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| Timestamp | Since previous | Game | SethR's comment |
|---|---|---|---|
| Bunny Press | Great game :) I got pretty far but gave up on the one where you had to get a bunny to take a carrot from the other side of the wall.. <br/> <br/>Really nice pushing/movement feel. | ||
| Sir Henry Placeholder and the Badly Timed Parade | Excellent work, I had to hand out a lot of fives here. and liked the Warhol pic as well :) | ||
| DoomCake | Food...IN THE GAME?? I'll rate up your foot category just for that. The art came together nicely, but I'm going to have nightmares about those teeth... | ||
| Deathbeam | This is one of my favorite games... lot of elements come together nicely. <br/> <br/>More levels and internet highscores would rule if you're going to keep working on the post-comp version... <br/> <br/>But let's be serious, the scientist should be worth more than a mere politician.. think of his value in the post-apocalyptic world! | ||
| Harbinger | That was one crazy looking wall. | ||
| The Triumph of Time | This is really good... I couldn't quite click fast enough to pass level 5. Good progression of difficulty with the levels. <br/> <br/>I would have liked to see perhaps some kind of indicator to show a weak wall, like pulsing red or something. <br/> <br/>Nice game, music added a lot! | ||
| Doom Runner | Wow, an 80's flashback in so many ways... I think you really nailed the difficulty, but agree with the others about having a shadow would be nice to help time jumps. <br/> <br/>I don't know why you had the time to add those walls you break though but that totally made the game! | ||
| Happy Blob is Unhappy! | This was punishing (damn you, saw blades) but I won it... that was a very catchy song you created by the way, don't think I'll get that out of my head. <br/> <br/>Could have benefited from tweaking difficulty a bit, but that could be said for pretty much every entry I guess... | ||
| Standard Waiver | I get "failed to load plugin C:...Tempcap6B.tmp4.csx (126)" under vista64 with the latest DX/Net/XNA/Yourmom installed. I really want to try this, any ideas? | ||
| StarFerret | Wow, great entry with some really funny moments. <br/> <br/>1. You REALLY should finish this up with SNES-like music and sounds, that would add so much <br/> <br/>2. Now I'm really curious as to what the "unintentionally offensive wording" was!! | ||
| Title Unknown | Pretty bad... BAD ASS, that is! Nice job. Two nitpics: <br/> <br/>Don't like that it "shoots" me out of holes instead of using my own velocity, and how it doesn't seem to rotate my facing vector as you would expect after coming through a hole. | ||
| The Glacier of DOOM | Amazing how many different little games you crammed in there... my only complaint is some of the sfx seemed too loud or screechy, like this metallic pop that kept happening while I was attacking the chopper. | ||
| DoomDrive | Nice controls, nice smooth experience, even without the polish of scoring and such. | ||
| The Haunting | The Old Crowley Mansion is a dangerous place indeed. <br/> <br/>I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something. <br/> <br/>Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience. | ||
| Wall Defence | Solid game, something satisfying about watching little pixel man get steam rolled. Good sfx for it. 471 on easy | ||
| Stormwall | Excellent arcade action - I survived like 1:16, but only because I found out a sort of cheat - drive by the screen edge, easier to survive..! <br/> <br/>Some air-wolf music or something would have really added to it. <br/> <br/>I think you should have had "Press Entar" to start. I'm probably alone on that one though. | ||
| Manually Operated | Neat concept and background plot. I think the problem with the middle being a bit tedious could be helped by maybe some kind of super-power that you can build up and temporary use for super strength or something... | ||
| A thing! | Great action but I just couldn't get far enough to ever charge my super gun.. needs "old man" mode for me | ||
| YOU GOT A DEMONWALL! | 36314 pts, beat that. Wish I had a demon wall in real life | ||
| Grey Goo | 7206! | ||
| arcticum | Fire and ice, good combination. <br/> <br/>Like the tech. <br/> <br/>So, after I collected the four elements of global warming and thought I could further my own selfish means with them, actually the entire world was destroyed (by a lua crash).. a genius environmental statement my friend! | ||
| The Hotel Advance | In most of these LD games, we get the mechanics working at the last minute than spend like 3 minutes designing levels, but your game surprises.. there is an assload of content! <br/> <br/>I'm proud to say I won. <br/> <br/>That music is.. well, not music. ;) | ||
| WALLS OF DOOM! | I had to use the Jach hack to fix the freezes... <br/> <br/>Nice game idea, but because I only scores 18 I'm pretty sure it's not properly setup to be framerate independent.. I mean, I'm not that bad, right?!! | ||
| Solar Lift | That red blobby thing looked really cool. I always died before rescuing everybody.. I don't think there was a health indicator anywhere??? | ||
| Uber Unmanned Wheelchair Deluxe | Pretty diabolical level design, won the game. I've learned being handicapped kicks ass, thank you my friend. | ||
| Laser of Doom | Exe worked fine. It is not really a good thing if you can get the high score of your game by putting a rock on the right arrow key.. :) <br/> <br/>If you had had time to add (random?) paths/mazes to run through I think this would have been pretty interesting. <br/> <br/>28.18 seconds on level 16 btw. | ||
| Wall of Locust | I couldn't pass level 2, I really suck... I get the idea I needed to fan the flames over to the right side but couldn't quite make it happen. <br/> <br/>Cool idea | ||
| Heart | Unique and interesting take on the theme. <br/> <br/>Game? I'd classify this as a flash movie that requires you to hold down a key... <br/> <br/>I feel depressed now... <br/> | ||
| ethergrind | Wow, It's totally amazing that in 48 hours you made something that we probably would have all blown $35 on for our NES in the early 90's. <br/> <br/>Like the real gradius, bit too hard for me.. nice old school intro | ||
| AWOD | Talk about a climactic ending! Pretty cool, I sort of wish the power-ups I were picking up had a stronger effect, I was never able to "bring back the game" after getting completely surrounded. | ||
| doomdoom | After I figured out I needed to charge up my power I was jumping like a mad man, very nice. <br/> <br/>(You should probably have this info in-game more in your face for the jerks like me who didn't read the text in your submission post! Also good for those that link you from random places..) | ||
| Wally the Wall | This is a neat game play experiment for 5 hours of work. If you end up polishing it up, I'd suggest letting the player use water tiles when trapping enemies... would help for when they get stuck in a corner. | ||
| [Wall Girl] | Pretty cool, the tiny collision point of the player and such is dead-on for a bullet hell game. <br/> <br/>I think the wall thing might have worked better if the game only used single color bullets for a while, instead of spraying with everything, which for me anyway, made it so ignoring the walls and dodging all over the screen was a better strategy. <br/> <br/>Nice looking weapons | ||
| Short Fuse 2: The Escape | Stupid bats. I'm giving this a 5 in journal and timelapse, because I know your Behind The Dumb ep is going rule | ||
| The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game | 67 seconds! <br/> <br/>The game was ok, good idea, but a bit too hard and unrewarding in its current form. <br/> <br/>I had more fun looking over source code and wanted to thank you for leaving such informative and helpful comments. <br/> <br/>Such as, "DIS WHERE DA SHITS REALLY AT BITCH" from functions.cpp. <br/> <br/>In fact, I've issued you an award, my good man. | ||
| sekhar | The whole bouncing green worm walls is a really need effect, also cool how they started to change patterns as you collected orbs, it turned into this crazy jenga-block shaped waterfall at the end. <br/> <br/>I was unable to collect the last 2 orbs, they got stuck in something... | ||
| Advance 2 – Aftermath | Cool vibe, love the art. does the level ever end? | ||
| Tsunami Warrior | I think the game mechanic of collecting speed pellets works but the controls feel a bit sluggish and slow. That's a hell of a multiplier, btw. | ||
| Hello | Ok, not much content there, but I have to say I really liked the retro text paired with audio like that. <br/> <br/>Plus, picking through your code, that is a really a nice and simple way that you connected lua to your c and handled save games and such. <br/> <br/>Tight and clean. | ||
| Humpty Doompty! | Hmm, reminds me of pole position.. :) Game play seems balanced pretty well, interesting strategy involved. <br/> <br/>Needed sound! | ||
| Wall of Cats | I like the gameplay, difficulty seemed about right. Note for others, when you see that little processing icon in the window, it means it's silently loading, it takes a while... really needs a loading progress bar or something. <br/> <br/>Also, it didn't seem to want to finish loading under Firefox, but IE 7 worked. | ||
| Save the Sheep | Great idea, the lava partitioning could use a little more visual feedback, for instance, maybe show "where" the lava is going to go in the next phase, and maybe a timer showing when. <br/> <br/>I'd suggest the levels should start easier and simpler, perhaps requiring only a percent of sheep to be saved... because, well, it's fracking hard | ||
| Wall Wrecker | Ok, some random comments.. <br/> <br/>Sorry, but I have to give this a frackin' 0 in originality.. ;) <br/> <br/>Like others have mentioned, yeah, good and bad power-ups should be obvious by color or something, especially since you don't show in text what they did. <br/> <br/>I didn't pass level one, it was just taking too long. <br/> <br/>A possible balance thing you could have done to make this more interesting would be having all blocks slowly moving down (think space invaders) but not spawning more, possibly bigger but less blocks. <br/> <br/>Nice art and sounds, although there seemed to be a 300 MS delay with sfx, maybe a pygame thing on my sound card. <br/> | ||
| Wall Of Corpses | I was victorious! too bad you didn't have time to add more stuff, lot of possibilities here | ||
| Flood of Air | This is not bad at all! Once I figured out that matching the letters AND colors were where the points were, it got interesting. <br/> <br/>Two simple changes that I think would helped: <br/> <br/>1. Don't use letters. It sort of screamed "word game" when it wasn't, shapes, or animal icons would have been better. <br/> <br/>2. Cosmo system. Maybe consider a full match (shape + color) a "tetris" of sorts and raise the a multiplier for each one... | ||
| Run Moron | 188,000! Didn't seem like it was getting harder fast enough... <br/> <br/>Great art | ||
| Ludum Dare #14 | I see where you're going with this, but it really needs more work done to see how it's gonna feel... | ||
| Save Those People! | Ok, why am I dying? I saved the little bastards, but I still die?!?! NoooOOOO! Damn you power point. | ||
| Walls of Tron | Very cool idea... I need a friend to play this with to really see it in action. Too bad you ran out of time before doing AI! | ||
| Wall | Hmm, I start the game, hear a beep and see some red circles but then it crashes. Python 2.6 under vista. | ||
| Falling Wall of Doom | Same here, only worked once. I killed 3 out of 10 balls... | ||
| Stomp | The game that plays itself! <br/> <br/>I thought it was pretty funny that you took the time to write "Press SPACE to restart game: (Not actually implemented)" instead of just "Refresh browser to restart game" :) |