got to the stars and I walked for like 3 minutes and nothing's happening. You say the game's not over, but I'm giving up. |