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mjau

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TimestampSince previousGamemjau's comment
Fake Gold I think I hit a bug the first time I played. The perspective jumped around seemingly at random whenever I got some gold, sometimes even leaving the player offscreen. It worked fine on subsequent runs though.
Beacon Wonderful.
Candle Didn't get any impossible levels, but I guess I was just lucky. It did get close though, there was one where I had to carve steps upwards in a wall to get to the sun piece far above me. Was a little surprised afterwards that it was possible, twas neat though.
The Killbots of Cavern Station I somehow missed that the camera could be moved at first. This got a lot better once I figured that out =). It's great.
Cave Bounce Some of this was great (specially where you have to switch in midair to get to places), but I don't think you exploited the mechanics fully with your level design, and also you've got way too many rockets in there. I mean, challenge is fine and all, but some of those rooms are just plain frustrating. I liked the ones where you had to switch to block them off though.
FallingTown Agreed with smx. I felt like I was just placing houses randomly (well, occasionally checking the stress map and putting in a support or two), and that the AI was doing the same.
Shelter From the Rain Fullscreen mode doesn't work for me. It tells me to restart the game, but when I do, it's set back to off. Windowed resolution change works though. <br/> <br/>Strange that movement repeats aboveground but not belowground (even in already dug tunnels). I wish it'd at least repeat in current tunnels. <br/> <br/>I'm not sure what you have to do to get supplies counted in your total. Is it enough to bring them underground (far enough to not get exploded, though they don't seem to get destroyed..), or do you have to bring them close to the cavern? (I played the tutorial, but was killed .. don't know if there was more text to read there) <br/> <br/>In other news, the inhabitants of the cavern learned to speak my language. This was apparently interesting. Interesting. <br/> <br/>Great sound btw. What did you use to make it?
Angry Caverns It was fun for a while, but gets a little repetitive. Nice use of the theme =)
Dwarven Rock Smash It's fun, but not very original. I was a little disappointed that there's a maximum height =)
Secret Cavern This was great. Searching for the sanctuary wasn't so fun (went through "everywhere" several times since I wasn't sure where mole village started and ended.. I even tried to ask the cat, but it wouldn't talk to me again =( ), but I did find it eventually .. there was just one place I'd forgotten about. Nice music, too.
Cevern0048 That combo system is brutal. One little screw-up, and you lose all your accumulated points =( <br/> <br/>It's still fun though =)
Cave Explorer I enjoyed this. <br/> <br/>The window is super tiny. Normally I'd complain about this and suggest scaling it up, but for this game it just feels right. <br/> <br/>The sudden closing of the window without any comment also feels right. A 'game over' would've felt a little tacked on. Though, having read your comment beforehand and knowing it didn't crash probably helped with that one.
Lurking. Wah! The first time I saw the monster (second time I played), I turned around and saw it just as it came leaping for me. A split second, and it was all over. That was scary! In a later run, I glanced at the monster as it went past, but it didn't see me. Suspense. <br/> <br/>I wish there was a fullscreen option though. It's not as immersive as it could be when you're running around in a little box snuggled in amongst other stuff in the middle of the screen. <br/> <br/>N/A audio, because you didn't make it. It worked great though.
Steampunk Cavern Crawl Into the Darkness Like the others, I like the caves. I liked just walking around and looking at their shapes, and the way fuel and steam tanks seemed to get more and more common the deeper you get, I thought I'd never die, though the attacks by invisible monsters got more frequent as well. Anyway, I eventually reached level 21, and couldn't find the exit! I searched and searched, and eventually did find it .. behind a wall. It was in a little bubble of its own, separated from me by solid wall on all sides. So yeah, it appears your cave generation has a little bug. Sorry =P <br/> <br/>Other than that though, I think this is nice for what it is. Are you planning to work more on it?
mine Hangs here too (Windows 7 x64). Debug.txt says 35.
My Little Cavern Procedural caves are always nice, but there's not a lot to do here yet. Nice start though =)
Into the Pit: The Endless Caverns This is fun. The controls can be a little unresponsive though, sometimes when I doubletap it doesn't dash. <br/> <br/>Also had the same experience as destroysound: not dashing and amassing a bat collection instead got me the farthest, but of course that doesn't give you any points ..
Akin Revenge Nice graphics =)
Thingy Munching Yay, I won! I do like the style =). The things remaining box was a bit big and obscured the view when you wanted to look downwards, and the music was a little random (as expected for procedurally generated music I suppose), but I liked the little fanfare that's mixed in with the music when you eat things. Nice textmode graphics =)
Contact Lost It was a little slow paced, and there's some issues with the ropes .. getting on them requires you to stay at their very end even if a section of them are lying around on the ground, etc. Also, getting the AI to follow you up a rope and *stay there* was an exercise in frustration sometimes. This actually led to my downfall on level .. 3? The one after you get more soldiers .. where I wanted to climb up to the other path, and no matter what I did I couldn't get the soldiers to stay up there with me, always jumping back down (one even went past the rope and started running back and forth in confusion) .. so I accidentally triggered some critters up there while my soldiers were on their neverending rope adventure, and got mauled. After my light went out they started shooting at the wall in the general direction of my killers. <br/> <br/>Anyway, apart from that, and the lack of sound, I generally liked it. Could be nice with a little more work =)
Sally Spelunker in CAVE EXPLORER Well, interesting theme interpretation.. Fun while it lasted, but should've been more of a rhythm game ;) <br/> <br/>I'd write more, but for some reason everything sounds like innuendo now.
Token Cavern Music's nice, but the game feels a bit unfinished. Are the onions supposed to instakill you?
Grue =)
"Life is Guano and Then You Die" Jumping on the "it doesn't run" bandwagon (Windows 7 here). My unenlightening error box states: <br/> <br/>"The application was unable to start correctly (0xc0150002). Click OK to close the application." <br/> <br/>I then click OK and the application closes, so that part works right at least. Technology today.
The Walls are Not Cheese Mmm, walls. <br/> <br/>Very short, but it's a nice start =)
Moleshroomciraptor Well, it's basically Boulderdash, which is generally fun, but again, it's Boulderdash, so it's not exactly innovative. <br/> <br/>Anyway, I didn't feel like the raptors add anything to the gameplay .. they're not hard to evade in any case, but you can just block off their path by going under a rock, and they'll stand perfectly still, patiently waiting until you're done collecting shrooms. Then you can go back and open the path again, and take an alternate route to the exit as they take the long way round. <br/> <br/>Nice music =)
Cave Diver The first time I started the game, I didn't start moving immediately and so got pinned down by a rock and was unable to move. Would've maybe been better to start within the cavern opening so that that wouldn't happen unless you tried to escape, though it does give the start a bit of action currently =). Maybe just have a restart button in stead. <br/> <br/>Took me a little while to figure out how to get past that shark (first tried swimming over and under it, and the carcass looked a little hostile). The effect when I got it was.. unexpected. I laughed =) <br/> <br/>Instant death upon touching anything hostile and no checkpoints is a little harsh, specially since the collision detection is way off. Those tentacles can kill you while still a full body length away above you. The slow movement speed, while fine in itself, makes it not very fun to slog through all the screens every time you come too close to an enemy and die. I never got past that stream corridor with the three tentacles.
Mole Cave Tactics! Trying to run from source on Linux .. I installed rubygems and gosu, but the game still complains that it can't find "rubygem gosu". I guess I'll have to register gosu with rubygem somehow? Eh, I'll just try the windows version later.. <br/> <br/>.. <br/> <br/>Okay, it's later and I'm running the Windows version. It runs, at least =) <br/> <br/>The game is very slow paced. I spent a long time just trying to get up to the AI, while it seemed content to just move back and forth, waiting there for me (freezing for a few seconds every move, and requiring me to click between .. lots and lots of clicking ..). When I finally started getting close, the game crashed with a "NoMethodError", with the message "undefined method `reject!' for nil:NilClass" and this backtrace: <br/> <br/>Unit.rb:125:in `move_data' <br/>State/PlayerChoosingMove.rb:11:in `initialize' <br/>State/PlayerChoosingAction.rb:18:in `new' <br/>State/PlayerChoosingAction.rb:18:in `initialize' <br/>SidebarItem.rb:18:in `call' <br/>SidebarItem.rb:18:in `clicked' <br/>State.rb:26:in `click' <br/>Game.rb:139:in `button_down' <br/>MainWindow.rb:67:in `button_down' <br/>LD15.rb:7:in `show' <br/>LD15.rb:7
Cavern Chase It's amazing how those flying wooden logs don't immediately burn to a crisp when they suddenly materialize above the open pools of lava, but hey, that's caverns for you. <br/> <br/>I guess this just goes on forever? I only eventually died (at 9815 points) because I fumbled the keyboard and missed a jump, there didn't really seem to be any change in speed or difficulty in that time. The title screen (with a scroller! woo!) mentions getting 100000 points for a bonus though, so I guess something special happens then? That sounds like it'd take forever though =] <br/> <br/>Nice character graphics.
Cavern Retreat Yayyyy robots <br/> <br/>Anyway, I think it's a little *too* simple and repetitive to be much fun. Just dig and avoid the balloon things. (Well, I guess they're rocks, but the concept of the ground being filled with balloons is better I think.)
Rex's Cavernous Survival Horror Game Thing Had pretty much the same experience as DrPetter.
Cavern Copter I wonder what happened to get those scientists in this situation.
Knight of the Cave Dragon The collision detection is way off. I thought one of the bats was invulnerable since I could slash through it completely without even hitting it. Tried all the way from bashing it with the hilt close up to barely touching it with the tip of the sword, with no effect. Then suddenly it decided to start being hittable some time later for apparently no reason. Most of the bats weren't that bad, but it still felt random whether or not they got hit. <br/> <br/>I threw my torch at the dragon, which didn't seem to have any effect. Its fireballs didn't light up the room, so I thought the rest of the fight would be in darkness until I discovered that I could just go behind the dragon's head and be completely safe there while spamming it with the sword. I guess that wasn't the way you intended the fight to go though.. <br/> <br/>You should include dependencies with the Linux version too btw (and set up loading with either LD_LIBRARY_PATH or RPATH), I had to copy a lot of libs from a 32-bit distro to get it to work.
greencow-LD15 It's a nice idea, but the implementation is very buggy. I had to use the cheat keys a lot to get out of walls etc, which makes the whole puzzle aspect kinda pointless. If you kept working on this, fix it up and give it a little polish, it'd be a nice game I think.
Caves And Bombs Woohoo, super win! =) <br/> <br/>A little rough around the edges, but it's fun. It's got a nice explorey feel, too. With bombs! You should polish it up and throw in a few more elements and such, it'd be good.
Dwarf Caverns Wasn't sure how to control this. No information in the entry, and no readme. Anyway, I managed to walk around a bit, got followed by a dwarf for a little bit (well, he just seemed to be blocking my way wherever I turned, though I found out later that these dwarves are in fact immaterial), eventually backed up and happened upon a treasure chest. When I attempted to open the chest by hitting enter, I was rewarded with, not treasure, but a crashing of the game! A reproducible one, at that. In fact it seems the game crashes whenever you press enter (if you've not typed any commands, as I found out later). The log states: <br/> <br/>E:SpillLudum Dare15frimkronld15_caverns_by_frimkronmain.exe:317: DeprecationWarning: integer argument expected, got float <br/>Traceback (most recent call last): <br/> File "main.py", line 872, in &lt;module&gt; <br/> File "main.py", line 739, in typing <br/> File "main.py", line 694, in text_command <br/>IndexError: list index out of range <br/> <br/>Okay, so let's not press enter then. Started the game again, and discovered that I could type commands! Suddenly the game got a lot more interesting. Talked to some dwarves about treasure, found some (well, it was that chest again), and .. <br/> <br/>&gt;open chest <br/>Unknown command "open" <br/> <br/>=( <br/> <br/>Then got attacked by a skeleton as I wrote 'help'. Not the help I was hoping for, but okay. Read the help text, killed the skeleton, and attempted to turn away from the chest before I realized I could try to USE it. Luckily the chest had followed me as I turned and, long story short, upon using the chest I finally got my hands on some treasure! Well, a gold pendant, anyway. Managed to combine it with its owner (heh) and got wind of some REAL treasure, apparently towards the east -- course I'd no idea where east was. Decided to try out the mine command and made myself a nice little tunnel that collapsed behind me as I went, eventually getting me well and truly lost, trapped in a confined space with another skeleton that somehow happened by. After I'd slain it, I hit enter by accident and crashed out. <br/> <br/>So yeah. Might come back to this later, but there's more games to vote on. Had fun while it lasted though, despite the difficulties! I love this kind of game and it seems like this could be a good one with a little more work =)
Tim Viana's LD15 - Final Had fun with this at first. However, the controls were really unresponsive at times, which doesn't mix well at all with a precision platformer such as this! It did give me that "just one more time" feeling in the beginning, but when you feel that your failures are more because of broken controls than of your own lack of skill, it stops feeling like a challenge and becomes frustrating in stead. <br/> <br/>Nice music though =)
They Come From The Cave It's a bit dark. Also, I think I managed to both win and lose at the same time on level 2.. First it said that everyone died, and then Jimmy was praised as a hero. Then level 2 began again and I instantly lost again. Think you've got a bug there.
Cave Flyer (blue) Ooh, a cave flyer! I love this kind of game. This one's a bit unfinished, yeah, but it could be good with a little more work =) <br/> <br/>As others have said though, this is very, very difficult, specially since enemies respawn as soon as you leave the screen they're on. Many times I'd destroy an enemy only to be flung off the screen and have it respawn. Sometimes I'd enter a screen right on top of an enemy too, which usually resulted in a quick death. I thought I'd even the odds a little by increasing my armour, farming metal on one of the first screens until I had enough, but doing this apparently tripled the enemy count..
Down Down Down way Down I guess there's no way to get to lower levels? I think I explored the entire cavern before I died once, didn't see any way out. <br/> <br/>Also managed to attack a dwarf after I died. I guess it was a particularly violent death spasm. <br/> <br/>Nice music.
GoblinHome Would've been nice to be able to select groups of goblins .. though one goblin was enough to take down several trolls, so I just split up into four one-goblin groups going separate ways and ended up scrolling around a lot. <br/> <br/>That's what I was doing when the game suddenly had a massive slowdown for no apparent reason, my view scrolled off the map into blackness, and the game crashed. Don't see anything enlightening in the log, sorry. This was on Windows 7, with the OpenGL renderer.
Deep Escape I got stuck, I think? There was a closed door behind another door of the same color without a new toggle switch, and I couldn't find an alternate route. The twisting paths between rooms is disorienting, it's hard to keep track of which direction you're facing.
Kung-Fu Kaverns Haha, this is great! =) Very simple, but it's fun. <br/> <br/>The cavern generating algorithm needs a little work though. One time I started off in a little area cut off from the rest of the cave, and another time I saw a caved-in bear. (Maybe it'd heard of me and decided its chance of survival was higher that way?) <br/> <br/>I think I managed to clear the cavern of both pickups and bears once, but the game didn't detect it, leaving me to wander around the empty halls until a terminal lack of Fu killed me off (at 2008 points). Would've been nice with a win message or something =)
Cavern-Ball Would've been nice with a stand-alone download so I wouldn't have to install Love. (Not that it was a problem to do so (at least not on Windows..), and now I won't have to install it again if there's any other entries that use it, so hey.) <br/> <br/>Anyway, I don't think the sound was working right here (Windows 7) .. all I got was monotonic metallic sounds that was pretty painful to listen to (specially with headphones). I'll try it in Linux later and see if that improves things.
XOUT Zip was missing msvcr71.dll and msvcp71.dll. <br/> <br/>Anyway, it's a nice start, but a bit unfinished. The wall jumping is a bit odd btw, it seems you can only wall-jump after a while in the air, even if you're right next to a wall. <br/> <br/>I like the graphics.
Cavern Defense Couldn't attack anything. Everyone just moved on top of each other. <br/> <br/>Music was nice, but the repetitive speech quickly got annoying.
Wagon Race I guess you ran out of time? As is it's not much (well, it is a game, which is more than can be said of my entry..), but with some more work it might be interesting. Special tiles and objects and whatnot. <br/> <br/>Oh also, it crashed on exit. Logfile sez: <br/>- <br/>Traceback (most recent call last): <br/> File "game.py", line 132, in &lt;module&gt; <br/>NameError: name 'LEVEL_EDITOR' is not defined
F = ma Have to agree with Kimau here, specially about the music. It got a little bit more bearable after I turned off the speakers, but the way the camera swoops around is really dizzying even when you've figured out how to move around consistently. I always got sucked into a spiral of death after a little while.
Black Cave Download doesn't work.
Cave without Story Hey, the theme was CAVERN, not CAVE! Zero sta-- oh, all right, I'll let it slide this time. <br/> <br/>Anyway, I like this. It's fun. The music gets a little repetitive after a while, but I like how it changes when you get to a new level.
Byte Vs. GNOME Hey, the source link is broken. Can't port the game for you without that. <br/> <br/>Anyway, tried the Linux verison. You should include required libraries with that btw .. I didn't have 32-bit versions of SDL_image and SDL_mixer installed, so your game didn't run until I fixed that. <br/> <br/>Since both you and the enemies take several rockets to destroy, it would be nice with some sort of health meter, or at least a little feedback. <br/> <br/>I think I managed to destroy all the enemies, at least after a while I couldn't find them anywhere in the level. There was still sounds of shooting sometimes though. (Maybe they spawned outside the level?)