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Feedback comments for LD53
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| Timestamp | Since previous | Game | frelude's comment | |
|---|---|---|---|---|
| May 2 07:39:54 | Deliver the Cube | ♥ 2 | Original idea of management game x physics game. Some visual information on energy will be welcomed, it's not obvious that the more you have generator the more your stuffs are 'powerfull'. With some goal, and way to control the cube, to go to other resources, etc... it could a great experience. | |
| May 2 07:53:13 | 13m 19s | The Grinchmas | ♥ 2 | Funny little game. It reminds me 'Yeti sports'. I think the game would benefit of some relief to spice it up a bit. |
| May 2 08:26:44 | 33m 31s | Hungry Creatures | ♥ 3 | I like the map graphics. At start all the popup are a bit overwhelming. The delivery system lack a bit of 'hurry' to be challenging, even if there is health bar on creatures. Overall games look good, the UI is nice. Sounds ok. It certainly a matter of tuning. Keep it up. |
| May 2 08:56:28 | 29m 44s | Monster Bunker | ♥ 1 | Nice take on the theme. It reminds me of 'Dome Keeper'. Some upgrade system and/or tower defense system will help diversify the gameplay on the long run. Well done. |
| May 2 09:13:09 | 16m 41s | Yuki's mystery | ♥ 4 | Nice mood in this thriller game. I was expecting some point&click vibes, but the interaction was simpler with obvious things to pickup. Was short enough to be replaied. Well done. |
| May 2 09:32:39 | 19m 30s | Boxed Out | ♥ 2 | Art style was great. You manage to have some coherency using midjourney. The story installs a good mood but the lack of sound penalizes it. The concept in it-self is good, finding the best path to earn a maximum in the given time. In the levels there is always an optimal path, but you can also play with the fact that you can't take all but have to choose the most rewarding path. Can also play with delivery the happen during the run, etc... I like the simplicity. |
| May 2 09:43:58 | 11m 19s | Delivery Boy | ♥ 3 | Simple and efficient concept. Fit the theme. Well executed. Controls are great, very punchy, witch fit this kind of game. Not sure it is useful that we can die in hole... I would prefer some 'enemies' that make you loose money. Overall, neat game. Great job. |
| May 2 09:58:00 | 14m 02s | C.R.A.B. signal | ♥ 5 | Like the puzzles, graphics and intro/outro. Some feedback will be welcomed to help player understand what's going on : - See what we have selected, perhaps just selection outline. - Some visual feedback to know if an antenna had already receive the transmission. The core gameplay is good, and can be extended. Graphics and music are funny and relaxing. Great game. |
| May 2 10:17:48 | 19m 48s | Le Laitier | ♥ 1 | Well executed game. Too hard for me. The movement jump/sliding movement is great, sometime you have the sensation of flying. The walk animation is missing, even if some other aspect are polished (light for example). Overall, great job. |
| May 2 10:32:59 | 15m 11s | Delivery 23 | ♥ 1 | Bon petit jeu de physique avec pas mal d'humour et des graphismes de programmeur ! C'est plaisant à jouer, parfois un peu chaotique. J'aurai bien aimer entendre le son du contenu du paquet qui se brise a chaque choc, ou la réaction de la personne livrée. En tout cas, bien joué. |
| May 2 11:40:23 | 1h 07m | Rail Blazer | ♥ 4 | Like the concept. Game is simple enough to be understood by experimenting. One thing that bother me is that sometimes you build a track without much 'visibility' of the surrounding. For instance, I was at the top-right corner at start (but didn't know it), and I began a track on the right and was blocked by the boundaries of the level. Other than that, the game looks great, feels great. I like the music and the animations. Great game. |
| May 2 12:25:50 | 45m 27s | RELEASE THE MEAT | ♥ 2 | This remind me 'bad piggies'. I plaied it more time than I expected. Great job for a great game. |
| May 2 13:26:06 | 1h 00m | Hover Bites | ♥ 3 | J'aime bien le concept. Le system d'upgrade est utile mais il est peut-être un peu trop facile d'acheter des upgrades. Le jeu et ses UI sont beaux. Le coeur du jeu qui est l'automatisation du trajet est un peu fastidieux à remplir. Peut-être serait-il plus simple d'enregistrer un trajet seulement avec la souris. Par exemple, on pourrait: - cliquer sur un drone - cliquer sur enregister - succession de : - click sur des lieux (ou on livrera si possible lors du run) -> popup - choisir quoi pickup (même pas obligatoire il n'ya qu'un seule resource) - combien. - cliquer sur stop pour finir l'enregistrement. A part ça, c'est assez satisfaisant de voir ses drones suivre nos instructions. On peut voir qu'il y a eu du travail sur ce jeu. Bravo |
| May 2 15:30:40 | 2h 04m | Become a Courier | ♥ 2 | I had a hard time understanding what to do. But once I did, that was easy. There is a lack of information: - Building that we can interact with (black one) must be easily identifiable. And you did great by placing the character directly in front at spawn. - The medals are orders. I know it written above, but we don't read all. We read what is BIG. - The direction indicator is not shown if you are on the wrong orientation. I suggest you to add those info in this page and itch.io page. It will help player to appreciate the work you've done. Once this is understood, then we can pickup order, earn money, buy buildings, etc.. Once you got a vehicule, it's perhaps too easy because the yellow guy wont try to steal you money. Other than that, that's fun to take a vehicule, or shoot at your opponent. Keep it up. |
| May 2 15:45:44 | 15m 04s | Delivery Drive | ♥ 1 | Nice game. It lack of challenge or story. I made all by walking because car was hard to control. Perhaps some peace of story each time you put a letter in the box, with a twist at the end would help. Other that that, nice graphics. Keep it up. |
| May 2 19:03:30 | 3h 17m | Manucci's Pizza Hunt | ♥ 2 | Game is short but pleasant to play. There seem to be a bug that with a red overlay that never disappear, but that's not game-breaking. Arena battle was tough, but I did it ! Great game. |
| May 2 19:39:41 | 36m 11s | Parcel Problem | ♥ 1 | The fedex X tower defense concept is interesting. The different turrets mechanics looks too similar, in my opinion. I like the music, but less the different art with different pixel sizes. Overall this was pleasant to play. Well done. |
| May 3 06:56:24 | 11h 16m | Delivered with care | ♥ 1 | Nice mechanic of walk/fly. The game looks good and I like the music. Some Visual/SFX feedback when you land/fly/deliver something would help the game to feel more responsive and alive. I think there is an affordance issue with the heart, because we think it's health, but it's love ! I would have appreciated some reward (at least visual) when you reach the 100%. Overall that was fun to play. Bien joué ! |
| May 3 07:19:43 | 23m 19s | Oshumania | ♥ 2 | The drone controls are satisfying. But no sound kill the mood and feedbacks. The pod particle system is a clever way to help people find the destination (well done). I think you made the right choice to not add a damage system, but perhaps when we are carrying Oshums a too strong impact could make it fall to add some challenge. The level design need some work too. But the core loop is good, it's a good start. Great job, keep it up. |
| May 3 07:27:19 | 7m 36s | Save the Mail! | ♥ 1 | Nice mini game. The crumbling is welcomed to break repetitivity. Need perhaps some other challenge that only distance. Nice job. |
| May 3 07:45:01 | 17m 42s | The Delivering of Christ - The trials of Mary | ♥ 1 | It obviously reminds me 'vampire survivors'. The story is funny. The game perhaps too easy, the main difficulty is the square hitbox of obstacle (should be reduced/rounded in my opinion). Some upgrade system / amo / collectible / ... could help spice up the gameplay with an increasing difficulty. Overall that was funny. Well done. |
| May 3 08:35:03 | 50m 02s | Drive! Express Girl! 閃耀,速達少女! | ♥ 1 | The driver/UI artwork are amazing, the cars less, and need some work to be in the same style. The gameplay is too minimalistic for me, as a lot is determine before the race. Perhaps you could borrow some mechanism from idle game. As time goes you earn points that you can use to : - upgrade your vehicle - trigger some event - etc... I like voice and commentary. Well done. |
| May 3 09:42:55 | 1h 07m | SpaceEx: Interstellar | ♥ 2 | So I have installed the Simulator. So I download the pdx.zip. Unzip the pdx folder, than in the simulator open "pdGameLD53.pdx". Then the console says: ```` gameWillTerminate save data write to disk 11:31:03: Loading: Failed Load failed, error: (null) ```` I check with another playdate game find on itch.io and it worked, so there is a problem on your export. Too bad, the game looked good. |
| May 3 12:05:20 | 2h 22m | Aftermath | ♥ 0 | I try to play it, but it was too dark for my screen. I can only see the lights. |
| May 3 12:20:00 | 14m 40s | GRAVEYARD SHIFT | ♥ 2 | Nice little game. A little tutorial could have helped, but I figure it out. It was pleasant to deliver pizza, but have to re-do the same path over and over is tedious. A good point is that the return by the side was easy. Perhaps the main character could be more dynamic (Jump/Fall faster). The music was nice. Good job. |
| May 3 12:30:15 | 10m 15s | Badger Break Out | ♥ 3 | Nice little game. Like the graphics, but It lack a bit of motivation to finish with plenty of honey. |
| May 3 13:20:24 | 50m 09s | Delivery dungeon | ♥ 0 | I try it but fail to understand what to do... |
| May 3 13:32:34 | 12m 10s | Office Rush | ♥ 1 | Game is fun. Simple concept. Great intro and music. One thing strange is the spacebar, if we aim with the mouse, why not use the left mouse button to shoot ? |
| May 3 13:37:18 | 4m 44s | The Final Delivery | ♥ 0 | Can't play it, there is only a '.exe' file , perhaps other files are missing ? |
| May 3 13:46:24 | 9m 06s | Knuckle Sandwich | ♥ 0 | Nice beat'em up. I finish the first level than I can't continue. Keep it up |
| May 3 15:14:24 | 1h 28m | Something Something Delivery Something | ♥ 0 | Good tutorial. Kind of flappy bird control are OK, shoot too. I'm not sure 3 different gems are needed, it just add difficulty. The shadow effect is cool. Well done. |
| May 3 15:55:36 | 41m 12s | Courier Crusaders | ♥ 2 | I really like the concept of your game. I was a little confuse at start by the different menus, but figure it out later. Despite my tries, I keep loosing money. There is a lot of things to manage. Every day I loose more and more money (under next day), what is it ? Sometimes my crew is dying. We can upgrade our crew, etc... Some feedback will be welcomed, when we loose money, earn money, a character die, an event occurs. Would be great to see on the map where are our crews, etc... Once this is said, I like the graphics, and the mood you manage to install. The little stories for each travels. Keep it up. I encourage you to continue it, with some effort on ergonomics and feedback, it will make a great game. |
| May 3 18:43:36 | 2h 48m | Delivery Detective | ♥ 0 | I see what you want to achieve, but unfortunately all the house are exactly the same, only the mail boxes have different colors. Your character was well design, but like this it's unplayable. Sorry, keep it up. |
| May 3 18:47:10 | 3m 34s | Feathered Envoys | ♥ 1 | Feathered_Envoys.exe can't be found, so game is not playable. Sorry. |
| May 3 18:58:20 | 11m 10s | K9 Express | ♥ 1 | The dog is very nervous and that's a good point but game was to bugged. Sorry |
| May 3 19:24:49 | 26m 29s | 🚀 Galactic delivery : Starvesters2D | ♥ 3 | Concept is pretty classic for this theme. Your strongness is in the mood. Each planet has an identity. Music fit well with the space travel. Once in space , it's not easy to avoid an asteroid that goes directly in your direction, there is perhaps something to work on the visibility or maneuverability of the ship. Beau travail pour un bon jeu ! |
| May 3 20:00:02 | 35m 13s | Pack Bringer | ♥ 2 | Awesome game. Pretty classic puzzle game, but well executed, with a strong atmosphere. Even an cutscene at the end. Congratulations, you did a good job. |
| May 4 08:29:21 | 12h 29m | Dungeon Delivery | ♥ 2 | I like the story, with nice graphics. Some more SFX feedback would be good. We are perhaps too guided in the story, this could be attenuate by providing multiple quest at the same time with no special order. Overall this was fun to play, and I finished it ! Well done. |
| May 4 11:34:16 | 3h 04m | DETOUR | ♥ 1 | Awesome game. There is a neat, refreshing and easy to understand concept. The game is well implemented, thumbs up for the rope system. Good music. Great level design, some time involving some movement skill too but I never get confused when it was needed or not. Congratulation, You dead a great job ! |
| May 5 10:10:41 | 22h 36m | Sheepment | ♥ 1 | Nice little game. I like the cute graphics. There is some bugs I think, we can build as many barrier we want, but they seem useless. Number 4 goes negative. And as long as we don't open the crate the sheep is safe, so we can prepare the grass then open the crate. Other than that, that's a good first game. I had pleasure harvesting and re-grassing the land. It certainly need some more challenge but it's a good start. Great job. |
| May 5 11:37:25 | 1h 26m | Void Scion | ♥ 0 | Nice game. Spear weapon is a good idea, the fact that each attack cost you some life too. I felt the game was too easy, it need more enemies that you can 'chain' with your spear. I felt Boss was also too easy. Perhaps it need some range attack, or repulsive attack, 2 phases, etc... Overall, I had a good time. Well done. |
| May 5 12:08:15 | 30m 50s | Supply Line Simulator | ♥ 1 | Good game concept. There is work to do on Graphics/SFX, and feedback in general, but it's not very important here. Game jam is also made for prototyping, testing an idea. And I like the idea of focusing on supply/re-inforcement/upgrade. But because you only have one truck, you are confined on your delivery spot. To go further, I think you need to earn more trucks, and build storage outpost to make your trucks progress with your troops. Overall, Great job. |
| May 5 12:39:00 | 30m 45s | Zip and Steady | ♥ 1 | Great puzzle game. Easy to understand concept. Puzzle were well designed. I've got to the end, but got to scratch my head a bunch of time. Of course, it lacks of polish. When there is no obstacle nor robots on the way, it would be great to finish the level automatically. Animations are very good, with some tween on movement it would make the character more alive. Overall I had a good time playing your game. Well done. |
| May 5 13:48:14 | 1h 09m | Drifting Trailer | ♥ 1 | The game has neat controls, and is polished. It was pleasant to play, even if it was a bit hard. Perhaps you could improve the camera to let you see more what is in front of you. When you are fast it show you more of what is behind that in front. Overall great game. Bien joué. |
| May 5 15:36:31 | 1h 48m | Mystic Logistic | ♥ 1 | I like how level design of first level 'force' without telling you to understand the limit of the mechanism. Of course some SFX would be great. Some levels could be pruned, there are sometimes useless 'noise'. Nice graphics. Overall, great job |
| May 5 15:49:26 | 12m 55s | maritime delivery job | ♥ 0 | It was in fact relaxing. I was more focused on the 'mini-map' that the world to avoid collision. The gameplay is not enough to keep up interested, but if you remove the map and add some short story each time we pick up/deliver something, it can keep the attention until the end. So that a good start. Well done. |
| May 5 16:06:44 | 17m 18s | Delivery City | ♥ 1 | Nice game for a couple of minutes. It needs more challenge/mechanism to last longer. I encourage you to not neglect the sound, it give feedback pretty cheaply. (There is a hole in the colliders on the bottom-left corner). But overall, congratulation, a game in 3 days, that's not easy. Keep it up. |
| May 5 16:31:25 | 24m 41s | Galactic Dropoff | ♥ 2 | Nice game playing with gravity and gravitational slingshot, very literally. Because the spatial trajectory is not something natural for us, I suggest you display an overview of the beginning of the Planet express trajectory. Have fun playing it. Great job. |
| May 6 05:36:15 | 13h 04m | Couriers' Route | ♥ 2 | The game looks appealing to me. I like the mood you install, with dialog and music (it need some SFX). I try to play, but I think it misses information. I found bonneveau, but never found steindorf, nor the pilgrims stucked. I think I go on every point on the map, and even when entering a village (except bonneveau) I never knew where I was. |
| May 6 06:52:44 | 1h 16m | D'erps Delivery Debacle | ♥ 1 | I played it until the end. The concept reminds me a bit of 'Dome keeper' with the core loop explore>upgrade>fight. As a player when there is too much text at the same time, I partially read. So I play and did not understood at all (my fault but we are legion). I was able to pick up chest but not to drop it, because I was dropping with the same button, witch you did because we can carry multiple things, so you need a dedicated drop button, and another button to roll those items. I think it's overcomplicated. You could take keys/map/boots/scepter one for all (Of course it changes the difficulty). Chest/Bomb can be picked-up/dropped using the same button. For chest a simple hit of the turret could drop automatically. After taking the time to read completely 'how to play', that was clearer. During the Fight phase there is not much to do, I think you could simply improve it by placing 3 (5?) bows at different places (but not too far), than you have to juggle from one bow to another to defeat the multiple attacks. Once said, I like the mood of the game, the SFX and enemies. The like the exploration part with the fog of war but wish I found the map earlier ;). I had a good time. Great job. |
| May 6 09:52:37 | 2h 59m | Little Messenger | ♥ 1 | Nice little game. Like many other, I like the papercut style (and use it in a previous game). It would be great if dialogues was not automatic, but use a button to go next. I understand the point of the memory quiz, but I found it too easy. Overall that was cute, and short enough to not loose attention. Well done. |
| May 6 10:09:10 | 16m 33s | ANGRY DELIVERY | ♥ 1 | Very satisfying game. I like our face in the mirror, the camera tilt when I turn. There is SFX for all that happen. Adding an upgrade system is a good way to make the game interesting longer. Félicitation, c'est du bon taf ! |
| May 6 13:57:38 | 3h 48m | Push! Toot Boosting | ♥ 1 | The return of 'Yeti sports'. I think that after ~10000 there is no more floor. Nice game for only 6H ! |
| May 6 16:16:02 | 2h 18m | Resources | ♥ 1 | The art is awesome and appropriate ! I like also the controls, aim then shoot, it adds to the immersion. The knife was not so useful. The concept in it self is classic, but this is a neat executed. The night fall is a good addition too. Speed vary according to the number of supply you carry. Congratulation, that's a great game. |
| May 8 08:29:51 | 40h 13m | Neural Rot | ♥ 1 | Great mood, driven by awesome art, good sounds feedback and ambient music. You try something fresh with the controls, but it make it hard too aim, too much for time I had. You surely iterate on it, but I wonder how it would be to turn has long as you hold the button, or to the opposite move according to the grid below ? Other than that I want to know more on the story. The polish is good. Great game. |
| May 9 14:02:48 | 29h 32m | Delivery Match | ♥ 2 | Nice and simple concept. The audio is missing a lot. It's nice to have cool environment but I would have prioritized sounds and visuals feedback. Other than that I play a few levels and it was nice to play, not very hard (at the beginning anyway). |
| May 11 08:26:00 | 42h 23m | DIVE or DIE! | ♥ 2 | Very good looking game in the spirit of 'Dome keeper'. There is too much text at start, I just read the controls part and it wasn't enough for me to understand. one thing I was missing was 'Hold right button to spawn robot/fill storage'. Another is that I did not understand why I was dying, I suppose my headquarter was attacked, but it was not obvious. Other than that the game is gorgeous, with a neat atmosphere. The thumbnail standout. You did a great job in a short amount of time. Well done. |