Bureaucrazy by Ntimi 2020-10-07T21:58:48Z
Ugh, too real! :D Very clever idea and a nice execution. I would complain a bit about the music, which got slightly annoying, even though such loop admittedly fits the theme.
Foon → Ludum Dare Explorer → Users → E-rvin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | TimeFabric | jam | 393 | 3.79 | 3.70 | 3.51 | 3.79 | 3.50 | 3.20 | 2.64 | 3.07 |
| 2020 | 46 | Keep it alive | 👥 | Wispering Away | jam | 3.10 | 2.54 | 2.50 | 3.75 | 3.20 | 3.30 | 1.75 | 3.55 | |
| 2019 | 44 | Your life is currency | 👥 | Evil Current | jam | 645 | 3.34 | 3.50 | 3.78 | 3.43 | 2.56 | 2.60 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Evil Bunnies | jam | 778 | 3.27 | 3.27 | 3.31 | 3.77 | 3.15 | 3.20 | 3.22 |
Ugh, too real! :D Very clever idea and a nice execution. I would complain a bit about the music, which got slightly annoying, even though such loop admittedly fits the theme.
I must admit that I was unable to quite figure out what's the deal with the colors: what weapons does what and what am I supposed to do at different times, leaving me to just always aim in the general direction of the enemies and hope that i get lucky. Maybe also reload times and health bars or sth could have been visualised more clearly.
Absolutely amazing game! Graphics are spot-on imho, and I appreciate the humor a lot. I must admit that I was kindof crap at the game itself tho, the throwing distance felt a bit inconsistent, or I guess maybe I was just bad at it.
Really interesting narrative, it works wonderfully well in terms of the story coming together piece-by-piece, but never being fully revealed. Especially given that the player gets to choose the order they check the places (or idk, at least the player gets the feeling of choice :D )
Seems that I wasn't the first one to get stuck on lvl2 due to go button not working. It also took me some time to understand that the speech bubble is clickable and gives hints, that made it so much easier :D . Nevertheless very interesting idea.
The graphics look nice and puzzles interesting, but I think the camera controller could use quite a bit of work - especially given that the game is point-and-click I often found myself unable to move to some place because the camera wouldn't turn.
Nice puzzles, with tutorials that are always technically correct but also low-key devilish and misleading. Great idea, but unfortunately at times it got a bit boring to do the same thing again or wait after making a wrong choice.
Really nice game! The only thing I didn't like as much was the mouse control - I might have prefered it to capture the mouse or sth. As it is it feels a bit clunky and breaks the immersion for me.
The game felt a bit difficult and repeditive to me as well. Possibly having the movement aspect integrated into the gameplay might have already helped that aspect. It is usually useful to keep in mind that by the end you have potentially played your own game for 72h straight, so it might seem too easy, but will be considerably more difficult for others trying it out for a short time.
Absolutely amazing work! Oddly enough simultaneously soothing and addictive. And a super neat loop. In the first screen it was at times a bit difficult to tell what are the hitboxes of the birds.
Totally awesome game, albeit a bit difficult. But even so it totally drew me in to try to build up my defences. Possibly a more gradual build-up of difficulty would have enabled me to get further. The lack of proper pathfinding for ships was also a bit annoying and music would have added a lot to the game. But it has really cool gameplay mechanics.
Couldn't really figure out the rules for the card game initially. Only later finaly i started to understand how rounds are evaluated, but dragons' cards still seemed to be random. I just seemed to randomly win every time no matter what i did. Finaly the dungeons started to fall off the screen. Possibly i did not understand the tetris aspect of the game.
However, the look and feel of the game were really nice.
At first try i couldn't figure out that there were poeple that i had to fight with burgers. Some sort of tutorial in game would be in order. In my android chrome i had no sound, and after i did don't-know-what, the game crashed into empty display with no buttons.
But after i figured out, what is happening, i really enjoyed playing it. Nice idea and even good, albeit a bit confusing, execution!
Really interesting game, left me feeling very much conflicted and confused as to what i just experienced. Excellent job! Slight annoyance that the text was occasionally off the screen.
Sounds were awesome, feeling overall, and end was just very nice all around. End of the end went to interesting direction as well, really enjoyed it :)
I was unable to figure out, how to score points myself, I destroyed several cannons but i didn't seem to get points for that, and game seemed to be programmed to always stop at 100-0. Playing was quit fun though, after some time of getting used to the controls.
Unpolished state of the game made it quite hard to test. Side menu kept moving over the screen and i did not find a way to quit a game. Also the game interactions were slightly buggy here and there.
But the game idea seems very cool, would like to try a more polished version of the game at some point.
Wonderful and really intense game! It was slightly unclear to me, when are the bunnies going to go all karate on me, and if i should kick them or not. Initially drew my attention, as our game was about bunnies as well, but nope, completely different take on bunnies.
This came was totally throughly awesome! The feeling and vibe were really well done, it really was creepy and awesome. I really liked that fish were like adversaries, but still got caught as well, so not really a win for them.
Sincerely terrifying, good job! I liked the lack of lights very much, as it added to the experience.
Navigating the map was not easy, but it was totally doable, and with a moment of practice i was able to move around. Game was overall nice, missile explosion sound effects would have probably improved the atmosphere. I did not completely understand what the special items were supposed to do. Would have definitely wanted to play more levels.
Awesome! It was initially hard to understand, which way the infobars worked (is less or more better), but after i figured the game out, the gameplay was really nice.
Quite nice overall feeling, but also quite nice set of questions. When several enemies are right next to you, it is however quite impossible to get back to game, since you get immideately new question. No way to reset level and switching between mouse and keyboard were slightly annoying as well. I really liked the drawn icons though.