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| Timestamp | Since previous | Game | jolle's comment |
|---|---|---|---|
| Rise Of The Owls | Another great TD from Hamumu. Not sure this beats Moon Defender, though, it doesn't feel as balanced. And it's much easier. But still really fun. Also feels polished and looks good. And for being a TD, it's fairly innovative. <br/> <br/>Didn't like how it dealt with the max character limit. Let me place and took my money, but the fellows just didn't show up. | ||
| Towerball | I don't think I played anything quite like this. The closest thing I can think of is miniature golf, and that's not the same at all. <br/> <br/>It's pretty hard. Or rather frustrating, in that a small mistake towards the end can undo all the work. And it's a bit hard to control things. <br/> <br/>Clean and sharp visuals and sounds. <br/> <br/>Got to level four. Then the blue ball managed to end up on the wrong side of a wall, and after next shot they dropped to infinity, I suppose. Had real troubles with that level so figured it was a good place to stop. | ||
| Cutting it Fine | Dizzying. The simulating tower graphics thing is a good idea but something is wrong with it. Also kind of hard to judge jumps and stuff, don't know if it's because of that or it's something else. I didn't make it far. | ||
| Demonic Tower | The entry I've played the longest so far. Was fun. Didn't get past Level 8, though. Guess I didn't come prepared enough. | ||
| Tower Collapse | I never figured out the system (is there one?), just generally tried stuff. Worked fine until twin towers. Even with it's not so political correct setup, I didn't manage it. It was kind of fun. Think it could be really fun with cooler physics. | ||
| Breaking the Tower | You just stole an hour of my life. But that's ok, it was fun. Definitely best game I've played so far. Nice graphics, very fun game, polished. Fits theme, too. | ||
| Junktowers | This is a good game and I like it. But there are, in my not so humble opinion, two big problems. 1. you don't see far enough. Guess jumping isn't fun. 2. Having to restart complete error when making some small mistake at the end. Extra annoying together with 1. Yeah, and the randomized colors was kind of fun, but it shouldn't be able to make things too dark. | ||
| Final for “Choke Point” | "You win" it said, yay. On the second try. Please don't set the game off at once. It's hard to read the instructions then. <br/> <br/>Kind of fun. Could have had multiple levels by using different configurations of planes and so. But would perhaps have drained the idea. | ||
| Tower of Abba!! Final!!! | Wasn't really playable, response was terrible (I guess due to bad framerate). Most of the time no brick was removed when I clicked and when they were, the small guys had already moved on. Might try later if I get access to better machine. | ||
| My | Hmm.. didn't figure out the end (I think) of level 3. Was fairly fun up til then. Good looking, too. | ||
| Escape From The Tower of DOOM | Cute but hard. Feels like collision box is a bit too big, but maybe I'm just bad at this. | ||
| Teenage Mathant Ninja Tower | I think this is a great idea but it needs some improvements. It's kind of fun, but not very fun. <br/> <br/>I mostly just lined up numbers making x=x equations, and that seemed enough to make it most of the time. <br/> <br/>Some kind of scoring/combo system might have helped, and perhaps actual removal of tower pieces and falldown stuff. | ||
| Up! | I'm confused. Might try again later. | ||
| Owliver, space tower janitor | Was OK at first, but quit at third level when bothersomeness overcame funness. A mini-map might have helped. <br/> <br/>While it's nice with music, music gets annoying when looping a lot. <br/> <br/>When moving the window at the beginning, the window became just a few pixels big. <br/> <br/>Animated background behind text at beginning made it harder to read instructions. | ||
| WeatherTower – Binary Build Done + Win32 Build! | Interesting idea but not so fun. Missing some visible goal. | ||
| Title Unknown | Multiplayer :/ Might try later. | ||
| Cannon Hates Tower | Me cannon. Cannon smash! Smash tower! Me winner. <br/> <br/>It's cute how all the bricks goes all happy after having won. Seems the cannon balls have Tunneling (Rank 2), though. | ||
| Cat Stacker (Final Entry) | I can has stacked kitties? <br/> <br/>Just stacking cats feels a bit limited though. Possibly more interesting IRL. <br/> <br/>Was a bit annoying that you controlled the cat for so long after it had been placed. Because if you started on the next falling cats movement before it arrived... bam! Tower destroyed. Perhaps nothing for hurried people. | ||
| Falling Towers | I have old Python? 'pygame.error: Module format not recognized', might try later. | ||
| Incoming Fodder Final drZool | Basic TD. Worked OK. A bit too easy. And building a lot of things in a low amount of time == way too much sounds being played. | ||
| Treasure Tower | "It's me! Luigi! There sure is a lot of disposable treasure flying around in this tower!" <br/> <br/>Standard platformer, but a bit sluggish. Nice gfx. Levels looped? Would prefer 'You won!'. | ||
| Tower | Machine bow. No challenge. | ||
| Crystal Towers Beta -Final- | Was it just me, or did the how to play screen miss to actual state the goal of things? It's a bit confusing when it looks so much like tetris, but has the opposite goal. <br/> <br/>I think that this, as many of the other stacking games from this LD, featured too slow play with too little reward. <br/> <br/>Except for these things it was good. Very good polish. And nice looking pizza. | ||
| Tower Infinite | Unplayable due to extremely low framerate. ATI x1600 pro card, AMD 2200+ cpu, fyi. | ||
| Final submission | Missing a game. <br/> <br/>Foods look good though. | ||
| Moonbase Defense | Horrible controls. Otherwise mostly tower defense with a somewhat non-restricting restriction. <br/> <br/>Graphics would have benefitted a lot from better/more high res ground texture. | ||
| Pfff – fin | I'm missing .net 3 and stuff, might try again later. | ||
| Femme Tower | Well, at least I lose a lot. | ||
| Mr Blocker v1.0 | Needs more work. As it is, it's not fun, and the disasters can make it next to impossible. | ||
| 6hour game: Part 3 | I'm an owl. Yay? <br/> <br/>Second try... Random option selection maze completion for the win. <br/> <br/>Funny game. | ||
| Commander Blunt | Python troubles. I might missing pygame for some one of the Python installs or something. Might try again later. | ||
| Tower of Doom is Complete! :D | The mouse control had serious problems. Made it very not at all smooth. Could have been much more enjoyable. | ||
| Quick and weak entry from me this time | Too many hovercrafts. Really. And then it went all 'ladders for you are bad lols GAME OVER'. Are there any better endings? I don't know. Hovercraft. | ||
| Stacker | Don't have Silverlight, might try later. | ||
| Tower Construction Kit | Only the third level played like a game. Other ones were the kind of stuff kids to with real blocks at age 3 or so. So could use more game. Agree with Hamumu about the technical aspects. | ||
| Tau | The long effect of the jump makes it very hard when there's owls and Ts close to each other. And when there's Ts at a certain distance from Ts. And you can't really plan for it either since you can't see that far in advance. | ||
| Tower of Doom | I have a policy of not running programs that have files named poo and poop. Sorry. | ||
| Holy Pineapples | Gameplay doesn't really work. Some humour points. And music. | ||
| TowerAssault0 | If you had specified things in SI units and displayed the gravity and so, I could have actually hit. On the first try. <br/> <br/>But yeah, where's the challenge in that, eh? But easier retry would have helped. A lot. | ||
| Darn, I didn’t make it so guests could download… | Well, there's not much to say. I suspect you know the limitations of this game as much as I do, so. | ||
| done for now | No workie. Might retry later. |