Downward Frog by GogglesKitty 2021-04-28T13:18:11Z
Nice controls even if it is a bit slow, but it works well! The visuals are very nice. Its a bit light on sound, but it fits well. Its a bit arduous to reastat.
Foon → Ludum Dare Explorer → Users → Baarmaboi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Aqua Snap! | jam | 1582 | 3.06 | 2.59 | 2.85 | 3.88 | 3.38 | 3.27 | 1.79 | 3.26 |
Nice controls even if it is a bit slow, but it works well! The visuals are very nice. Its a bit light on sound, but it fits well. Its a bit arduous to reastat.
Ragdoll physics are always fun to watch :) I'd add some limited controls (which could be tied to a limited resource) that could create a more skill based gameplay.
Very nice! All around this is very competent! Some suggestion: when moving down sight is severely limited because of the camera angle. The cursor is a bit hard to see so its hard to aim, a contrastive custom cursor would be good. I'd like a way to gain more life, i'd like for the fun to continue!
Some positives too! I love the visuals and the sound is competent. music is a bit simple but un-intrusive. The gem system works well and i can see a lot of rogue like-y potential in this game.
Well that was a journey! A bit light on the gameplay and heavy on the reading, but the music was superb! And there were some nice dialogue choices. Reminded me of FTL.
This reminds me of that one worm game on congregate. Pretty nice! The controls are a bit arduous and its not too clear where you have to go after eating the core. Also, a time limit is not a very good threat incentive. It'd be better if the player would just take damage from something.
Freaking sweet premise! But it's not for me. The vessel is a bit too hard to control to my liking, but i love the atmosphere and would have really wanted to experience more (past the first cave part). Very nice graphics!
I love the idea, but the mouse sensitivity and lighting glitch make it hard to play. I'd like to see an improved version of this! I like the low poly aesthetic and you dont see climbing used enough in games. Nice job!
Simple enough! Works from start to finish, controls well and its nice to see pvp!
Nearly shit myself when the door sound played. I liked the mood, but too bad the game got stuck in the room with three orbs.
WOW MAN!! Crazy how similar our games turned out to be :b Your game is AWESOME! I love the music, fits so well and enhances the mood very well. The art is amazing and your picture-taking-mechanics work very very well! I just wanted to collect all the different fish! Very nice. :v:
Nice design, using your own footing as ammo.
Very nice environment! The theme is not very well incorporated, but the game did have some nice interactivity.
That was pretty heart warming :b A bit arduous point and click mechanics and a bit short, but nice ending (song)!
Very nice! I love that the UI elements are integrated to the balls design. Its fun to fling it around too! The boost tends to be a bit unresponsive though. I like the music, it fits the meditative theme really well. And man that intro cinematic :b big ups!
Nice prototype! Could be an enjoyable game here with some progression and risk-reward balancing.
Nice gameplay! I'd change it so that the way the player gets smore light is by having to upgrade his flashlight instead of having to arduously place individual lights on the ground.